Babylon.js is an open-source project built with simplicity in mind in order to help web developers creating 3D games. During this session, you will discover how simple it can be to play with 3D without having to deal with WebGL plumbing!
Here's a brief recap of the announcements and takeaways from this year's Google I/O conference held in Mountain View, CA. Learn about the new products, development tools, and APIs that Google released.
Checklist AR is an application which improves the maintenance processes by augmenting the physical world with digital content. This application guides the workers through a list of real-world checkpoints, providing relevant information at the right physical place. During this session, you will be able to learn more about the solution, the technologies that we used, the challenges we had to overcome and some best practices when developing AR applications for Magic Leap. Additionally, you will be able to experience the Magic Leap One device and learn more about its possibilities.
Presenting some of the technical feats that we've been able to achieve while making RoboBlastPlanet and an inside look at the setup we have for creating a game that can run at 60 FPS on mobile platforms as well as on a large number of browsers.
Here's a brief recap of the announcements and takeaways from this year's Google I/O conference held in Mountain View, CA. Learn about the new products, development tools, and APIs that Google released.
Checklist AR is an application which improves the maintenance processes by augmenting the physical world with digital content. This application guides the workers through a list of real-world checkpoints, providing relevant information at the right physical place. During this session, you will be able to learn more about the solution, the technologies that we used, the challenges we had to overcome and some best practices when developing AR applications for Magic Leap. Additionally, you will be able to experience the Magic Leap One device and learn more about its possibilities.
Presenting some of the technical feats that we've been able to achieve while making RoboBlastPlanet and an inside look at the setup we have for creating a game that can run at 60 FPS on mobile platforms as well as on a large number of browsers.
WebVR, not just Holograms in the web but powerful platformWindows Developer
We'll build a game with WebVR then bring it across multiple different platforms with Progressive Web Applications. We'll show how to be able to have import assets, use controllers, and even show how the code is portable across all VR devices.
Achieving Scale with HoloLens and BIM: Designing for interactions with large ...Windows Developer
The adoption of Building Information Modeling (BIM) has led to an explosion of 3D model content. These models are highly detailed virtual versions of buildings, infrastructure, and machines used to (pre) construct the built environment. The challenge with such models and mixed reality is how to get such content to the HoloLens and also support interactions with the data. Loading the models to the devise is not practical, so we are exploring streaming stereoscopic frames to the HoloLens over Wi-Fi. The models are running on Azure-Hosted GPU infrastructure that is best suited for these large datasets. The presentation will show our various prototypes, our latest working solution, lessons learned, and where we are headed next.
Unleashing WebGL & WebAudio with babylon.jsdavrous
During this session, we will see how, thanks to babylon.js, we can easily create and use 3D content associated with sounds directly with JavaScript. We will also see how to interact with DCC tools like Blender or 3DS Max to work with 3D designer. With simplicity in mind we will be able to use complex topics like collisions, physics or even spatial sound with the minimal amount of code!
#jquk 2015
It is very common for us to use SQLite within our Xamarin apps, mainly with an async ORM package which standardises how we access the raw data from our databases. But for a fully functional app we need to select subsets of the data, join records and transform fields through to properties of our models and view-models. As developers we do this in various ways, dependent on our requirement and our experiences.
In this presentation you will see performance statistics on various methods across simulators, emulators, iOS and Android devices, including the user of reflection, multi-threading, AutoMapper and some consequence of generic ("Type T") programming. In addition Kym will walk through how to get update performance through transactional SQLite processing.
Giovanni Laquidara - Hello ARCore - Codemotion Milan 2017Codemotion
Get ready to develop a brand new experiences that seamlessly blend the digital and physical worlds with Android! We will learn the potential of the new AR SDK from Google, ARCore. By looking its 3 key technologies: Motion tracking, Environmental understanding and Light estimation We will have a clear vision of what We can develop with. You will be back at home with a deeper understanding of how to create AR apps with ARCore using your development environment and ready-to-reuse code samples.
