SlideShare a Scribd company logo
UX Confessions
Brother Luke Tellefson @diskoteque
Father Gerry Gaffney @gerrygaffney
n=39
* May contain traces of nuts
*
The 7 Deadly UX Sins
(± 2)
Inadequate
Research
Not performing enough, or
any, user discovery or
validation.
“I once tested with 4 people
instead of 5.”
“We never tested our design.”
“Forgot to test my form on an
iPhone 5.”
Photo (cropped) by: Kit https://flic.kr/p/BSyeE
1
Treating participants or their
data unethically or without
respect
“Keeping a recording I said I would
delete.”
“I publicly leaked field research
photos (by accident).”
“Lost my cool at a participant.”
“Laughing at people's answers.”
Photo by: Chris Devers https://flic.kr/p/81JzLb
Contempt
1 2
Putting the designer’s ego
ahead of others
“When stakeholders tell me how to do
(research) I say, ‘sounds great ... let
me know how it goes’.”
“I make people think they're part of
the design process.”
Photo by: Thomas Hawk https://flic.kr/p/hYDxpD
Self-
righteousness
1 2 3
‘Adjusting’ research findings
to tell a specific story
“I create my own research.”
“I murdered a couple of outliers
from my dataset to favour my
design.”
“Asked a fellow researcher to
interview me too.”
Photo by: Bill Lile https://flic.kr/p/kqMcHt
Falsification
1 2 43
Wittingly releasing products
with known accessibility or
usability issues
“Pushed aside red/green colour
issues because of aesthetics...
even though I am myself
colour-blind.”
“Round checkboxes.”
Shit
design
1 2 3 4 5
Compromising the quality of
a product due to a lack of
effort
“paresse”
“I assumed a requirement
would be cut, so I
procrastinated.”
“Letting marketing determine
the best user ‘experience’.”
Sloth
1 2 3 4 5 6
Using design skills to
unscrupulously achieve a
desired outcome.
“I placed heat map PNGs over
screenshots because the client wanted
eyetracking but didn't want to pay for it.”
“Looking for a dark pattern to get people
to opt in to share their data.”
“...generating expensive evidence was
easier than arguing the logic.”
Photo by: David Bleasdale https://flic.kr/p/Go6Zh2
Manipulation
1 2 3 4 5 6 7
“Spent participant
incentives from
no-shows on beer for the
team.”
Beer
Photo by Father Gerry. Partly drunk for artistic effect.
1 2 3 4 5 6 7
8Supplementary:
The 7 Deadly UX Sins
Inadequate Research
Contempt
Self-righteousness
Falsification
Shit design
Sloth
Manipulation
Redemption is at hand
A reading from
the book of Jakob
Do you promise to uphold the
usability standards as defined by
ISO 9241?*
Response: We Do
*and ISO 13407:1999
Do you reject the Devil (in the
Detail)?
Response: We Do
Will you meticulously design
every micro-interaction?
Response: We Will
Do you promise to abide by the
principles of Gestalt?
Response: We Do
Do you renounce your UX sins?
Response: We Do
Penance:
● 3 rounds of usability testing
● 2 journey mapping workshops
● 1 heuristic evaluation
Your UX sins are forgiven.
Go in peace and offend no more.
Forgiveness is just a tweet away
https://bit.ly/UXConfessions
@uxconfession
(with no ‘s’ - how annoying)

More Related Content

Similar to UX Confessions

Building Social Software for the Anti-Social: Part I
Building Social Software for the Anti-Social: Part IBuilding Social Software for the Anti-Social: Part I
Building Social Software for the Anti-Social: Part I
codinghorror
 
Crowds and Creativity
Crowds and CreativityCrowds and Creativity
Crowds and Creativity
Innovation Excellence
 
Embracing guerrilla research
Embracing guerrilla researchEmbracing guerrilla research
Embracing guerrilla research
Chris Myhill
 
Working with Developers for Fun and Profit
Working with Developers for Fun and ProfitWorking with Developers for Fun and Profit
Working with Developers for Fun and Profit
Jack Moffett
 
Working with Developers for Fun and Profit
Working with Developers for Fun and ProfitWorking with Developers for Fun and Profit
Working with Developers for Fun and Profit
Jack Moffett
 
