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26/02/15	
  
1	
  
Nudge,	
  Nudge,	
  Wink,	
  Wink:	
  Using	
  
Mobile	
  Technology	
  to	
  Influence	
  
Behaviour	
  
Jon	
  Bird	
  
HCI	
  Research	
  Centre	
  
City	
  University	
  London	
  
25	
  February	
  2015	
  
What	
  we’re	
  going	
  to	
  do	
  -­‐	
  1	
  
•  Overview	
  of	
  nudging	
  –	
  an	
  approach	
  to	
  behaviour	
  
change	
  
•  Describe	
  3	
  projects	
  where	
  I’ve	
  used	
  nudging	
  
techniques	
  to	
  try	
  to	
  influence	
  people’s	
  behaviour	
  
–  Supermarket	
  shopping	
  
•  Lambent	
  shopping	
  trolley	
  handle	
  
•  Healthy	
  shopper	
  app	
  
–  Electricity	
  consumpXon	
  
•  Tidy	
  Street	
  project	
  
26/02/15	
  
2	
  
What	
  we’re	
  going	
  to	
  do	
  -­‐	
  2	
  
What	
  we’re	
  going	
  to	
  do	
  	
  -­‐	
  3	
  
•  Work	
  in	
  groups	
  to	
  design	
  two	
  websites	
  or	
  
apps	
  that	
  use	
  and	
  abuse	
  nudge	
  techniques	
  
– Charity	
  website	
  that	
  aims	
  to	
  maximise	
  donaXons	
  
– E-­‐commerce	
  website	
  that	
  aims	
  to	
  maximise	
  sales	
  
and	
  the	
  amount	
  of	
  customer	
  informaXon	
  
collected	
  
26/02/15	
  
3	
  
Nudging	
  can	
  be	
  unethical	
  if	
  we	
  try	
  to	
  change	
  people’s	
  
behaviour	
  without	
  their	
  knowledge.	
  Our	
  approach	
  is	
  to	
  
fully	
  inform	
  parXcipants	
  about	
  what	
  we	
  are	
  doing	
  
Which	
  side	
  of	
  the	
  Force	
  are	
  you	
  on?	
  
The	
  take	
  home	
  message	
  
The	
  way	
  that	
  informaXon	
  is	
  presented	
  to	
  people	
  
influences	
  how	
  they	
  behave	
  
26/02/15	
  
4	
  
Yes	
  Minister	
  video	
  
h^ps://www.youtube.com/watch?
v=G0ZZJXw4MTA	
  
What	
  is	
  a	
  nudge?	
  
•  A	
  method	
  of	
  
influencing	
  people’s	
  
behaviour	
  by	
  changing	
  
the	
  context	
  in	
  which	
  
they	
  act	
  
•  Typically	
  nudges	
  affect	
  
people’s	
  ‘automaXc’,	
  
rather	
  than	
  ‘reflecXve’,	
  
brain	
  systems	
  
Richard	
  Thaler	
  and	
  
Cass	
  Sunstein	
  
‘Nudge:	
  Improving	
  
Decisions	
  About	
  
Health,	
  Wealth,	
  and	
  
Happiness	
  ‘,	
  2008.	
  
h^p://nudges.org/	
  
26/02/15	
  
5	
  
Two	
  brain	
  systems	
  
Reflec*ve	
   Automa*c	
  
Efforgul	
   Effortless	
  
DeducXve	
   EmoXonal	
  
Slow	
   Fast	
  
Self-­‐aware	
   Unconscious	
  
• 	
  Learning	
  a	
  foreign	
  language	
  versus	
  speaking	
  a	
  mother	
  tongue	
  
• 	
  Planning	
  an	
  unfamiliar	
  journey	
  versus	
  taking	
  the	
  daily	
  commute	
  
	
  
Messenger	
  
IncenXves	
  
Norms	
  
Defaults	
  
Salience	
  
Priming	
  
Affect	
  
Commitment	
  
Ego	
  
MINDSPACE:	
  Nine	
  of	
  the	
  most	
  robust	
  
influences	
  on	
  human	
  behaviour	
  
ReflecXve	
   AutomaXc	
  
26/02/15	
  
6	
  
What	
  is	
  the	
  MINDSPACE	
  Report?	
  
•  A	
  96	
  page	
  report	
  produced	
  by	
  the	
  Cabinet	
  Office	
  and	
  
the	
  InsXtute	
  for	
  Government	
  March	
  2010:	
  
–  ‘MINDSPACE:	
  Influencing	
  behaviour	
  through	
  public	
  policy’	
  	
  
–  Also	
  a	
  shorter	
  version	
  of	
  the	
  report	
  (‘PracXcal	
  Guide’)	
  
–  h^p://www.insXtuteforgovernment.org.uk/our-­‐work/
c2/3/MINDSPACE%3A+Behavioural+economics	
  
•  The	
  Cabinet	
  Office	
  is	
  a	
  UK	
  government	
  department	
  
that	
  supports	
  the	
  PM	
  and	
  cabinet	
  and	
  co-­‐ordinates	
  the	
  
delivery	
  of	
  policy	
  in	
  other	
  departments	
  
•  The	
  InsXtute	
  for	
  Government	
  is	
  a	
  think	
  tank:	
  
	
  	
  ‘an	
  independent	
  charity	
  with	
  cross-­‐party	
  and	
  
Whitehall	
  governance	
  working	
  to	
  increase	
  government	
  
effecXveness’	
  
	
  
