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User Interaction: 
Experienced vs Remembered 
Lucinio Santos 
@luciniosan 
#UXRemembered 
Interact14 
Amsterdam, February 2014
Intriguing Research Findings
Experience and its retrospection 
Real-time 
Discomfort Ratings 
D. Kahneman et al (1993) 
60 s 60 s 90 s 
Time Time 
• Hands in Cold Water 
Overall Retrospective 
Assessment of the Long-trial 
was rated as being 
less discomforting and 
cold. 
(and subjects chose to repeat it 
over the short-trial.) 
Short-Trial Long -Trial
Experience and its retrospection 
Real-time 
Discomfort Ratings 
D. Kahneman et al (1993) 
Short-Trial Long -Trial 
60 s 60 s 90 s 
Time Time 
• Hands in Cold Water 
Overall Retrospective 
Assessment of the Long-trial 
was rated as being 
less discomforting and 
cold. 
(and subjects chose to repeat it 
over the short-trial.) 
Real-Time 
Pain Intensity 
Time 
10 
m 
20 
m 
• Outpatient Surgical Procedure 
Time 
10 
m 
20 
m 
D.A. Redelmeier & D. Kahneman (1996) 
Example: Patient 1 Example: Patient 2
Experience and its retrospection 
Real-time 
Discomfort Ratings 
D. Kahneman et al (1993) 
60 s 60 s 90 s 
Time Time 
• Hands in Cold Water 
Overall Retrospective 
Assessment of the Long-trial 
was rated as being 
less discomforting and 
cold. 
(and subjects chose to repeat it 
over the short-trial.) 
Real-Time 
Pain Intensity 
Time 
10 
m 
20 
m 
• Outpatient Surgical Procedure 
Time 
10 
m 
20 
m 
D.A. Redelmeier & D. Kahneman (1996) 
Example: Patient 1 Example: Patient 2 
Correlation with 
Retrospective 
Assessment of 
Pain 
1 
0 
End Pain 
Peak 
Pain 
Duration 
Peak and End pain were the 
best predictors of retrospectives 
assessments of pain 
(both within an hour and a month after 
the procedure) 
Short-Trial Long -Trial
Real-time 
Discomfort Ratings 
Short-Trial Long -Trial 
60 s 60 s 90 s 
Time Time 
• Hands in Cold Water 
Overall Retrospective 
Assessment of the Long-trial 
was rated as being 
less discomforting and 
cold. 
(and subjects chose to repeat it 
over the short-trial.) 
Real-Time 
Pain Intensity 
Time 
10 
m 
20 
m 
• Outpatient Surgical Procedure 
Time 
10 
m 
20 
m 
D.A. Redelmeier & D. Kahneman (1996) 
Example: Patient 1 Example: Patient 2 
Correlation with 
Retrospective 
Assessment of 
Pain 
1 
0 
End Pain 
Peak Pain 
Duration 
Duration Neglect: 
Retrospective assessments 
are insensitive to duration. 
Experience and its retrospection 
D. Kahneman et al (1993)
Remembering negative experiences 
Factors in the retrospective assessment of a negative experience: 
1. Peak-end effect: 
• Peak intensity of the experience 
• State in the final moments
Remembering negative experiences 
Factors in the retrospective assessment of a negative experience: 
2. Experience contour: 
• Worsening Intensity lead to more negative assessment of the whole 
experience. Improving trends are preferred over deteriorating ones, 
particularly at the latter part of the experience 
• The faster the change, the worse the retrospective assessment.
Remembering negative experiences 
Factors in the retrospective assessment of a negative 
experience: 
3. Duration has little impact when intensity remains constant 
• When More Pain is Preferred to Less: Adding a Better End. Daniel Kahneman et Al. (1993) 
• Memories of colonoscopy: A randomized trial. Redelmeier et al. (2003)
… and positive ones 
Factors in the retrospective assessment of a positive 
experience: 
• Remembered pleasure with musical experiences Peak and End 
effects, as well as duration neglect. 
• Duration Neglect found in memory of meals: Doubling the amount 
of a favored food doe not affect the remembered pleasure. 