Creating 3D Worlds with WebGL and Babylon.js - Codemotion.esdavrous
We'll see in this session how to create 3D HTML5 WebGL games for the desktop & mobile web. For that, I’ll show you our open-source Babylon.JS WebGL gaming engine available on GitHub. It has been recently used by Ubisoft for the Assassin’s Creed Pirates web experience. We’ll see how to cover the complete gaming pipeline from the 3D assets created & exported from Blender/3DS Max/Maya to BabylonJS, the various camera's types (touch, virtual joysticks, gamepad, etc.), the usage of the embedded physic engine. At last, of course, how to implement the game logic in JavaScript. We'll build a simple game to better understand how to use this free engine.
NGF2014 - Create a 3d game with webgl and babylon.jsdavrous
We'll see in this session how to create 3D HTML5 WebGL games for the web (IE11/Chrome/Firefox & Opera) as well as for some mobile ecosystems.
For that, we’ll show you our open-source Babylon.JS WebGL gaming engine available on GitHub: https://github.com/BabylonJS/Babylon.js
You’ll see how to cover the complete gaming pipeline from the 3D assets created & exported from Blender/3DS Max/Maya to BabylonJS, the various camera's types (touch, device orientation, etc.), the usage of the embedded physic engine. At last, of course, how to implement the game logic in JavaScript.
We'll build a simple game from scratch to better understand how to use this free engine.
Josh Carpenter (Google): ARCore: Augmented Reality at Android scaleAugmentedWorldExpo
A talk from the Inspire Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Josh Carpenter (Google): ARCore: Augmented Reality at Android scale
Augmented reality offers the promise of enhancing the human experience by making computing more immersive, natural, and contextual. In time, we'll be able to speak with friends on the other side of the world as if they're in the room with us; look out onto an unfamiliar street and know everything about it and bring anything we want to our space. To get there, Google is bringing new technologies to the world that enable developers to build rich, immersive experiences at scale. This session will cover how Google inspire to make AR accessible for every developer with ARCore and WebXR.
http://AugmentedWorldExpo.com
Using babylon js to create apps & games for all web gl devicesDavid Catuhe
We have built in France a WebGL 3d realtime engine named BabylonJS. It has been made to support all WebGL compatible platforms such as Chrome, Firefox, Opera, IE11 on the desktop as well as on Firefox OS, Android & Windows 8.1 devices. We will see 2 main points in this session. First, we’ll share some of the things we’ve learned while building it: how to track and reduce the garbage collector, how to pay attention to the performance and how to handle touch on all devices. Then, we’ll see how to use these frameworks to build your own 3d applications & games for the web! Be ready to read some code.
Global Azure AI Tour Buenos Aires Argentina, Drones and AIBruno Capuano
Slides used during my session "How to fly a drone with 20 lines of code and use some AI" for the Global AI Tour event. Virtual Mode for Buenos Aires, Argentina.
This is the slide deck for Episode 2 of Just A/VR Show. In this presentation, I talk about the basics of VR development for the web, and how to get started with the WebVR API.
Episode 2 of Just A/VR Show:
https://channel9.msdn.com/blogs/misslivirose/Introduction-to-the-VR-Web
Philipp Nagele (CTO, Wikitude) An Insider Deep-Dive into the Wikitude SDK AugmentedWorldExpo
Philipp Nagele (CTO, Wikitude GmbH) gives an Insider Deep-Dive into the Wikitude SDK
An introduction into the many options of the Wikitude SDK with a deeper look into advanced features like Plugins API and how to combine third party libraries with the Wikitude SDK. We will look into the general architecture of the SDK and deep-dive into a few outstanding (and maybe not so well-known) features of the SDK.
WebVR, not just Holograms in the web but powerful platformWindows Developer
We'll build a game with WebVR then bring it across multiple different platforms with Progressive Web Applications. We'll show how to be able to have import assets, use controllers, and even show how the code is portable across all VR devices.
Achieving Scale with HoloLens and BIM: Designing for interactions with large ...Windows Developer
The adoption of Building Information Modeling (BIM) has led to an explosion of 3D model content. These models are highly detailed virtual versions of buildings, infrastructure, and machines used to (pre) construct the built environment. The challenge with such models and mixed reality is how to get such content to the HoloLens and also support interactions with the data. Loading the models to the devise is not practical, so we are exploring streaming stereoscopic frames to the HoloLens over Wi-Fi. The models are running on Azure-Hosted GPU infrastructure that is best suited for these large datasets. The presentation will show our various prototypes, our latest working solution, lessons learned, and where we are headed next.