Norms	
  
We	
  are	
  influenced	
  by	
  what	
  those	
  around	
  us	
  
are	
  doing	
  
26/02/15	
  
7	
  
Individual	
  carbon	
  footprint	
  
Yvonne	
  
Individual	
  carbon	
  footprint	
  
Tom	
  
26/02/15	
  
8	
  
Compare	
  carbon	
  footprint	
  with	
  the	
  
average	
  
Yvonne	
   Average	
  
Compare	
  carbon	
  footprint	
  with	
  the	
  
average	
  
Average	
   Tom	
  
26/02/15	
  
9	
  
Effect	
  of	
  this	
  feedback	
  
Yvonne	
   Tom	
  Average	
  
The	
  boomerang	
  effect	
  
•  Social	
  norms	
  can	
  have	
  a	
  powerful	
  effect	
  on	
  
behavioural	
  change	
  
•  People	
  do	
  not	
  always	
  change	
  their	
  behaviour	
  
towards	
  the	
  desired	
  goal!	
  
	
  
26/02/15	
  
10	
  
EliminaXng	
  the	
  boomerang	
  effect	
  in	
  
household	
  energy	
  consumpXon	
  
Shultz	
  et	
  al	
  (2007)	
  study	
  	
  
	
  (i)	
  Each	
  week	
  two	
  groups	
  of	
  householders	
  were	
  
told	
  how	
  much	
  electricity	
  they	
  were	
  consuming	
  +	
  
neighbourhood	
  average	
  
	
  (ii)	
  One	
  group	
  also	
  given	
  addiXonal	
  smiley	
  faces	
  
The	
  power	
  of	
  a	
  nudge	
  
When	
  given	
  an	
  addiXonal	
  smiley	
  face:	
  
(ii) 	
  Households	
  above	
  the	
  average	
  showed	
  even	
  
larger	
  decrease	
  in	
  consumpXon	
  
(ii)	
  	
  Households	
  below	
  the	
  average	
  did	
  not	
  change	
  
their	
  behaviour	
  –	
  they	
  did	
  not	
  	
  
	
  display	
  a	
  boomerang	
  effect	
  and	
  increase	
  their	
  
consumpXon	
  
26/02/15	
  
11	
  
Defaults	
  
We	
  go	
  with	
  the	
  flow	
  of	
  pre-­‐set	
  opXons	
  
Osen	
  the	
  default	
  opXon	
  is	
  ‘no-­‐acXon’	
  
Opt-­‐in	
  defaults	
  increase	
  organ	
  donaXon	
  
significantly	
  e.g.	
  UK,	
  Germany	
  and	
  Denmark	
  <	
  
20%	
  versus	
  France,	
  Austria	
  and	
  Sweden	
  >	
  80%	
  
When	
  is	
  it	
  ethical	
  to	
  use	
  opt-­‐in	
  defaults	
  to	
  get	
  
people	
  to	
  behave	
  in	
  ways	
  that	
  they	
  would	
  not	
  
acXvely	
  choose?	
  
Defaults	
  
h^p://www.theverge.com/2013/8/29/4640308/dark-­‐pa^erns-­‐inside-­‐the-­‐
interfaces-­‐designed-­‐to-­‐trick-­‐you	
  
26/02/15	
  
12	
  
Salience	
  
Our	
  a^enXon	
  is	
  drawn	
  to	
  what	
  is	
  novel	
  and	
  
relevant	
  to	
  us	
  
26/02/15	
  
13	
  
Salience	
  –	
  two	
  design	
  challenges	
  
•  We	
  are	
  more	
  likely	
  to	
  register	
  simple	
  sXmuli,	
  e.g.	
  
slogans,	
  than	
  complex	
  ones.	
  How	
  do	
  we	
  determine	
  
the	
  right	
  level	
  of	
  s*mulus	
  complexity?	
  
•  How	
  long	
  before	
  we	
  habituate	
  to	
  a	
  novel	
  sXmulus	
  
e.g.	
  how	
  osen	
  do	
  Air	
  New	
  Zealand	
  have	
  to	
  change	
  
their	
  pre-­‐flight	
  safety	
  video?	
  
Air	
  New	
  Zealand	
  
•  Lord	
  of	
  the	
  Rings:	
  The	
  most	
  epic	
  safety	
  video	
  
ever	
  
h^ps://www.youtube.com/watch?
v=qOw44VFNk8Y	
  
•  CollaboraXon	
  with	
  Sports	
  Illustrated	
  Swimsuit	
  
ediXon	
  
h^ps://www.youtube.com/watch?
v=SQDip9V49U0	
  
26/02/15	
  
14	
  
Priming	
  
such	
  as	
  words,	
  images	
  or	
  other	
  sensory	
  sXmuli	
  
e.g.	
  asking	
  parXcipants	
  to	
  make	
  sentences	
  out	
  of	
  words	
  
such	
  as	
  ‘fit’,	
  ‘lean’	
  and	
  ‘acXve’	
  meant	
  they	
  were	
  more	
  
likely	
  to	
  take	
  the	
  stairs	
  than	
  the	
  lis	
  
e.g.	
  larger	
  popcorn	
  containers	
  lead	
  movie	
  goers	
  to	
  eat	
  
more,	
  even	
  when	
  the	
  popcorn	
  is	
  stale	
  
Which	
  of	
  the	
  thousands	
  of	
  cues	
  we	
  experience	
  each	
  day	
  
influence	
  our	
  behaviour?	
  
