Speculative Design and Experiential Futures Stuart Candy
Speculative design and experiential futures are practices for influencing what is possible by materialising the imaginary.
This is an edited version of a presentation by design futurist Stuart Candy to the Stanford d.School class "Decay of Digital Things" (http://decay.io) at the invitation of Elizabeth Goodman (@egoodman) on May 1, 2014.
How the world has (and hasn't) changed and what it implies for educationYew Leong Wong
If you listened to some of the things academics, business experts and policymakers have been saying about how the world has changed, and is changing, you would be forgiven for thinking that everything changes – nothing stands still. And these changes are volatile and unpredictable, and they can cause a great deal of chaos and confusion if we don’t learn how to deal with them properly. Usually, these people go on to make some recommendations on what and how we ought to teach in schools so that the next generation will be able to not only survive but thrive in such a world.
I agree with a lot of things these people say. But I also think that some things – some very important things, namely, what is good and the idea of doing no harm – do not change, and it is these things that give meaning to what we do every day. This also has implications for what and how we ought to teach in schools. In fact, there are subjects in the traditional curriculum that are particularly useful in helping us deal with a VUCA world - Philosophy and Literature.
This presentation describes a startling discovery about the Hohokam, the prehistoric inhabitants of the area known today as Phoenix, Arizona, in the southwest of the United States.
A narrative script explaining the visuals can be found in the speaker notes.
"The People Who Vanished" was a design fiction workshop run by Stuart Candy (@futuryst) and Jake Dunagan (@dunagan23) for Emerge, an event held at Arizona State University, 1-3 March 2012. http://emerge.asu.edu
Visualizing Chronic Health (SXSW 2015)Sparks Grove
Brian Sherwell (Sparks Grove) presented an innovative approach to understanding chronic health conditions through visualization at one of SXSW's Interactive sessions.
Speculative Design and Experiential Futures Stuart Candy
Speculative design and experiential futures are practices for influencing what is possible by materialising the imaginary.
This is an edited version of a presentation by design futurist Stuart Candy to the Stanford d.School class "Decay of Digital Things" (http://decay.io) at the invitation of Elizabeth Goodman (@egoodman) on May 1, 2014.
How the world has (and hasn't) changed and what it implies for educationYew Leong Wong
If you listened to some of the things academics, business experts and policymakers have been saying about how the world has changed, and is changing, you would be forgiven for thinking that everything changes – nothing stands still. And these changes are volatile and unpredictable, and they can cause a great deal of chaos and confusion if we don’t learn how to deal with them properly. Usually, these people go on to make some recommendations on what and how we ought to teach in schools so that the next generation will be able to not only survive but thrive in such a world.
I agree with a lot of things these people say. But I also think that some things – some very important things, namely, what is good and the idea of doing no harm – do not change, and it is these things that give meaning to what we do every day. This also has implications for what and how we ought to teach in schools. In fact, there are subjects in the traditional curriculum that are particularly useful in helping us deal with a VUCA world - Philosophy and Literature.
This presentation describes a startling discovery about the Hohokam, the prehistoric inhabitants of the area known today as Phoenix, Arizona, in the southwest of the United States.
A narrative script explaining the visuals can be found in the speaker notes.
"The People Who Vanished" was a design fiction workshop run by Stuart Candy (@futuryst) and Jake Dunagan (@dunagan23) for Emerge, an event held at Arizona State University, 1-3 March 2012. http://emerge.asu.edu
Visualizing Chronic Health (SXSW 2015)Sparks Grove
Brian Sherwell (Sparks Grove) presented an innovative approach to understanding chronic health conditions through visualization at one of SXSW's Interactive sessions.
2nd presentation of the series Design&Neuroscience, focused on the Brain. Talking about neurons, visual areas, receptive fields, optical illusions and visual field.
How eyes receptors work, the influence of the light, eyes movements and how human see things. Presentation taken from first chapter of the book "To see, to think, to design. Neuroscience for design" by Riccardo Falcinelli (http://amzn.to/1UgEOkB).
Research proposal:
How can we change people behaviours in order to make them more responsible towards energy saving through gamification and the social network sharing culture?
This presentation is a resume of the whole research process I went through with my project. It starts with the scenario which I chose to analyse and ends with a series of implications and consequences which may emerge. At the very end I propose three different scripts for a 3-minutes film to realise.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
2nd presentation of the series Design&Neuroscience, focused on the Brain. Talking about neurons, visual areas, receptive fields, optical illusions and visual field.
How eyes receptors work, the influence of the light, eyes movements and how human see things. Presentation taken from first chapter of the book "To see, to think, to design. Neuroscience for design" by Riccardo Falcinelli (http://amzn.to/1UgEOkB).
Research proposal:
How can we change people behaviours in order to make them more responsible towards energy saving through gamification and the social network sharing culture?
This presentation is a resume of the whole research process I went through with my project. It starts with the scenario which I chose to analyse and ends with a series of implications and consequences which may emerge. At the very end I propose three different scripts for a 3-minutes film to realise.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
11. BANKS OF DATA
PEOPLE will own THEIR DATa and
will deposit them in banks as
they do with current money
12. RESUMING:
DRASTIC IDEAS
Countermeasures - Biometrics Labs
Relationships - New way to recognise people
Understanding people feelings and thoughts
TECHNOLOGIES
Penalty optimisation
Autonomous bouncers
OWNERSHIP OF DATA
Government - Big Brother
Hackers - Cyber Terrorism
Multinationals - New trade
People - Banks of Data