This document discusses ways to integrate technology into the classroom by expanding one's toolkit of technological tools and resources. It begins with a sample schedule of a teacher's day that does not incorporate much technology use, then discusses the difference between simply using technology versus truly integrating it to enhance learning. It presents the NETS standards for student technology use and provides examples of specific technological tools that can be used for creativity, communication, research, critical thinking, digital citizenship, and developing technology skills. These include tools for collaboration, online poster creation, virtual science fairs, online notice boards, graphic organizing, document sharing, audio recording, and more.
2014: When Digital Marketing moves from Hype to RealityJohn Watton
The document discusses how digital marketing has evolved from the past where marketing primarily involved brochures, direct mail, and advertising, to the present where marketers have many more channels available like social media, mobile apps, and personalized experiences. It notes that today's buyers have more choice and control in their purchase process, researching online through numerous sources. The document also outlines some of the challenges marketers now face with the amount of marketing messages consumers see daily and how getting the right message to the right person at the right time is important. It promotes the need for personalized and unified marketing experiences across channels.
Room 13 students from many different cultural backgrounds studied various cultures and roles in society. They created cultural tiles representing important aspects of their cultures to display. The tiles included art from China, India, Maori culture and more. The students worked collaboratively to design, create and display the tiles as a cultural quilt to share their learning and celebrate their diverse classroom community.
The document summarizes a scene from the play "Cell Block 33". It describes a therapy session led by Mr. Moorland in the prison. The session aims to discuss respect but the prisoners are disruptive and argue with each other. Carla and Nicole in particular get into a heated argument. Moorland tries to calm them down but ends the session frustrated, knowing he needs to find a better way to get through to the prisoners.
Generics allow classes and methods to work with any data type by using substitute parameters for the data types. This delays specifying the actual data type until the class or method is used. The document provides an example of a generic class MyGenericArray that can store and retrieve values of any data type. It also demonstrates a generic method Swap that can swap values of any data type and a generic delegate that handles methods with a type parameter.
Behavioural Marketing…or how to get your customers to love youJohn Watton
The document summarizes a presentation on behavioral marketing given by John Watton at the PPA Conference on May 8th, 2013. It discusses how traditional segmented audience approaches are failing and marketing needs to shift to a more personalized, behavior-based approach like "Bob" at a wine store. It poses five questions around how to implement a behavioral marketing approach at scale across channels and how to capture customer behaviors and insights to continually improve personalization. Examples are given of companies that automated nurturing campaigns based on customer behaviors to significantly increase engagement and conversions.
This document discusses ways to integrate technology into the classroom by expanding one's toolkit of technological tools and resources. It begins with a sample schedule of a teacher's day that does not incorporate much technology use, then discusses the difference between simply using technology versus truly integrating it to enhance learning. It presents the NETS standards for student technology use and provides examples of specific technological tools that can be used for creativity, communication, research, critical thinking, digital citizenship, and developing technology skills. These include tools for collaboration, online poster creation, virtual science fairs, online notice boards, graphic organizing, document sharing, audio recording, and more.
2014: When Digital Marketing moves from Hype to RealityJohn Watton
The document discusses how digital marketing has evolved from the past where marketing primarily involved brochures, direct mail, and advertising, to the present where marketers have many more channels available like social media, mobile apps, and personalized experiences. It notes that today's buyers have more choice and control in their purchase process, researching online through numerous sources. The document also outlines some of the challenges marketers now face with the amount of marketing messages consumers see daily and how getting the right message to the right person at the right time is important. It promotes the need for personalized and unified marketing experiences across channels.
Room 13 students from many different cultural backgrounds studied various cultures and roles in society. They created cultural tiles representing important aspects of their cultures to display. The tiles included art from China, India, Maori culture and more. The students worked collaboratively to design, create and display the tiles as a cultural quilt to share their learning and celebrate their diverse classroom community.
The document summarizes a scene from the play "Cell Block 33". It describes a therapy session led by Mr. Moorland in the prison. The session aims to discuss respect but the prisoners are disruptive and argue with each other. Carla and Nicole in particular get into a heated argument. Moorland tries to calm them down but ends the session frustrated, knowing he needs to find a better way to get through to the prisoners.
Generics allow classes and methods to work with any data type by using substitute parameters for the data types. This delays specifying the actual data type until the class or method is used. The document provides an example of a generic class MyGenericArray that can store and retrieve values of any data type. It also demonstrates a generic method Swap that can swap values of any data type and a generic delegate that handles methods with a type parameter.
Behavioural Marketing…or how to get your customers to love youJohn Watton
The document summarizes a presentation on behavioral marketing given by John Watton at the PPA Conference on May 8th, 2013. It discusses how traditional segmented audience approaches are failing and marketing needs to shift to a more personalized, behavior-based approach like "Bob" at a wine store. It poses five questions around how to implement a behavioral marketing approach at scale across channels and how to capture customer behaviors and insights to continually improve personalization. Examples are given of companies that automated nurturing campaigns based on customer behaviors to significantly increase engagement and conversions.
