7. Good and Bad
GOOD
Run
board position
block (pop)
Landing
!
BAD
Non flipping
so competitive at
compulsory levels
it could set you
back
8. Have A Plan
What drills and when?
What drills to continue?
When to introduce new entry?
How much time to spend?
How will the effect their
score?
9. Atlantic Philosophy
Competition is good. You need to know
how to WIN and how to lose.
Have the skill level BEFORE you reach
that level of competition.
You are either getting better or
getting worse. There is no staying
the same.
10. BE VERY CLEAR WITH YOUR
REQUIREMENTS
LEVEL 4: HANDSPRING VAULT
LEVEL 5: HANDSPRING OVER TABLE TO
STAND ON 2, 8 inch MATS.
LEVEL 6: HANDSPRING OVER TABLE TO
STAND ON FAT MAT. TSUK/ YURCHENKO
TIMER
LEVEL 7:LEARN A FLIPPING VAULT
11. LEVEL 9: 9.7 (10.0) START VALUE VAULT
(H.S. FRONT, LAYOUT TSUK OR
YURCHENKO- these are now 10.0)
LEVEL 10: 10.0 START VALUE VAULT.
HOPES/PRE-ELITE MUST HAVE LAYOUT
YURCHENKO
12. Level 3- Handspring to flat back on
fat mat
Level 4- Handspring over table to mat
8 inches higher than table
Level 5- Handspring
Level 6- Vault “timer” to stacked
mats.
My Dream Compulsory
Program
13. Tony’s 10
Commandments
Have a Plan
RUN!!!!!!!
Teach Body positions (and relate it
to their vault)
Learn to Bounce on the board
Teach them how to land
14. Teach them how to fall (because it’s
going to happen)
Lay the base early for future vaults
Teach them how to flip other places
that are easier before they vault
Be clear and be quick with
corrections.
LET THEM PLAY
15. WRITE IT DOWN!
BE FLEXIBLE, every kid, every group
will be different.
WHAT IS YOUR GOAL?
GET OTHER COACHES INVOLVED.
DRILLS AT EACH LEVEL. not just skills
YOUR PLAN
16. Develop steady accelerating run.
Develop an excellent handspring to
stacked mats (with or without table)
Run must accelerate in run up for
handspring
Correct board position and under
swing
Maintain straight body throughout
6-8 year old
17. Keep working Increased power and
speed.
Introduce Round off entry vaults.
Learn a flipping vault.
Lots of tramp vault to increase
awareness
8-10 year olds
18. 10-12 year old
Complete Flipping vault.
Further development of second family.
Should be able to flip Yurchenko.
19. 12-14 Year old
As vaults become ready to compete.
Continue to work and refine
everything prior to table. Run,
hurdle, etc.
Tramp on light or off days.
Should have 2 vaults.
20. 14+
Have one VERY strong vault with a
second back up from different family.
21. Level 1-3
Pre Competitive Team
LET THEM RUN!
BOUNCE vs. JUMP
BODY SHAPES
tuck, pike, layout
HANDSTANDS!!!!!!
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32. LEVEL 3
HANDSPRING TO BACK (COMPULSORY VAULT)
SPOTTED FRONT LAYOUT
HANDSPRING OVER FAT MAT
HANDSPRING OVER TABLE TO FAT MAT
33. FRONT TUCK OFF BOARD TO 8 IN MAT
CARTWHEEL/ ROUNDOFF TO CARPET SQUARE
ROUNDOFF ONTO BOARD REBOUND
ROUNDOFF OVER MAT
FRONT HANDSPRING OFF BOARD
34. BOUNCE ON BOARD (front and back)
RUN AND REBOUND ON BOARD (up to 8 in
mat)
DIVE ROLL
KICK TO HANDSTAND TO FLAT BACK ON MAT
FRONT AND BACK LIMBERS
HANDSPRING DRILLS
35.
36. CARTWHEELS ON LINE
ROUNDOFF ON LINE
PUSH UP BOUNCES
HANDSTAND SHRUG
LEVEL 4 VAULT, LOW MATS THEN INCREASE
HEIGHT
37.
38.
39.
40.
41.
42. HANDSPRING OVER TABLE (compulsory
vault)
HANDSPRING POP TO HANDSTAND OVER
TABLE
HANDSPRING OVER TABLE TO STACKED MAT
LEVEL 4
43. 1/4 ON TO STACKED MATS
ROUND OFF OVER PANEL MAT OR TABLE
TRAINER
ROUND OFF (TSUK TIMER) OFF BOARD
44.
45.
46.
47.
48.
49.
50.
51.
52.
53.
54.
55.
56.
57.
58. LEVEL 5
Handspring over table (compulsory
vault) to 2, 8 in mats. Continue
stacking mats for increased “pop”
Continue with development of
different entries.