What	
  are	
  the	
  ethics	
  of	
  priming	
  or,	
  more	
  generally,	
  
influencing	
  people’s	
  behaviour	
  covertly?	
  
Our	
  acts	
  are	
  osen	
  influenced	
  by	
  sub-­‐conscious	
  cues,	
  	
  
Affect	
  
EmoXonal	
  associaXons	
  affect	
  our	
  acXons	
  
Ghanaian	
  hand-­‐washing	
  with	
  soap	
  	
  	
  -­‐	
  increased	
  
significantly	
  when	
  a	
  TV	
  campaign	
  focused	
  on	
  
provoking	
  disgust	
  at	
  dirty	
  hands	
  rather	
  than	
  
promoXng	
  hand-­‐washing	
  (4	
  seconds	
  in	
  a	
  55	
  
seconds	
  commercial)	
  
If	
  there	
  is	
  no	
  clear	
  connecXon	
  between	
  negaXve	
  
emoXon	
  and	
  behaviour	
  change	
  then	
  approach	
  
could	
  simply	
  result	
  in	
  anxiety.	
  
Do	
  we	
  quickly	
  habituate	
  to	
  emoXonally	
  charged	
  
adverXsing?	
  E.g.	
  UK	
  smoking	
  cessaXon	
  campaigns	
  
26/02/15	
  
15	
  
Lambent	
  shopping	
  trolley	
  handle	
  
How	
  to	
  Nudge	
  In	
  Situ:	
  Designing	
  Lambent	
  Devices	
  
to	
  Deliver	
  Salient	
  InformaXon	
  in	
  Supermarkets	
  
Proceedings	
  of	
  Ubicomp	
  2011	
  
	
  
Vaiva	
  Kalnikaité,	
  Yvonne	
  Rogers,	
  	
  
Jon	
  Bird,	
  Nicolas	
  Villar,	
  Khaled	
  Bachour,	
  	
  
Stephen	
  Payne,	
  Peter	
  M.Todd,	
  	
  
Johannes	
  Schöning,	
  Antonio	
  Krüger,	
  	
  
Stefan	
  Kreitmeyer	
  
	
  
MoXvaXon	
  
People	
  want	
  to	
  know	
  about	
  the	
  global	
  consequences	
  of	
  their	
  
consumer	
  decisions	
  
	
  
The	
  overload	
  of	
  complex	
  informaXon	
  makes	
  it	
  difficult	
  to	
  
make	
  informed	
  decisions	
  in	
  supermarkets	
  
	
  
26/02/15	
  
16	
  
Can	
  we	
  nudge	
  people	
  into	
  making	
  
more	
  sustainable	
  consumer	
  decisions?	
  
•  salience	
  –	
  show	
  two	
  pieces	
  of	
  product	
  
informaXon	
  using	
  LEDs	
  	
  
•  social	
  norm	
  –	
  show	
  how	
  the	
  contents	
  of	
  a	
  
shopper’s	
  trolley	
  compares	
  to	
  other	
  shoppers’	
  
trolleys	
  
Lambent	
  shopping	
  trolley	
  handle	
  
26/02/15	
  
17	
  
Salience	
  –	
  two	
  pieces	
  of	
  product	
  
informaXon	
  
Social	
  norm	
  –	
  how	
  does	
  my	
  weekly	
  
shop	
  compare	
  to	
  other	
  shoppers?	
  
26/02/15	
  
18	
  
In	
  situ	
  supermarket	
  study	
  
•  18	
  parXcipants	
  
•  2	
  condiXons	
  –	
  with	
  and	
  without	
  the	
  handle	
  
•  For	
  each	
  condiXon	
  given	
  a	
  shopping	
  list	
  of	
  12	
  
items	
  and	
  a	
  scenario	
  (green	
  guests	
  coming	
  to	
  
stay	
  for	
  the	
  weekend)	
  
Did	
  it	
  work?	
  
•  when	
  people	
  were	
  using	
  the	
  handle,	
  72%	
  of	
  
the	
  Xme	
  they	
  chose	
  products	
  with	
  lower	
  food	
  
miles	
  compared	
  to	
  when	
  they	
  were	
  not	
  using	
  
the	
  handle	
  
26/02/15	
  
19	
  
Not	
  all	
  consumer	
  decisions	
  were	
  
nudged	
  
There	
  was	
  no	
  nudge	
  effect	
  for:	
  
	
  
•  favourite	
  brands	
  e.g.	
  chocolate	
  
•  products	
  they	
  disliked	
  e.g.	
  blue	
  cheese	
  
•  organic	
  products	
  –	
  they	
  are	
  already	
  prominently	
  
labelled	
  
Salience	
  –	
  food	
  miles	
  and	
  organic	
  
products	
  
•  Even	
  a	
  difference	
  one	
  LED	
  can	
  have	
  a	
  nudge	
  
effect:	
  	
  
	
  “Products	
  that	
  light	
  up	
  too	
  much	
  make	
  me	
  
	
  think	
  twice”	
  
	
  “Lights	
  for	
  organic	
  peanut	
  bu>er	
  weren’t	
  very	
  
	
  helpful”	
  
26/02/15	
  
20	
  
Social	
  norm	
  –	
  average	
  food	
  miles	
  of	
  
the	
  trolley	
  contents	
  
•  When	
  they	
  were	
  not	
  below	
  the	
  norm	
  
parXcipants	
  tended	
  to	
  scan	
  in	
  and	
  check	
  the	
  
food	
  miles	
  of	
  more	
  products	
  
•  The	
  emoXcons	
  had	
  an	
  effect	
  on	
  parXcipants’	
  
mood:	
  	
  
	
  “The	
  smiley	
  face	
  made	
  me	
  happy	
  and	
  the	
  sad	
  
	
  face	
  bothered	
  me.”	
  