This document discusses gamification, which is using game elements and techniques in non-game contexts to drive participation, increase engagement, and create loyalty. Successful gamification provides meaning, a path to mastery through an engagement loop of challenges, actions, rewards and progress, and voluntary participation. It notes that everyone plays as kids, and playing is how we learn. Gamification uses play to help people learn and progress.
The document compares two murals - Michelangelo's "Just back: all eyes to heaven" in the Sistine Chapel ceiling and Fernando Castro Pacheco's "mural of Salvador Alvarado" in the Government Palace in Merida, Mexico. It notes the murals have different techniques, colors, and use of shapes, with the traditional mural by Michelangelo lacking proper shapes and having more mature colors compared to the nontraditional mural.
Vera is a young Aleutian girl living on an island in Alaska when Japan attacks Pearl Harbor in 1941. The U.S. government relocates Vera and other Aleutians to internment camps, where disease breaks out and many die. After the war ends, the Aleutians are finally allowed to return home, only to find their villages destroyed. The population of Vera's home island is now only about 100 people, much smaller than the school the authors attend.
The document provides financial information for a company considering a share buyback. It shows that the buyback of $1.2 billion would retire 57.6 million shares at an average price of $20.90 per share. This would reduce diluted shares from 156.2 million to 98.6 million, increasing EPS from $1.17 to $1.67, a 42% increase. The buyback would reduce cash on hand from $741 million to $174 million and increase debt from $137 million to $800 million.
The document compares two murals - Michelangelo's "Just back: all eyes to heaven" in the Sistine Chapel ceiling and Fernando Castro Pacheco's "mural of Salvador Alvarado" in the Government Palace in Merida, Mexico. It notes the murals have different techniques, colors, and use of shapes, with the traditional mural by Michelangelo lacking proper shapes seen in the nontraditional mural, demonstrating the differences between traditional and nontraditional mural styles.
El documento presenta definiciones de guía de apoyo, cronograma de actividades y hoja de ruta, que son herramientas para el profesor en el diseño curricular. También presenta las competencias y objetivos de enseñanza relacionados con la gestión curricular y el desarrollo de propuestas microcurriculares.
This document contains questions and activities for a NZ-a-Thon event for years 0, 1 and 2. The questions cover topics about New Zealand places, landmarks, geography, flag, colloquialisms, towns, and national symbols. Activities include making an awhina animal, learning a waiata song, orienteering at lunch, library activities, drawing a map of the school, and locating places in New Zealand on a separate map. The document is broken into weeks covering places, citizenship, and unique/unusual aspects of New Zealand.
Traditional murals in Kerala, India are painted on walls and ceilings using natural pigments and depict mythology and legends through gestures and scenes. Kerala has a unique mural tradition and holds the second largest collection of archaeological mural sites in India. Murals bring art to the public and Kerala's traditional style uses vegetable colors and natural pigments.
Non-traditional or modern graffiti art began as a way to communicate messages but is now considered vandalism by many. Graffiti has evolved from simple words to elaborate wall paintings using spray paint and markers. While some see it as art, others see it merely as property damage without the owner's permission. Graffiti originated in ancient times and is now also
Nurturing: Where Human Touch & Digital Practices come togetherJohn Watton
The document discusses how human touch and digital practices can work together in lead nurturing. It emphasizes that defined processes and a strong relationship between marketing and sales are important. It also stresses that great content marketing involves creating high-quality, shareable content that treats prospects as people first. The content should be independent, credible, and address hot issues while supporting arguments with data.
The document discusses user interviews as a method for gathering requirements. It notes that the main cost is the time spent conducting the interviews. It provides tips for various aspects of conducting successful interviews, including preparing well by defining goals and questions, conducting the interview by listening and observing, and reporting results by summarizing themes and including quotes. User interviews are described as an iterative process that provides insights directly from real users. Challenges include properly defining goals, crafting effective questions, and analyzing the data.
The document analyzes data from a questionnaire about interests in live performances. It finds that the 10-15 age group participated most and the 25-30 age group participated least. It also found that females outnumbered and were more interested in live performances than males based on the questionnaire. Most participants had been to a live performance before. Musicals and comedy received more interest than other genres like art. The most popular performance venues and artist types were also identified to help decide what content would appeal most to audiences.
Behavioural Marketing & how to get your customers to love youJohn Watton
The World of Marketing is now more multi-channel dependent than ever. Find out how to better integrate your email, web, mobile and social media marketing to deliver outstanding ROI. And how a behavioural marketing approach can drive personalised, multi-channel experiences for your customers that ultimately means they'll love you to death.
This presentation looks at Behavioural Marketing and the simple journey you can follow to deliver a more personalised experience for your customers:
How to capture the things people do when they interact with your company across all channels (email, web, mobile, social, etc).
How to combine that data with what you already know about that person – the profile & preferences; or past behaviours.
The rules to apply to the data
How to use the rules to generate a personalised interaction and a multi–channel, multi-step relationship that delivers the most relevant customer experience for the individual.
This is the portfolio on which I create strategic analysis + forward looking innovation towards 2050 during workshops in management schools + as a consultant (firms) and coach (executive individuals). Get in touch if you need more information.
