The document outlines a 3-week project to commission a Laser Projection Technology (LPT) laser projector system to project 3D composite ply profiles onto horizontal tailplane panels for the Gulfstream G150 aircraft. The project deliverables include designing a ceiling mount for the projector, overseeing its commissioning, and creating a standard operating procedure. Laser projectors are used in industries like composites manufacturing to accurately position composite plies by importing 3D profile data and orienting the projected profile based on reflective references on the layup tool.
This document describes the healthy development of a virtual child named Maxine from birth through age 14. It outlines her development along physical, cognitive, and social/emotional dimensions at various ages. Key milestones included sitting up at 3 months, saying first words at 12 months, learning to use the toilet at 2 years, knowing her gender at 3 years, having long attention spans and completing activities at 4-5 years, cooperating well with teachers and having friends at school by 6-8 years, and showing increased interest in boys and spending time with friends at 12-14 years.
This document contains a production diary and progress update plan for a BTEC Extended Diploma in Creative Media Production final major project spanning January to May 2016. It outlines the planned activities for each week which include mind mapping ideas, secondary research, creating concept art, implementing gameplay mechanics, adding level assets, testing for bugs, and collecting feedback. Potential contingency plans are also mentioned in case of problems during development.
1) A human-computer interface (HCI) allows interaction between humans and computers through input/output devices. HCI is important for game platforms as it allows control of games through devices like mice, keyboards, and controllers.
2) Components like the central processing unit (CPU), graphics processing unit (GPU), random access memory (RAM), and display are vital for game platforms. The CPU processes commands, GPU handles graphics, RAM temporarily stores active data, and the display shows the visuals of the game.
3) Other important components include sound systems for audio, storage media to hold game files, interface devices for interaction, and connectivity for networking and multiplayer functions. A power supply provides necessary power to
Y1 games ig2 learner assessment submission declarationTomCrook
This document is a learner assessment submission and declaration form for a student named Thomas Crook. It lists the 11 tasks submitted as evidence for assessment in his Extended Diploma in Creative Media Production course, including tasks related to sound design and production techniques for computer games. At the bottom, Thomas Crook signs the learner declaration, confirming the work is his own and certifying the evidence submitted.
A sound designer works closely with directors and other staff to create the aural world of a performance through sound effects, atmospheres, music, and adjustments to enhance the audience's emotional experience. For games, a sound designer sets the tone through techniques like MIDI and foley artistry to produce sounds, makes final adjustments, and may lead a small team. Sound design is important for games because sound can impact a player's enjoyment, so sound designers require extensive training in sound production techniques and software.
Three officers on a spaceship are being tracked by an alien vessel from the planet Zorgon. Their two worlds are on the brink of war. Richie notices the Zorgon ship has been following them and informs Captain Mcallister, who is already aware of the tail. Despite reassurances that the alien ship would need to be stupid to attack, an alarm sounds and the spaceship goes into lockdown as a battle erupts outside. Ralph and Richie rush to the cockpit but find the door locked as explosions continue outside.
The document outlines a 3-week project to commission a Laser Projection Technology (LPT) laser projector system to project 3D composite ply profiles onto horizontal tailplane panels for the Gulfstream G150 aircraft. The project deliverables include designing a ceiling mount for the projector, overseeing its commissioning, and creating a standard operating procedure. Laser projectors are used in industries like composites manufacturing to accurately position composite plies by importing 3D profile data and orienting the projected profile based on reflective references on the layup tool.
This document describes the healthy development of a virtual child named Maxine from birth through age 14. It outlines her development along physical, cognitive, and social/emotional dimensions at various ages. Key milestones included sitting up at 3 months, saying first words at 12 months, learning to use the toilet at 2 years, knowing her gender at 3 years, having long attention spans and completing activities at 4-5 years, cooperating well with teachers and having friends at school by 6-8 years, and showing increased interest in boys and spending time with friends at 12-14 years.
