This document provides 5 screenshots from the Wings of Morpheus application. The screenshots demonstrate changing opacity, locking image selection, using the magnifying glass tool to zoom, creating elements with the pen tool, and highlighting selections with the selection tool. The screenshots showcase various tools in Wings of Morpheus for image editing and manipulation.
The document describes 4 screenshots demonstrating the use of different Photoshop tools. The first screenshot shows using the pen tool to create points and paths for shapes. The second screenshot shows using the rectangular marquee tool to select and remove part of a background. The third screenshot shows using the brush tool to color in part of an image. The fourth screenshot shows using the crop tool to delete parts of an image within a selection box.
This document provides 5 screenshots from the Wings of Morpheus application. The screenshots demonstrate changing opacity, locking image selection, using the magnifying glass tool to zoom, creating elements with the pen tool, and highlighting selections with the selection tool. The screenshots showcase some of the key tools available in Wings of Morpheus for image editing and manipulation.
The document discusses different types of computer graphics, including vector graphics which use points and paths, and raster graphics which use a grid of pixels. It explains that raster graphics become blurred when zoomed in, while vector graphics maintain clarity. Common file formats like JPEG and GIF are described as well as how they use lossy compression. Vector graphics are used in programs like Adobe Flash, while raster images are captured by devices like digital cameras. Resolution, compression techniques, and asset management are also covered.
The document discusses different artistic styles used in computer games including photorealism, cel shading, abstract art, and exaggerated styles. Photorealism aims to make games look like real photographs while cel shading gives graphics a hand-drawn look like comics. Abstract games use simple shapes and colors without realistic elements. Exaggerated games feature unrealistic elements like super powers but still show human emotions. Examples of each style are given such as Minecraft for abstract and Dragon Ball Z for exaggerated.
The document describes an evaluation of a project to create a bitmap and vector character using Adobe Photoshop and Illustrator. The project involved researching steampunk genre and mood boards, and creating a character named Dr. Nicolas Phobetor, an elder genius villain. Difficulties included using Photoshop tools for character creation and transferring the character between programs. Strengths were research skills, and enjoyment of vector character design in Illustrator. Areas for improvement include time management and further practice with Photoshop tools.
Concept art is created early in the design process to visualize ideas before finalizing assets. Examples shown include weapon and background concepts later turned into finished digital designs. Multiple stages of refinement are often needed before a concept is complete. Other graphics discussed include pixel art like in Minecraft, textures to add surface variety, backgrounds for menus and levels, and promotional cover art to attract audiences. Collectors editions and pre-orders offer extra merchandise to dedicated fans. A variety of advertising methods are also used to promote games.
This document provides 5 screenshots from the Wings of Morpheus application. The screenshots demonstrate changing opacity, locking image selection, using the magnifying glass tool to zoom, creating elements with the pen tool, and highlighting selections with the selection tool. The screenshots showcase various tools in Wings of Morpheus for image editing and manipulation.
The document describes 4 screenshots demonstrating the use of different Photoshop tools. The first screenshot shows using the pen tool to create points and paths for shapes. The second screenshot shows using the rectangular marquee tool to select and remove part of a background. The third screenshot shows using the brush tool to color in part of an image. The fourth screenshot shows using the crop tool to delete parts of an image within a selection box.
This document provides 5 screenshots from the Wings of Morpheus application. The screenshots demonstrate changing opacity, locking image selection, using the magnifying glass tool to zoom, creating elements with the pen tool, and highlighting selections with the selection tool. The screenshots showcase some of the key tools available in Wings of Morpheus for image editing and manipulation.
The document discusses different types of computer graphics, including vector graphics which use points and paths, and raster graphics which use a grid of pixels. It explains that raster graphics become blurred when zoomed in, while vector graphics maintain clarity. Common file formats like JPEG and GIF are described as well as how they use lossy compression. Vector graphics are used in programs like Adobe Flash, while raster images are captured by devices like digital cameras. Resolution, compression techniques, and asset management are also covered.
The document discusses different artistic styles used in computer games including photorealism, cel shading, abstract art, and exaggerated styles. Photorealism aims to make games look like real photographs while cel shading gives graphics a hand-drawn look like comics. Abstract games use simple shapes and colors without realistic elements. Exaggerated games feature unrealistic elements like super powers but still show human emotions. Examples of each style are given such as Minecraft for abstract and Dragon Ball Z for exaggerated.
