Trend spotters are focusing their attention on emerging trends related to technology products, services, and experiences. Specifically, they are seeing increased mobility as people use a variety of mobile devices and mobile broadband provides new opportunities. They are also seeing a shift to more internet-based applications and online services like music and storage due to cloud technology, which allows users to access software online rather than installing it themselves. The document provides a list of influential trend spotters on Twitter to follow as well as some websites and references to consult to stay on top of these trends.
The document discusses several topics including human and information networks, games of varying complexity, politics, copyright and power. It also mentions trends in building social objects that are woven together across digital, physical and mobile platforms to tell the stories of objects and places. QR codes and concepts of sharing, reusing and remixing content legally are briefly covered as well.
This 1 sentence document discusses how Google search trends changed in the week that Haiti was hit by a natural disaster. It provides a link to a website for more information but does not give any other context or details about the event in Haiti or what the Google search trends showed.
This document provides guidance on describing changes in numbers and graphs using business English terminology. It outlines common graph types like bar graphs, line graphs, and pie charts. It then lists verbs used to describe changes in data, such as "go up", "increase", "rise", and "go down". The document gives an example describing the fluctuations in quarterly sales numbers using these verbs. It also discusses how to indicate high and low points, stability, and sharp changes in data.
The document discusses the semantic web and how it uses standards like SCORM to organize online educational content and learning objects. SCORM allows content to be aggregated, launched, sequenced and learner progress tracked. Learning objects can be any digital resources like images, documents or courses that can be reused, repurposed or adapted. Communities of practice are groups that share knowledge over time through collaboration. Trends in online learning include value of investment over return on investment and generating learning objects through communities of practice.
This document summarizes generational identities and food awareness levels among consumers. It identifies four main groups - Food Fanatics, who are extremely interested in food; Food Functionalists, who focus on health and wellness; Food Connectors, who see food as a way to build community; and Food Pragmatists, who prioritize value and convenience. For each group, it outlines their defining characteristics and provides examples of trends they may be interested in, such as local and organic ingredients for Food Fanatics or functional foods for Food Functionalists. Overall, the document analyzes differences in consumer motivations and behaviors to help adapt marketing strategies to changing food trends.
Trend spotters are focusing their attention on emerging trends related to technology products, services, and experiences. Specifically, they are seeing increased mobility as people use a variety of mobile devices and mobile broadband provides new opportunities. They are also seeing a shift to more internet-based applications and online services like music and storage due to cloud technology, which allows users to access software online rather than installing it themselves. The document provides a list of influential trend spotters on Twitter to follow as well as some websites and references to consult to stay on top of these trends.
The document discusses several topics including human and information networks, games of varying complexity, politics, copyright and power. It also mentions trends in building social objects that are woven together across digital, physical and mobile platforms to tell the stories of objects and places. QR codes and concepts of sharing, reusing and remixing content legally are briefly covered as well.
This 1 sentence document discusses how Google search trends changed in the week that Haiti was hit by a natural disaster. It provides a link to a website for more information but does not give any other context or details about the event in Haiti or what the Google search trends showed.
This document provides guidance on describing changes in numbers and graphs using business English terminology. It outlines common graph types like bar graphs, line graphs, and pie charts. It then lists verbs used to describe changes in data, such as "go up", "increase", "rise", and "go down". The document gives an example describing the fluctuations in quarterly sales numbers using these verbs. It also discusses how to indicate high and low points, stability, and sharp changes in data.
The document discusses the semantic web and how it uses standards like SCORM to organize online educational content and learning objects. SCORM allows content to be aggregated, launched, sequenced and learner progress tracked. Learning objects can be any digital resources like images, documents or courses that can be reused, repurposed or adapted. Communities of practice are groups that share knowledge over time through collaboration. Trends in online learning include value of investment over return on investment and generating learning objects through communities of practice.
This document summarizes generational identities and food awareness levels among consumers. It identifies four main groups - Food Fanatics, who are extremely interested in food; Food Functionalists, who focus on health and wellness; Food Connectors, who see food as a way to build community; and Food Pragmatists, who prioritize value and convenience. For each group, it outlines their defining characteristics and provides examples of trends they may be interested in, such as local and organic ingredients for Food Fanatics or functional foods for Food Functionalists. Overall, the document analyzes differences in consumer motivations and behaviors to help adapt marketing strategies to changing food trends.
This is a presentation I did with middle school youth at the Crossing event in the Dakotas Conference in March 2012.
This is licensed creative commons, share and share alike, attribution, non-commercial.
This document discusses using technology safely and provides tips for parents. It notes issues like exposure to inappropriate content, cyberbullying, and texting while driving. It recommends that parents can't claim ignorance, should talk to their kids about cybersafety, and should model good online behavior. The document also provides resources on parental controls, safe searching, antivirus software, and keeping systems updated to help parents manage their kids' technology use.
This document discusses using technology safely when working with children and families. It notes some concerning online statistics and behaviors like the percentage of teens sending nude photos. The document outlines inappropriate online content, contact and conduct like cyberbullying. It recommends starting discussions about cybersafety, modeling good digital behavior, limiting access and using technical strategies like parental controls and antivirus software. Resources for further information are also provided.
