This document summarizes the workflow for creating a photorealistic 3D rendering of a mock restaurant scene. 3D models of objects like tables and floors were created in Blender and textured using substance painter and designer to create physically based materials. The scene was rendered in Blender using cycles rendering to produce global illumination effects. Some post-processing in Gimp was used to reduce noise in the final rendered images. The goal was to learn techniques for realistic rendering that could be applied to architecture and games.