	
  
Main	
  findings	
  from	
  the	
  lambent	
  
shopping	
  trolley	
  handle	
  
•  Salient	
  informaXon	
  helps	
  people	
  make	
  more	
  informed	
  
decisions	
  and	
  can	
  nudge	
  sustainable	
  behaviour	
  e.g.	
  
selecXng	
  items	
  with	
  lower	
  food	
  miles	
  
•  Seeing	
  how	
  they	
  compare	
  to	
  a	
  social	
  norm	
  moXvates	
  
people	
  to	
  try	
  and	
  make	
  more	
  sustainable	
  choices	
  e.g	
  
they	
  scan	
  more	
  products	
  
•  Would	
  this	
  sustainable	
  behaviour	
  be	
  sustained	
  over	
  
*me?	
  
26/02/15	
  
21	
  
Lambent	
  Shopping	
  Trolley	
  LimitaXons	
  
•  Short	
  DuraXon	
  
•  Limited	
  items	
  could	
  be	
  scanned	
  
•  Who	
  is	
  it	
  for?	
  
Healthy	
  shopping	
  app	
  
26/02/15	
  
22	
  
MoXvaXon	
  
•  A	
  balanced	
  diet	
  is	
  necessary	
  for	
  good	
  health	
  
•  An	
  imbalanced	
  diet	
  is	
  the	
  primary	
  cause	
  
behind	
  the	
  majority	
  of	
  non-­‐communicable	
  
diseases	
  
•  Link	
  between	
  imbalanced	
  diet	
  and	
  obesity	
  
•  30%	
  of	
  the	
  US	
  adult	
  populaXon	
  are	
  obese	
  
SoluXon:	
  Food	
  Labeling?	
  
•  Too	
  Abstract	
  
•  People	
  don’t	
  realise	
  how	
  it	
  
fits	
  within	
  their	
  overall	
  
diet	
  
“Consumers	
  seemed	
  to	
  find	
  it	
  
parFcularly	
  difficult	
  to	
  use	
  nutriFon	
  
label	
  informaFon	
  to	
  place	
  an	
  
individual	
  product	
  in	
  the	
  context	
  of	
  
their	
  overall	
  diet”	
  Cowburn	
  &	
  Stockley	
  2005	
  
26/02/15	
  
23	
  
Balanced	
  Diet	
  VisualisaXons	
  
“So	
  hopelessly	
  abstracted	
  from	
  people’s	
  
actual	
  experience	
  with	
  food	
  –	
  which	
  consists	
  
of	
  things	
  like	
  buying	
  groceries	
  and	
  ordering	
  
hamburgers	
  in	
  restaurants,	
  not	
  tabulaFng	
  
grain	
  porFons	
  –	
  that	
  the	
  message	
  confuses	
  
and	
  demoralizes”	
  	
  Heath	
  &	
  Heath	
  
Healthy	
  Shopping	
  Study	
  
Web	
  app	
  showing	
  nutriXonal	
  balance	
  of	
  the	
  
shopping	
  trolley:	
  
•  7	
  ParXcipants	
  (living	
  alone	
  weekly	
  shoppers,	
  aged	
  24-­‐31)	
  
•  1	
  month	
  baseline	
  
•  1	
  month	
  app	
  usage	
  
•  Works	
  for	
  all	
  products	
  in	
  a	
  small	
  supermarket	
  
26/02/15	
  
24	
  
VisualisaXon	
  
Results	
  
0	
  
2000	
  
4000	
  
6000	
  
8000	
  
10000	
  
12000	
  
Fruit	
  and	
  
vegetables	
  
Milk	
  and	
  
alternaXves	
  
Grains	
   Meat	
  and	
  
alternaXves	
  
Treats	
  
Consump*on	
  in	
  grammes	
  
A	
  comparison	
  of	
  average	
  food	
  type	
  consump*on:	
  
baseline	
  v	
  recommended	
  v	
  Healthy	
  Shopping	
  app	
  
Baseline	
  average	
  
Recommended	
  
Average	
  with	
  app	
  
26/02/15	
  
25	
  
LimitaXons	
  
•  Small	
  number	
  of	
  parXcipants	
  
•  ParXcipants	
  ate	
  out	
  twice	
  a	
  week	
  -­‐	
  food	
  not	
  
captured	
  by	
  the	
  app	
  
•  Scanner	
  expensive	
  (£350!)	
  and	
  unnecessary	
  
•  Planet	
  Organic	
  –	
  the	
  supermarket	
  we	
  
collaborated	
  with	
  –	
  is	
  small	
  and	
  niche,	
  not	
  
mainstream	
  
The	
  Tidy	
  Street	
  Project	
  
DomesXc	
  electricity	
  usage	
  project	
  in	
  Brighton,	
  UK	
  
26/02/15	
  
26	
  
Nudge	
  techniques	
  used	
  
•  Social	
  norms	
  
–  Website	
  graphs	
  
–  Street	
  display	
  
•  Salience	
  
–  Website	
  graphs	
  
–  Street	
  display	
  
–  Daily	
  recording	
  of	
  electricity	
  usage	
  
–  Appliance	
  meters	
  
26/02/15	
  
27	
  
26/02/15	
  
28	
  
What	
  was	
  the	
  role	
  of	
  the	
  public	
  
display?	
  