Oredev 2011: Building Social Software for the Anti-Social Part II, Electric B...
Oredev 2011: Building Social Software for the Anti-Social Part II, Electric B...Oredev 2011: Building Social Software for the Anti-Social Part II, Electric B...
Oredev 2011: Building Social Software for the Anti-Social Part II, Electric B...
codinghorror
 
Kickstarting Innovation within the Museum - Presentation at MCN2012
Kickstarting Innovation within the Museum - Presentation at MCN2012Kickstarting Innovation within the Museum - Presentation at MCN2012
Kickstarting Innovation within the Museum - Presentation at MCN2012
Elizabeth Neely
 
A survival guide for UX in complex environments
A survival guide for UX in complex environmentsA survival guide for UX in complex environments
A survival guide for UX in complex environments
Paula de Matos
 
7. evaluation(2) by jack morton
7. evaluation(2) by jack morton 7. evaluation(2) by jack morton
7. evaluation(2) by jack morton
jack-morton
 
But I'm a Bloody Designer!
But I'm a Bloody Designer!But I'm a Bloody Designer!
But I'm a Bloody Designer!
Mike Stenhouse
 
Usability Testing
Usability TestingUsability Testing
Usability Testing
Andy Budd
 
Gameful Design for Libraries
Gameful Design for LibrariesGameful Design for Libraries
Gameful Design for Libraries
Elizabeth Lawley
 
Future Of Play - Keynote MIT 2010 - Sandbox Summit
Future Of Play - Keynote  MIT 2010 - Sandbox SummitFuture Of Play - Keynote  MIT 2010 - Sandbox Summit
Future Of Play - Keynote MIT 2010 - Sandbox Summit
frog
 
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Laura Seargeant Richardson
 
The Secret to Actually Producing Great Visual Storytelling
The Secret to Actually Producing Great Visual StorytellingThe Secret to Actually Producing Great Visual Storytelling
The Secret to Actually Producing Great Visual Storytelling
Leslie Bradshaw
 
VISUAL STORYTELLING'S STEP TWO I.E., HOW TO ACTUALLY USE IT [INBOUND 2014]
VISUAL STORYTELLING'S STEP TWO I.E., HOW TO ACTUALLY USE IT [INBOUND 2014]VISUAL STORYTELLING'S STEP TWO I.E., HOW TO ACTUALLY USE IT [INBOUND 2014]
VISUAL STORYTELLING'S STEP TWO I.E., HOW TO ACTUALLY USE IT [INBOUND 2014]HubSpot
 
In A World: How Online Communities Are Like The Movies
In A World: How Online Communities Are Like The MoviesIn A World: How Online Communities Are Like The Movies
In A World: How Online Communities Are Like The Movies
Ryan Boyles
 
Working with Developers
Working with DevelopersWorking with Developers
Working with DevelopersJack Moffett
 
Work better, Play Together. On Enterprise Gamification
Work better, Play Together.  On Enterprise GamificationWork better, Play Together.  On Enterprise Gamification
Work better, Play Together. On Enterprise Gamification
Work.com - A Salesforce Company
 
11 Insightful Quotes From UX London 2016 (And How They Apply to Digital Agenc...
11 Insightful Quotes From UX London 2016 (And How They Apply to Digital Agenc...11 Insightful Quotes From UX London 2016 (And How They Apply to Digital Agenc...
11 Insightful Quotes From UX London 2016 (And How They Apply to Digital Agenc...
Clément Génin
 

Similar to UX Confessions (20)

Building Social Software for the Anti-Social: Part I
Building Social Software for the Anti-Social: Part IBuilding Social Software for the Anti-Social: Part I
Building Social Software for the Anti-Social: Part I
 
Crowds and Creativity
Crowds and CreativityCrowds and Creativity
Crowds and Creativity
 
Embracing guerrilla research
Embracing guerrilla researchEmbracing guerrilla research
Embracing guerrilla research
 
Working with Developers for Fun and Profit
Working with Developers for Fun and ProfitWorking with Developers for Fun and Profit
Working with Developers for Fun and Profit
 
Working with Developers for Fun and Profit
Working with Developers for Fun and ProfitWorking with Developers for Fun and Profit
Working with Developers for Fun and Profit
 
Oredev 2011: Building Social Software for the Anti-Social Part II, Electric B...
Oredev 2011: Building Social Software for the Anti-Social Part II, Electric B...Oredev 2011: Building Social Software for the Anti-Social Part II, Electric B...
Oredev 2011: Building Social Software for the Anti-Social Part II, Electric B...
 