• Handbook of Behavior, Food, and Nutrition. Watson and Martin (2011) 
• How Happy Was I, Anyway? A retrospective Impact Bias. Gilbert et al, 2003
The Two Users
Experiencing User 
• Plows through episodes moment-by-moment, as it happens 
• Encodes memory of experience according to available cognitive resources (attentional 
Time 
10 
m 
20 
m 
demands, elaboration) 
• Builds associations to other episodes, present and past 
• Constructs the utility of the experience as needed 
• Keeps a prototyping, running average representation of the utility experienced
Remembering User 
• Retrieves selective memories 
• Peak 
• End 
• Constructs the story 
• Makes assessment 
• Context 
• Emotional state 
• Reconsolidates memories
Experiencing User Remembering User 
Time 
Experience 
Behavior Now 
Experience Remembered 
Future Behavior
Time 
Experience 
Behavior Now 
Experience Remembered 
Future Behavior 
Affect 
Assessment Assessment 
Affect 
Experience, remembered 
Experiencing User Remembering User
Anticipating User Experiencing User Remembering User 
Experience 
Assessment Assessmen 
Behavior Now 
Experience Remembered 
Affect 
t 
Affect 
Future Behavior 
Experience Anticipated 
Affect 
Behavior Past 
Time 
“What is pleasant is the activity of the present, the hope of the future, and the memory of the past” 
(Aristotle Nichomachean Ethics, Book 9, chapt 7) 
Temporal Adjustments in the Evaluation of Events: The Rosy View. M. Thomson et al. (1997)
The Experience Proper 
(Experiencing User)
The experience proper 
Individual 
Unique 
Holistic 
Subjective 
Affective
Hedons & Dolors 
• What is the utility of an experience? 
• Felicitous Calculus 
• Maximizing utility : Maximum happiness, minimum pain 
• Utilitarism and Liberalism 
To Do or to Have? That is the question. L. Van Boven & T. Gilovich (2003).
Hedons & Dolors 
• What is the utility of an experience? 
• Felicitous Calculus 
Intensity 
Duration 
Certainty 
Propinquity 
Fecundity 
Purity 
Extent 
• Maximizing utility : Maximum happiness, minimum pain 
• Utilitarism and Liberalism 
To Do or to Have? That is the question. L. Van Boven & T. Gilovich (2003).
Hedons & Dolors 
Jan Steen - The Merry Family (1668)
Measuring the Experience 
(Experiencing User)
Hedonometer 
Measuring the experience 
Conceived by Francis Edgeworth (l1880s) as “A psychophysical 
machine continuously registering the height of pleasure 
experienced by an individual to measure happiness”
Measuring the experience 
Hedonometer.org
Measuring the experience - mindful 
Gallop World Poll 
Asking individuals to track emotions experienced during the previous day
Measuring the experience - mindless 
Physiological measures: 
Skin Conductivity 
Heart rate 
• Physiological Responses to Different Webpage Designs. Ward & Marsen (2003)
Measuring the experience - mindless 
Body Measures of affect : 
• Facial, 
• Posture (seat and back pressure, forward/sideways leaning) 
• Gesture activity (mouse gripping), vocal expression 
Measuring the User Experience. Tullis and Albert (2013)
Measuring the experience - mindless 
Neural activity in the medial frontal orbital lobe as the locus of value 
(subjective desirability) at the time of decision 
Neural computations associated with goal-directed choice. A. Rangel, T. Hare (2010)
The Remembered Experience 
(Remembering User)
Process of encoding, storing, and retrieving 
information 
Memory 
Short-term / Long-term 
Procedural / Declarative 
Semantic / Episodic 
Recognition / Recall 
• Beyond money: Toward an economy of well being. E. Diener & M Seligman (2004) 
• How We Know What Isn’t So: The Fallibility of Human Reason in Everyday Life. T. Gilovich (1991).
Episodes 
• Episodic memory: Flow of events in time and place, personal and unique events 
• Episodic memories establish a unique network of relationships among the objects, 
the times and places in which they were encountered
a b 
a b 
Hebb’s rule 
Neurons firing together increase the synaptic strength between them.
Plasticity 
• Brain’s capability to change with experience. 
• Long-term memories involve the growing of new synaptic 
terminals, which requires the synthesis of new proteins.
Memory consolidation 
• Memories are not recorded immediately, they take time to 
consolidate. 
