It takes twoto tango, but it takes threeto design a meaningful game.BookpresentationCasper Harteveld
Get your stuff!And go back in time!
August 2005
Igor MayerTU DelftJos MaccabianiGeoDelft / Deltares
Assignment:Develop a game to train leveepatrollers
Casper about 8 years oldCasper (expected) about 35 years old
LEVEL 0Standing on the shoulders of GiantsA history pop up screen
19101984
Games with a purposePersuasivegamesSerious gamesAdvergamesPracticewareMeaningfulgamesEpistemicgamesSimsEdutainmentEdugamingGaming simulationsImmersivelearning environmentsSimulators
System.out.println(“bettergame technology”)What is a game?Computer scientistPhilosopherAndmoreExperimenterSociologistWhat do you feel whenplaying?What do games meanfor society?
LEVEL 1Gathering informationManyperspectives
Andmore
Andmore
BehaviorismCognitivismConstructionismHumanismSocio-constructivismConstructivismSocio-culturalism
Jean PiagetJohn DeweyIvan PavlovAlbert BanduraEdward ThorndikeAndmoreDavid KolbB.F. SkinnerLev VygotskyNoamChomsky
We want a focus on communication!Failure X needstobeincluded!Client AClient CClient ERivers, rivers, rivers!!!Limited responsibilitiesClient BClient DWe speak of X and Y.
Casper, itworkslikethis.Casper, itworkslikethis. Casper, itworkslikethis. Casper, itworkslikethis.
It needstobefun, like Super Mario!We needsheep!Yeahyeahyeah…I need a gun no matter what!How aboutsomemusic?We needthis feature from game X.
LEVEL 2Creating the gameDealingwithdilemmas
UsabilitytensionI am more user friendly.Yes, but I am EVERYWHERE.Yes yes, but I am EVERYWHERE.VS.Winner!I requireless parallel processing.And I amnotsocluttered.
UncertaintytensionIn realityyoualsodon’tknow.Hmm, yes, anduncertainycreatesexcitement!But you have to have clear goals!Winner!
Scope tensionWell…notsureabout transfer.Critical!Notinteresting!
October 2006Delft
LEVEL 3Understanding whathappened – part IThree worlds
World nr. 1: Reality
World nr. 2: Meaning
BehaviorismCognitivismConstructionismHumanismConstructivismSocio-constructivismSocio-culturalism
World nr. 3: Play
LEVEL 4Understanding whathappened – part IIBalancing
UsabilityUncertaintyScope
LEVEL 5Understanding whathappened – part IIIConcurrent design
Complex system
Procedural approachDuke and*Geurts, 2004
End levelIt takes twoto tango, but it takes threeto design a meaningful game.
1. Three worlds3. ConcurrentDesign2. Balancing
THANK YOU!Rens van den Bergh, Arne Bezuijen, RuiGuimaraes, MichelineHounjet, AlmarJoling, Jos Maccabiani, Raymond van der Meij, Arjan Peters, Monique Sanders, MatthijsSchaap, Sander Smit, Tom Thé, Marco Tolman, Bas Wenneker, Maarten Wesselius, and Maarten van Zomeren.
Game Over?!http://triadicgamedesign.com

Triadic Game Design by Casper Harteveld

Editor's Notes

  • #16 In the painting, Brueghel depicts over 200 children engaged in over 80 play activities. Not all of these play activities are games in the strict sense. Of these activities, over 20 children's games are individually illustrated and discussed on this Website. Many of these games are still played today. Brueghel painted these games in 1560.
  • #17 In the painting, Brueghel depicts over 200 children engaged in over 80 play activities. Not all of these play activities are games in the strict sense. Of these activities, over 20 children's games are individually illustrated and discussed on this Website. Many of these games are still played today. Brueghel painted these games in 1560.
  • #18 In the painting, Brueghel depicts over 200 children engaged in over 80 play activities. Not all of these play activities are games in the strict sense. Of these activities, over 20 children's games are individually illustrated and discussed on this Website. Many of these games are still played today. Brueghel painted these games in 1560.
  • #29 C++
  • #40 Al doendekwamik al snel tot het inzichtdatvoor het ontwerpen van eenspeleenbalansgezochtmoetwordentussendrieverschillendewerelden. Ditmaakt het ontwerpen erg lastig.
  • #50 Borroeman rings
  • #51 Al doendekwamik al snel tot het inzichtdatvoor het ontwerpen van eenspeleenbalansgezochtmoetwordentussendrieverschillendewerelden. Ditmaakt het ontwerpen erg lastig.
  • #54 Quake en Counterstrike
  • #59 Al doendekwamik al snel tot het inzichtdatvoor het ontwerpen van eenspeleenbalansgezochtmoetwordentussendrieverschillendewerelden. Ditmaakt het ontwerpen erg lastig.