Unleashing WebGL & WebAudio with babylon.jsdavrous
During this session, we will see how, thanks to babylon.js, we can easily create and use 3D content associated with sounds directly with JavaScript. We will also see how to interact with DCC tools like Blender or 3DS Max to work with 3D designer. With simplicity in mind we will be able to use complex topics like collisions, physics or even spatial sound with the minimal amount of code!
#jquk 2015
It is very common for us to use SQLite within our Xamarin apps, mainly with an async ORM package which standardises how we access the raw data from our databases. But for a fully functional app we need to select subsets of the data, join records and transform fields through to properties of our models and view-models. As developers we do this in various ways, dependent on our requirement and our experiences.
In this presentation you will see performance statistics on various methods across simulators, emulators, iOS and Android devices, including the user of reflection, multi-threading, AutoMapper and some consequence of generic ("Type T") programming. In addition Kym will walk through how to get update performance through transactional SQLite processing.
Giovanni Laquidara - Hello ARCore - Codemotion Milan 2017Codemotion
Get ready to develop a brand new experiences that seamlessly blend the digital and physical worlds with Android! We will learn the potential of the new AR SDK from Google, ARCore. By looking its 3 key technologies: Motion tracking, Environmental understanding and Light estimation We will have a clear vision of what We can develop with. You will be back at home with a deeper understanding of how to create AR apps with ARCore using your development environment and ready-to-reuse code samples.
Creating 3D Worlds with WebGL and Babylon.js - Codemotion.esdavrous
We'll see in this session how to create 3D HTML5 WebGL games for the desktop & mobile web. For that, I’ll show you our open-source Babylon.JS WebGL gaming engine available on GitHub. It has been recently used by Ubisoft for the Assassin’s Creed Pirates web experience. We’ll see how to cover the complete gaming pipeline from the 3D assets created & exported from Blender/3DS Max/Maya to BabylonJS, the various camera's types (touch, virtual joysticks, gamepad, etc.), the usage of the embedded physic engine. At last, of course, how to implement the game logic in JavaScript. We'll build a simple game to better understand how to use this free engine.
NGF2014 - Create a 3d game with webgl and babylon.jsdavrous
We'll see in this session how to create 3D HTML5 WebGL games for the web (IE11/Chrome/Firefox & Opera) as well as for some mobile ecosystems.
For that, we’ll show you our open-source Babylon.JS WebGL gaming engine available on GitHub: https://github.com/BabylonJS/Babylon.js
You’ll see how to cover the complete gaming pipeline from the 3D assets created & exported from Blender/3DS Max/Maya to BabylonJS, the various camera's types (touch, device orientation, etc.), the usage of the embedded physic engine. At last, of course, how to implement the game logic in JavaScript.
We'll build a simple game from scratch to better understand how to use this free engine.
Josh Carpenter (Google): ARCore: Augmented Reality at Android scaleAugmentedWorldExpo
A talk from the Inspire Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Josh Carpenter (Google): ARCore: Augmented Reality at Android scale
Augmented reality offers the promise of enhancing the human experience by making computing more immersive, natural, and contextual. In time, we'll be able to speak with friends on the other side of the world as if they're in the room with us; look out onto an unfamiliar street and know everything about it and bring anything we want to our space. To get there, Google is bringing new technologies to the world that enable developers to build rich, immersive experiences at scale. This session will cover how Google inspire to make AR accessible for every developer with ARCore and WebXR.
http://AugmentedWorldExpo.com
Using babylon js to create apps & games for all web gl devicesDavid Catuhe
We have built in France a WebGL 3d realtime engine named BabylonJS. It has been made to support all WebGL compatible platforms such as Chrome, Firefox, Opera, IE11 on the desktop as well as on Firefox OS, Android & Windows 8.1 devices. We will see 2 main points in this session. First, we’ll share some of the things we’ve learned while building it: how to track and reduce the garbage collector, how to pay attention to the performance and how to handle touch on all devices. Then, we’ll see how to use these frameworks to build your own 3d applications & games for the web! Be ready to read some code.
