3. Artikel 13 Innovatie in
Media, pagina 17
• In een evoluerende mediamarkt moet de
VRT in staat zijn om zijn inhoudelijke
omroepopdracht permanent bij te sturen
tot nieuwe media :
• Media/Web 2.0,
• speltoepassingen (gaming),
• 3D werelden,
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• locatie gekoppelde toepassing
http://www.vrt.be/vrt_master/over/overdevrt_beheersovereenkomst/index.shtml
8. Belgian children en
internet usage
Internet gebruik kinderen
– 716.000 Belgische kids (6-11), waarvan
445.000 “regelmatige internetgebruikers”
Source:Youth OnLine / VRT Studiedienst – 2007
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21. Spelontwikkelingsprijzen
$100 million
$5 million $30 million
$ 100 000
Source: Business Week; www.eurogamer.net; www.buzzcut.com; www.erasmatazz.com
http://arstechnica.com/articles/paedia/hardware/crossplatform.ars/2
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22. I Provide a develop
platform for the user !
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23. Top sold games in 2007
in the netherlands
tekst
http://www.dutchcowboys.nl/gaming/13798
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31. Average hours of gameplay per gametitle
% Soap games ?
100
80
20
20 40 60
Uur
Source: The Economist, Consumer electronics: The idea of quot;episodicquot; games, which can be bought and played in small chunks, has pros
and cons, Sep 21st 2006
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33. Motivations online play
tekst
Yee, N. (2007). Motivations of Play in Online Games. Journal of CyberPsychology and Behavior, 9, 772-775.
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38. IBBT Teleon
http://www.ibbt.be/nl/projects/teleon
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39. Game consoles: hub for entertainment
BBC Iplayer on Wii
IPTV on Microsoft Xbox 360
PlayTV on Sony PS3
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40. Producer
Editorial
Template based
Tools Design of 3D Worlds
Stories
Episodal Format Format Format
Format Format Format
Content Format Format Format
Format Format Format
Media hubs (internet PC, Next-Gen Console, …)
Distribution
User
Generated
Community Content
Decentralised
Communities
Moderation
of purpose
Technology
Backoffice B2C platform
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41. VRT and 3D
• CGI
• For virtual worlds (KetnetKick, Teleon)
• What about costs ? (UGC, Episodes, Web 2.0)
• Next generation STB = game console !
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