Presented at Big Design 2017, look at 15 ways the watch industry creates desirability that we can apply as digital interface and interaction designers.
What's makes the difference between good and great design? Or for that matter, between good and great designers?
I don't pretend to know the answer. I've been designing for 10+ years and I still don't consider myself a great designer. What this presentation offers, however, are a few principles I've learned along the path to becoming a great designer.
For one week each year Sin City plays host to the next-generation of innovations and technologies before they’re introduced to the marketplace. This year, more than 200,000 attendees came to CES to walk through 2.5 million square feet of trade show space to see the latest drones, connected cars, TVs and smartphones, and even a VR device that gives you the sensation of flying through the sky like a superhero.
Y&R sent some of our brightest minds to take in the sights and sounds of CES 2016. Here’s what they had to say:
Waterfalls are great to watch... Iterative Design Thinkingnois3
But when you work on digital products working with waterfall methodologies is way too risky. Worst: you start building something on wrong assumptions and it takes forever to deliver.Either you are a big enterprise or a small startup, building great mobile products “per sé” doesn’t make any sense. You’ll always need to build them for your people.I will be presenting you the set of methods we use in nois3:Iterative Design based on multidisciplinary teams working on Jams/Sprints is fantastic to Define, Prototype, and Repeat. Adding a flavor of Data Driven UX will be your game changer to Discover.
Agile methodologies have quickly become central to the way we create and refine digital products. These rapid cycles of building, measuring, and learning are great for refining an already innovative product but these tools are being increasingly called upon to produce innovation itself and they suck at it.
In this high-level, philosophical talk, Scott draws from 25+ years of experience in digital product strategy and design to take a critical and sometimes controversial look at processes that claim to promote innovation but too often fail to deliver.
He also highlights some principles and practices that seem to promote real innovation and help it survive the perilous journey from the minds of innovators to the hands and hearts of users.
We presented this 1.30h talk at the Bulgaria Web Summit 2014 to show and review some of the progress we've done in months of application of this process.
____
Visual Design Thinking (#VDT) is a prototyping, cooperative methodology and a set of tools.
It is a work-in-progress project, a process you should try in order to create more empathy and more co-creation with your clients, but also with your team. Customer cooperation over contract negotiation as the Agile Manifesto says.
VDT is an experience - centered method with a focus on visual languages and techniques, our interdisciplinary approach to visual web design.
This is the second episode of #VDT presented in Sofia in 2014.
Visual Design Thinking (#VDT) is a prototyping, cooperative methodology and a set of tools.
It is a work-in-progress project, a process you should try in order to create more empathy and more co-creation with your clients, but also with your team. Customer cooperation over contract negotiation as the Agile Manifesto says.
VDT is an experience - centered method with a focus on visual languages and techniques, our interdisciplinary approach to visual web design.
Bulgaria Web Summit 2014 - #VDT - Visual Design Thinking - a review for the p...visualdesignthinking
We presented this 1.30h talk at the Bulgaria Web Summit 2014 to show and review some of the progress we've done in months of application of this process.
____
Visual Design Thinking (#VDT) is a prototyping, cooperative methodology and a set of tools.
It is a work-in-progress project, a process you should try in order to create more empathy and more co-creation with your clients, but also with your team. Customer cooperation over contract negotiation as the Agile Manifesto says.
VDT is an experience - centered method with a focus on visual languages and techniques, our interdisciplinary approach to visual web design.
What's makes the difference between good and great design? Or for that matter, between good and great designers?
I don't pretend to know the answer. I've been designing for 10+ years and I still don't consider myself a great designer. What this presentation offers, however, are a few principles I've learned along the path to becoming a great designer.
For one week each year Sin City plays host to the next-generation of innovations and technologies before they’re introduced to the marketplace. This year, more than 200,000 attendees came to CES to walk through 2.5 million square feet of trade show space to see the latest drones, connected cars, TVs and smartphones, and even a VR device that gives you the sensation of flying through the sky like a superhero.
