Ever wondered how to write a tile-matching game (like Candy Crush and the earlier Bejeweled)? Traditionally game developers would write a game - the graphics, state, and user interaction - in an imperative style, but recently the functional approach is getting more popular.
Hakim Cassimally (BBC, Manchester LambdaLounge) has been exploring the process of developing a tile-matching game in Clojure. He'll present present some of the basics of modelling the game grid, and playing a basic event loop, introducing some important concepts in functional programming and simple game development.
This is a beginner-friendly talk, originally given at def_shef 43 in Sheffield UK, Tuesday 9th January 2018.