Global Azure AI Tour Buenos Aires Argentina, Drones and AIBruno Capuano
Slides used during my session "How to fly a drone with 20 lines of code and use some AI" for the Global AI Tour event. Virtual Mode for Buenos Aires, Argentina.
This is the slide deck for Episode 2 of Just A/VR Show. In this presentation, I talk about the basics of VR development for the web, and how to get started with the WebVR API.
Episode 2 of Just A/VR Show:
https://channel9.msdn.com/blogs/misslivirose/Introduction-to-the-VR-Web
Philipp Nagele (CTO, Wikitude) An Insider Deep-Dive into the Wikitude SDK AugmentedWorldExpo
Philipp Nagele (CTO, Wikitude GmbH) gives an Insider Deep-Dive into the Wikitude SDK
An introduction into the many options of the Wikitude SDK with a deeper look into advanced features like Plugins API and how to combine third party libraries with the Wikitude SDK. We will look into the general architecture of the SDK and deep-dive into a few outstanding (and maybe not so well-known) features of the SDK.
Google has made it incredibly easy to develop for the Web on Android. Here I outline some of the awesome features in Chrome DevTools and recently provide updates in Android KitKat 4.4.
Java 8 is the most impactful update to the Java ecosystem since Java 5, introducing an entirely new programming model with lambda expressions, and a whole new platform of applications with support for ARM embedded devices. In this presentation, you will see live demonstrations of Java 8 technology running on embedded platforms such as Raspberry Pi and Lego Mindstorms EV3, allowing Java-based applications to support the internet-of-things.
With new low cost devices entering the market, access to the world of embedded computing is become more cost affordable. And, with continued advances in Java, developers can easily begin creating innovative applications that leverage these low cost devices. Come and learn how to build the future of Java.
DotNet 2019 | Marcos Cobeña - Llevando Wave Engine a la web a través de WebGL...Plain Concepts
Wave Engine siempre ha soportado los principales dispositivos móviles: desde teléfonos hasta cascos XR; pero, teníamos espacio de mejora en la Web: simplemente no era posible correr nuestras apps en el navegador. Gracias a los primeros pasos con WebAssembly del Proyecto Mono, se nos ha abierto una nueva ventana que nos permite ejecutar nuestras apps hechas con C# encima de WebGL, cogiendo lo mejor de la aceleración hardware sin salir de la pestaña del navegador. Esta charla guiará a los asistentes en la ruta que hemos tomado hasta hoy, resaltando todos aquellos aprendizajes que hemos tenido y dejando a otros jugar con lo creemos será una de las plataformas más importantes en los próximos años.
Accelerate Enterprise Software Engineering with PlatformlessWSO2
Key takeaways:
Challenges of building platforms and the benefits of platformless.
Key principles of platformless, including API-first, cloud-native middleware, platform engineering, and developer experience.
How Choreo enables the platformless experience.
How key concepts like application architecture, domain-driven design, zero trust, and cell-based architecture are inherently a part of Choreo.
Demo of an end-to-end app built and deployed on Choreo.
TROUBLESHOOTING 9 TYPES OF OUTOFMEMORYERRORTier1 app
Even though at surface level ‘java.lang.OutOfMemoryError’ appears as one single error; underlyingly there are 9 types of OutOfMemoryError. Each type of OutOfMemoryError has different causes, diagnosis approaches and solutions. This session equips you with the knowledge, tools, and techniques needed to troubleshoot and conquer OutOfMemoryError in all its forms, ensuring smoother, more efficient Java applications.
Gamify Your Mind; The Secret Sauce to Delivering Success, Continuously Improv...Shahin Sheidaei
Games are powerful teaching tools, fostering hands-on engagement and fun. But they require careful consideration to succeed. Join me to explore factors in running and selecting games, ensuring they serve as effective teaching tools. Learn to maintain focus on learning objectives while playing, and how to measure the ROI of gaming in education. Discover strategies for pitching gaming to leadership. This session offers insights, tips, and examples for coaches, team leads, and enterprise leaders seeking to teach from simple to complex concepts.
