WINNER OF PRECIS (the Association of Public Relations Consultancies in Sweden) 2010 THESIS CONTEST.
Recent development of the internet encompasses elements such as social networks, blogs and wikis. With the help of these elements, popularly gathered under the umbrella term web 2.0, the pirates supporting file sharing have made the file sharing debate a national concern in Sweden.
This thesis studies the pirates’ and anti-pirates’ use of PR by qualitative case studies of organizations representing the two different sides in the debate. The use of PR by the different organizations is compared, the differences and similarities are considered and characteristics of the new PR are brought to attention.
The study finds that PR is taking a new direction and that these new ways to use PR are important to achieve success in influencing opinion. The two sides use PR in very different ways where the anti-pirates use more traditional ways of PR while the pirates make use of new PR methods virtually exclusively.
Luis Goñi (Fundación MODERNA). Financiación de la innovación en agroalimentaciónCein
Financiación de la innovación en agroalimentación (Fundación MODERNA). Ponencia de Luis Goñi, subdirector de Fundación MODERNA, en la jornada "Agrofuture&Ventures", celebrada en CEIN el 12 de mayo de 2015
PharmaLedger – Dissemination and In-Project Exploitation PlanPharmaLedger
This document provides an overview of the PharmaLedger dissemination and exploitation strategy, drawn up according to a 36-month plan (January 2020-December 2022), to be reviewed yearly, to ensure the maximum project visibility, transparency, awareness raising on the targeted communities and exploitation of results through the project life cycle.
The PharmaLedger dissemination and exploitation strategy is based on the following principles:
• The objectives of the dissemination and exploitation will support three perspectives, (1) Project Focus, (2) Engagement Focus, and (3) Result-driven Focus.
• Each dissemination pillar will be supported by five components: WHY (ensuring awareness of the project), WHO (target audiences), WHAT (Key messages of project assets), HOW (communication channels) and WHEN (implementation and time planner).
• The dissemination activities will be conceived as knowledge sharing of the eight prioritised use cases in three Domain Reference Applications (DRAs), supporting and raising awareness about all PharmaLedger’s activities and results.
• Establish collaboration with related national, international and EU funded projects and initiatives.
• Publish PharmaLedger results and tools/services related to the blockchain enabled healthcare system in relevant national and international scientific journals addressing the pharmaceuticals, healthcare, and IT communities.
• Organise focused networking events such as workshops etc. However, due to the Covid-19 pandemic physical workshops will be replaced by virtual sessions and webcasts.
• Participate in external events and conferences (virtual during pandemic) in Healthcare, Pharmaceuticals, ICT etc., produce press releases, brochures, and posters.
WINNER OF PRECIS (the Association of Public Relations Consultancies in Sweden) 2010 THESIS CONTEST.
Recent development of the internet encompasses elements such as social networks, blogs and wikis. With the help of these elements, popularly gathered under the umbrella term web 2.0, the pirates supporting file sharing have made the file sharing debate a national concern in Sweden.
This thesis studies the pirates’ and anti-pirates’ use of PR by qualitative case studies of organizations representing the two different sides in the debate. The use of PR by the different organizations is compared, the differences and similarities are considered and characteristics of the new PR are brought to attention.
The study finds that PR is taking a new direction and that these new ways to use PR are important to achieve success in influencing opinion. The two sides use PR in very different ways where the anti-pirates use more traditional ways of PR while the pirates make use of new PR methods virtually exclusively.
Luis Goñi (Fundación MODERNA). Financiación de la innovación en agroalimentaciónCein
Financiación de la innovación en agroalimentación (Fundación MODERNA). Ponencia de Luis Goñi, subdirector de Fundación MODERNA, en la jornada "Agrofuture&Ventures", celebrada en CEIN el 12 de mayo de 2015
PharmaLedger – Dissemination and In-Project Exploitation PlanPharmaLedger
This document provides an overview of the PharmaLedger dissemination and exploitation strategy, drawn up according to a 36-month plan (January 2020-December 2022), to be reviewed yearly, to ensure the maximum project visibility, transparency, awareness raising on the targeted communities and exploitation of results through the project life cycle.
The PharmaLedger dissemination and exploitation strategy is based on the following principles:
• The objectives of the dissemination and exploitation will support three perspectives, (1) Project Focus, (2) Engagement Focus, and (3) Result-driven Focus.
• Each dissemination pillar will be supported by five components: WHY (ensuring awareness of the project), WHO (target audiences), WHAT (Key messages of project assets), HOW (communication channels) and WHEN (implementation and time planner).
• The dissemination activities will be conceived as knowledge sharing of the eight prioritised use cases in three Domain Reference Applications (DRAs), supporting and raising awareness about all PharmaLedger’s activities and results.
• Establish collaboration with related national, international and EU funded projects and initiatives.
• Publish PharmaLedger results and tools/services related to the blockchain enabled healthcare system in relevant national and international scientific journals addressing the pharmaceuticals, healthcare, and IT communities.
• Organise focused networking events such as workshops etc. However, due to the Covid-19 pandemic physical workshops will be replaced by virtual sessions and webcasts.
• Participate in external events and conferences (virtual during pandemic) in Healthcare, Pharmaceuticals, ICT etc., produce press releases, brochures, and posters.
The objective is the effective dissemination, exploitation and sustainability of the Links-up project objectives, outcomes and deliverables. It supports the research results by dissemination actions promoting cross-national and cross-sectoral collaboration. The dissemination, exploitation and sustainability building activities included the following measures:
•‘Public space’ on the online ‘Innovation Laboratory’ at www.links-up.eu with a large number of resources for policy, practice and research;
•Early information leaflet and two dedicated project flyer (i.e. the ‘brochure’);
•Three newsletters at key milestones in the project;
•Press releases in the participating partner countries e.g. on the validation experiments in the United Kingdom and Austria;
•Peer-reviewed articles and conference contributions e.g. for EduMedia 2010, GMW 2011, eChallanges e-2011 and for elearningeuropa.info;
•Four Learning Dialogues involving key stakeholders in the project in critically reviewing the project results as they developed;
•International and national ‘Events’ amongst them Plymouth e-Learning Conference (PeLC) 2010, EduMedia Conference 2010, Online Educa Berlin 2010, NEXT Regional Conferences 2010 and 2011, EDEN Annual Conferences 2010 and 2011 and the eChallenges e-2011 Conference;
•Final Conference showcasing eight initiatives in the field of ‘Web 2.0 for Social Inclusion’ and bringing together about 40 participants from 22 countries;
•Concluding Webinar, mainly for the representatives of the 24 case studies, five validation experiments and other stakeholders interested in the field;
•Various activities in social software sites and Web 2.0 applications such as FaceBook, SlideShare, YouTube, twitter etc.
This report summarised the Links-up events and related conference presentations throughout the life cycle of the project.
D6.2 First report on Communication and Dissemination activitiesCOMRADES project
COMRADES project was launched in January 2016 with a lifetime of 36 months and it aims to empower communities with intelligent socio-technical solutions to help them reconnect, respond to, and recover from crisis situations.
COMRADES consortium will build a next generation, intelligent resilience platform to provide high socio-technical innovation and to support community resilience in crises situations. The platform will capture and process in real-time, multilingual social information streams from distributed communities, for the purpose of identifying, aggregating, and verifying reported events at the citizen and community levels. Resilience frameworks, guidelines and best practices will be embedded into the platform design and functionality, enriched with open datasets and open source software.
The main objectives of the project is to foster social innovation during crises for safeguarding communities during critical scenarios from inaccurate, distrusted, and overhyped information, and for raising citizen and community awareness of crisis situations by providing them with filtered, validated, enriched, high quality, and actionable knowledge. Community decision-making will be assisted by automated methods for real-time, intelligent processing and linking of crowdsourced crisis information.
This document forms deliverable D6.2 “First report on communication and dissemination activities”. It outlines the dissemination and communication objectives and strategy of the reporting period and focuses on the tools and activities that were undertaken to accomplish the objectives set. The deliverable reports on dissemination tools (website, social media, press releases, newsletter issues, brochures, etc.) used from M1 to M12 to disseminate the project implementing the online and offline dissemination strategy D6.1 deliverable in M6. Also, it presents the dissemination activities that have been implemented by the partners and are foreseen in the Description of Action for WP6. It will be updated yearly during the whole du project.
It is based on, and is consistent with, the DoA and the CA, but is not a substitute for reading these documents.
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 687847
http://www.comrades-project.eu/outputs/deliverables/82-deliverables/46-d6-2-first-report-on-communication-and-dissemination-activities.html
Co-funded by the European Community.
Views expressed in this site/presentation are those of the individuals, partners and the consortium and do not represent the opinion of the Community. The Community is not responsible for any use that might be made of information contained herein.
