The document is a collection of links to images of scenic locations around the Philippines. It includes photos of rice terraces, volcanoes, beaches, sunrises and sunsets that depict the natural beauty and breathtaking landscapes found throughout the islands of the Philippines.
This document promotes Susan Ruske's graphic design services which include magazine layout, typography, photography, movie posters, social media marketing, event fliers, webpage design, slide design, and more. The document provides a link to Susan Ruske's LinkedIn profile to learn more about her graphic design portfolio and services.
Showcase of Susan Ruske's Portfolio. This Creative Suites Class is just what I needed to brush up on skills and confidently go back into the workforce. Hope you enjoy it!
This showcases the work I have done this semester in Photoshop and InDesign creating a magazine article, movie poster, webpage, event flier, photography and more.
The document profiles Thomas Orosz and his background and interests. It describes his journey from enjoying video games as a child to pursuing degrees in computer programming and music business. It outlines his professional experience working in retail and fuel stations and his definition of success as doing work well enough to be recognized by others. He provides his contact email at the end.
Keynote: Evolution of StoryTelling Conference, Australia
Explore the history of VR and its representation in media and the 6 primary dimensions of story telling in mixed realities: Visual, Possibility, Sonic, Movement, Agency and Haptic.
Customer Experience is becoming multi-sensory, immersive and participatory. Your audience is within the story and can influence it.
The document promotes a filmmaker and video producer named Michael who is looking for clients. He has a creative mind and enjoys stimulating others through visual and audio cues. Michael is currently studying at Full Sail University and has experience shooting films and commercials. He provides samples of his work and contact information for those interested in his video production services.
The document is a collection of links to images of scenic locations around the Philippines. It includes photos of rice terraces, volcanoes, beaches, sunrises and sunsets that depict the natural beauty and breathtaking landscapes found throughout the islands of the Philippines.
This document promotes Susan Ruske's graphic design services which include magazine layout, typography, photography, movie posters, social media marketing, event fliers, webpage design, slide design, and more. The document provides a link to Susan Ruske's LinkedIn profile to learn more about her graphic design portfolio and services.
Showcase of Susan Ruske's Portfolio. This Creative Suites Class is just what I needed to brush up on skills and confidently go back into the workforce. Hope you enjoy it!
This showcases the work I have done this semester in Photoshop and InDesign creating a magazine article, movie poster, webpage, event flier, photography and more.
The document profiles Thomas Orosz and his background and interests. It describes his journey from enjoying video games as a child to pursuing degrees in computer programming and music business. It outlines his professional experience working in retail and fuel stations and his definition of success as doing work well enough to be recognized by others. He provides his contact email at the end.
Keynote: Evolution of StoryTelling Conference, Australia
Explore the history of VR and its representation in media and the 6 primary dimensions of story telling in mixed realities: Visual, Possibility, Sonic, Movement, Agency and Haptic.
Customer Experience is becoming multi-sensory, immersive and participatory. Your audience is within the story and can influence it.
The document promotes a filmmaker and video producer named Michael who is looking for clients. He has a creative mind and enjoys stimulating others through visual and audio cues. Michael is currently studying at Full Sail University and has experience shooting films and commercials. He provides samples of his work and contact information for those interested in his video production services.
The document provides an update on the production of Episode 3 of 15 Seconds. It details that an animatic was completed and feedback was received. Remaining tasks include modelling and rigging characters, finalizing 2D character and environment designs, title typography, and testing cow and UFO models and animations. The plan for next week is to assemble scenes, finish texturing, record animation, add sound, and render the final film.
15 second animation 2 ideation and conceptsmhmaill706
This document contains planning and research for an animated short film. It includes initial ideas such as mothership/babyship and clock hands. Storyboards and character designs are presented. Research covers sci-fi film tropes, noir effects style, and sample films. The next steps are to decide the main idea, finalize storyboards, and begin 3D modeling and animation.
This document provides inspiration and guidance for creating a Western-style film. It discusses using long establishing shots and sweeping camera movements to establish isolation and the vast terrain. Low-key lighting is recommended to amplify contrasts between good and bad elements. Both long shots and close-ups are discussed to set the scene and show character emotions. Inspiration is drawn from classic Westerns like The Good, The Bad and The Ugly in terms of landscapes, character designs, and lighting techniques. Rigging characters and practicing camera focal lengths using reference material is also suggested.
This document outlines the process for creating a 15-second animation. It begins with initial character designs and takes the designs through simplification. References are provided for art styles including Western films. Locations are explored through landscape concept art. A production plan is laid out to finalize designs, animate with mock characters, add lighting, and complete the animation within a week. A bibliography of references is included.
The document discusses initial ideas for an animatic project including a character named Slug who encounters obstructions and salt that forces him to change his path. It also mentions sketchbook drawings and considering a harsh or unexpected environment setting called Baron Land for the story.