Public	
  display	
  
•  Daily	
  reminder	
  of	
  the	
  project	
  
•  Generated	
  a	
  sense	
  of	
  community	
  pride	
  
•  Led	
  to	
  interacXons	
  with	
  passersby	
  –	
  
parXcipants	
  became	
  champions	
  of	
  the	
  project	
  
26/02/15	
  
29	
  
Tidy	
  Street	
  aser	
  3	
  weeks	
  
•  all	
  	
  parXcipants	
  reported	
  an	
  increased	
  
awareness	
  of	
  their	
  electricity	
  usage	
  
•  parXcipants	
  reduced	
  their	
  electricity	
  usage	
  by	
  
15%	
  on	
  average	
  
•  was	
  the	
  decreased	
  electricity	
  usage	
  
sustained….?	
  
Tidy	
  Street	
  aser	
  6	
  months	
  
•  Only	
  20%	
  of	
  parXcipants	
  (3	
  households)	
  conXnued	
  
to	
  record	
  their	
  electricity	
  usage	
  on	
  a	
  daily	
  basis	
  
•  2	
  of	
  these	
  households	
  showed	
  a	
  significant	
  
reducXon	
  in	
  electricity	
  usage	
  over	
  6	
  months	
  –	
  
more	
  than	
  would	
  be	
  expected	
  from	
  seasonal	
  
changes	
  
•  How	
  do	
  we	
  design	
  technologies	
  to	
  facilitate	
  
sustained	
  sustainable	
  behaviour?	
  
26/02/15	
  
30	
  
Summary	
  1	
  –	
  key	
  design	
  challenges	
  
4	
  key	
  challenges	
  when	
  designing	
  for	
  long	
  term	
  behaviour	
  
change:	
  
•  increasing	
  awareness	
  (salience)	
  
•  moXvaXng	
  change	
  (norms)	
  
•  facilitaXng	
  change	
  (salience)	
  
•  sustaining	
  change	
  	
  
	
  –	
  how	
  can	
  we	
  stop	
  the	
  novelty	
  wearing	
  off?	
  
	
  –	
  how	
  can	
  we	
  keep	
  people	
  mo*vated?	
  
	
  
	
  	
  
Design	
  acXviXes	
  
Work	
  in	
  groups	
  to	
  design	
  two	
  websites	
  or	
  
apps	
  that	
  use	
  and	
  abuse	
  nudge	
  techniques	
  
Charity	
  website	
  that	
  aims	
  to	
  maximise	
  
donaXons	
  
E-­‐commerce	
  website	
  that	
  aims	
  to	
  
maximise	
  sales	
  and	
  the	
  amount	
  of	
  
customer	
  informaXon	
  collected	
  
26/02/15	
  
31	
  
	
  
‘MINDSPACE:	
  Influencing	
  behaviour	
  through	
  public	
  policy’	
  Also	
  a	
  shorter	
  
version	
  of	
  the	
  report	
  (‘PracXcal	
  Guide’)	
  
h^p://www.insXtuteforgovernment.org.uk/our-­‐work/c2/3/MINDSPACE%3A
+Behavioural+economics	
  
	
  
.NET	
  Gadgeteer	
  (used	
  to	
  build	
  the	
  Lambent	
  Shopping	
  Trolley	
  handle)	
  
h^p://research.microsos.com/en-­‐us/projects/gadgeteer/	
  
	
  
Links	
  
26/02/15	
  
32	
  
Charity	
  nudging	
  
•  When	
  solicitors	
  or	
  will	
  writers	
  simply	
  menXoned	
  to	
  
people	
  that	
  leaving	
  a	
  gis	
  to	
  charity	
  was	
  an	
  opXon,	
  the	
  
percentage	
  of	
  people	
  who	
  did	
  so	
  rose	
  from	
  just	
  5%	
  to	
  
10%	
  
•  Increased	
  to	
  15%,	
  when	
  people	
  were	
  also	
  asked	
  if	
  
there	
  were	
  any	
  chariXes	
  that	
  they	
  were	
  passionate	
  
about.	
  An	
  addiXonal	
  £1	
  million	
  of	
  giss	
  was	
  les	
  to	
  
chariXes	
  in	
  Wills	
  as	
  a	
  result	
  of	
  the	
  trial	
  alone.	
  
•  h^p://www.rememberacharity.org.uk/news/giss-­‐in-­‐
wills-­‐to-­‐chariXes-­‐treble-­‐in-­‐nudge-­‐study/	
  
Paul	
  Boag	
  Headscape	
  
•  h^ps://boagworld.com/design/charity-­‐web-­‐
design/	
  
•  Defaults	
  
•  Make	
  it	
  tangible	
  
•  Delay	
  consequences	
  
•  Small	
  steps	
  to	
  a	
  bigger	
  goal	
  
•  Social	
  pressure	
  
26/02/15	
  
33	
  
Dark	
  Pa^erns	
  
•  Harry	
  Brignull	
  
•  h^p://darkpa^erns.org/	
  

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28th Oct 15 - Neil maiden - Creativity support tools
 

