An open collaborative game development project: The Big NYC Game - the first city wide Augmented Reality game for New York - by New Yorkers.
Kicked off at the AR Dev Camp @ Topp 5-Dec-09
Conference keynote slides for Hainan Conference, November 2019, Hainan China.
Virtual heritage is the combination of virtual reality and cultural heritage. It promises the best features of both, but is difficult to achieve in reality. Why is this so challenging? Has virtual reality offered more than tantalising glimpses of the future in the related fields of cultural heritage and tourism?
The features virtual reality (VR) shares with mixed reality (MR) and augmented reality (AR) are mostly agreed upon, but there are at least two perplexing issues. Technological fusion implies imaginative fusion, and augmented reality had a previous ocular focus.
Virtual reality as a term is also in danger of being replaced by the term XR. What is XR and why is it so potentially useful to heritage tourism? Given VR, AR, MR and XR are typically screen-based, how can screen tourism capitalize of cultural heritage and virtual reality, and on the unique selling points of XR?
I will conclude with a few suggestions and projects we are currently working on or about to commence.
Cite as: K8 Champion, E. (2019). Virtual Heritage, Gaming, & Cultural Tourism, 4th Boao International Tourism Communication Forum (ITCF), Hainan, China, 23-24 November. Interviewed on Chinese television. http://www.baitcf.com/index.php/Ch/Cms/Index/indexe
An open collaborative game development project: The Big NYC Game - the first city wide Augmented Reality game for New York - by New Yorkers.
Kicked off at the AR Dev Camp @ Topp 5-Dec-09
Conference keynote slides for Hainan Conference, November 2019, Hainan China.
Virtual heritage is the combination of virtual reality and cultural heritage. It promises the best features of both, but is difficult to achieve in reality. Why is this so challenging? Has virtual reality offered more than tantalising glimpses of the future in the related fields of cultural heritage and tourism?
The features virtual reality (VR) shares with mixed reality (MR) and augmented reality (AR) are mostly agreed upon, but there are at least two perplexing issues. Technological fusion implies imaginative fusion, and augmented reality had a previous ocular focus.
Virtual reality as a term is also in danger of being replaced by the term XR. What is XR and why is it so potentially useful to heritage tourism? Given VR, AR, MR and XR are typically screen-based, how can screen tourism capitalize of cultural heritage and virtual reality, and on the unique selling points of XR?
I will conclude with a few suggestions and projects we are currently working on or about to commence.
Cite as: K8 Champion, E. (2019). Virtual Heritage, Gaming, & Cultural Tourism, 4th Boao International Tourism Communication Forum (ITCF), Hainan, China, 23-24 November. Interviewed on Chinese television. http://www.baitcf.com/index.php/Ch/Cms/Index/indexe
Soulitarian City: Looking for the Hacker Ethic in Glasgow by Pat Kane, The Pl...www.patkane.global
A presentation to Urban Learning Space, by Pat Kane, author of The Play Ethic (http://www.theplayethic.com), on digital identities and practices in Glasgow, Oct 19th, 2006. See http://urbanlearningspace.org/assets/events/event.php?id=238917
An introduction on what SNASM's future has planned. SNASM is currently in an "alpha" stage. Please visit us and register to watch a social network grow from the beginning!
How to crowd-produce the public space? How can we conceive new models for social networks?
Those slides are from a presentation I gave for the launch event of the Creative Exchange, a UK program involving academics and companies.
http://thecreativeexchange.org
Brief provided to Project Lead the Way Teachers at University of Colorado, Colorado Springs for information and brainstorming on operational Science, Technology, Engineering and Mathematics ideas on how to motivate students to apply their current knowledge of their environment to make a difference now!
Presentation about the project: re:DDS, Web Archaeology. The REconstruction o...Tjarda de Haan
Presentation about the project re:DDS at the University of Malta, 22 May 2014.
The project attempts to reconstruct the virtual city, the DDS. De Digitale Stad (DDS), the Digital City, is an unique case study to tell the history of e-culture in Amsterdam. The goals of the project re:DDS are:
- To preserve the internet-historical monument DDS
- To map the history of the DDS, internet and e-culture in Amsterdam
- To include the DDS in the collections of the heritage institutions of Amsterdam
- A pilot for net-archaeology: how to reconstruct, preserve and retrieve the virtual city DDS (DDS is born-digital) and make it accessible to the public, on a scientific and social level.
For more information see:
http://hart.amsterdammuseum.nl/re-dds
Space is more than an empty container for things. It has its own features and forms: a psychogeography. It is created through movements and flows. Information technologies complicate spatiality by simulating space, contracting space with communication and locating actors in space. Remediations of spatiality are powerful features of technoculture.
Presented by: Lilet Breddels, Jaskiewicz
NetworkLAB has as its mission to create a testing ground where research on the actual effects of new technologies can be put into practice and where assumptions can be tested.
This presentations explains one of the hacked together applications at the Code Camping event in Amsterdam.
http://www.hackdeoverheid.nl/2011/11/code-camping-klaar/
This concept is developed by Amran Anjum, Caro van Dijk, Erik van der Pluijm, Alexander Zeh.
The Urban Haiku - Random Poetry of Place
-creates an awareness of ‘the other’
-abstractly displays what people are talking about
-acts as a political or social thermometer
-without taking a side
-open to interpretation
-but also, and especially,
indifferent to interpretation
Soulitarian City: Looking for the Hacker Ethic in Glasgow by Pat Kane, The Pl...www.patkane.global
A presentation to Urban Learning Space, by Pat Kane, author of The Play Ethic (http://www.theplayethic.com), on digital identities and practices in Glasgow, Oct 19th, 2006. See http://urbanlearningspace.org/assets/events/event.php?id=238917
An introduction on what SNASM's future has planned. SNASM is currently in an "alpha" stage. Please visit us and register to watch a social network grow from the beginning!
How to crowd-produce the public space? How can we conceive new models for social networks?
Those slides are from a presentation I gave for the launch event of the Creative Exchange, a UK program involving academics and companies.
http://thecreativeexchange.org
Brief provided to Project Lead the Way Teachers at University of Colorado, Colorado Springs for information and brainstorming on operational Science, Technology, Engineering and Mathematics ideas on how to motivate students to apply their current knowledge of their environment to make a difference now!
Presentation about the project: re:DDS, Web Archaeology. The REconstruction o...Tjarda de Haan
Presentation about the project re:DDS at the University of Malta, 22 May 2014.
The project attempts to reconstruct the virtual city, the DDS. De Digitale Stad (DDS), the Digital City, is an unique case study to tell the history of e-culture in Amsterdam. The goals of the project re:DDS are:
- To preserve the internet-historical monument DDS
- To map the history of the DDS, internet and e-culture in Amsterdam
- To include the DDS in the collections of the heritage institutions of Amsterdam
- A pilot for net-archaeology: how to reconstruct, preserve and retrieve the virtual city DDS (DDS is born-digital) and make it accessible to the public, on a scientific and social level.
For more information see:
http://hart.amsterdammuseum.nl/re-dds
Space is more than an empty container for things. It has its own features and forms: a psychogeography. It is created through movements and flows. Information technologies complicate spatiality by simulating space, contracting space with communication and locating actors in space. Remediations of spatiality are powerful features of technoculture.
Presented by: Lilet Breddels, Jaskiewicz
NetworkLAB has as its mission to create a testing ground where research on the actual effects of new technologies can be put into practice and where assumptions can be tested.
This presentations explains one of the hacked together applications at the Code Camping event in Amsterdam.
http://www.hackdeoverheid.nl/2011/11/code-camping-klaar/
This concept is developed by Amran Anjum, Caro van Dijk, Erik van der Pluijm, Alexander Zeh.
The Urban Haiku - Random Poetry of Place
-creates an awareness of ‘the other’
-abstractly displays what people are talking about
-acts as a political or social thermometer
-without taking a side
-open to interpretation
-but also, and especially,
indifferent to interpretation
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
National Security Agency - NSA mobile device best practices
Team 3 - Builders at Play
1. The Internet of Things
Workshop II: Builders at Play
September 2-4
Waag Society
Amsterdam
Smart in Public - Team 3
2. Team 3
Jon Stam
field:Industrial designer
involved in: making objects as media, open for people to place and share their own
content
Mattijs Kneppers
field: software engineer
involved in: designing media tools
interested in: collaboration with architectural/urban designers for public space
Scott Burnham
field: architect and researcher
involved in: Trust project by Premsela, appearing in Volume Magazine
Urban play project. Establishing creative platforms in various urban settings a.o.
Lisboa
interested in: finding the lowest barrier possible to get people involved. There is a
huge divide between specialists and average people – the challenge is to create
something that will immediately make sense to everyone
Smart in Public
6. Overview
• When people enter the space, they are ID’d by a
camera – their paths followed and traced
graphically as they move through the area.
• Those who choose to, can touch an RFID fob to a
sensor – their trail is now uniquely ID’d and
colored.
• Later, then can log in and find their own paths
created during the day.
10. Overview
• Enabling contribuHon, connecHon and ownership
between individuals and the shared spaces of
NDSM
• No tech or skill barrier to parHcipaHon – as
people walk into the square, they parHcipate, and
if they choose to, they can create.
• InteracHon can be personal and granular, or
public and anonymous.
11. Relationships
• At night, the space replays the trails formed
during the day.
• The traffic density and paEerns formed during
the day create the design and lighHng intensity of
the space at night.
• The people during the day create the levels of of
safety and security in the space at night.
12.
13.
14. Creating Value
Open spaces with open data. A sandbox...
An API to allow new game crea9on from data
created by moving through public space.
With moHon, spaHal reference and mulHple individual tracking, any
number of line and grid‐based games are possible.
Using moHon data… a race to the
office from the car park.
Using stored coordinates,
allow players to try and
box each other in
throughout the day.
Playing new games with friends at
lunchHme…
15. Incentives
• Desire Paths opens the data for the creaHve companies
surrounding the space to create a unique app, experience,
compeHHons… creaHng value for their employees.
• But, first and foremost, people have fun, connect and contribute.
Leave a mark, draw something, write and recall.
• Instead of locaHon‐based, person based. Each line has an
idenHty:
– Cross a line ‐ get a secret, offer a secret…
– Suggest a song for someone who crosses your line – next
person gets that song
Editor's Notes
In our opinion a successful interdisciplinary workshop is a workshop that is open ended and aims towards breaking down the barriers between the participants, establishing an evolving culture of collaboration and knowledge exchange.\n
Goodmorning everyone welcome to our workshop!\n\nAfter this kick off everyone will get the opportunity to introduce him/herself, so then you will know what we know already: \nthat there is a huge amount of knowledge assembled here, \nand that all this knowledge will be divided in teams that each have very specific combinations of experience on board.\n