Y&R sent some of our brightest minds to take in the sights and sounds of CES 2016. Here’s what they had to say:
Waterfalls are great to watch... Iterative Design Thinkingnois3
But when you work on digital products working with waterfall methodologies is way too risky. Worst: you start building something on wrong assumptions and it takes forever to deliver.Either you are a big enterprise or a small startup, building great mobile products “per sé” doesn’t make any sense. You’ll always need to build them for your people.I will be presenting you the set of methods we use in nois3:Iterative Design based on multidisciplinary teams working on Jams/Sprints is fantastic to Define, Prototype, and Repeat. Adding a flavor of Data Driven UX will be your game changer to Discover.
Agile methodologies have quickly become central to the way we create and refine digital products. These rapid cycles of building, measuring, and learning are great for refining an already innovative product but these tools are being increasingly called upon to produce innovation itself and they suck at it.
In this high-level, philosophical talk, Scott draws from 25+ years of experience in digital product strategy and design to take a critical and sometimes controversial look at processes that claim to promote innovation but too often fail to deliver.
He also highlights some principles and practices that seem to promote real innovation and help it survive the perilous journey from the minds of innovators to the hands and hearts of users.
We presented this 1.30h talk at the Bulgaria Web Summit 2014 to show and review some of the progress we've done in months of application of this process.
____
Visual Design Thinking (#VDT) is a prototyping, cooperative methodology and a set of tools.
It is a work-in-progress project, a process you should try in order to create more empathy and more co-creation with your clients, but also with your team. Customer cooperation over contract negotiation as the Agile Manifesto says.
VDT is an experience - centered method with a focus on visual languages and techniques, our interdisciplinary approach to visual web design.
This is the second episode of #VDT presented in Sofia in 2014.
Visual Design Thinking (#VDT) is a prototyping, cooperative methodology and a set of tools.
It is a work-in-progress project, a process you should try in order to create more empathy and more co-creation with your clients, but also with your team. Customer cooperation over contract negotiation as the Agile Manifesto says.
VDT is an experience - centered method with a focus on visual languages and techniques, our interdisciplinary approach to visual web design.
Bulgaria Web Summit 2014 - #VDT - Visual Design Thinking - a review for the p...visualdesignthinking
We presented this 1.30h talk at the Bulgaria Web Summit 2014 to show and review some of the progress we've done in months of application of this process.
____
Visual Design Thinking (#VDT) is a prototyping, cooperative methodology and a set of tools.
It is a work-in-progress project, a process you should try in order to create more empathy and more co-creation with your clients, but also with your team. Customer cooperation over contract negotiation as the Agile Manifesto says.
VDT is an experience - centered method with a focus on visual languages and techniques, our interdisciplinary approach to visual web design.
Designing for the ‘fold’ has long been a priority for many Web Designers, but with so many devices capable of displaying your website, how on earth do you know where it is? Should we be worried? This article asks how important the ‘fold’ actually is, the variables at play, changing browsing habits and what you can do about it. The Death of the Fold is upon us, at last!
First issue (Fall 2015) of my magazine Dynamic Design. It is a collection of articles about the new revolution in digital design. It is guiding my workshops all over the world.
A talk we had at Texity systems.
Topics were
“ Are you really a User Experience Designer ?
The shift from product design to process design”
Contents
- what is user experience ? A bit of historical perspective
- Who coined the term and what did he mean ? ( Don Norman coined this term)
- how does IA, interaction design, usability, user research, relate to user experience ?
- what is product user experience ?
- how is different from user experience design of a service ?
- if this is User Experience, then what exactly is customer experience ?
- Should there be a designation called User Experience designer?
- The CEO, the engineer, the sales manager , product manager ….. are they UX designers or they aren’t ?
- Product design vs Process design
- The notion of a User , and who is the Customer ….. can user and customer be same ?
- A better term : DUX ( designing for user experience )
Owning the Interaction in Dynamic Environmentsguestf4f7a4b38
Abstract
As the internet gets more interactive with the widespread adoption of broadband, we must continue to own user interactions across this changing landscape. This presentation will highlight the challenges from a UK design agency perspective and demonstrate my commerical, practical method for describing dynamic user interactions.
