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Restaurant Scene
Introduction
A Mock-up Restaurant Photorealistic render scene. Introducing rendering
techniques,​ ​physical based rendering​, post-processing and usage of 3d
modelling softwares.
About Me
A 3D artist, Programmer and enthusiast Game Developer for architectural
and educational environment.
WorkFlow
Software used:
● Blender 3d
● Substance Painter
● Substance Designer
● Substance b2m
● Gimp
3d Models must be made first. I used Blender 3d for both 3d modelling and
rendering.
Some of the 3d models that was made, needed to be UV unwrap and
lightmap (for later baking purpose). 3d models with UV unwrap will be
exported into Allegorithmic Software for Physically base shading textures.
Table model that was unwrapped.
Texturing
With 3d models unwrapped, it will be exported into​ ​Allegorithmic​ texturing
packages i.e. Substance Painter, Substance Designer, Substance B2m. The
texturing packages will create​ ​Physically based rendering​, and increase the
likely hood of the model to look realistic when reacting with lights.
Glass textured in Substance Painter.
Substance Painter helps create dust, damage, rust and etc.
Creating a scratch on the table.
Floor tiles was tweak to make it a PBR texture.Floor tiles taken from
http://www.textures.com/​. then tweak to product Diffuse, Normal, Height
and Metallic​.
PBR texturing in Substance b2m.
Some textures where just generated. need need to get one from the
internet but only ideas. This is possible with Substance Designer.
Texture generated in Substance Designer, for used under the Couch seat.
Rendering and Post-Processing
Rendering and post-processing is possible with Blender3d's Render Cycles.
This feature will help creating Global Illumination within the Restaurant
Scene.
rendering process in action of the Restaurant Scene.
Results
Some of the render results:
Some of render where constantly tweaked in order to capture the best
results. i.e. rendering sampling of noise, lights and etc. notice that some
image has some noise visible.
Post-Processed Image
post processed image where done in gimp. the main purpose is the denoise
the post-render image done in blender.
where are some of the final results:
Conclusion
This project is main to make photo-realistic render with
visual effects and game industry techniques, to
understand the proper workflow and solve and problems
what will encounter during the process.
Many Thanks.
ELI EARL FLORES
3d artist | Programmer
mr.seeflores@gmail.com
@seeflores
Work_PortFolioRestaurantScene-small

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Work_PortFolioRestaurantScene-small

  • 1. Restaurant Scene Introduction A Mock-up Restaurant Photorealistic render scene. Introducing rendering techniques,​ ​physical based rendering​, post-processing and usage of 3d modelling softwares. About Me A 3D artist, Programmer and enthusiast Game Developer for architectural and educational environment.
  • 2. WorkFlow Software used: ● Blender 3d ● Substance Painter ● Substance Designer ● Substance b2m ● Gimp 3d Models must be made first. I used Blender 3d for both 3d modelling and rendering. Some of the 3d models that was made, needed to be UV unwrap and lightmap (for later baking purpose). 3d models with UV unwrap will be exported into Allegorithmic Software for Physically base shading textures.
  • 3. Table model that was unwrapped. Texturing With 3d models unwrapped, it will be exported into​ ​Allegorithmic​ texturing packages i.e. Substance Painter, Substance Designer, Substance B2m. The texturing packages will create​ ​Physically based rendering​, and increase the likely hood of the model to look realistic when reacting with lights. Glass textured in Substance Painter. Substance Painter helps create dust, damage, rust and etc.
  • 4. Creating a scratch on the table. Floor tiles was tweak to make it a PBR texture.Floor tiles taken from http://www.textures.com/​. then tweak to product Diffuse, Normal, Height and Metallic​.
  • 5. PBR texturing in Substance b2m. Some textures where just generated. need need to get one from the internet but only ideas. This is possible with Substance Designer.
  • 6. Texture generated in Substance Designer, for used under the Couch seat.
  • 7. Rendering and Post-Processing Rendering and post-processing is possible with Blender3d's Render Cycles. This feature will help creating Global Illumination within the Restaurant Scene. rendering process in action of the Restaurant Scene.
  • 8. Results Some of the render results:
  • 9. Some of render where constantly tweaked in order to capture the best results. i.e. rendering sampling of noise, lights and etc. notice that some image has some noise visible.
  • 10. Post-Processed Image post processed image where done in gimp. the main purpose is the denoise the post-render image done in blender. where are some of the final results:
  • 11.
  • 12. Conclusion This project is main to make photo-realistic render with visual effects and game industry techniques, to understand the proper workflow and solve and problems what will encounter during the process. Many Thanks. ELI EARL FLORES 3d artist | Programmer mr.seeflores@gmail.com @seeflores