This document contains a production diary and progress update plan for a BTEC Extended Diploma in Creative Media Production final major project spanning January to May 2016. It outlines the planned activities for each week which include mind mapping ideas, secondary research, creating concept art, implementing gameplay mechanics, adding level assets, testing for bugs, and collecting feedback. Potential contingency plans are also mentioned in case of problems during development.
1) A human-computer interface (HCI) allows interaction between humans and computers through input/output devices. HCI is important for game platforms as it allows control of games through devices like mice, keyboards, and controllers.
2) Components like the central processing unit (CPU), graphics processing unit (GPU), random access memory (RAM), and display are vital for game platforms. The CPU processes commands, GPU handles graphics, RAM temporarily stores active data, and the display shows the visuals of the game.
3) Other important components include sound systems for audio, storage media to hold game files, interface devices for interaction, and connectivity for networking and multiplayer functions. A power supply provides necessary power to
Y1 games ig2 learner assessment submission declarationTomCrook
This document is a learner assessment submission and declaration form for a student named Thomas Crook. It lists the 11 tasks submitted as evidence for assessment in his Extended Diploma in Creative Media Production course, including tasks related to sound design and production techniques for computer games. At the bottom, Thomas Crook signs the learner declaration, confirming the work is his own and certifying the evidence submitted.
A sound designer works closely with directors and other staff to create the aural world of a performance through sound effects, atmospheres, music, and adjustments to enhance the audience's emotional experience. For games, a sound designer sets the tone through techniques like MIDI and foley artistry to produce sounds, makes final adjustments, and may lead a small team. Sound design is important for games because sound can impact a player's enjoyment, so sound designers require extensive training in sound production techniques and software.
Three officers on a spaceship are being tracked by an alien vessel from the planet Zorgon. Their two worlds are on the brink of war. Richie notices the Zorgon ship has been following them and informs Captain Mcallister, who is already aware of the tail. Despite reassurances that the alien ship would need to be stupid to attack, an alarm sounds and the spaceship goes into lockdown as a battle erupts outside. Ralph and Richie rush to the cockpit but find the door locked as explosions continue outside.
This document contains 3 sections that describe elements of a video game project. Section 1 discusses the zombie survival horror genre and lists several influential games in the genre like Dying Light, The Last of Us, Dead Island, and Dead Rising. Section 2 introduces the characters for the game, including their aliases and stereotypical characteristics. It describes a scene where the base Fort Dawn receives reports of an approaching zombie outbreak. Section 3 discusses the sound design for a cut scene, including how the music and sound effects will build tension and then calm down to reflect the changing situation. It concludes by stating sound will be recorded in a studio and applied to the scene.
Tom Crook produced a glossary of terms related to sound design and production for computer games. The glossary defined terms like Foley artistry, sound libraries, file formats like .wav and .aiff, compression types, limitations of audio hardware, recording systems, and more. For each term, Tom provided a short definition from an online source and explained how the term relates to his own production practice, such as using sound libraries for sound effects or file formats for sharing audio.
The document describes adding a sound file to a game being created in Game Maker by showing images of uploading the sound file and including code to incorporate the sound into the game. It also shows managing the sound file in the game development software.
ThomasCrook created a sound of wind using a MIDI program and shared the sound and MIDI program used to create it. The document shows an image of the MIDI program Thomas used to generate the wind sound and a brief description of the sound created.
The document discusses four things the author did to audio/sound effects files to make them flow together more smoothly. They placed three audio clips in a sequence and faded them in and out of each other. They adjusted the volume and pan of clips to emphasize certain parts. A fade transition was applied between clips. Finally, a MIDI sound effect was added to change the overall sound of the effects.