WORKSHOP: Making the World Easier with Interaction DesignCheryl Platz
An updated version of an Intro to Interaction Design workshop I've taught intermittently since 2012. Intended age level is middle to high school age students, but is also appropriate for adults curious about the field.
The first portion (excluding the optional heuristic review) can be taught, though tight, in approximately 90 minutes. With the optional second portion, allocate a minimum of 2 hours. More time allows for better discussion and perhaps expansion of the sketching into some flows. See the back of the deck for additional instructor notes.
Recommended materials:
Printer paper (~5 sheets per student minimum)
Pencils and erasers
I have delivered this workshop to over 500 students:
Amazon GirlsWhoCode Camp - 2015
Microsoft DigiGirlz Camp (Redmond) - 2012, 2013, 2014
UW's Dawgbytes Camp - 2012
For a blog post about the pilot sessions in 2012, as well as some examples from student sketches, see http://blog.cherylplatz.com/?p=181
To inquire about booking me to teach this workshop in your environment, email cheryl@cherylplatz.com.
Why Lean UX in the Enterprise is not impossible and how we did it.
Presented at the Digital Product Design & Lean Product Best Practices joint meetup on June 10th.
These days almost anyone can create a wireframe. So what does it take to go beyond boxes and arrows and produce work to be proud of?
In this recent talk given at UX Crunch, London I share insights into areas I encourage my team to explore to help them produce even more fantastic work.
Presented at Ark Group Conference on Information Architecture, 30th September 2009 in Sydney.
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* A good UX addresses the useful as well as the usable
* Thus I will discuss why UX should be prioritised over IA
* To create a good UX we need to do research to uncover the goals, attitudes and behaviours of our audience
* This high level approach can then direct lower level design such as the IA
* However getting user involvement at both the UX and IA levels can be challenging, and organisations often need some encouragement from UX/IA practitioners
* Thus I will also discuss prioritising UX within the organisation
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First issue (Fall 2015) of my magazine Dynamic Design. It is a collection of articles about the new revolution in digital design. It is guiding my workshops all over the world.
A talk we had at Texity systems.
Topics were
“ Are you really a User Experience Designer ?
The shift from product design to process design”
Contents
- what is user experience ? A bit of historical perspective
- Who coined the term and what did he mean ? ( Don Norman coined this term)
- how does IA, interaction design, usability, user research, relate to user experience ?
- what is product user experience ?
- how is different from user experience design of a service ?
- if this is User Experience, then what exactly is customer experience ?
- Should there be a designation called User Experience designer?
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- The notion of a User , and who is the Customer ….. can user and customer be same ?
- A better term : DUX ( designing for user experience )
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As the internet gets more interactive with the widespread adoption of broadband, we must continue to own user interactions across this changing landscape. This presentation will highlight the challenges from a UK design agency perspective and demonstrate my commerical, practical method for describing dynamic user interactions.
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An updated version of an Intro to Interaction Design workshop I've taught intermittently since 2012. Intended age level is middle to high school age students, but is also appropriate for adults curious about the field.
The first portion (excluding the optional heuristic review) can be taught, though tight, in approximately 90 minutes. With the optional second portion, allocate a minimum of 2 hours. More time allows for better discussion and perhaps expansion of the sketching into some flows. See the back of the deck for additional instructor notes.
Recommended materials:
Printer paper (~5 sheets per student minimum)
Pencils and erasers
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Amazon GirlsWhoCode Camp - 2015
Microsoft DigiGirlz Camp (Redmond) - 2012, 2013, 2014
UW's Dawgbytes Camp - 2012
For a blog post about the pilot sessions in 2012, as well as some examples from student sketches, see http://blog.cherylplatz.com/?p=181
To inquire about booking me to teach this workshop in your environment, email cheryl@cherylplatz.com.
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These days almost anyone can create a wireframe. So what does it take to go beyond boxes and arrows and produce work to be proud of?
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Presented at Ark Group Conference on Information Architecture, 30th September 2009 in Sydney.