The document provides information about an animation project including:
- The team members: Christian, Matthew, Greta, Rachel.
- Artists that provide inspiration: Erwin Kho, Goro Fujita, Pizza Chen, kamwei.
- References to marine life, character design, storyboards, and sketches.
- Plans for the next two weeks including finalizing ideas and creating an animatic, storyboard, and sound.
- Links to design inspirations on Pinterest.
This document outlines the influences, initial designs, and research done for a floating city project. It explores using jellyfish as inspiration for the city's structure and using genome sequencing to store the population's data. Research included data center design, data visualization, and camera/lighting techniques from films like Interstellar. The goal was to test different lighting designs for the floating city.
The document provides research and planning details for a student project called the "Floating City Project". It includes a to-do list of tasks such as collecting statistics, researching architecture for inspiration, designing sustainable buildings, and creating concept sketches and a 2-minute video. It also lists various influences from Belfast related to peace walls, water infrastructure, the Troubles conflict, the harbour, unemployment, income levels, food needs, and cafes/restaurants. Additional sections provide facts and calculations regarding the weight of blood and air breathed by Belfast residents in a year.
The document provides background information on the 1998 film The Thin Red Line, including a summary of the plot and details about various characters. Character profiles are presented for Sergeant McCron, Captain Gaff, Sergeant Keck, Colonel Fife, Sergeant Storm, and Private Train. These profiles describe each character's backstory and experiences over the timeline of the film. A schematic is also described that uses a map and character files to illustrate the characters and their on-screen/off-screen actions throughout the film.
The document provides a history of Maya modelling and animation. It discusses how the group members modelled various objects in their rooms using tutorials found online. It then provides a brief history of animation, covering abstract animation in the 1920s by artists like Oskar Fischinger. Schools of animation that developed techniques like limited animation are discussed, such as the Zagreb School and Chinese and Japanese animation studios. Key animators and films from these periods are mentioned.
The document discusses plans for an animated short film involving a battle between the light and dark sides of a fictional world. It will start in stark black and white imagery and transition to a gritty, dramatic style. An ironic or melancholy tune will play during the battle sequences to convey the devastation of the war. Inspirations include Tolkien Elvish, Doctor Who's Circular Gallifreyan, and various animation and sound references.
Phil Campbell worked as an architect before moving into game design. His work designing LegoLand using 3D software led him to transition into the gaming industry. He is best known for his work on the popular Tomb Raider franchise and titles like James Bond and The Godfather. As creative director, he emphasized teamwork and letting people play to their strengths. His work on Heavy Rain helped popularize branching narrative games. He has had a significant influence on the game industry and interactive design field.
Phil Campbell worked as an architect before moving into game design. His work designing LegoLand using 3D software led him to transition into the gaming industry. He is best known for his work on the popular Tomb Raider franchise and titles like James Bond and The Godfather. As creative director, he emphasized teamwork and letting people play to their strengths. His work on Heavy Rain helped popularize branching narrative games. He has had a significant influence on the game industry and interactive design field.
Petra Stellam was a project undertaken by me and 4 other animation students as one of our first projects. in this we explored colour and were confined to using "halloween" palates to create atmosphere and to tell a story.
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka ! Fix Satta Matka ! Matka Result ! Matka Guessing ! Final Matka ! Matka Result ! Dpboss Matka ! Matka Guessing ! Satta Matta Matka 143 ! Kalyan Matka ! Satta Matka Fast Result ! Kalyan Matka Guessing ! Dpboss Matka Guessing ! Satta 143 ! Kalyan Chart ! Kalyan final ! Satta guessing ! Matka tips ! Matka 143 ! India Matka ! Matka 420 ! matka Mumbai ! Satta chart ! Indian Satta ! Satta King ! Satta 143 ! Satta batta ! Satta मटका ! Satta chart ! Matka 143 ! Matka Satta ! India Matka ! Indian Satta Matka ! Final ank
The document provides an update on the production of Episode 3 of 15 Seconds. It details that an animatic was completed and feedback was received. Remaining tasks include modelling and rigging characters, finalizing 2D character and environment designs, title typography, and testing cow and UFO models and animations. The plan for next week is to assemble scenes, finish texturing, record animation, add sound, and render the final film.
15 second animation 2 ideation and conceptsmhmaill706
This document contains planning and research for an animated short film. It includes initial ideas such as mothership/babyship and clock hands. Storyboards and character designs are presented. Research covers sci-fi film tropes, noir effects style, and sample films. The next steps are to decide the main idea, finalize storyboards, and begin 3D modeling and animation.
