1. GameSalad Tutorial
Actors:
Actors represent the visible objects in your game and are
primary agents in all projects, youʼll find every actors that
exists in your project in the Actors tab. This is also where you
create and edit your Actors. The Actor Editor is where most of
the heavy lifting is done in the Creator; from here you will be
able to configure the rules and behaviors that determines how
your project operates.
• Actors can represent the character the person is controlling
or they can act as the objects/characters you interact with.
Rules & Behaviors:
When an Actor is created it will have some default Attributes,
but behaviors yet; you can change this in the attributes column
on the left hand side.. You will then add a rule, when you select
a brand new rule (top right) you will start to add behaviors to it
(bottom left).
Behaviors are actions that you can assign to actors to control
how they interact, move, and change appearance. Here are
three types of behaviors:
• Rules: these can be used when you want a certain behavior
to take place only under specific conditions.
• Persistent Behaviors: behaviors that continue to act on an
actor continuously (unless placed in a rule whose conditions
are no longer true). These are indicated by a [B] next to the
behavior name.
• Action Behaviors: behaviors that occur once, and only repeat
themselves if placed in a rule whose conditions become
false, and then true again. These are indicated by an [A] next
to the behavior name.
Attributes:
Attributes are one of the most powerful aspects of Creator; they are
split into three main categories: Scene Attributes, Game Attributes &
Actor Attributes.
• Attributes are essentially value-holders; they're designed to store
numerical or text values to be used for different situations.
Collisions:
Collisions are a key aspect of nearly every game you may wish to
make, as they don't just determine what happens when one item runs
into another, but also when two items simply need to contact one
another or rest upon one another.
ACTOR
ATTRIBUTES
BEHAVIORS
CREATE RULE