Exploring Innovations in Data Repository Solutions - Insights from the U.S. G...Globus
The U.S. Geological Survey (USGS) has made substantial investments in meeting evolving scientific, technical, and policy driven demands on storing, managing, and delivering data. As these demands continue to grow in complexity and scale, the USGS must continue to explore innovative solutions to improve its management, curation, sharing, delivering, and preservation approaches for large-scale research data. Supporting these needs, the USGS has partnered with the University of Chicago-Globus to research and develop advanced repository components and workflows leveraging its current investment in Globus. The primary outcome of this partnership includes the development of a prototype enterprise repository, driven by USGS Data Release requirements, through exploration and implementation of the entire suite of the Globus platform offerings, including Globus Flow, Globus Auth, Globus Transfer, and Globus Search. This presentation will provide insights into this research partnership, introduce the unique requirements and challenges being addressed and provide relevant project progress.
Prosigns: Transforming Business with Tailored Technology SolutionsProsigns
Unlocking Business Potential: Tailored Technology Solutions by Prosigns
Discover how Prosigns, a leading technology solutions provider, partners with businesses to drive innovation and success. Our presentation showcases our comprehensive range of services, including custom software development, web and mobile app development, AI & ML solutions, blockchain integration, DevOps services, and Microsoft Dynamics 365 support.
Custom Software Development: Prosigns specializes in creating bespoke software solutions that cater to your unique business needs. Our team of experts works closely with you to understand your requirements and deliver tailor-made software that enhances efficiency and drives growth.
Web and Mobile App Development: From responsive websites to intuitive mobile applications, Prosigns develops cutting-edge solutions that engage users and deliver seamless experiences across devices.
AI & ML Solutions: Harnessing the power of Artificial Intelligence and Machine Learning, Prosigns provides smart solutions that automate processes, provide valuable insights, and drive informed decision-making.
Blockchain Integration: Prosigns offers comprehensive blockchain solutions, including development, integration, and consulting services, enabling businesses to leverage blockchain technology for enhanced security, transparency, and efficiency.
DevOps Services: Prosigns' DevOps services streamline development and operations processes, ensuring faster and more reliable software delivery through automation and continuous integration.
Microsoft Dynamics 365 Support: Prosigns provides comprehensive support and maintenance services for Microsoft Dynamics 365, ensuring your system is always up-to-date, secure, and running smoothly.
Learn how our collaborative approach and dedication to excellence help businesses achieve their goals and stay ahead in today's digital landscape. From concept to deployment, Prosigns is your trusted partner for transforming ideas into reality and unlocking the full potential of your business.
Join us on a journey of innovation and growth. Let's partner for success with Prosigns.
First Steps with Globus Compute Multi-User EndpointsGlobus
In this presentation we will share our experiences around getting started with the Globus Compute multi-user endpoint. Working with the Pharmacology group at the University of Auckland, we have previously written an application using Globus Compute that can offload computationally expensive steps in the researcher's workflows, which they wish to manage from their familiar Windows environments, onto the NeSI (New Zealand eScience Infrastructure) cluster. Some of the challenges we have encountered were that each researcher had to set up and manage their own single-user globus compute endpoint and that the workloads had varying resource requirements (CPUs, memory and wall time) between different runs. We hope that the multi-user endpoint will help to address these challenges and share an update on our progress here.
Quarkus Hidden and Forbidden ExtensionsMax Andersen
Quarkus has a vast extension ecosystem and is known for its subsonic and subatomic feature set. Some of these features are not as well known, and some extensions are less talked about, but that does not make them less interesting - quite the opposite.
Come join this talk to see some tips and tricks for using Quarkus and some of the lesser known features, extensions and development techniques.
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
top nidhi software solution freedownloadvrstrong314
This presentation emphasizes the importance of data security and legal compliance for Nidhi companies in India. It highlights how online Nidhi software solutions, like Vector Nidhi Software, offer advanced features tailored to these needs. Key aspects include encryption, access controls, and audit trails to ensure data security. The software complies with regulatory guidelines from the MCA and RBI and adheres to Nidhi Rules, 2014. With customizable, user-friendly interfaces and real-time features, these Nidhi software solutions enhance efficiency, support growth, and provide exceptional member services. The presentation concludes with contact information for further inquiries.