This document provides inspiration and guidance for creating a Western-style film. It discusses using long establishing shots and sweeping camera movements to establish isolation and the vast terrain. Low-key lighting is recommended to amplify contrasts between good and bad elements. Both long shots and close-ups are discussed to set the scene and show character emotions. Inspiration is drawn from classic Westerns like The Good, The Bad and The Ugly in terms of landscapes, character designs, and lighting techniques. Rigging characters and practicing camera focal lengths using reference material is also suggested.
This document outlines the process for creating a 15-second animation. It begins with initial character designs and takes the designs through simplification. References are provided for art styles including Western films. Locations are explored through landscape concept art. A production plan is laid out to finalize designs, animate with mock characters, add lighting, and complete the animation within a week. A bibliography of references is included.
The document discusses initial ideas for an animatic project including a character named Slug who encounters obstructions and salt that forces him to change his path. It also mentions sketchbook drawings and considering a harsh or unexpected environment setting called Baron Land for the story.
The document provides information about an animation project including:
- The team members: Christian, Matthew, Greta, Rachel.
- Artists that provide inspiration: Erwin Kho, Goro Fujita, Pizza Chen, kamwei.
- References to marine life, character design, storyboards, and sketches.
- Plans for the next two weeks including finalizing ideas and creating an animatic, storyboard, and sound.
- Links to design inspirations on Pinterest.
This document outlines the influences, initial designs, and research done for a floating city project. It explores using jellyfish as inspiration for the city's structure and using genome sequencing to store the population's data. Research included data center design, data visualization, and camera/lighting techniques from films like Interstellar. The goal was to test different lighting designs for the floating city.
The document provides research and planning details for a student project called the "Floating City Project". It includes a to-do list of tasks such as collecting statistics, researching architecture for inspiration, designing sustainable buildings, and creating concept sketches and a 2-minute video. It also lists various influences from Belfast related to peace walls, water infrastructure, the Troubles conflict, the harbour, unemployment, income levels, food needs, and cafes/restaurants. Additional sections provide facts and calculations regarding the weight of blood and air breathed by Belfast residents in a year.
The document provides background information on the 1998 film The Thin Red Line, including a summary of the plot and details about various characters. Character profiles are presented for Sergeant McCron, Captain Gaff, Sergeant Keck, Colonel Fife, Sergeant Storm, and Private Train. These profiles describe each character's backstory and experiences over the timeline of the film. A schematic is also described that uses a map and character files to illustrate the characters and their on-screen/off-screen actions throughout the film.
The document provides a history of Maya modelling and animation. It discusses how the group members modelled various objects in their rooms using tutorials found online. It then provides a brief history of animation, covering abstract animation in the 1920s by artists like Oskar Fischinger. Schools of animation that developed techniques like limited animation are discussed, such as the Zagreb School and Chinese and Japanese animation studios. Key animators and films from these periods are mentioned.
The document discusses plans for an animated short film involving a battle between the light and dark sides of a fictional world. It will start in stark black and white imagery and transition to a gritty, dramatic style. An ironic or melancholy tune will play during the battle sequences to convey the devastation of the war. Inspirations include Tolkien Elvish, Doctor Who's Circular Gallifreyan, and various animation and sound references.
Phil Campbell worked as an architect before moving into game design. His work designing LegoLand using 3D software led him to transition into the gaming industry. He is best known for his work on the popular Tomb Raider franchise and titles like James Bond and The Godfather. As creative director, he emphasized teamwork and letting people play to their strengths. His work on Heavy Rain helped popularize branching narrative games. He has had a significant influence on the game industry and interactive design field.
Phil Campbell worked as an architect before moving into game design. His work designing LegoLand using 3D software led him to transition into the gaming industry. He is best known for his work on the popular Tomb Raider franchise and titles like James Bond and The Godfather. As creative director, he emphasized teamwork and letting people play to their strengths. His work on Heavy Rain helped popularize branching narrative games. He has had a significant influence on the game industry and interactive design field.
Petra Stellam was a project undertaken by me and 4 other animation students as one of our first projects. in this we explored colour and were confined to using "halloween" palates to create atmosphere and to tell a story.
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka ! Fix Satta Matka ! Matka Result ! Matka Guessing ! Final Matka ! Matka Result ! Dpboss Matka ! Matka Guessing ! Satta Matta Matka 143 ! Kalyan Matka ! Satta Matka Fast Result ! Kalyan Matka Guessing ! Dpboss Matka Guessing ! Satta 143 ! Kalyan Chart ! Kalyan final ! Satta guessing ! Matka tips ! Matka 143 ! India Matka ! Matka 420 ! matka Mumbai ! Satta chart ! Indian Satta ! Satta King ! Satta 143 ! Satta batta ! Satta मटका ! Satta chart ! Matka 143 ! Matka Satta ! India Matka ! Indian Satta Matka ! Final ank
➒➌➎➏➑➐➋➑➐➐KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA.COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA
The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA.COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA