KAOSPILOT
CAPE TOWN
http://kpcpt.org @KPCPT
KP.CPT KPCPT
I DO ART
TOOL #1 – MEETING DESIGN
Intention
Desired Outcome
Agenda
Rules & Roles
Time
TOOL #1 – MEETING DESIGN
INTENTION
TO TELL ABOUT KAOSPILOT,
OUTPOST AND SHARE PROJECT
TOOLS!
DESIRED OUTCOME
SHARED TOOLS WITH
PARTICIPANTS TO USE IN LIFE
AGENDA
- KAOSPILOT
– CAPE TOWN OUTPOST
- TOOLS
RULES
- LEAN IN
- STAY CURIOUS
- THERE IS NO RIGHT OR WRONG
ROLES
MATTIAS – FACILITATOR
CECILIA – SUPPORT FACILITATOR
HENRIETTE – SUPPORT
FACILITATOR
ROLES
YOU
– LEARNING SOCIAL
ENTREPRENEURS
TIME
1 p.m. - 2 p.m.
WHAT IS THE KAOSPILOT?
B+D
SCHOOL
150
STUDENT
LEADING SELF
LEADING OTHERS
LEADING IMPACT
EXPERIMENT
AL
ENTERPRISI
NG
EXPLORATI
VE
EXPERIENT
IAL
IT STARTS WITH
ME
THE TEAM IS THE
KEY
PRODUCTIVI
TY
PASSIO
N
POSITIVI
TY
RESULTS THAT
MATTERS
FROM ME TO WE
FROM INSTRUCTION TO
INSPIRATION
FROM ORDINARY TO
EXTRAORDINARY
LEADING
CREATIVE
COLLABORATION
S
INVITING
ONBOARD
• Body Level One
• Body Level Two
• Body Level Three
• Body Level Four
• Body Level Five
IMG. SOURCE: www.theatlantic.com
SETTING
DIRECTION
GET THE BALL
ROLLING
PARTICIPA
TE
GO WITH THE
FLOW
BE AWARE OF
OWN
ASSUMPTIONS
FOCUS ON WHAT
GIVES ENERGY
LOW LEADERSHIP
SHARE
UNCERTAINTY
LEAD FROM
STRENGTH
THE
WHY
LEARNING IN A DIFFERENT CONTEXT
- AS CLOSE TO REALITY AS POSSIBLE
THE
WHAT
LEARNING
CONTEXT
MOVED FOR 4
MONTHS
THE
HOW
A LEAN STARTUP ORGANISATION
- 12 LOCAL PARTNERSHIP PROJECTS
- 6 INTERNAL PROJECTS
- 1 ORGANISATIONAL WIDE
THE 12 LOCAL PARTNERSHIP PROJECTS
THE
WHO
MATTIAS
AXELL
48 PASSIONATE
CHANGEMAKER STUDENTS
FROM 11 DIFFERENT
COUNTRIES
- SUPPORTED BY 2
THE WHO – DIVERSE
BACKGROUNDS
MATTIAS AXELL
SWEDEN
HENRIETTE JUEL OLSEN
DENMARK
CECILIA FENDIN
SWEDEN
DYNAMIC PROJECT TOOLS
CHECK-IN
TOOL #2 – MEETING DESIGN
WHAT BROUGHT YOU HERE
TODAY?
TOOL #2 – MEETING DESIGN
DOUBLE DIAMOND
TOOL #3 – PROJECT DESIGN
DOUBLE DIAMOND
PLEASE DRAW IT AND TRY IT
AS YOUR HOMEWORK!
TOOL #3 – PROJECT DESIGN
DISCOVER DEFINE DEVELOP
DELIVER
YES AND...
TOOL #4 – IDEATION
EXAMPLE
TOOL #4 – IDEATION
TRY IT!
YES AND-IDEATION
TOOL #4 – IDEATION
GAME PLAN
TOOL #5 – PLANNING
T
E
A
M
MILESTONES
AND TASKS
GAME
PLAN
SUCCESS
FACTORS
SUPPO
RT
DESIRED
STATE
GOALS AND
RESULTS
MISSIO
N
VISION
VALUES
CHALLENG
ES TOOL #5 – PLANNING
TRY IT – ON YOUR OWN
FAVORITE PROJECT!
TOOL #5 – PLANNING
TALKING STICK
TOOL #6 – DIALOGUE
EXAMPLE
TOOL #6 – DIALOGUE
TRY THE TALKING STICK!
TOOL #6 – DIALOGUE
CHECK-OUT
TOOL #7 – DIALOGUE
WHAT DO YOU BRING WITH
YOU FROM TODAY?
TOOL #7 – DIALOGUE
KAOSPILOT
CAPE TOWN
http://kpcpt.org @KPCPT
KP.CPT KPCPT

Week 10: Creative Innovation Practice with the KaosPilots

Editor's Notes

  • #43 Try Out What is the Double Diamond Intro Example Try Out Reflect Feedback Double Diamond Yes And The most simplest tools Gameplan I DO ART Future Backwards Talking Stick Stand in front of a project – what do you do when you scope Time, delivery, stakeolder analysis I DO ART KPCPT KAOSPILOT 2min BG of Point – Mattias Photographer – Henriette Cecilia - Facilitator
  • #50 No restirctions with Make sense of the research – cluster Common things Solution Solution to the problem Figure out deliverables Open up again Open up more about it WHen you got MAke sense of what you develop t
  • #52 No restirctions with Make sense of the research – cluster Common things Solution Solution to the problem Figure out deliverables Open up again Open up more about it WHen you got MAke sense of what you develop 4 D Discover Define Develop Deliver
  • #60 Curtis photograph of a Kwakwaka'wakw (Northwest US) tribesman is shown with a talking stick.
  • #61 TELL A STORY ABOUT YOUR MORNING TELL ABOUT YOUR FAVORITE PROJECT - YOU HAVE 1 MINUTE EACH