This document contains a production kit list for a production company including:
1) An itemized list of 13 production equipment items with descriptions
2) Details on other team members and estimated recording dates
3) The actual total cost of £684.41 for the production kit items
The document describes characters and settings for a zombie-themed video game. It introduces characters like Martin Reaver, alias "Sonar", a strong masculine leader, and Andrew Reaver, alias "Sharpshot", who likes to show off. It describes Fort Dawn as the base of operations led by General Marshall that is preparing for a approaching zombie outbreak. It also provides details on sound design for a cut scene, including using no sound at first but adding tension building music and sound effects as the situation escalates, then shifting to a victory music as the characters exit the barrack aware of the zombie threat.
The document lists various pieces of portable sound equipment for recording and editing audio, including a multi-track recorder, microphone, SD card, USB and XLR cables, headphones, and editing software. It also provides a brief overview of the role of a sound designer in theatre, who is responsible for all audio elements the audience hears during a performance.
Sound design in computer games resident evilTomCrook
This document contains a student's analysis of the sounds used in the ending scenes of the video game Mortal Kombat 9 Komplete Edition. The student describes the sounds as establishing a serious, dramatic, and fast-paced setting and mood through the use of orchestral instruments. The sounds of punches also indicate the game genre is fighting. The dialogue and accompanying music further the narrative in a serious and storytelling manner.
Sound design in computer games analysis work sheet tom crookTomCrook
This document contains a student's analysis of the sounds used in a scene from the video game Mortal Kombat 9 Komplete Edition. The student describes the sounds that establish the setting, mood, game genre, and narrative. The setting is described as serious, dramatic, and fast-paced, conveyed through orchestral instruments. The mood is said to be serious and dramatic due to deep, orchestral or studio-based music. The game genre of fighting is identified from sounds of punches. The narrative accompanying dialogue is portrayed as serious and storytelling through the music.
Sound design in computer games skyrim opening sceneTomCrook
The document provides an analysis of sounds used in the opening scene of the game Skyrim. It describes the sounds that establish the setting, mood, and game genre. For the setting, hoof sounds and wind create a sense of distance and cold, barren feel. Bird sounds add a forest feel. Orchestral music sets a calm mood that shifts between silence and an epic genre, feeling isolated. The orchestral music suggests an adventure game genre that feels grand and heroic. Character dialogue has both a calm and rushed, panicking tone, revealing they are prisoners being transported or fleeing, consistent with the hoof sounds.
The document summarizes sounds used in the game The Last of Us. It describes how percussion instruments like drums create a calm isolated setting at the start that gets more exciting. The mood picks up as the scene progresses, emphasized by excitement in the music. The genre of action and adventure is conveyed through fast-paced music. The dialogue tones match the faced-paced and angry music tone to explain the scene to the player. Percussion instruments set the tone along with additional studio-made wind and other sounds.
General Marshall bursts into the barracks informing the soldiers there that a zombie outbreak is spreading rapidly from a laboratory 50 miles away. Hunter provides more details, stating the outbreak started that morning and is now only 10 miles away, growing larger and more aggressive. They've been unable to contact other stations to warn them. General Marshall orders the soldiers to arm themselves, as they must work to warn others and prevent the zombie outbreak from destroying the human race. Apollo 10 follows General Marshall to begin responding to the serious threat.
1) Scientists at a nearby laboratory reported that their zombie experiment went wrong, causing a large zombie outbreak 50 miles away that is spreading rapidly towards Fort Dawn.
2) The zombie outbreak is now only 10 miles away from Fort Dawn and growing faster and more aggressive, with the potential to reach them within an hour in a worst case scenario.
3) General Marshall warns everyone at Fort Dawn about the situation and orders them to arm themselves, as they must work to warn others and fight off the zombies to survive and prevent the end of humanity.
Thomas Crook is a motivated and enthusiastic person seeking employment. He works well individually and in a team setting, and invites constructive criticism to improve. He has achieved awards in football and participated in handball tournaments. His education includes GCSE qualifications in mathematics, English, science, and PE. Relevant skills include proficiency in Microsoft Office, Adobe, and game development software. In his spare time, he enjoys various sports and creating video games.