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* A good UX addresses the useful as well as the usable
* Thus I will discuss why UX should be prioritised over IA
* To create a good UX we need to do research to uncover the goals, attitudes and behaviours of our audience
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3. I’m often working with large complex organizations that want to improve their process around UX, development, business, testing, etc. They often need the partnership of
a consulting company to better incorporate UX.
8. theclockspot.com
A friend sparked my recent interest in watches; particularly wrist watches. I had no idea there were so many different types and styles.
10. Watch A Watch B
Legibility of the
watch face ✓
Faster to read,
with less mistakes
Slower to read,
with more mistakes
Precision of the
movement ✓ +/- 1 second a day +/- 2 seconds a day
Servicing ✓
Every 7 years,
Done at home.
Under 5 minutes.
Every 7 years,
Requires mailing the watch.
Takes about a month.
Resistance
3 bar
“Suitable for Everyday Use” ✓
30 bar
“Suitable for Underwater
Exploration and Diving”
Cost of
Ownership ✓ ~$25 over 30 years ~$12,500 over 30 years
✓
Here’s what happened when I looked into it…
The one area Watch B wins is the one area, if this were an application, I’d recommend is not a feature worth investing since it won’t be used by a vast majority of users.
14. Casio F-91W Rolex Submariner
rolex.comcasio.com
✓
So which watch is the winner?
The point isn’t which watch is selling more, but the fact that people are willing to pay so much more for a watch that in many regards has less utility than its cheaper
alternative.
15. Three Levels of Processing
Visceral
The subconscious reaction based
on appearance.
Behavioral
The reaction that stems for the
difficulty or ease of use.
Reflective
The reaction that derives from self-
image, experience, and memories.
Emotional Design by Don Norman
I started exploring what defines desirability.
And you can clearly see how this relates to wrist watches; particularly about self expression and fashion.
18. 15 Ways the Watch Industry
Creates Desirability
My Opinions as someone trying to better understand how desirability works.
This is not a comprehensive list by any means. I wanted to focus on the 15 that I think has direct application to what many of us in the room do which is digital interface
design.
In fact, this talk originally had a few more ways including:
Personalization vs customization - People aren’t designers so don’t let them customize with too many choices, but allowing few key choices lets the user have more
pride in ownership.
The Human Touch - People buy into the craft maker. People enjoy mechanical watches because there’s an impression that a human hand assembled the watch (even if
that’s not the case). It’s not enough to connect a person to a digital interface. If you can connect them to the person on the other side of that interface, that human
connection is a key to desirability.
Exclusivity - Through unattainable quantities or materials. When it comes to collecting something, there is a level of elitism; such as having the knowledge, social
connections, finances, etc. to owning something limited.
To an uproar from current owners, the Rolex Sky Dweller previously only released in precious metals will now be released in Stainless Steel.
60th Anniversary Omega 1957 Trilogy limited to 557 pieces at a price of $21.6k
Pre-orders sold out in 4 hours. That’s over $12mil of revenue in 4 hours.
19. 15 Ways the Watch Industry
Creates Desirability
Musings of a Watch Enthusiast
Experience Designer
As this comes from my perspective, you may or may not agree. I encourage you to see if this applies to yourself.
20. ‘Wristlet’ for Pocket Watches
mkleathers.pl
Wrist Watches began as a Reflective tool tied to particular experiences. It started as a fashion accessory for women. Then it became a tool for Soldiers and Pilots to use
to coordinate battle efforts without requiring pulling out a pocket watch.
The idea that a watch is a tool central to an event is a concept we’ll explore in more detail towards the end of this presentation.
21. Broad types of watch designs
Jomashop
There’s a variety of different designs and additional technologies/complications for different Utilities including:
Thin dress watches
Pilot watches with usually matte dials, tegimented cases, and slightly domed crystals for reducing reflections against the sun.
Chronograph watches for finite legibility for timing races.
Dive watches with large lume and oversized rotating timing bezels to be legible underwater and manipulated by thick gloves.
And beefy tool watches for the ultimate in durability.
This is just scratching the surface as well. There are other utilities that wrist watches are designed and sub categories within each as well.
