SlideShare a Scribd company logo
1 of 2
Download to read offline
GameSalad Tutorial
Actors:
Actors represent the visible objects in your game and are
primary agents in all projects, youʼll find every actors that
exists in your project in the Actors tab. This is also where you
create and edit your Actors. The Actor Editor is where most of
the heavy lifting is done in the Creator; from here you will be
able to configure the rules and behaviors that determines how
your project operates.
• Actors can represent the character the person is controlling
or they can act as the objects/characters you interact with.

Rules & Behaviors:
When an Actor is created it will have some default Attributes,
but behaviors yet; you can change this in the attributes column
on the left hand side.. You will then add a rule, when you select
a brand new rule (top right) you will start to add behaviors to it
(bottom left).
Behaviors are actions that you can assign to actors to control
how they interact, move, and change appearance. Here are
three types of behaviors:
• Rules: these can be used when you want a certain behavior
to take place only under specific conditions.
• Persistent Behaviors: behaviors that continue to act on an
actor continuously (unless placed in a rule whose conditions
are no longer true). These are indicated by a [B] next to the
behavior name.
• Action Behaviors: behaviors that occur once, and only repeat
themselves if placed in a rule whose conditions become
false, and then true again. These are indicated by an [A] next
to the behavior name.

Attributes:
Attributes are one of the most powerful aspects of Creator; they are
split into three main categories: Scene Attributes, Game Attributes &
Actor Attributes.
• Attributes are essentially value-holders; they're designed to store
numerical or text values to be used for different situations.

Collisions:
Collisions are a key aspect of nearly every game you may wish to
make, as they don't just determine what happens when one item runs
into another, but also when two items simply need to contact one
another or rest upon one another.

ACTOR
ATTRIBUTES

BEHAVIORS

CREATE RULE
Tutorial

More Related Content

Viewers also liked

Prophet muhammad [pbuh] golden words 23
Prophet muhammad [pbuh] golden words 23Prophet muhammad [pbuh] golden words 23
Prophet muhammad [pbuh] golden words 23FAHIM AKTHAR ULLAL
 
Prophet muhammad [pbuh] golden words 40
Prophet muhammad [pbuh] golden words 40Prophet muhammad [pbuh] golden words 40
Prophet muhammad [pbuh] golden words 40FAHIM AKTHAR ULLAL
 
Thermon HTSX 6-2 Heat Tracing Cable - Spec Sheet
Thermon HTSX 6-2 Heat Tracing Cable - Spec SheetThermon HTSX 6-2 Heat Tracing Cable - Spec Sheet
Thermon HTSX 6-2 Heat Tracing Cable - Spec SheetThorne & Derrick UK
 
Studentische Vollversammlung Sommersemester 2012
Studentische Vollversammlung Sommersemester 2012Studentische Vollversammlung Sommersemester 2012
Studentische Vollversammlung Sommersemester 2012TUM AStA
 
Competencias y Resultados de aprendizaje
Competencias y Resultados de aprendizajeCompetencias y Resultados de aprendizaje
Competencias y Resultados de aprendizajeMaria Cuevas
 
Soziale Innovationen für eine nachhaltige Entwicklung ländlicher Räume
Soziale Innovationen für eine nachhaltige Entwicklung ländlicher RäumeSoziale Innovationen für eine nachhaltige Entwicklung ländlicher Räume
Soziale Innovationen für eine nachhaltige Entwicklung ländlicher RäumeLutz Laschewski
 
DiversitALavoro 5 giugno milano
DiversitALavoro 5 giugno milanoDiversitALavoro 5 giugno milano
DiversitALavoro 5 giugno milanoLorenzo Pulici
 
Ciencias naturales
Ciencias naturalesCiencias naturales
Ciencias naturaleswifinito
 

Viewers also liked (12)

Prophet muhammad [pbuh] golden words 23
Prophet muhammad [pbuh] golden words 23Prophet muhammad [pbuh] golden words 23
Prophet muhammad [pbuh] golden words 23
 
Prophet muhammad [pbuh] golden words 40
Prophet muhammad [pbuh] golden words 40Prophet muhammad [pbuh] golden words 40
Prophet muhammad [pbuh] golden words 40
 
Mobile Webapps Motivation
Mobile Webapps MotivationMobile Webapps Motivation
Mobile Webapps Motivation
 
Thermon HTSX 6-2 Heat Tracing Cable - Spec Sheet
Thermon HTSX 6-2 Heat Tracing Cable - Spec SheetThermon HTSX 6-2 Heat Tracing Cable - Spec Sheet
Thermon HTSX 6-2 Heat Tracing Cable - Spec Sheet
 
Studentische Vollversammlung Sommersemester 2012
Studentische Vollversammlung Sommersemester 2012Studentische Vollversammlung Sommersemester 2012
Studentische Vollversammlung Sommersemester 2012
 