• Forgetting is caused by new memories being formed that interfere 
with memories still undergoing consolidation
Memory’s scaffolding 
Hippocampal circuits retain and retrieve the various contextual 
autobiographical aspects that make the experience unique
Experience retrieved, experience rebuilt 
• Memory retrieval is a reconstructive process. 
• Retrieving a memory returns it to a transient state. It has to be re-scaffolded 
(reconsolidated) because it’s returned to a transient state by being 
remembered.
And rebuilt creatively 
• That remembered memory is a variant memory that needs to be re-cataloged 
and, consequently, exposed to distortion. 
• Reactivation opens the door to new information (unique to the time of 
remembering) being incorporated into the original memory. 
• Retrieving a memory exposes to distortion, but also makes more stable.
Memory elastic 
• The stories we tell truly becomes better with time (if sourced from a good 
memory) or worse (from a bad one), while the rest fade away. 
Better Worse 
• In Search of Memory: The Emergence of a New Science of Mind. E. Kandel (2007) 
• The dynamics of memory: Context-dependent updating. A. Hupbach (2008) 
• The Medial Temporal Lobe. L. Squire , C. Clark & R. Clark (204) 
Many 
Few 
Better Worse 
Many 
Few
False memories 
20-25% 
Of choices in police 
line-ups are incorrect 
75% 
Of people exonerated from crimes 
were imprisoned because inaccurate 
eyewitness identification 
• False memories are influenced by prior knowledge, prior visualization and 
imagining, misinformation, current emotions, autobiographical referencing. 
• It is caused more by memory addition than by memory loss. 
The Formation of False Memories. K. Wade et al (2002). E. Loftus & J. Pickrell (1995)
Memories Implanted 
40% 
Of people who can be made to recall 
experiences that never happened 
• Implanted events need to be plausible to be “remembered”. 
• The more likely the event, the more likely its successful implantation 
• Imagining the event makes it more implantable 
A Picture is Worth a Thousand Lies: Using false Photographs to Create False Childhood Memories. K. Wade et al (2002)
Depth of processing 
The more deeply new information is 
encoded, the more retrievable it is.
Attention 
10 secs 
How long most web 
pages are viewed 
19-27 secs 
Average time users 
spend on a page 
• Attention to an object enhances its memorability. 
• Attention demands cognitive resources. Whatever cognitive resources are 
being required elsewhere will disorient away from that object.
Attention 
• Multi-taskers are more easily distracted by irrelevant stimuli and have 
able to concentrate on anyone task. 
• Focusing illusion (another version of time neglect) 
The Laptop and the Lecture: The Effects of Multitasking in Learning Environments. H. Embroke & Gay (2003)
Context 
• Evidence that value is constructed in context. 
• Matching between the conditions under which the experience 
took place and those under which it is remembered. 
• Context affects or decisions: 
Reference points 
Endowment effect 
Range effect 
Decoy effect 
Compromise effect
Repetition 
Exposure effect: We tend to treat the the familiar as more… 
Mere Exposure: A Gateway to the Subliminal. R.B. Zajonc (2001) 
• Believable 
• Favorable 
• Important 
Repetition Familiarity Cognitive Ease Positive Mood Less 
Analytical 
More Creative
+ Creative 
Mood Cognitive Ease Thinking Mode 
- Analytical
Mood 
Negative moods… 
- Direct attention and promote analytical thinking 
- Foster memory of details 
Don’t worry, be sad! On the cognitive, motivational and interpersonal benefits of negative mood. J Forgas (2013)
Emotion 
Somatic markers : brain representations of the body states in response to 
past emotions, and uses those states to mark upcoming experiences. 
Impact bias: People overestimate the impact of their emotional reactions 
(happiness) to past and future events. 
• Does Emotion Directly Tune the Scope of Attention? J. Huntsinger (2013). 
• Looking for Spinoza: Joy, sorrow, and the feeling brain. Antonio Damasio (2003)
Elaboration 
The more information is elaborated and discussed, the deeper is 
processed, the more robust its encoding (elaborate rehearsal).
Socialization 
Socializing a memory rebuilds it as a new memory, interpreting the 
original and making it more open to reinterpretation, but also more robust.