Most of these watches focus on telling you the time, but how they do it is vastly different because the intended user is so different.
22. Simplicity is
not the goal.
-Don Norman
The idea that started this talk for me…
Before, I’d think about what’s the minimum visual information necessary to accomplish a utility. I might think, well all I really need is the hour hand, minute hand, and
some indicator of context like the gem at the 12 o’clock mark in this Movado.
23. “…not when there is nothing left to
add, but when there is nothing left
to take away.”
-Antoine de Saint-Exupery
My typical design approach
24. “Why do we have much less information
on a much bigger screen?”
-Jakob Nielson, NNGroup
SIMPLICITY IS NOT THE GOAL
In an effort to reduce complexity we may have gone too far in reducing the information density.
Web UX 2016 vs 2004 (Jakob Nielsen)
https://www.youtube.com/watch?v=xKOlga_xkKA&t=180s
25. “I don’t think your homepage should be
3 cows and 4 icons”
-Jakob Nielson, NNGroup
SIMPLICITY IS NOT THE GOAL
In an effort to reduce complexity we may have gone too far in reducing the information density.
Web UX 2016 vs 2004 (Jakob Nielsen)
https://www.youtube.com/watch?v=xKOlga_xkKA&t=180s
26. SIMPLICITY IS NOT THE GOAL
As an example, the hamburger icon is an example of simplicity mis-aligned with the goal.
We know from the Nielson Norman Group’s study that
Hidden navigation led to a 20% drop in discoverability on desktop and users were 39% slower when the navigation was hidden
27. “Complexity is never reduced, only moved.”
https://www.slideshare.net/cxpartners/secrets-of-simplicity
SIMPLICITY IS NOT THE GOAL
By removing too much visual information, we may actually be reducing the usability because we are just moving the visual/information processing from the UI into the
user’s brain.
28. Too simple
seems
complex
Image Source
Similar to the problems with over minimalization, if you reduce too far, it might confuse the users mental model.
I own a Meistersinger similar to this, and there is a charm to it which I love, but it is a one-handed watch. So again, in an effort to simplify, maybe we don’t need 3 hands,
what if we told time with just one? Well the problem is, when I show this watch to people, they are immediately confused because they are so used to seeing a distinct
hour and second hand.
29. “Thoughtful reduction is about ‘core’ and ‘alignment’”
https://www.slideshare.net/cxpartners/secrets-of-simplicity
SIMPLICITY IS NOT THE GOAL
30. Stowa Antea KS Nomos Tangente
nomos.com
SIMPLICITY IS NOT THE GOAL
stowa.de
Although nearly identical in design, the NOMOS thoughtfully reduced the complexity of the design, without sacrificing the core. This leads to what I think is a more
beautiful, easier to read dial with less clutter and a larger font.
It’s about thoughtful reduction.
Also, I wanted to show off these watches. As Bauhaus designs, it may appeal to many of the designers in the room.
31. Design to a
theme
The theme should be tied to a utility.
Forbes
How do you define what is core?
32. Vacheron Constantin Grand Oeuvre
Vacheron Constantin
DESIGN TO A THEME
The most complicated pocket watch in the world.
Complicated for the sake of complication. Sure, it’s a nicely balanced dial. But it does nothing for me.
33. Vacheron Constantin Celestia Astronomical
https://www.youtube.com/watch?v=297-ovrU3UM
DESIGN TO A THEME
Released a year later from the same company, this watch I think is the most beautiful watch in the world by blending expert engineering with thoughtful design around a
central core.
By the way, it costs around $1million. It has to be built based on your particular longitude and latitude.
Complications:
Time
Moonphase
Sunrise/Sunset
Length of day and night
Zodiac
Equinoxes and Solstices
Equation of Time
Perpetual Calendar with leap year indication
3D Mareoscope, showing the relationship between the sun, moon, and tides.
That’s just the front!
On the back:
Stars currently above the horizon
The position of the Milky Way
34. Features work
in harmony
Not to satisfy differing goals.