Kickstarting Innovation within the Museum - Presentation at MCN2012
Kickstarting Innovation within the Museum - Presentation at MCN2012Kickstarting Innovation within the Museum - Presentation at MCN2012
Kickstarting Innovation within the Museum - Presentation at MCN2012
 
A survival guide for UX in complex environments
A survival guide for UX in complex environmentsA survival guide for UX in complex environments
A survival guide for UX in complex environments
 
7. evaluation(2) by jack morton
7. evaluation(2) by jack morton 7. evaluation(2) by jack morton
7. evaluation(2) by jack morton
 
But I'm a Bloody Designer!
But I'm a Bloody Designer!But I'm a Bloody Designer!
But I'm a Bloody Designer!
 
Usability Testing
Usability TestingUsability Testing
Usability Testing
 
Gameful Design for Libraries
Gameful Design for LibrariesGameful Design for Libraries
Gameful Design for Libraries
 
Future Of Play - Keynote MIT 2010 - Sandbox Summit
Future Of Play - Keynote  MIT 2010 - Sandbox SummitFuture Of Play - Keynote  MIT 2010 - Sandbox Summit
Future Of Play - Keynote MIT 2010 - Sandbox Summit
 
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
 
The Secret to Actually Producing Great Visual Storytelling
The Secret to Actually Producing Great Visual StorytellingThe Secret to Actually Producing Great Visual Storytelling
The Secret to Actually Producing Great Visual Storytelling
 
VISUAL STORYTELLING'S STEP TWO I.E., HOW TO ACTUALLY USE IT [INBOUND 2014]
VISUAL STORYTELLING'S STEP TWO I.E., HOW TO ACTUALLY USE IT [INBOUND 2014]VISUAL STORYTELLING'S STEP TWO I.E., HOW TO ACTUALLY USE IT [INBOUND 2014]
VISUAL STORYTELLING'S STEP TWO I.E., HOW TO ACTUALLY USE IT [INBOUND 2014]
 
In A World: How Online Communities Are Like The Movies
In A World: How Online Communities Are Like The MoviesIn A World: How Online Communities Are Like The Movies
In A World: How Online Communities Are Like The Movies
 
Working with Developers
Working with DevelopersWorking with Developers
Working with Developers
 
Work better, Play Together. On Enterprise Gamification
Work better, Play Together.  On Enterprise GamificationWork better, Play Together.  On Enterprise Gamification
Work better, Play Together. On Enterprise Gamification
 
11 Insightful Quotes From UX London 2016 (And How They Apply to Digital Agenc...
11 Insightful Quotes From UX London 2016 (And How They Apply to Digital Agenc...11 Insightful Quotes From UX London 2016 (And How They Apply to Digital Agenc...
11 Insightful Quotes From UX London 2016 (And How They Apply to Digital Agenc...
 

Recently uploaded

一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理
peuce
 
Moldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo espMoldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo esp
Hess9
 
Connect Conference 2022: Passive House - Economic and Environmental Solution...
Connect Conference 2022: Passive House -  Economic and Environmental Solution...Connect Conference 2022: Passive House -  Economic and Environmental Solution...
Connect Conference 2022: Passive House - Economic and Environmental Solution...
TE Studio
 
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
asuzyq
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
kecekev
 
Mohannad Abdullah portfolio _ V2 _22-24
Mohannad Abdullah  portfolio _ V2 _22-24Mohannad Abdullah  portfolio _ V2 _22-24
Mohannad Abdullah portfolio _ V2 _22-24
M. A. Architect
 
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
7sd8fier
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
garcese
 
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
7sd8fier
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
708pb191
 
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
9a93xvy
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
h7j5io0
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
ameli25062005
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
Techno Merch
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
Mansi Shah
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
jyz59f4j
 
Expert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting ServicesExpert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting Services
ResDraft
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
aaryangarg12
 

Recently uploaded (20)

一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理
 
Moldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo espMoldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo esp
 
Connect Conference 2022: Passive House - Economic and Environmental Solution...
Connect Conference 2022: Passive House -  Economic and Environmental Solution...Connect Conference 2022: Passive House -  Economic and Environmental Solution...
Connect Conference 2022: Passive House - Economic and Environmental Solution...
 