Goals and conventions 
Aspirations drive our assessment of retrospective assessments
Measuring the Remembered Experience 
(Remembering User)
Retrospective assessment: Life satisfaction 
Sensitive to the instrument use to assess it: Terminology, scale, and context 
1. Scale effects: 
• Choice of words (e.g., choice of adjectives in scales (e.g., “occasionally” turns out to 
be interpreted very differently from “seldom”, and closer to “sometimes”). 
• Respondents are reluctant to use extreme anchors (e.g., “superior” vs “very good”). 
• Scale values ( 0 to 10 not the same results as -5 to 5). 
• Order effects: The first/left end of a rating scale used more often (either for negative 
or positive extremes). 
Subsequent Questions May Influence Answers to Preceding Questions in Mail Surveys. N Schwarz, H. Hippler (1995)
Retrospective assessment: Life satisfaction 
2. Context effects in surveys and rating scales: 
• Direction of comparison: “Do you prefer A to B?” leads to different responses than “Do 
you prefer B to A”? 
• Priming: If you answer questions about “fraud” or “waste”, you are more likely to 
oppose welfare. Answering a question about marital happiness will affect the weight of 
marriage in a subsequent question about overall happiness 
Subsequent Questions May Influence Answers to Preceding Questions in Mail Surveys. N Schwarz, H. Hippler (1995)
Retrospective assessment: Life satisfaction 
Scale of Positive and Negative Experience (SPANE) 
Positive /Negative Good / Bad Pleasant / Unpleasant 
Happy / Sad Joyful Afraid Contended / Angry 
1 2 3 4 5 
Very Rarely Very Often 
• Positive Score 
• Negative Score 
• Affect Balance Score 
New measures of well-being: Flourishing and positive and negative feelings. Diener et al. (2009)
The Resulting Model
Experience 
Contour 
Interference 
Assessment Assessment 
Behavior Now 
Experience Remembered 
Affect 
Affect 
Future Behavior 
Attention 
Repetition 
Peak Intensity Final Moments 
Context 
Socialization 
Aspirations 
Mood Availability 
Time
Some Tips for Design
Design tips 
• People’s memory of the experience you design will be as good (or bad) as 
its best (or worse). 
• If the experience you design was good, your users will remember it as 
being even better than it was. 
• Remembering a good experience inflates it (the gift that keeps on giving) 
• If your design provides a venue for users to talk about their experience to 
others, it will make it more memorable for them. 
• Design elements requiring focused attention (i.e., w/o attentional demands 
from competing sources) will be more memorable.
More design tips 
• Ensure that the experience ends in a positive note, or at least with an 
improving trend. Never end it badly. 
• Cover the worse-case scenarios so that they’re followed by either recovery or 
graceful reorienting (i.e., disrupt the consolidation of bad experiences into long-term 
memories). 
• When asking users to assess past experiences with a rating scale, the 
first/left end of the scale will be used more often 
• When asking users to assess past experiences, choose words carefully. 
Words can easily bias their responses through priming.
Thank You !

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User interaction: Experienced vs Remembered

  • 1. User Interaction: Experienced vs Remembered Lucinio Santos @luciniosan #UXRemembered Interact14 Amsterdam, February 2014
  • 3. Experience and its retrospection Real-time Discomfort Ratings D. Kahneman et al (1993) 60 s 60 s 90 s Time Time • Hands in Cold Water Overall Retrospective Assessment of the Long-trial was rated as being less discomforting and cold. (and subjects chose to repeat it over the short-trial.) Short-Trial Long -Trial
  • 4. Experience and its retrospection Real-time Discomfort Ratings D. Kahneman et al (1993) Short-Trial Long -Trial 60 s 60 s 90 s Time Time • Hands in Cold Water Overall Retrospective Assessment of the Long-trial was rated as being less discomforting and cold. (and subjects chose to repeat it over the short-trial.) Real-Time Pain Intensity Time 10 m 20 m • Outpatient Surgical Procedure Time 10 m 20 m D.A. Redelmeier & D. Kahneman (1996) Example: Patient 1 Example: Patient 2