Tudor
To extend the concept of theme and to create ‘alignment’
35. Tudor Black Bay Chronograph
Tudor
FEATURES WORK IN HARMONY
This watch, revealed this year (2017), is a disaster of a design. It confuses the detailed precision of a chronograph timing race cars with the distance legibility of a dive
watch; the snowflake hands.
36. Tudor Black Bay
Chronograph
Complication
OmegaTudor
FEATURES WORK IN HARMONY
+
Both are used for timing, but the use case is very different.
The one on the left is a dive watch; for scuba diving underwater. The core is about legibility underwater. And it does so well with a large rotating bezel for timing which
can be manipulated with a wetsuit. Large hands fully lumed to be legible in the dark underwater.
Compared to a chronometer which has skinny hands for precise timing; intended use is for timing races.
37. Tudor Black Bay Chronograph
FEATURES WORK IN HARMONY
You can’t be all things to all people.
38. It’s okay to live
in an
ecosystem
One product doesn’t have to do it all.
salmonia, forum.tz-uk.com
Avoid unnecessary features by understanding…
Often times I work at a client that wants to add ‘chat’ or other functionality. They may want to recreate excell, in a web app, with a team of 5 people in 3 months…
But it’s okay for our application to exist as a part of a process that includes other apps.
39. Watches exist as part of a ‘collection’
orientalwatchsite.com
IT’S OKAY TO LIVE IN AN ECOSYSTEM
There’s a diver for heavy duty work. There’s a gold/white dialed dress watch. There’s a field watch for casual wear. There’s a silver dialed dressy chorono for business
casual work. The point is, one watch doesn’t have to be worn everyday in every environment. It’s okay to share that role.
40. Aesthetics can
be the utility
Usability may not always be the goal.
professionalwatches.com
With a background in game design, now doing information architecture/interaction design, I often focus on the ‘How’ of design and not the ‘Look and feel’
I need to learn that…
41. Black Tie Event
The Kater Shop
AESTHETICS CAN BE THE UTILITY
Historically it was considered rude to the host to check your watch at a black/white tie event because you should be caught up in the ‘Soiree’
Often times dress watches have poor contrast, silver hands on a silver dial, but that’s okay. Because the utility of a dress watch at a social event is not to tell the time.
42. Seiko Presage Laco Pilot Watch
laco.comseiko.com
AESTHETICS CAN BE THE UTILITY
Previously, if you were to ask me I’d say every watch should have elements of a Pilot’s watch; optimum legibility. But this watch would not look good on a suit at a black
tie event. There, a lower contrast dress watch looks more formal.
The lack of practicality is precisely what makes it dressy and is what makes the Seiko Pressage beautiful.
As an interaction design with a background in video game system design, I look at design more from the standpoint of ‘How it works.’ Sometimes I have to realize that
there are certain pages, like possibly a home page, to where the ‘look and feel’ IS how it works.
43. Accessibility
can be
delightful
ablogtowatch.com
Lume! Lume, was designed for accessibility for tool watches; primarily the explorer and diver type watches. Lume is beautiful and good lume is sought after.
Don’t think, ‘What do I have to sacrifice to make my design accessible?’
Instead think, ‘What can I do to help accessibility which all my users will love?’
44. http://leaverou.github.io/contrast-ratio
ACCESSIBILITY CAN BE DELIGHTFUL
Often working with Visual Designers, accessibility seems to be an after thought.
Only after they produce a beautiful design with an orange text on white background do I then have to come in and tell them that their design won’t look good for anyone
with a visual impairment.
And the visual designer has to ‘sacrifice’ parts of their design to meet accessibility standards.
45. Ball Spacemaster Glow Ball One Hundred Twenty
Make Accessibility a core aspect of your design, and you may establish a features that is delightful for everyone.
These Ball watches, using tritium tubes which always glow throughout the night, is their key selling point. It is beautiful and delightful even for users where the
accessibility that drove its design is unnecessary.
46. Embrace your
inspiration
tudor.com
“Great artists steal” so don’t try to hide that inspiration.