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
 
Mohannad Abdullah portfolio _ V2 _22-24
Mohannad Abdullah  portfolio _ V2 _22-24Mohannad Abdullah  portfolio _ V2 _22-24
Mohannad Abdullah portfolio _ V2 _22-24
 
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
 
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
 
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
 
Expert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting ServicesExpert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting Services
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
 

UX Confessions

  • 1. UX Confessions Brother Luke Tellefson @diskoteque Father Gerry Gaffney @gerrygaffney
  • 2. n=39 * May contain traces of nuts *
  • 3. The 7 Deadly UX Sins (± 2)
  • 4. Inadequate Research Not performing enough, or any, user discovery or validation. “I once tested with 4 people instead of 5.” “We never tested our design.” “Forgot to test my form on an iPhone 5.” Photo (cropped) by: Kit https://flic.kr/p/BSyeE 1
  • 5. Treating participants or their data unethically or without respect “Keeping a recording I said I would delete.” “I publicly leaked field research photos (by accident).” “Lost my cool at a participant.” “Laughing at people's answers.” Photo by: Chris Devers https://flic.kr/p/81JzLb Contempt 1 2
  • 6. Putting the designer’s ego ahead of others “When stakeholders tell me how to do (research) I say, ‘sounds great ... let me know how it goes’.” “I make people think they're part of the design process.” Photo by: Thomas Hawk https://flic.kr/p/hYDxpD Self- righteousness 1 2 3
  • 7. ‘Adjusting’ research findings to tell a specific story “I create my own research.” “I murdered a couple of outliers from my dataset to favour my design.” “Asked a fellow researcher to interview me too.” Photo by: Bill Lile https://flic.kr/p/kqMcHt Falsification 1 2 43
  • 8. Wittingly releasing products with known accessibility or usability issues “Pushed aside red/green colour issues because of aesthetics... even though I am myself colour-blind.” “Round checkboxes.” Shit design 1 2 3 4 5
  • 9. Compromising the quality of a product due to a lack of effort “paresse” “I assumed a requirement would be cut, so I procrastinated.” “Letting marketing determine the best user ‘experience’.” Sloth 1 2 3 4 5 6
  • 10. Using design skills to unscrupulously achieve a desired outcome. “I placed heat map PNGs over screenshots because the client wanted eyetracking but didn't want to pay for it.” “Looking for a dark pattern to get people to opt in to share their data.” “...generating expensive evidence was easier than arguing the logic.” Photo by: David Bleasdale https://flic.kr/p/Go6Zh2 Manipulation 1 2 3 4 5 6 7
  • 11. “Spent participant incentives from no-shows on beer for the team.” Beer Photo by Father Gerry. Partly drunk for artistic effect. 1 2 3 4 5 6 7 8Supplementary:
  • 12. The 7 Deadly UX Sins Inadequate Research Contempt Self-righteousness Falsification Shit design Sloth Manipulation
  • 14. A reading from the book of Jakob
  • 15. Do you promise to uphold the usability standards as defined by ISO 9241?* Response: We Do *and ISO 13407:1999
  • 16. Do you reject the Devil (in the Detail)? Response: We Do
  • 17. Will you meticulously design every micro-interaction? Response: We Will
  • 18. Do you promise to abide by the principles of Gestalt? Response: We Do
  • 19. Do you renounce your UX sins? Response: We Do
  • 20. Penance: ● 3 rounds of usability testing ● 2 journey mapping workshops ● 1 heuristic evaluation Your UX sins are forgiven. Go in peace and offend no more.
  • 21. Forgiveness is just a tweet away https://bit.ly/UXConfessions @uxconfession (with no ‘s’ - how annoying)