  • 5. Experience and its retrospection Real-time Discomfort Ratings D. Kahneman et al (1993) 60 s 60 s 90 s Time Time • Hands in Cold Water Overall Retrospective Assessment of the Long-trial was rated as being less discomforting and cold. (and subjects chose to repeat it over the short-trial.) Real-Time Pain Intensity Time 10 m 20 m • Outpatient Surgical Procedure Time 10 m 20 m D.A. Redelmeier & D. Kahneman (1996) Example: Patient 1 Example: Patient 2 Correlation with Retrospective Assessment of Pain 1 0 End Pain Peak Pain Duration Peak and End pain were the best predictors of retrospectives assessments of pain (both within an hour and a month after the procedure) Short-Trial Long -Trial
  • 6. Real-time Discomfort Ratings Short-Trial Long -Trial 60 s 60 s 90 s Time Time • Hands in Cold Water Overall Retrospective Assessment of the Long-trial was rated as being less discomforting and cold. (and subjects chose to repeat it over the short-trial.) Real-Time Pain Intensity Time 10 m 20 m • Outpatient Surgical Procedure Time 10 m 20 m D.A. Redelmeier & D. Kahneman (1996) Example: Patient 1 Example: Patient 2 Correlation with Retrospective Assessment of Pain 1 0 End Pain Peak Pain Duration Duration Neglect: Retrospective assessments are insensitive to duration. Experience and its retrospection D. Kahneman et al (1993)
  • 7. Remembering negative experiences Factors in the retrospective assessment of a negative experience: 1. Peak-end effect: • Peak intensity of the experience • State in the final moments
  • 8. Remembering negative experiences Factors in the retrospective assessment of a negative experience: 2. Experience contour: • Worsening Intensity lead to more negative assessment of the whole experience. Improving trends are preferred over deteriorating ones, particularly at the latter part of the experience • The faster the change, the worse the retrospective assessment.
  • 9. Remembering negative experiences Factors in the retrospective assessment of a negative experience: 3. Duration has little impact when intensity remains constant • When More Pain is Preferred to Less: Adding a Better End. Daniel Kahneman et Al. (1993) • Memories of colonoscopy: A randomized trial. Redelmeier et al. (2003)
  • 10. … and positive ones Factors in the retrospective assessment of a positive experience: • Remembered pleasure with musical experiences Peak and End effects, as well as duration neglect. • Duration Neglect found in memory of meals: Doubling the amount of a favored food doe not affect the remembered pleasure. • Handbook of Behavior, Food, and Nutrition. Watson and Martin (2011) • How Happy Was I, Anyway? A retrospective Impact Bias. Gilbert et al, 2003
  • 12. Experiencing User • Plows through episodes moment-by-moment, as it happens • Encodes memory of experience according to available cognitive resources (attentional Time 10 m 20 m demands, elaboration) • Builds associations to other episodes, present and past • Constructs the utility of the experience as needed • Keeps a prototyping, running average representation of the utility experienced
  • 13. Remembering User • Retrieves selective memories • Peak • End • Constructs the story • Makes assessment • Context • Emotional state • Reconsolidates memories
  • 14. Experiencing User Remembering User Time Experience Behavior Now Experience Remembered Future Behavior
  • 15. Time Experience Behavior Now Experience Remembered Future Behavior Affect Assessment Assessment Affect Experience, remembered Experiencing User Remembering User
  • 16. Anticipating User Experiencing User Remembering User Experience Assessment Assessmen Behavior Now Experience Remembered Affect t Affect Future Behavior Experience Anticipated Affect Behavior Past Time “What is pleasant is the activity of the present, the hope of the future, and the memory of the past” (Aristotle Nichomachean Ethics, Book 9, chapt 7) Temporal Adjustments in the Evaluation of Events: The Rosy View. M. Thomson et al. (1997)
  • 17. The Experience Proper (Experiencing User)
  • 18. The experience proper Individual Unique Holistic Subjective Affective
  • 19. Hedons & Dolors • What is the utility of an experience? • Felicitous Calculus • Maximizing utility : Maximum happiness, minimum pain • Utilitarism and Liberalism To Do or to Have? That is the question. L. Van Boven & T. Gilovich (2003).
  • 20. Hedons & Dolors • What is the utility of an experience? • Felicitous Calculus Intensity Duration Certainty Propinquity Fecundity Purity Extent • Maximizing utility : Maximum happiness, minimum pain • Utilitarism and Liberalism To Do or to Have? That is the question. L. Van Boven & T. Gilovich (2003).