If you are inspired by something, make it clear. Other people that appreciate that same inspiration, will appreciate your item more.
Especially as part of an ecosystem, this inspiration can be a differentiator.
47. Tudor ‘Montecarlo’ Monte Carlo Roulette Wheel
EMBRACE YOUR INSPIRATION
http://fashionreverie.com/tudor.com
The desirable Tudor ‘Montecarlo’ is inspired by the Casino Roulette Wheel.
It was the community that termed the watch the ‘Montecarlo’ because they could understand the inspiration.
49. Design for
Longevity
How will your design age?
dsio, rolexforums.com
But aesthetics doesn’t mean trendy.
Patina is a desirable quality in a watch and is the result of intended usage.
Age gracefully.
50. dsio, rolexforums.comkeepthetime.com
DESIGN FOR LONGEVITY
Compared to a new submariner, both are beautiful,
How will your application look after years of use? What happens if the data set is no longer 30, but 3000? And if there are data points with unconventional character
lengths. How will the design look?
51. Peer Under
the Hood
Technology itself is desirable so
showcase it.
Omega De Ville - Tourbillon
I’m not saying expose unnecessary features, but transparency into what’s happening behind the scenes can enhance the desirability of a product. People even buy
skeleton watches when they don’t know how they work.
If your engineers created a cool piece of technology, like being able to find 2 matches in a search result out of a database of 2mil in 5 seconds. Show that off.
Normally, I’d try to minimize the perception of those 5 seconds; using progress indicators or skeleton pages. How can I make those 5 seconds only feel like 3?
Now I might think to showcase what’s happening behind the scenes. ex: “Searching through 500,000 of 2,000,000,000 to find the 2 perfect matches for you”
52. CitizenM, watchuseek forums
PEER UNDER THE HOOD
It’s why ‘decorated movements’ are a desirable trait in a watch. It’s on the underside of the watch (the open caseback), yet people enjoy having a watch that showcases
the movement aesthetically. The Blued screws and golden gears have no utility, for example. But the simple fact the internal mechanics are shown off, makes the entire
watch more desirable.
53. Niche
Features for
Niche
Products
Amplify what people like.
Christopher Ward Trident-Pro
What do you showcase?
The CW Trident-Pro (their best selling watch) has 2000ft water resistance. Nobody realistically needs that, but those that are interested in big chunky dive watches, like
the 13mm thick watch that has a particular extreme utility.
54. Ar-dehumidifying on the Sinn 856
nebulight, forums.watchuseek.com
NICHE FEATURES FOR NICHE PRODUCTS
Sinn, a german brand used by the GSP (German Special Police) and first responder/emergency services, is known for german over-engineering.
This capsule pulls moisture out of the watch movement so condensation doesn’t interfere with the oils in the movement. Necessary? No. Super cool for people that like
engineering technology like this? Absolutely.
55. Users define
the Utility
Even when they are wrong.
bobswatches.com
Pictured: the Two-tone Rolex Submariner which features gold centerlinks.
56. bobswatches.comalphahistory.com
USERS DEFINE THE UTILITY
The Rolex was a watch worn by soldiers who purchased it at the cost of 1 month’s salary.
Yet, people associate the high quality with expensive and you wear expensive things when you wear a suit. See David Beckham.
Wearing a diver with a suit is like wearing a high quality hiking boot with a suit. It doesn’t match the need of the outfit. Typically, with a suit you’d want a more discrete
looking dress watch. That notion has changed.
As a result they’ve offered it in softer metals, like gold, which wouldn’t make sense with the original utility. The price of a Rolex Submariner has dramatically increased as
they’ve realized that the utility of their watch has changed.
57. Tied to Significant
Events
Symbolic artifact whether personal or
historical
Bob’s Watches
There is a particular moment the watch is tied.
Dominoes had a ‘Rolex Challenge’ for top performing stores meeting a sales quota for an extended period of time. Smartly tying this watch with a major personal
accomplishment is an excellent way to add desirability to a product.
Facebook has tied itself to significant events. One of the first things people do when they get married is update their relationship status on FaceBook, even before the
reception starts!