Competencias y Resultados de aprendizaje
Competencias y Resultados de aprendizajeCompetencias y Resultados de aprendizaje
Competencias y Resultados de aprendizaje
 
Soziale Innovationen für eine nachhaltige Entwicklung ländlicher Räume
Soziale Innovationen für eine nachhaltige Entwicklung ländlicher RäumeSoziale Innovationen für eine nachhaltige Entwicklung ländlicher Räume
Soziale Innovationen für eine nachhaltige Entwicklung ländlicher Räume
 
DiversitALavoro 5 giugno milano
DiversitALavoro 5 giugno milanoDiversitALavoro 5 giugno milano
DiversitALavoro 5 giugno milano
 
Ciencias naturales
Ciencias naturalesCiencias naturales
Ciencias naturales
 
Callsheet
CallsheetCallsheet
Callsheet
 
Actividades sofia
Actividades sofiaActividades sofia
Actividades sofia
 
Forro para telhado
Forro para telhadoForro para telhado
Forro para telhado
 

More from James Buckmaster (20)

Marketing plan pdf
Marketing plan pdfMarketing plan pdf
Marketing plan pdf
 
Futher study pdf
Futher study pdfFuther study pdf
Futher study pdf
 
Unit1 pdf
Unit1 pdfUnit1 pdf
Unit1 pdf
 
Unit 7: Graphics Design
Unit 7: Graphics DesignUnit 7: Graphics Design
Unit 7: Graphics Design
 
Cartoons pdf
Cartoons pdfCartoons pdf
Cartoons pdf
 
Legal and ehtical marketing pdf
Legal and ehtical marketing pdf Legal and ehtical marketing pdf
Legal and ehtical marketing pdf
 
Graphics evaluation pdf
Graphics evaluation pdf Graphics evaluation pdf
Graphics evaluation pdf
 
Wallpapers pdf
Wallpapers pdf Wallpapers pdf
Wallpapers pdf
 
Graphic design banner presentation pdf
Graphic design banner presentation pdfGraphic design banner presentation pdf
Graphic design banner presentation pdf
 
Presentation icon pdf
Presentation icon pdfPresentation icon pdf
Presentation icon pdf
 
Fitness for purpose final pdf
Fitness for purpose final pdfFitness for purpose final pdf
Fitness for purpose final pdf
 
Photographer comparison pdf
Photographer comparison pdfPhotographer comparison pdf
Photographer comparison pdf
 
Fitness for purpose pdf
Fitness for purpose pdfFitness for purpose pdf
Fitness for purpose pdf
 
Final image 1 pdf
Final image 1 pdfFinal image 1 pdf
Final image 1 pdf
 
Legal and ethical pdf
Legal and ethical pdfLegal and ethical pdf
Legal and ethical pdf
 
Total film flat plan pdf
Total film flat plan pdfTotal film flat plan pdf
Total film flat plan pdf
 
Photography contact
Photography contactPhotography contact
Photography contact
 
Annotated sheet 3 pdf
Annotated sheet 3 pdfAnnotated sheet 3 pdf
Annotated sheet 3 pdf
 
Annotated sheet 2 pdf
Annotated sheet 2 pdfAnnotated sheet 2 pdf
Annotated sheet 2 pdf
 
Annotated sheet 1 pdf
Annotated sheet 1 pdfAnnotated sheet 1 pdf
Annotated sheet 1 pdf
 

Tutorial

  • 1. GameSalad Tutorial Actors: Actors represent the visible objects in your game and are primary agents in all projects, youʼll find every actors that exists in your project in the Actors tab. This is also where you create and edit your Actors. The Actor Editor is where most of the heavy lifting is done in the Creator; from here you will be able to configure the rules and behaviors that determines how your project operates. • Actors can represent the character the person is controlling or they can act as the objects/characters you interact with. Rules & Behaviors: When an Actor is created it will have some default Attributes, but behaviors yet; you can change this in the attributes column on the left hand side.. You will then add a rule, when you select a brand new rule (top right) you will start to add behaviors to it (bottom left). Behaviors are actions that you can assign to actors to control how they interact, move, and change appearance. Here are three types of behaviors: • Rules: these can be used when you want a certain behavior to take place only under specific conditions. • Persistent Behaviors: behaviors that continue to act on an actor continuously (unless placed in a rule whose conditions are no longer true). These are indicated by a [B] next to the behavior name. • Action Behaviors: behaviors that occur once, and only repeat themselves if placed in a rule whose conditions become false, and then true again. These are indicated by an [A] next to the behavior name. Attributes: Attributes are one of the most powerful aspects of Creator; they are split into three main categories: Scene Attributes, Game Attributes & Actor Attributes. • Attributes are essentially value-holders; they're designed to store numerical or text values to be used for different situations. Collisions: Collisions are a key aspect of nearly every game you may wish to make, as they don't just determine what happens when one item runs into another, but also when two items simply need to contact one another or rest upon one another. ACTOR ATTRIBUTES BEHAVIORS CREATE RULE