  • 21. Hedons & Dolors Jan Steen - The Merry Family (1668)
  • 22. Measuring the Experience (Experiencing User)
  • 23. Hedonometer Measuring the experience Conceived by Francis Edgeworth (l1880s) as “A psychophysical machine continuously registering the height of pleasure experienced by an individual to measure happiness”
  • 24. Measuring the experience Hedonometer.org
  • 25. Measuring the experience - mindful Gallop World Poll Asking individuals to track emotions experienced during the previous day
  • 26. Measuring the experience - mindless Physiological measures: Skin Conductivity Heart rate • Physiological Responses to Different Webpage Designs. Ward & Marsen (2003)
  • 27. Measuring the experience - mindless Body Measures of affect : • Facial, • Posture (seat and back pressure, forward/sideways leaning) • Gesture activity (mouse gripping), vocal expression Measuring the User Experience. Tullis and Albert (2013)
  • 28. Measuring the experience - mindless Neural activity in the medial frontal orbital lobe as the locus of value (subjective desirability) at the time of decision Neural computations associated with goal-directed choice. A. Rangel, T. Hare (2010)
  • 29. The Remembered Experience (Remembering User)
  • 30. Process of encoding, storing, and retrieving information Memory Short-term / Long-term Procedural / Declarative Semantic / Episodic Recognition / Recall • Beyond money: Toward an economy of well being. E. Diener & M Seligman (2004) • How We Know What Isn’t So: The Fallibility of Human Reason in Everyday Life. T. Gilovich (1991).
  • 31. Episodes • Episodic memory: Flow of events in time and place, personal and unique events • Episodic memories establish a unique network of relationships among the objects, the times and places in which they were encountered
  • 32. a b a b Hebb’s rule Neurons firing together increase the synaptic strength between them.
  • 33. Plasticity • Brain’s capability to change with experience. • Long-term memories involve the growing of new synaptic terminals, which requires the synthesis of new proteins.
  • 34. Memory consolidation • Memories are not recorded immediately, they take time to consolidate. • Forgetting is caused by new memories being formed that interfere with memories still undergoing consolidation
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  • 36. Memory’s scaffolding Hippocampal circuits retain and retrieve the various contextual autobiographical aspects that make the experience unique
  • 37. Experience retrieved, experience rebuilt • Memory retrieval is a reconstructive process. • Retrieving a memory returns it to a transient state. It has to be re-scaffolded (reconsolidated) because it’s returned to a transient state by being remembered.
  • 38. And rebuilt creatively • That remembered memory is a variant memory that needs to be re-cataloged and, consequently, exposed to distortion. • Reactivation opens the door to new information (unique to the time of remembering) being incorporated into the original memory. • Retrieving a memory exposes to distortion, but also makes more stable.
  • 39. Memory elastic • The stories we tell truly becomes better with time (if sourced from a good memory) or worse (from a bad one), while the rest fade away. Better Worse • In Search of Memory: The Emergence of a New Science of Mind. E. Kandel (2007) • The dynamics of memory: Context-dependent updating. A. Hupbach (2008) • The Medial Temporal Lobe. L. Squire , C. Clark & R. Clark (204) Many Few Better Worse Many Few
  • 40. False memories 20-25% Of choices in police line-ups are incorrect 75% Of people exonerated from crimes were imprisoned because inaccurate eyewitness identification • False memories are influenced by prior knowledge, prior visualization and imagining, misinformation, current emotions, autobiographical referencing. • It is caused more by memory addition than by memory loss. The Formation of False Memories. K. Wade et al (2002). E. Loftus & J. Pickrell (1995)
  • 41. Memories Implanted 40% Of people who can be made to recall experiences that never happened • Implanted events need to be plausible to be “remembered”. • The more likely the event, the more likely its successful implantation • Imagining the event makes it more implantable A Picture is Worth a Thousand Lies: Using false Photographs to Create False Childhood Memories. K. Wade et al (2002)
  • 42. Depth of processing The more deeply new information is encoded, the more retrievable it is.
  • 43. Attention 10 secs How long most web pages are viewed 19-27 secs Average time users spend on a page • Attention to an object enhances its memorability. • Attention demands cognitive resources. Whatever cognitive resources are being required elsewhere will disorient away from that object.