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
Recreation management software streamlines operations by automating key tasks such as scheduling, registration, and payment processing, reducing manual workload and errors. It provides centralized management of facilities, classes, and events, ensuring efficient resource allocation and facility usage. The software offers user-friendly online portals for easy access to bookings and program information, enhancing customer experience. Real-time reporting and data analytics deliver insights into attendance and preferences, aiding in strategic decision-making. Additionally, effective communication tools keep participants and staff informed with timely updates. Overall, recreation management software enhances efficiency, improves service delivery, and boosts customer satisfaction.
Enhancing Project Management Efficiency_ Leveraging AI Tools like ChatGPT.pdfJay Das
With the advent of artificial intelligence or AI tools, project management processes are undergoing a transformative shift. By using tools like ChatGPT, and Bard organizations can empower their leaders and managers to plan, execute, and monitor projects more effectively.
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I didn't get rich from it but it did have 63K downloads (powered possible tens of thousands of websites).
Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
If you want to watch the on-demand webinar, please click here: https://www.xfilespro.com/webinars/salesforce-document-management-2-0-smarter-faster-better/
Custom Healthcare Software for Managing Chronic Conditions and Remote Patient...Mind IT Systems
Healthcare providers often struggle with the complexities of chronic conditions and remote patient monitoring, as each patient requires personalized care and ongoing monitoring. Off-the-shelf solutions may not meet these diverse needs, leading to inefficiencies and gaps in care. It’s here, custom healthcare software offers a tailored solution, ensuring improved care and effectiveness.
Experience our free, in-depth three-part Tendenci Platform Corporate Membership Management workshop series! In Session 1 on May 14th, 2024, we began with an Introduction and Setup, mastering the configuration of your Corporate Membership Module settings to establish membership types, applications, and more. Then, on May 16th, 2024, in Session 2, we focused on binding individual members to a Corporate Membership and Corporate Reps, teaching you how to add individual members and assign Corporate Representatives to manage dues, renewals, and associated members. Finally, on May 28th, 2024, in Session 3, we covered questions and concerns, addressing any queries or issues you may have.
For more Tendenci AMS events, check out www.tendenci.com/events
7. PLAYING WITH INPUT
Touch
Camera based on
pointer events
Device Orientation
Camera based on
Device Orientation
API
Virtual Joysticks
Using pointer events,
this camera
generates two
joysticks on top of
the scene
Anaglyph
Use this camera with
Red/Green glasses
Oculus
Control camera
orientation with
Oculus Rift device
9. ABOUTASSASSIN’S CREED PIRATESRACE
UbiSoft used Babylon.js to create a complete racinggame forthe web
Contest for developers
Create a shader for the pirate ship at
http://www.babylonjs.com/cyos/acpr
Submit your entry by June 20, 2014
http://race.assassinscreedpirates.com/
10. BABYLON.JS FEATURES
1 Easy to use
• Simplicity as a foundation
• Minimal amount of code
• Pure JavaScript
• Open-source
• Optimizations engines (Octree, clipping,
offline mode)
2 Advanced shaders
• Smart shaders
• Per-pixel lighting
• Video / dynamic textures
• Bump
• Shadows
• Etc..
3 Collisions / physics engine
• Complete collisions engine
• Physics drivers (cannon.js)
4 And so many more
• Oculus Rift / Touch / Device Orientation
• Local cache using IDB
• Network optimizations with incremental loading
• Particles
• Mirrors
• Skyboxes
• Postprocesses
• Sprites
11. BABYLON.JS TOOLS
1 Playground
Learn and experiment Babylon.js in your
browser:
http://www.babylonjs.com/playground
For shaders:
http://www.babylonjs.com/cyos
2 Sandbox
Simply test your scene with drag’n’drop:
http://www.babylonjs.com/sandbox
3 Exporters
• Blender
• 3DS Max (thanks to UbiSoft)
• FBX converter
• OBJ converter
• Collada converter
4 WIKI
• https://github.com/BabylonJS/Babylon.js
• Tutorials
• Documentation
• Forum:
http://www.html5gamedevs.com/forum/16-
babylonjs/