Nudge, Nudge, Wink, Wink: Using Mobile Technology to Influence Behaviour

  • 1. 26/02/15   1   Nudge,  Nudge,  Wink,  Wink:  Using   Mobile  Technology  to  Influence   Behaviour   Jon  Bird   HCI  Research  Centre   City  University  London   25  February  2015   What  we’re  going  to  do  -­‐  1   •  Overview  of  nudging  –  an  approach  to  behaviour   change   •  Describe  3  projects  where  I’ve  used  nudging   techniques  to  try  to  influence  people’s  behaviour   –  Supermarket  shopping   •  Lambent  shopping  trolley  handle   •  Healthy  shopper  app   –  Electricity  consumpXon   •  Tidy  Street  project  
  • 2. 26/02/15   2   What  we’re  going  to  do  -­‐  2   What  we’re  going  to  do    -­‐  3   •  Work  in  groups  to  design  two  websites  or   apps  that  use  and  abuse  nudge  techniques   – Charity  website  that  aims  to  maximise  donaXons   – E-­‐commerce  website  that  aims  to  maximise  sales   and  the  amount  of  customer  informaXon   collected  
  • 3. 26/02/15   3   Nudging  can  be  unethical  if  we  try  to  change  people’s   behaviour  without  their  knowledge.  Our  approach  is  to   fully  inform  parXcipants  about  what  we  are  doing   Which  side  of  the  Force  are  you  on?   The  take  home  message   The  way  that  informaXon  is  presented  to  people   influences  how  they  behave  
  • 4. 26/02/15   4   Yes  Minister  video   h^ps://www.youtube.com/watch? v=G0ZZJXw4MTA   What  is  a  nudge?   •  A  method  of   influencing  people’s   behaviour  by  changing   the  context  in  which   they  act   •  Typically  nudges  affect   people’s  ‘automaXc’,   rather  than  ‘reflecXve’,   brain  systems   Richard  Thaler  and   Cass  Sunstein   ‘Nudge:  Improving   Decisions  About   Health,  Wealth,  and   Happiness  ‘,  2008.   h^p://nudges.org/  
  • 5. 26/02/15   5   Two  brain  systems   Reflec*ve   Automa*c   Efforgul   Effortless   DeducXve   EmoXonal   Slow   Fast   Self-­‐aware   Unconscious   •   Learning  a  foreign  language  versus  speaking  a  mother  tongue   •   Planning  an  unfamiliar  journey  versus  taking  the  daily  commute     Messenger   IncenXves   Norms   Defaults   Salience   Priming   Affect   Commitment   Ego   MINDSPACE:  Nine  of  the  most  robust   influences  on  human  behaviour   ReflecXve   AutomaXc  
  • 6. 26/02/15   6   What  is  the  MINDSPACE  Report?   •  A  96  page  report  produced  by  the  Cabinet  Office  and   the  InsXtute  for  Government  March  2010:   –  ‘MINDSPACE:  Influencing  behaviour  through  public  policy’     –  Also  a  shorter  version  of  the  report  (‘PracXcal  Guide’)   –  h^p://www.insXtuteforgovernment.org.uk/our-­‐work/ c2/3/MINDSPACE%3A+Behavioural+economics   •  The  Cabinet  Office  is  a  UK  government  department   that  supports  the  PM  and  cabinet  and  co-­‐ordinates  the   delivery  of  policy  in  other  departments   •  The  InsXtute  for  Government  is  a  think  tank:      ‘an  independent  charity  with  cross-­‐party  and   Whitehall  governance  working  to  increase  government   effecXveness’     Norms   We  are  influenced  by  what  those  around  us   are  doing  
  • 7. 26/02/15   7   Individual  carbon  footprint   Yvonne   Individual  carbon  footprint   Tom  
  • 8. 26/02/15   8   Compare  carbon  footprint  with  the   average   Yvonne   Average   Compare  carbon  footprint  with  the   average   Average   Tom  
  • 9. 26/02/15   9   Effect  of  this  feedback   Yvonne   Tom  Average   The  boomerang  effect   •  Social  norms  can  have  a  powerful  effect  on   behavioural  change   •  People  do  not  always  change  their  behaviour   towards  the  desired  goal!    
  • 10. 26/02/15   10   EliminaXng  the  boomerang  effect  in   household  energy  consumpXon   Shultz  et  al  (2007)  study      (i)  Each  week  two  groups  of  householders  were   told  how  much  electricity  they  were  consuming  +   neighbourhood  average    (ii)  One  group  also  given  addiXonal  smiley  faces   The  power  of  a  nudge   When  given  an  addiXonal  smiley  face:   (ii)  Households  above  the  average  showed  even   larger  decrease  in  consumpXon   (ii)    Households  below  the  average  did  not  change   their  behaviour  –  they  did  not      display  a  boomerang  effect  and  increase  their   consumpXon  
  • 11. 26/02/15   11   Defaults   We  go  with  the  flow  of  pre-­‐set  opXons   Osen  the  default  opXon  is  ‘no-­‐acXon’   Opt-­‐in  defaults  increase  organ  donaXon   significantly  e.g.  UK,  Germany  and  Denmark  <   20%  versus  France,  Austria  and  Sweden  >  80%   When  is  it  ethical  to  use  opt-­‐in  defaults  to  get   people  to  behave  in  ways  that  they  would  not   acXvely  choose?   Defaults   h^p://www.theverge.com/2013/8/29/4640308/dark-­‐pa^erns-­‐inside-­‐the-­‐ interfaces-­‐designed-­‐to-­‐trick-­‐you  
  • 12. 26/02/15   12   Salience   Our  a^enXon  is  drawn  to  what  is  novel  and   relevant  to  us  