  • 44. Attention • Multi-taskers are more easily distracted by irrelevant stimuli and have able to concentrate on anyone task. • Focusing illusion (another version of time neglect) The Laptop and the Lecture: The Effects of Multitasking in Learning Environments. H. Embroke & Gay (2003)
  • 45. Context • Evidence that value is constructed in context. • Matching between the conditions under which the experience took place and those under which it is remembered. • Context affects or decisions: Reference points Endowment effect Range effect Decoy effect Compromise effect
  • 46. Repetition Exposure effect: We tend to treat the the familiar as more… Mere Exposure: A Gateway to the Subliminal. R.B. Zajonc (2001) • Believable • Favorable • Important Repetition Familiarity Cognitive Ease Positive Mood Less Analytical More Creative
  • 47. + Creative Mood Cognitive Ease Thinking Mode - Analytical
  • 48. Mood Negative moods… - Direct attention and promote analytical thinking - Foster memory of details Don’t worry, be sad! On the cognitive, motivational and interpersonal benefits of negative mood. J Forgas (2013)
  • 49. Emotion Somatic markers : brain representations of the body states in response to past emotions, and uses those states to mark upcoming experiences. Impact bias: People overestimate the impact of their emotional reactions (happiness) to past and future events. • Does Emotion Directly Tune the Scope of Attention? J. Huntsinger (2013). • Looking for Spinoza: Joy, sorrow, and the feeling brain. Antonio Damasio (2003)
  • 50. Elaboration The more information is elaborated and discussed, the deeper is processed, the more robust its encoding (elaborate rehearsal).
  • 51. Socialization Socializing a memory rebuilds it as a new memory, interpreting the original and making it more open to reinterpretation, but also more robust.
  • 52. Goals and conventions Aspirations drive our assessment of retrospective assessments
  • 53. Measuring the Remembered Experience (Remembering User)
  • 54. Retrospective assessment: Life satisfaction Sensitive to the instrument use to assess it: Terminology, scale, and context 1. Scale effects: • Choice of words (e.g., choice of adjectives in scales (e.g., “occasionally” turns out to be interpreted very differently from “seldom”, and closer to “sometimes”). • Respondents are reluctant to use extreme anchors (e.g., “superior” vs “very good”). • Scale values ( 0 to 10 not the same results as -5 to 5). • Order effects: The first/left end of a rating scale used more often (either for negative or positive extremes). Subsequent Questions May Influence Answers to Preceding Questions in Mail Surveys. N Schwarz, H. Hippler (1995)
  • 55. Retrospective assessment: Life satisfaction 2. Context effects in surveys and rating scales: • Direction of comparison: “Do you prefer A to B?” leads to different responses than “Do you prefer B to A”? • Priming: If you answer questions about “fraud” or “waste”, you are more likely to oppose welfare. Answering a question about marital happiness will affect the weight of marriage in a subsequent question about overall happiness Subsequent Questions May Influence Answers to Preceding Questions in Mail Surveys. N Schwarz, H. Hippler (1995)
  • 56. Retrospective assessment: Life satisfaction Scale of Positive and Negative Experience (SPANE) Positive /Negative Good / Bad Pleasant / Unpleasant Happy / Sad Joyful Afraid Contended / Angry 1 2 3 4 5 Very Rarely Very Often • Positive Score • Negative Score • Affect Balance Score New measures of well-being: Flourishing and positive and negative feelings. Diener et al. (2009)
  • 58. Experience Contour Interference Assessment Assessment Behavior Now Experience Remembered Affect Affect Future Behavior Attention Repetition Peak Intensity Final Moments Context Socialization Aspirations Mood Availability Time
  • 59. Some Tips for Design
  • 60. Design tips • People’s memory of the experience you design will be as good (or bad) as its best (or worse). • If the experience you design was good, your users will remember it as being even better than it was. • Remembering a good experience inflates it (the gift that keeps on giving) • If your design provides a venue for users to talk about their experience to others, it will make it more memorable for them. • Design elements requiring focused attention (i.e., w/o attentional demands from competing sources) will be more memorable.
  • 61. More design tips • Ensure that the experience ends in a positive note, or at least with an improving trend. Never end it badly. • Cover the worse-case scenarios so that they’re followed by either recovery or graceful reorienting (i.e., disrupt the consolidation of bad experiences into long-term memories). • When asking users to assess past experiences with a rating scale, the first/left end of the scale will be used more often • When asking users to assess past experiences, choose words carefully. Words can easily bias their responses through priming.