Time Machine is an interactive educational experience that uses a fictional story and online games to teach students ages 9-12 about the history of the Tyneside Cinema in Newcastle. Students play as characters helping a time-traveling girl named Ava capture an evil entertainer trying to change the cinema's history. Over four missions, students explore the cinema's past through online puzzles and a final activity to "save" the cinema from the villain. The experience aims to make learning about the unique cinema's history fun and engaging for students.
2. What Teachers Have Said About Time Machine!
“An absolutely fantastic experience”
“The online activities were dazzling and the experience in the cinema
was unforgettable”
“The children were completely enthralled throughout”
“The excitement on their faces was the best bit”
“Can we come back next year please?”
“The children LOVED it!”
3. What Is It?!
Time Machine is an alternate reality game aimed at
engaging 9-12 year-old school children with the
history of the Tyneside Cinema.
The Tyneside is the only surviving newsreel theatre
in the UK still operating as a cinema.
Time Machine wraps a fictional narrative around the
factual history of the building to create an
unforgettable learning experience.
4. The Story!
The fictional narrative features Ava Scott,
a time travelling fourteen year old sent
into the past by the International Ministry
of Unauthorised Time Travel (iMUTT) to
capture the evil children's entertainer
King Kronos.
Kronos is trying to turn the Tyneside Cinema into a Krono-Plex,
a cinema showing films made by him, about him, and starring him.
5. How Does It Work?!
The adventure begins in the classroom when the arrival of an SOS message from Ava
draws the children into a series of four missions that explore different periods of the
cinema’s past...
7. Each mission contains
online puzzles and
practical activities that
enable the children to
uncover the real history
of the Tyneside Cinema.
8. How Does It
Work?!
The final mission takes place in the cinema itself, where events take an unexpected turn and
the children must draw on their collective knowledge of the building to save it - and Ava - from
Kronos once and for all.
9. Locate & Lock Game!
Armed with an iMUTT iPad application the class have
to find all the changes Kronos has made to the
building and ‘lock’ the space to prevent further
disruptions.
These include posters for Kronos films, Kroncessions
such as KronoMix and KronoPop, and handmade
Kronos dolls.
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14. Trap Kronos Game!
Once the building is in ‘lock-down’ mode, the class discover
the Classic Cinema - the oldest part of the building - has
been transformed into a Krono-Plex and must use Ava’s
time machine to ‘trap’ Kronos and send him back to prison
in 2025.
15. To activate the time machine the children must find keys hidden around the cinema
and solve a series of heritage-based riddles.
16. Time Machine is now live and will run in schools
and at the cinema for the next two years.
To find out more visit: www.tynesidecinema.co.uk/time-machine
17. Credits!
Experience Designer IAN FENTON
Experience Producers HOLLI McGUIRE
IAN FENTON
Writer IAN FENTON
Digital Producer JEREMIAH ALEXANDER
Online Experience Developer ADAM GATENBY
Mobile Experience Developer DAVID WILSON
Digital Artist CORA STONE
Consultant Director ANNIE RIGBY
Production Designer IMOGEN CLOET
Music & Sound Design JOHN ALDER
Project Manager DOMINIC SMITH
The experience is broken into five missions that take place at different times in the cinema’s past. Four missions take place in the classroom. The final mission takes place in the cinema. In each mission the children have to save the cinema.
The experience is broken into five missions that take place at different times in the cinema’s past. Four missions take place in the classroom. The final mission takes place in the cinema. In each mission the children have to save the cinema.
The experience is broken into five missions that take place at different times in the cinema’s past. Four missions take place in the classroom. The final mission takes place in the cinema. In each mission the children have to save the cinema.