  • 13. 26/02/15   13   Salience  –  two  design  challenges   •  We  are  more  likely  to  register  simple  sXmuli,  e.g.   slogans,  than  complex  ones.  How  do  we  determine   the  right  level  of  s*mulus  complexity?   •  How  long  before  we  habituate  to  a  novel  sXmulus   e.g.  how  osen  do  Air  New  Zealand  have  to  change   their  pre-­‐flight  safety  video?   Air  New  Zealand   •  Lord  of  the  Rings:  The  most  epic  safety  video   ever   h^ps://www.youtube.com/watch? v=qOw44VFNk8Y   •  CollaboraXon  with  Sports  Illustrated  Swimsuit   ediXon   h^ps://www.youtube.com/watch? v=SQDip9V49U0  
  • 14. 26/02/15   14   Priming   such  as  words,  images  or  other  sensory  sXmuli   e.g.  asking  parXcipants  to  make  sentences  out  of  words   such  as  ‘fit’,  ‘lean’  and  ‘acXve’  meant  they  were  more   likely  to  take  the  stairs  than  the  lis   e.g.  larger  popcorn  containers  lead  movie  goers  to  eat   more,  even  when  the  popcorn  is  stale   Which  of  the  thousands  of  cues  we  experience  each  day   influence  our  behaviour?   What  are  the  ethics  of  priming  or,  more  generally,   influencing  people’s  behaviour  covertly?   Our  acts  are  osen  influenced  by  sub-­‐conscious  cues,     Affect   EmoXonal  associaXons  affect  our  acXons   Ghanaian  hand-­‐washing  with  soap      -­‐  increased   significantly  when  a  TV  campaign  focused  on   provoking  disgust  at  dirty  hands  rather  than   promoXng  hand-­‐washing  (4  seconds  in  a  55   seconds  commercial)   If  there  is  no  clear  connecXon  between  negaXve   emoXon  and  behaviour  change  then  approach   could  simply  result  in  anxiety.   Do  we  quickly  habituate  to  emoXonally  charged   adverXsing?  E.g.  UK  smoking  cessaXon  campaigns  
  • 15. 26/02/15   15   Lambent  shopping  trolley  handle   How  to  Nudge  In  Situ:  Designing  Lambent  Devices   to  Deliver  Salient  InformaXon  in  Supermarkets   Proceedings  of  Ubicomp  2011     Vaiva  Kalnikaité,  Yvonne  Rogers,     Jon  Bird,  Nicolas  Villar,  Khaled  Bachour,     Stephen  Payne,  Peter  M.Todd,     Johannes  Schöning,  Antonio  Krüger,     Stefan  Kreitmeyer     MoXvaXon   People  want  to  know  about  the  global  consequences  of  their   consumer  decisions     The  overload  of  complex  informaXon  makes  it  difficult  to   make  informed  decisions  in  supermarkets    
  • 16. 26/02/15   16   Can  we  nudge  people  into  making   more  sustainable  consumer  decisions?   •  salience  –  show  two  pieces  of  product   informaXon  using  LEDs     •  social  norm  –  show  how  the  contents  of  a   shopper’s  trolley  compares  to  other  shoppers’   trolleys   Lambent  shopping  trolley  handle  
  • 17. 26/02/15   17   Salience  –  two  pieces  of  product   informaXon   Social  norm  –  how  does  my  weekly   shop  compare  to  other  shoppers?  
  • 18. 26/02/15   18   In  situ  supermarket  study   •  18  parXcipants   •  2  condiXons  –  with  and  without  the  handle   •  For  each  condiXon  given  a  shopping  list  of  12   items  and  a  scenario  (green  guests  coming  to   stay  for  the  weekend)   Did  it  work?   •  when  people  were  using  the  handle,  72%  of   the  Xme  they  chose  products  with  lower  food   miles  compared  to  when  they  were  not  using   the  handle  
  • 19. 26/02/15   19   Not  all  consumer  decisions  were   nudged   There  was  no  nudge  effect  for:     •  favourite  brands  e.g.  chocolate   •  products  they  disliked  e.g.  blue  cheese   •  organic  products  –  they  are  already  prominently   labelled   Salience  –  food  miles  and  organic   products   •  Even  a  difference  one  LED  can  have  a  nudge   effect:      “Products  that  light  up  too  much  make  me    think  twice”    “Lights  for  organic  peanut  bu>er  weren’t  very    helpful”  
  • 20. 26/02/15   20   Social  norm  –  average  food  miles  of   the  trolley  contents   •  When  they  were  not  below  the  norm   parXcipants  tended  to  scan  in  and  check  the   food  miles  of  more  products   •  The  emoXcons  had  an  effect  on  parXcipants’   mood:      “The  smiley  face  made  me  happy  and  the  sad    face  bothered  me.”     Main  findings  from  the  lambent   shopping  trolley  handle   •  Salient  informaXon  helps  people  make  more  informed   decisions  and  can  nudge  sustainable  behaviour  e.g.   selecXng  items  with  lower  food  miles   •  Seeing  how  they  compare  to  a  social  norm  moXvates   people  to  try  and  make  more  sustainable  choices  e.g   they  scan  more  products   •  Would  this  sustainable  behaviour  be  sustained  over   *me?  
  • 21. 26/02/15   21   Lambent  Shopping  Trolley  LimitaXons   •  Short  DuraXon   •  Limited  items  could  be  scanned   •  Who  is  it  for?   Healthy  shopping  app  
  • 22. 26/02/15   22   MoXvaXon   •  A  balanced  diet  is  necessary  for  good  health   •  An  imbalanced  diet  is  the  primary  cause   behind  the  majority  of  non-­‐communicable   diseases   •  Link  between  imbalanced  diet  and  obesity   •  30%  of  the  US  adult  populaXon  are  obese   SoluXon:  Food  Labeling?   •  Too  Abstract   •  People  don’t  realise  how  it   fits  within  their  overall   diet   “Consumers  seemed  to  find  it   parFcularly  difficult  to  use  nutriFon   label  informaFon  to  place  an   individual  product  in  the  context  of   their  overall  diet”  Cowburn  &  Stockley  2005  
  • 23. 26/02/15   23   Balanced  Diet  VisualisaXons   “So  hopelessly  abstracted  from  people’s   actual  experience  with  food  –  which  consists   of  things  like  buying  groceries  and  ordering   hamburgers  in  restaurants,  not  tabulaFng   grain  porFons  –  that  the  message  confuses   and  demoralizes”    Heath  &  Heath   Healthy  Shopping  Study   Web  app  showing  nutriXonal  balance  of  the   shopping  trolley:   •  7  ParXcipants  (living  alone  weekly  shoppers,  aged  24-­‐31)   •  1  month  baseline   •  1  month  app  usage   •  Works  for  all  products  in  a  small  supermarket  
  • 24. 26/02/15   24   VisualisaXon   Results   0   2000   4000   6000   8000   10000   12000   Fruit  and   vegetables   Milk  and   alternaXves   Grains   Meat  and   alternaXves   Treats   Consump*on  in  grammes   A  comparison  of  average  food  type  consump*on:   baseline  v  recommended  v  Healthy  Shopping  app   Baseline  average   Recommended   Average  with  app  
  • 25. 26/02/15   25   LimitaXons   •  Small  number  of  parXcipants   •  ParXcipants  ate  out  twice  a  week  -­‐  food  not   captured  by  the  app   •  Scanner  expensive  (£350!)  and  unnecessary   •  Planet  Organic  –  the  supermarket  we   collaborated  with  –  is  small  and  niche,  not   mainstream   The  Tidy  Street  Project   DomesXc  electricity  usage  project  in  Brighton,  UK  
  • 26. 26/02/15   26   Nudge  techniques  used   •  Social  norms   –  Website  graphs   –  Street  display   •  Salience   –  Website  graphs   –  Street  display   –  Daily  recording  of  electricity  usage   –  Appliance  meters  
  • 28. 26/02/15   28   What  was  the  role  of  the  public   display?   Public  display   •  Daily  reminder  of  the  project   •  Generated  a  sense  of  community  pride   •  Led  to  interacXons  with  passersby  –   parXcipants  became  champions  of  the  project  
  • 29. 26/02/15   29   Tidy  Street  aser  3  weeks   •  all    parXcipants  reported  an  increased   awareness  of  their  electricity  usage   •  parXcipants  reduced  their  electricity  usage  by   15%  on  average   •  was  the  decreased  electricity  usage   sustained….?   Tidy  Street  aser  6  months   •  Only  20%  of  parXcipants  (3  households)  conXnued   to  record  their  electricity  usage  on  a  daily  basis   •  2  of  these  households  showed  a  significant   reducXon  in  electricity  usage  over  6  months  –   more  than  would  be  expected  from  seasonal   changes   •  How  do  we  design  technologies  to  facilitate   sustained  sustainable  behaviour?  
  • 30. 26/02/15   30   Summary  1  –  key  design  challenges   4  key  challenges  when  designing  for  long  term  behaviour   change:   •  increasing  awareness  (salience)   •  moXvaXng  change  (norms)   •  facilitaXng  change  (salience)   •  sustaining  change      –  how  can  we  stop  the  novelty  wearing  off?    –  how  can  we  keep  people  mo*vated?         Design  acXviXes   Work  in  groups  to  design  two  websites  or   apps  that  use  and  abuse  nudge  techniques   Charity  website  that  aims  to  maximise   donaXons   E-­‐commerce  website  that  aims  to   maximise  sales  and  the  amount  of   customer  informaXon  collected  
  • 31. 26/02/15   31     ‘MINDSPACE:  Influencing  behaviour  through  public  policy’  Also  a  shorter   version  of  the  report  (‘PracXcal  Guide’)   h^p://www.insXtuteforgovernment.org.uk/our-­‐work/c2/3/MINDSPACE%3A +Behavioural+economics     .NET  Gadgeteer  (used  to  build  the  Lambent  Shopping  Trolley  handle)   h^p://research.microsos.com/en-­‐us/projects/gadgeteer/     Links  
  • 32. 26/02/15   32   Charity  nudging   •  When  solicitors  or  will  writers  simply  menXoned  to   people  that  leaving  a  gis  to  charity  was  an  opXon,  the   percentage  of  people  who  did  so  rose  from  just  5%  to   10%   •  Increased  to  15%,  when  people  were  also  asked  if   there  were  any  chariXes  that  they  were  passionate   about.  An  addiXonal  £1  million  of  giss  was  les  to   chariXes  in  Wills  as  a  result  of  the  trial  alone.   •  h^p://www.rememberacharity.org.uk/news/giss-­‐in-­‐ wills-­‐to-­‐chariXes-­‐treble-­‐in-­‐nudge-­‐study/   Paul  Boag  Headscape   •  h^ps://boagworld.com/design/charity-­‐web-­‐ design/   •  Defaults   •  Make  it  tangible   •  Delay  consequences   •  Small  steps  to  a  bigger  goal   •  Social  pressure  
  • 33. 26/02/15   33   Dark  Pa^erns   •  Harry  Brignull   •  h^p://darkpa^erns.org/