Tom Crook produced a glossary of terms related to sound design and production for a games design course. The glossary defined 15 key terms and described how each term relates to Tom's own production practice. The terms included definitions for Foley artistry, sound libraries, uncompressed files, .wav and .aiff file formats, lossy compression, MP3 files, sound processor units, digital signal processors, RAM, mono and stereo audio, surround sound, pulse code modulation, analogue and digital audio recording, and compact discs.
gegerageSound recording glossary tom crookTomCrook
The document is a glossary assignment for a games design course requiring the student to research and define terms related to sound design and production. It contains definitions for over 20 terms with URLs citing the sources. The student provides brief explanations of how each term relates to their own production practice, such as using Foley artistry for sound effects, sound libraries for accessibility, uncompressed files for sharing audio, and mp3 for portability. Overall the document covers terminology for sound file formats, limitations, recording systems, sampling, and software.
IMPACT Silver is a pure silver zinc producer with over $260 million in revenue since 2008 and a large 100% owned 210km Mexico land package - 2024 catalysts includes new 14% grade zinc Plomosas mine and 20,000m of fully funded exploration drilling.
This document contains 3 sections that describe elements of a video game project. Section 1 discusses the zombie survival horror genre and lists several influential games in the genre like Dying Light, The Last of Us, Dead Island, and Dead Rising. Section 2 introduces the characters for the game, including their aliases and stereotypical characteristics. It describes a scene where the base Fort Dawn receives reports of an approaching zombie outbreak. Section 3 discusses the sound design for a cut scene, including how the music and sound effects will build tension and then calm down to reflect the changing situation. It concludes by stating sound will be recorded in a studio and applied to the scene.
Tom Crook produced a glossary of terms related to sound design and production for computer games. The glossary defined terms like Foley artistry, sound libraries, file formats like .wav and .aiff, compression types, limitations of audio hardware, recording systems, and more. For each term, Tom provided a short definition from an online source and explained how the term relates to his own production practice, such as using sound libraries for sound effects or file formats for sharing audio.
The document describes adding a sound file to a game being created in Game Maker by showing images of uploading the sound file and including code to incorporate the sound into the game. It also shows managing the sound file in the game development software.
ThomasCrook created a sound of wind using a MIDI program and shared the sound and MIDI program used to create it. The document shows an image of the MIDI program Thomas used to generate the wind sound and a brief description of the sound created.
The document discusses four things the author did to audio/sound effects files to make them flow together more smoothly. They placed three audio clips in a sequence and faded them in and out of each other. They adjusted the volume and pan of clips to emphasize certain parts. A fade transition was applied between clips. Finally, a MIDI sound effect was added to change the overall sound of the effects.
This document contains a production kit list for a production company including:
1) An itemized list of 13 production equipment items with descriptions
2) Details on other team members and estimated recording dates
3) The actual total cost of £684.41 for the production kit items
The document describes characters and settings for a zombie-themed video game. It introduces characters like Martin Reaver, alias "Sonar", a strong masculine leader, and Andrew Reaver, alias "Sharpshot", who likes to show off. It describes Fort Dawn as the base of operations led by General Marshall that is preparing for a approaching zombie outbreak. It also provides details on sound design for a cut scene, including using no sound at first but adding tension building music and sound effects as the situation escalates, then shifting to a victory music as the characters exit the barrack aware of the zombie threat.
The document lists various pieces of portable sound equipment for recording and editing audio, including a multi-track recorder, microphone, SD card, USB and XLR cables, headphones, and editing software. It also provides a brief overview of the role of a sound designer in theatre, who is responsible for all audio elements the audience hears during a performance.
Sound design in computer games resident evilTomCrook
This document contains a student's analysis of the sounds used in the ending scenes of the video game Mortal Kombat 9 Komplete Edition. The student describes the sounds as establishing a serious, dramatic, and fast-paced setting and mood through the use of orchestral instruments. The sounds of punches also indicate the game genre is fighting. The dialogue and accompanying music further the narrative in a serious and storytelling manner.