The document discusses various cybersafety issues including inappropriate content, contact, and conduct online such as viewing pornography, sending nude photos, cyberbullying, and texting while driving. It provides statistics on these issues and resources for parents to educate themselves and their children on cybersafety best practices like using parental controls and antivirus software, limiting internet access, and modeling good online behavior. Resources mentioned include websites from the FBI, NetSmartz, CyberSafe Kids, and Enough is Enough that provide comprehensive cybersafety information and tools.
This document provides two online resources related to sheep farming and internet accountability. The first resource is www.21stCenturySheep.com which likely contains information for modern sheep farmers. The second is www.CovenantEyes.com, a website that appears focused on internet accountability and online safety.
The document discusses the changing online landscape and rise of social media. It notes that the average age of gamers is now 33, and that social networking accounts for 22% of time spent online in the US with 78% of American adults online and 65% using social media sites. It also mentions that Facebook has over 200 million accounts and that 3 billion videos are watched on it each day.
Plenary Session - Technology and the ChurchPaul OBriant
This document discusses various statistics related to technology use and its impact on society. It notes that 17% of online daters form long-term relationships, one in 12 people worldwide are on Facebook, and the average age of gamers is 33. It also cites statistics showing large numbers of people accessing the internet for activities like watching sports, pornography, or cyberbullying and sexting as teens. The document encourages developing personal online integrity and balancing online and offline time.
The document discusses the impact of social media on the church. It notes that social media accounts for 22% of online time in the US, with 79% of adults online and 61% participating in social networks. Social media users are also more likely to participate in organizations than non-users. The document considers whether social media is a distraction or opportunity for churches, and lists advantages like assisting community, communication, and inspiration. It asks about potential success and failure stories of churches using social media.
Cyber safety, technology and the churchPaul OBriant
The document discusses various cybersafety issues faced by youth including inappropriate content, contact, and conduct online. It notes that 4% of teens have sent nude photos and 15% have received them. Cyberbullying affects 33% of youth. The document recommends that parents talk to their children about cybersafety, model good online behavior, limit internet access, use parental controls and antivirus software to filter content and protect devices. It provides several resources for parents on cybersafety education.
This is a presentation I did with middle school youth at the Crossing event in the Dakotas Conference in March 2012.
This is licensed creative commons, share and share alike, attribution, non-commercial.
This document discusses using technology safely and provides tips for parents. It notes issues like exposure to inappropriate content, cyberbullying, and texting while driving. It recommends that parents can't claim ignorance, should talk to their kids about cybersafety, and should model good online behavior. The document also provides resources on parental controls, safe searching, antivirus software, and keeping systems updated to help parents manage their kids' technology use.
This document discusses using technology safely when working with children and families. It notes some concerning online statistics and behaviors like the percentage of teens sending nude photos. The document outlines inappropriate online content, contact and conduct like cyberbullying. It recommends starting discussions about cybersafety, modeling good digital behavior, limiting access and using technical strategies like parental controls and antivirus software. Resources for further information are also provided.
The document discusses various cybersafety issues including inappropriate content, contact, and conduct online such as viewing pornography, sending nude photos, cyberbullying, and texting while driving. It provides statistics on these issues and resources for parents to educate themselves and their children on cybersafety best practices like using parental controls and antivirus software, limiting internet access, and modeling good online behavior. Resources mentioned include websites from the FBI, NetSmartz, CyberSafe Kids, and Enough is Enough that provide comprehensive cybersafety information and tools.
This document provides two online resources related to sheep farming and internet accountability. The first resource is www.21stCenturySheep.com which likely contains information for modern sheep farmers. The second is www.CovenantEyes.com, a website that appears focused on internet accountability and online safety.
The document discusses the changing online landscape and rise of social media. It notes that the average age of gamers is now 33, and that social networking accounts for 22% of time spent online in the US with 78% of American adults online and 65% using social media sites. It also mentions that Facebook has over 200 million accounts and that 3 billion videos are watched on it each day.
Plenary Session - Technology and the ChurchPaul OBriant
This document discusses various statistics related to technology use and its impact on society. It notes that 17% of online daters form long-term relationships, one in 12 people worldwide are on Facebook, and the average age of gamers is 33. It also cites statistics showing large numbers of people accessing the internet for activities like watching sports, pornography, or cyberbullying and sexting as teens. The document encourages developing personal online integrity and balancing online and offline time.
The document discusses the impact of social media on the church. It notes that social media accounts for 22% of online time in the US, with 79% of adults online and 61% participating in social networks. Social media users are also more likely to participate in organizations than non-users. The document considers whether social media is a distraction or opportunity for churches, and lists advantages like assisting community, communication, and inspiration. It asks about potential success and failure stories of churches using social media.
Cyber safety, technology and the churchPaul OBriant
The document discusses various cybersafety issues faced by youth including inappropriate content, contact, and conduct online. It notes that 4% of teens have sent nude photos and 15% have received them. Cyberbullying affects 33% of youth. The document recommends that parents talk to their children about cybersafety, model good online behavior, limit internet access, use parental controls and antivirus software to filter content and protect devices. It provides several resources for parents on cybersafety education.