58. Image Source
TIED TO SIGNIFICANT EVENTS
Nomos has an entire collection of unique colored watches, the Club Campus, which includes free engravement to celebrate a particular moment.
59. Omega ad via appnova.com
TIED TO SIGNIFICANT EVENTS
The second most iconic watch in the world. The Omega, Man on the Moon watch is iconic simply because it was associated with such a significant event.
It even includes design decisions that don’t have practicality as an everyday watch such as the crystal being made of scratch prone acrylic. It was chosen because on re-
entry it would only pop-off and not shatter like sapphire. Most quality modern watches use sapphire because of its scratch resistance.
But people don’t care because they want the authentic, warm toned acrylic used by the watch that landed on the moon.
60. Tied to people
People with cultural and social capital
Bob’s Watches
Like events, tying the watch to significant people has a similar effect.
The Paul Newman (famous race car driver) Daytona became popular after (allegedly) a similar photo to this appeared on an Italian Magazine.
61. Hodinkee
TIED TO PEOPLE
In fact, the more colorful look of the Rolex Daytona was not popular with the clientele. However now, the Daytona on the left currently sells for ~$25k while the ‘Paul
Newman’ Daytona sells for ~$100k.
His actual watch was found and will be up for auction in October.
62. Omega Ad via guestlist.com
TIED TO PEOPLE
This applies even to fictional characters. Omega has brilliantly featured a new ‘James Bond Omega Seamaster’ watch every movie recently.
63. Tied to family
Designs are powerful when tied to
people you know.
Image Source
Pictured is one of my all time favorite marketing slogans of any brand, ever.
Another slogan of theirs: “Something truly precious holds its beauty forever.”
There are many applications, movies, and other designed experiences I consume primarily because I know it’s something my friends and family consume.
If you can get your application/product not just in the hands of your user, but in the hands of people your user cares about, it could perpetuate itself, like WhatsApp
spreading as a way for family all over the world to communicate. I gladly paid the $.99 to continue using WhatsApp since the rest of my family uses it.
64. UGWC, Facebook
TIED TO FAMILY
Many people in the room probably received their first watch from their parents or grandparents.
At the end of the day, if someone you respect does something, you’ll want to do it too.
65. Execution
Quality
The executional quality is as important
as the quality of the design.
Designers are not the only ones
responsible for desirability.
ablogtowatch.com
It’s important to realize that designers aren’t the only ones that are responsible for desirability.
Everyone is responsible for desirability.
66. IDEO Innovation Model
EXECUTION QUALITY
This model is incomplete.
It’s easy to say, I want a search that can be done in 10 milliseconds. But you need to empower your engineers to want to accomplish this as they are responsible for that
desirable outcome.
67. Seiko SARB033 Grand Seiko SBGV
Timeless Luxury Watches
EXECUTION QUALITY
amazon.com
The SARB costs ~$400.
The Seiko Grand Seiko costs about ~3000.
Their designs are very similar and from the same company; Dauphine hands, black dial, applied indices w/double at 12, framed date window, etc. But the quality is vastly
different. For example, the GS uses a ‘black polish’ technique to achieve a true mirror shine and the ‘engine’ inside, the movement, is far superior. There’s a level of
quality control that creates a desirability that people are willing to pay to experience.
68. Conclusion
Junghans Max Bill Chronograph
Simplicity is not the goal because too simple actually seems complex.
Instead, design to a theme, where features work in harmony.
You also don’t need every feature, because it’s okay to live in an ecosystem.
Aesthetics itself can be the utility needed, but don’t sacrifice Accessibility otherwise.
Embrace your Inspiration, but Design for longevity.
Showcase the technology because people with niche interests enjoy niche products.
Remember, the user is always right in defining what the utility is for them.
Tie your design to significant events and significant people; whether cultural or personal.
Finally work with your entire team to build designs of exceptional quality.
And, that’s how you can incorporate what the wrist watch industry is doing to create desirability.
Also, I wanted to end with this watch designed by Max Bill. If there was ever a watch that would convince a group of designers to buy a watch, it would be this one.