Sound design in computer games analysis work sheet tom crookTomCrook
This document contains a student's analysis of the sounds used in a scene from the video game Mortal Kombat 9 Komplete Edition. The student describes the sounds that establish the setting, mood, game genre, and narrative. The setting is described as serious, dramatic, and fast-paced, conveyed through orchestral instruments. The mood is said to be serious and dramatic due to deep, orchestral or studio-based music. The game genre of fighting is identified from sounds of punches. The narrative accompanying dialogue is portrayed as serious and storytelling through the music.
Sound design in computer games skyrim opening sceneTomCrook
The document provides an analysis of sounds used in the opening scene of the game Skyrim. It describes the sounds that establish the setting, mood, and game genre. For the setting, hoof sounds and wind create a sense of distance and cold, barren feel. Bird sounds add a forest feel. Orchestral music sets a calm mood that shifts between silence and an epic genre, feeling isolated. The orchestral music suggests an adventure game genre that feels grand and heroic. Character dialogue has both a calm and rushed, panicking tone, revealing they are prisoners being transported or fleeing, consistent with the hoof sounds.
The document summarizes sounds used in the game The Last of Us. It describes how percussion instruments like drums create a calm isolated setting at the start that gets more exciting. The mood picks up as the scene progresses, emphasized by excitement in the music. The genre of action and adventure is conveyed through fast-paced music. The dialogue tones match the faced-paced and angry music tone to explain the scene to the player. Percussion instruments set the tone along with additional studio-made wind and other sounds.
General Marshall bursts into the barracks informing the soldiers there that a zombie outbreak is spreading rapidly from a laboratory 50 miles away. Hunter provides more details, stating the outbreak started that morning and is now only 10 miles away, growing larger and more aggressive. They've been unable to contact other stations to warn them. General Marshall orders the soldiers to arm themselves, as they must work to warn others and prevent the zombie outbreak from destroying the human race. Apollo 10 follows General Marshall to begin responding to the serious threat.
1) Scientists at a nearby laboratory reported that their zombie experiment went wrong, causing a large zombie outbreak 50 miles away that is spreading rapidly towards Fort Dawn.
2) The zombie outbreak is now only 10 miles away from Fort Dawn and growing faster and more aggressive, with the potential to reach them within an hour in a worst case scenario.
3) General Marshall warns everyone at Fort Dawn about the situation and orders them to arm themselves, as they must work to warn others and fight off the zombies to survive and prevent the end of humanity.
Thomas Crook is a motivated and enthusiastic person seeking employment. He works well individually and in a team setting, and invites constructive criticism to improve. He has achieved awards in football and participated in handball tournaments. His education includes GCSE qualifications in mathematics, English, science, and PE. Relevant skills include proficiency in Microsoft Office, Adobe, and game development software. In his spare time, he enjoys various sports and creating video games.
Tom Crook produced a glossary of terms related to sound design and production for a games design course. The glossary defined 15 key terms and described how each term relates to Tom's own production practice. The terms included definitions for Foley artistry, sound libraries, uncompressed files, .wav and .aiff file formats, lossy compression, MP3 files, sound processor units, digital signal processors, RAM, mono and stereo audio, surround sound, pulse code modulation, analogue and digital audio recording, and compact discs.
gegerageSound recording glossary tom crookTomCrook
The document is a glossary assignment for a games design course requiring the student to research and define terms related to sound design and production. It contains definitions for over 20 terms with URLs citing the sources. The student provides brief explanations of how each term relates to their own production practice, such as using Foley artistry for sound effects, sound libraries for accessibility, uncompressed files for sharing audio, and mp3 for portability. Overall the document covers terminology for sound file formats, limitations, recording systems, sampling, and software.