This document discusses gamification, which is using game elements and techniques in non-game contexts to drive participation, increase engagement, and create loyalty. Successful gamification provides meaning, a path to mastery through an engagement loop of challenges, actions, rewards and progress, and voluntary participation. It notes that everyone plays as kids, and playing is how we learn. Gamification uses play to help people learn and progress.
The document compares two murals - Michelangelo's "Just back: all eyes to heaven" in the Sistine Chapel ceiling and Fernando Castro Pacheco's "mural of Salvador Alvarado" in the Government Palace in Merida, Mexico. It notes the murals have different techniques, colors, and use of shapes, with the traditional mural by Michelangelo lacking proper shapes and having more mature colors compared to the nontraditional mural.
Vera is a young Aleutian girl living on an island in Alaska when Japan attacks Pearl Harbor in 1941. The U.S. government relocates Vera and other Aleutians to internment camps, where disease breaks out and many die. After the war ends, the Aleutians are finally allowed to return home, only to find their villages destroyed. The population of Vera's home island is now only about 100 people, much smaller than the school the authors attend.
The document provides financial information for a company considering a share buyback. It shows that the buyback of $1.2 billion would retire 57.6 million shares at an average price of $20.90 per share. This would reduce diluted shares from 156.2 million to 98.6 million, increasing EPS from $1.17 to $1.67, a 42% increase. The buyback would reduce cash on hand from $741 million to $174 million and increase debt from $137 million to $800 million.
The document compares two murals - Michelangelo's "Just back: all eyes to heaven" in the Sistine Chapel ceiling and Fernando Castro Pacheco's "mural of Salvador Alvarado" in the Government Palace in Merida, Mexico. It notes the murals have different techniques, colors, and use of shapes, with the traditional mural by Michelangelo lacking proper shapes seen in the nontraditional mural, demonstrating the differences between traditional and nontraditional mural styles.
El documento presenta definiciones de guía de apoyo, cronograma de actividades y hoja de ruta, que son herramientas para el profesor en el diseño curricular. También presenta las competencias y objetivos de enseñanza relacionados con la gestión curricular y el desarrollo de propuestas microcurriculares.
This document contains questions and activities for a NZ-a-Thon event for years 0, 1 and 2. The questions cover topics about New Zealand places, landmarks, geography, flag, colloquialisms, towns, and national symbols. Activities include making an awhina animal, learning a waiata song, orienteering at lunch, library activities, drawing a map of the school, and locating places in New Zealand on a separate map. The document is broken into weeks covering places, citizenship, and unique/unusual aspects of New Zealand.
Traditional murals in Kerala, India are painted on walls and ceilings using natural pigments and depict mythology and legends through gestures and scenes. Kerala has a unique mural tradition and holds the second largest collection of archaeological mural sites in India. Murals bring art to the public and Kerala's traditional style uses vegetable colors and natural pigments.
Non-traditional or modern graffiti art began as a way to communicate messages but is now considered vandalism by many. Graffiti has evolved from simple words to elaborate wall paintings using spray paint and markers. While some see it as art, others see it merely as property damage without the owner's permission. Graffiti originated in ancient times and is now also
Nurturing: Where Human Touch & Digital Practices come togetherJohn Watton
The document discusses how human touch and digital practices can work together in lead nurturing. It emphasizes that defined processes and a strong relationship between marketing and sales are important. It also stresses that great content marketing involves creating high-quality, shareable content that treats prospects as people first. The content should be independent, credible, and address hot issues while supporting arguments with data.
The document discusses user interviews as a method for gathering requirements. It notes that the main cost is the time spent conducting the interviews. It provides tips for various aspects of conducting successful interviews, including preparing well by defining goals and questions, conducting the interview by listening and observing, and reporting results by summarizing themes and including quotes. User interviews are described as an iterative process that provides insights directly from real users. Challenges include properly defining goals, crafting effective questions, and analyzing the data.
The document analyzes data from a questionnaire about interests in live performances. It finds that the 10-15 age group participated most and the 25-30 age group participated least. It also found that females outnumbered and were more interested in live performances than males based on the questionnaire. Most participants had been to a live performance before. Musicals and comedy received more interest than other genres like art. The most popular performance venues and artist types were also identified to help decide what content would appeal most to audiences.
Behavioural Marketing & how to get your customers to love youJohn Watton
The World of Marketing is now more multi-channel dependent than ever. Find out how to better integrate your email, web, mobile and social media marketing to deliver outstanding ROI. And how a behavioural marketing approach can drive personalised, multi-channel experiences for your customers that ultimately means they'll love you to death.
This presentation looks at Behavioural Marketing and the simple journey you can follow to deliver a more personalised experience for your customers:
How to capture the things people do when they interact with your company across all channels (email, web, mobile, social, etc).
How to combine that data with what you already know about that person – the profile & preferences; or past behaviours.
The rules to apply to the data
How to use the rules to generate a personalised interaction and a multi–channel, multi-step relationship that delivers the most relevant customer experience for the individual.
This is the portfolio on which I create strategic analysis + forward looking innovation towards 2050 during workshops in management schools + as a consultant (firms) and coach (executive individuals). Get in touch if you need more information.