The document describes an evaluation of a project to create a bitmap and vector character using Adobe Photoshop and Illustrator. The project involved researching steampunk genre and mood boards, and creating a character named Dr. Nicolas Phobetor, an elder genius villain. Difficulties included using Photoshop tools for character creation and transferring the character between programs. Strengths were research skills, and enjoyment of vector character design in Illustrator. Areas for improvement include time management and further practice with Photoshop tools.
Concept art is created early in the design process to visualize ideas before finalizing assets. Examples shown include weapon and background concepts later turned into finished digital designs. Multiple stages of refinement are often needed before a concept is complete. Other graphics discussed include pixel art like in Minecraft, textures to add surface variety, backgrounds for menus and levels, and promotional cover art to attract audiences. Collectors editions and pre-orders offer extra merchandise to dedicated fans. A variety of advertising methods are also used to promote games.
Wings of morpheus mind map natahan westNathan_West
This document discusses a steam-powered artificial arm, a pilot wheelchair, and a Victorian-style helmet called "The Wing's of Morpheus" that has a rusty color design inspired by Victorian technology and fashion.
The Industrial Revolution accelerated during Queen Victoria's reign due to the power of steam, which allowed Victorian engineers to develop larger, faster machines that could power entire factories. This led to a huge growth in the number of factories, especially textile mills.
This document discusses the differences between bitmap and vector images. Bitmaps are made up of pixels that become more noticeable when zoomed in, while vectors use mathematical formulas to calculate line and shape positioning independently of resolution. Bitmaps lose quality when resized, as pixels must be added or removed, while vectors can be scaled without loss of quality. Neither format is inherently better - bitmaps are well-suited for realistic digital art using varied colors and lines, while vectors work well for logos and clip art that need resizing. The appropriate format depends on the intended use and goals of the image.
Cynthia Brooke-Carlton is a 22-year-old adventurous heroine who grew up in Austria in an upper-class family. Her clothing design for the game should reflect her Austrian upbringing and wealthy background, giving an impression of comfort but not be overly revealing. She should have an adventurous and mysterious air while still appearing likable as the game's plot heroine. Her design takes elements of Victorian fashion and steam punk style inspired by Bioshock Infinite, Myst, and Guns of Icarus.
The document discusses the character design sketching phase. In this initial phase, designers quickly sketch multiple concepts and variations of a character to explore different appearances, poses, expressions and perspectives before refining a final design. The goal is to generate many rough ideas that can then be evaluated and improved upon in later stages of development.
Wings of morpheus mind map natahan westNathan_West
This document discusses a steam-powered artificial arm, a pilot wheelchair, and a Victorian-style helmet called "The Wing's of Morpheus" that has a rusty color design inspired by Victorian technology and fashion.
The Industrial Revolution accelerated during Queen Victoria's reign due to the power of steam, which allowed Victorian engineers to develop larger, faster machines that could power entire factories. This led to a huge growth in the number of factories, especially textile mills.
This document discusses the differences between bitmap and vector images. Bitmaps are made up of pixels that become more noticeable when zoomed in, while vectors use mathematical formulas to calculate line and shape positioning independently of resolution. Bitmaps lose quality when resized, as pixels must be added or removed, while vectors can be scaled without loss of quality. Neither format is inherently better - bitmaps are well-suited for realistic digital art using varied colors and lines, while vectors work well for logos and clip art that need resizing. The appropriate format depends on the intended use and goals of the image.
Cynthia Brooke-Carlton is a 22-year-old adventurous heroine who grew up in Austria in an upper-class family. Her clothing design for the game should reflect her Austrian upbringing and wealthy background, giving an impression of comfort but not be overly revealing. She should have an adventurous and mysterious air while still appearing likable as the game's plot heroine. Her design takes elements of Victorian fashion and steam punk style inspired by Bioshock Infinite, Myst, and Guns of Icarus.
The document discusses the character design sketching phase. In this initial phase, designers quickly sketch multiple concepts and variations of a character to explore different appearances, poses, expressions and perspectives before refining a final design. The goal is to generate many rough ideas that can then be evaluated and improved upon in later stages of development.