IMPACT Silver is a pure silver zinc producer with over $260 million in revenue since 2008 and a large 100% owned 210km Mexico land package - 2024 catalysts includes new 14% grade zinc Plomosas mine and 20,000m of fully funded exploration drilling.
Best practices for project execution and deliveryCLIVE MINCHIN
A select set of project management best practices to keep your project on-track, on-cost and aligned to scope. Many firms have don't have the necessary skills, diligence, methods and oversight of their projects; this leads to slippage, higher costs and longer timeframes. Often firms have a history of projects that simply failed to move the needle. These best practices will help your firm avoid these pitfalls but they require fortitude to apply.
Easily Verify Compliance and Security with Binance KYCAny kyc Account
Use our simple KYC verification guide to make sure your Binance account is safe and compliant. Discover the fundamentals, appreciate the significance of KYC, and trade on one of the biggest cryptocurrency exchanges with confidence.
Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challengesHolger Mueller
Holger Mueller of Constellation Research shares his key takeaways from SAP's Sapphire confernece, held in Orlando, June 3rd till 5th 2024, in the Orange Convention Center.
Brian Fitzsimmons on the Business Strategy and Content Flywheel of Barstool S...Neil Horowitz
On episode 272 of the Digital and Social Media Sports Podcast, Neil chatted with Brian Fitzsimmons, Director of Licensing and Business Development for Barstool Sports.
What follows is a collection of snippets from the podcast. To hear the full interview and more, check out the podcast on all podcast platforms and at www.dsmsports.net
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
This letter, written by Kellen Harkins, Course Director at Full Sail University, commends Anny Love's exemplary performance in the Video Sharing Platforms class. It highlights her dedication, willingness to challenge herself, and exceptional skills in production, editing, and marketing across various video platforms like YouTube, TikTok, and Instagram.
Navigating the world of forex trading can be challenging, especially for beginners. To help you make an informed decision, we have comprehensively compared the best forex brokers in India for 2024. This article, reviewed by Top Forex Brokers Review, will cover featured award winners, the best forex brokers, featured offers, the best copy trading platforms, the best forex brokers for beginners, the best MetaTrader brokers, and recently updated reviews. We will focus on FP Markets, Black Bull, EightCap, IC Markets, and Octa.
Top mailing list providers in the USA.pptxJeremyPeirce1
Discover the top mailing list providers in the USA, offering targeted lists, segmentation, and analytics to optimize your marketing campaigns and drive engagement.
How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....Lacey Max
“After being the most listed dog breed in the United States for 31
years in a row, the Labrador Retriever has dropped to second place
in the American Kennel Club's annual survey of the country's most
popular canines. The French Bulldog is the new top dog in the
United States as of 2022. The stylish puppy has ascended the
rankings in rapid time despite having health concerns and limited
color choices.”
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
How to Implement a Strategy: Transform Your Strategy with BSC Designer's Comp...Aleksey Savkin
The Strategy Implementation System offers a structured approach to translating stakeholder needs into actionable strategies using high-level and low-level scorecards. It involves stakeholder analysis, strategy decomposition, adoption of strategic frameworks like Balanced Scorecard or OKR, and alignment of goals, initiatives, and KPIs.
Key Components:
- Stakeholder Analysis
- Strategy Decomposition
- Adoption of Business Frameworks
- Goal Setting
- Initiatives and Action Plans
- KPIs and Performance Metrics
- Learning and Adaptation
- Alignment and Cascading of Scorecards
Benefits:
- Systematic strategy formulation and execution.
- Framework flexibility and automation.
- Enhanced alignment and strategic focus across the organization.
How to Implement a Real Estate CRM SoftwareSalesTown
To implement a CRM for real estate, set clear goals, choose a CRM with key real estate features, and customize it to your needs. Migrate your data, train your team, and use automation to save time. Monitor performance, ensure data security, and use the CRM to enhance marketing. Regularly check its effectiveness to improve your business.
Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
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