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The Internet of Things
   Workshop II: Builders at Play
   September 2-4
   Waag Society
   Amsterdam




Smart in Public - Team 3
Team 3
  Jon Stam
  field:Industrial designer
  involved in: making objects as media, open for people to place and share their own
  content

  Mattijs Kneppers
  field: software engineer
  involved in: designing media tools
  interested in: collaboration with architectural/urban designers for public space

  Scott Burnham
  field: architect and researcher
  involved in: Trust project by Premsela, appearing in Volume Magazine
  Urban play project. Establishing creative platforms in various urban settings a.o.
  Lisboa
  interested in: finding the lowest barrier possible to get people involved. There is a
  huge divide between specialists and average people – the challenge is to create
  something that will immediately make sense to everyone

   




Smart in Public
DESIRE PATHS
Overview
• When
people
enter
the
space,
they
are
ID’d
by
a

  camera
–
their
paths
followed
and
traced

  graphically
as
they
move
through
the
area.
• Those
who
choose
to,
can
touch
an
RFID
fob
to
a

  sensor
–
their
trail
is
now
uniquely
ID’d
and

  colored.

• Later,
then
can
log
in
and
find
their
own
paths

  created
during
the
day.
The
computer
traces
an
object,
color

or
paEern
on
the
person,
not
the

person
itself.
If
the
person
touches
in
with
an
RFID

fob,
their
trail
is
ID’d
for
them
to
view

and
access
later,
for
any
reason…
Maria




I was thinking about you on my way to work today…
Overview
• Enabling
contribuHon,
connecHon
and
ownership

  between
individuals
and
the
shared
spaces
of

  NDSM
• No
tech
or
skill
barrier
to
parHcipaHon
–
as

  people
walk
into
the
square,
they
parHcipate,
and

  if
they
choose
to,
they
can
create.
• InteracHon
can
be
personal
and
granular,
or

  public
and
anonymous.

Relationships

• At
night,
the
space
replays
the
trails
formed

  during
the
day.

• The
traffic
density
and
paEerns
formed
during

  the
day
create
the
design
and
lighHng
intensity
of

  the
space
at
night.

• The
people
during
the
day
create
the
levels
of
of

  safety
and
security
in
the
space
at
night.
Creating Value
                                     Open
spaces
with
open
data.
A
sandbox...

                                     An
API
to
allow
new
game
crea9on
from
data

                                     created
by
moving
through
public
space.
                                     With
moHon,
spaHal
reference
and
mulHple
individual
tracking,
any

                                     number
of
line
and
grid‐based
games
are
possible.




                                       Using
moHon
data…
a
race
to
the
                                       office
from
the
car
park.


                                                           Using
stored
coordinates,

                                                           allow
players
to
try
and

                                                           box
each
other
in

                                                           throughout
the
day.


Playing
new
games
with
friends
at

lunchHme…
Incentives


• Desire
Paths
opens
the
data
for
the
creaHve
companies

  surrounding
the
space
to
create
a
unique
app,
experience,

  compeHHons…
creaHng
value
for
their
employees.

• But,
first
and
foremost,
people
have
fun,
connect
and
contribute.

  Leave
a
mark,
draw
something,
write
and
recall.
• Instead
of
locaHon‐based,
person
based.
Each
line
has
an

  idenHty:

   – Cross
a
line
‐
get
a
secret,
offer
a
secret…
   – Suggest
a
song
for
someone
who
crosses
your
line
–
next

     person
gets
that
song

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Team 3 - Builders at Play

  • 1. The Internet of Things Workshop II: Builders at Play September 2-4 Waag Society Amsterdam Smart in Public - Team 3
  • 2. Team 3 Jon Stam field:Industrial designer involved in: making objects as media, open for people to place and share their own content Mattijs Kneppers field: software engineer involved in: designing media tools interested in: collaboration with architectural/urban designers for public space Scott Burnham field: architect and researcher involved in: Trust project by Premsela, appearing in Volume Magazine Urban play project. Establishing creative platforms in various urban settings a.o. Lisboa interested in: finding the lowest barrier possible to get people involved. There is a huge divide between specialists and average people – the challenge is to create something that will immediately make sense to everyone   Smart in Public
  • 4.
  • 5.
  • 6. Overview • When
people
enter
the
space,
they
are
ID’d
by
a
 camera
–
their
paths
followed
and
traced
 graphically
as
they
move
through
the
area. • Those
who
choose
to,
can
touch
an
RFID
fob
to
a
 sensor
–
their
trail
is
now
uniquely
ID’d
and
 colored.
 • Later,
then
can
log
in
and
find
their
own
paths
 created
during
the
day.
  • 9. Maria I was thinking about you on my way to work today…
  • 10. Overview • Enabling
contribuHon,
connecHon
and
ownership
 between
individuals
and
the
shared
spaces
of
 NDSM • No
tech
or
skill
barrier
to
parHcipaHon
–
as
 people
walk
into
the
square,
they
parHcipate,
and
 if
they
choose
to,
they
can
create. • InteracHon
can
be
personal
and
granular,
or
 public
and
anonymous.

  • 11. Relationships • At
night,
the
space
replays
the
trails
formed
 during
the
day.
 • The
traffic
density
and
paEerns
formed
during
 the
day
create
the
design
and
lighHng
intensity
of
 the
space
at
night.
 • The
people
during
the
day
create
the
levels
of
of
 safety
and
security
in
the
space
at
night.
  • 12.
  • 13.
  • 14. Creating Value Open
spaces
with
open
data.
A
sandbox...
 An
API
to
allow
new
game
crea9on
from
data
 created
by
moving
through
public
space. With
moHon,
spaHal
reference
and
mulHple
individual
tracking,
any
 number
of
line
and
grid‐based
games
are
possible. Using
moHon
data…
a
race
to
the office
from
the
car
park. Using
stored
coordinates,
 allow
players
to
try
and
 box
each
other
in
 throughout
the
day. Playing
new
games
with
friends
at
 lunchHme…
  • 15. Incentives • Desire
Paths
opens
the
data
for
the
creaHve
companies
 surrounding
the
space
to
create
a
unique
app,
experience,
 compeHHons…
creaHng
value
for
their
employees.
 • But,
first
and
foremost,
people
have
fun,
connect
and
contribute.
 Leave
a
mark,
draw
something,
write
and
recall. • Instead
of
locaHon‐based,
person
based.
Each
line
has
an
 idenHty:
 – Cross
a
line
‐
get
a
secret,
offer
a
secret… – Suggest
a
song
for
someone
who
crosses
your
line
–
next
 person
gets
that
song

Editor's Notes

  1. In our opinion a successful interdisciplinary workshop is a workshop that is open ended and aims towards breaking down the barriers between the participants, establishing an evolving culture of collaboration and knowledge exchange.\n
  2. Goodmorning everyone welcome to our workshop!\n\nAfter this kick off everyone will get the opportunity to introduce him/herself, so then you will know what we know already: \nthat there is a huge amount of knowledge assembled here, \nand that all this knowledge will be divided in teams that each have very specific combinations of experience on board.\n
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