Author: Panteleimon Kanellopoulos
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 693319
Disclaimer: This document reflects only the author's view and the Research Executive Agency (REA) is not responsible for any use that may be made of the information it contains.
SPi Global partners with companies to maximize the value of their content online and offline. With escalating costs of
production and printing, changing customer preferences, and the need to adapt, SPi Global enables organizations to exploit
and invest in new media technology. With a complete suite of digital, publishing, content enrichment, marketing and
customer support services, we help companies gain a competitive advantage through our unique and innovative solutions.
Transforming a Paper-Based Library System to Digital in Example of Herat Univ...Abdul Rahman Sherzad
Resourceful libraries have long attracted knowledge-seekers and have played an important role in education and research. With the astonishing advances in science and technology, traditional libraries have not remained unaffected and the concept of digital library has emerged and caused a revolution in these old institutions. A digital library can provide access to many of the information networks around the world, which is a necessary component of almost any research experience today.
Considering the facilities associated with a digital library, gradual replacement of traditional libraries by digital ones appears to be inevitable. As an important step in enhancement of education in Afghanistan, the concept of digital libraries must be introduced and integrated into the country’s rapidly evolving educational system.
This thesis addresses the challenges existing in Afghanistan university libraries. A solution for each challenge is defined by introducing digital and automated systems and finally a scheme is provided for switching from a paper-based library system to a digital library system.
Report on the International Status of Open Source Software 2010CENATIC
Within the framework of CENATIC's regular publications for the dissemination and promotion of open source software in Spain, we present this report,
"The International Status of Open Source Software," which offers an overview of the open source software situation in different geographical areas
around the world.
The objective of this report is to understand the role played by open source software in the Information and Communications Technologies sector around
the world, and to highlight its economic and social impact, on both advanced economies and emerging countries, by analysing the ecosystems that
foster the development of open source software: the Public sector, the Private sector, Universities and Communities of Developers.
Identification of Opportunities for Norwegian Businesses in Enhancement of Va...RICHARDBONYO1
Played a key research role and provided technical drafting services for the Identification of Opportunities for Norwegian
Businesses in Enhancement of Value Chains in the Kenyan Agriculture Sector
[Academic Research Project] Challenges and opportunities of social networks f...Habib Mbacke
Social media has become an important part of our daily lives, both in professional and personal contexts. Indeed with 1.2 billion users worldwide representing 82% of the online population, it is more popular than internet activities such as email and online shopping . Created to communicate, share and connect with people from our past, close relations or even strangers, company most often than not should seriously take into consideration this tool if they wish to remain relevant in this fast and ever changing technology oriented world we increasingly live in now.
Social media and particularly social networks are tools that integrate themselves perfectly in a world that has become more and more international. It has the potential to be a useful medium when it comes to companies wishing to implement strategies to reach clients or to increase the visibility of their brands, all of this often at a lesser cost compared to more traditional approaches.
BRIC countries in particular with their strong economic growth and future prospective represent as of today a unique and unavoidable opportunity for any organization wishing to expend at an international level. Social media can possibly assist in penetrating those markets while taking into consideration that by its very nature it is a medium that requires a particular social and human approach.
Through this report, by way of desk researches and the results of a questionnaire filled by social media users from those countries, we will assess if social media and in particular social networks could possibly be a tool that can support companies in their quest to reach those countries with their brands.
Our healthcare experts have found COVID-19 Diagnostic Testing industry to be one of the most rapidly evolving and dynamic markets and the global market for COVID-19 diagnostic testing is predicted to grow at a CQGR of 23.50% over the forecast period of 3Q2020-4Q2021.
D4.1 Enriched Semantic Models of Emergency EventsCOMRADES project
COMRADES (Collective Platform for Community Resilience and Social Innovation during Crises, www.comrades-project.eu) aims to empower communities with intelligent socio-technical solutions to help them reconnect, respond to, and recover from crisis situations.
This deliverable analyses the COMRADES requirements from different project perspectives in order to design and implement a common semantic model that represents micro emergency events and related metadata. In particular we analyse: 1) the data structures used by the Ushahidi platform since it is used as the underlying platform of the COMRADES system; 2) the requirements for the tools that need to be integrated into COMRADES platform; 3) stakeholder interviews, and; 4) the structure of crisis related datasets.
Based on the NeOn methodology [1] and a qualitative and structural design approach [2], we created an Ontology Requirement Specification Document (ORSD) [3] that highlights the needs and specifies the competency questions that the model needs to address in order to comply with the COMRADES model requirements.
Following the development of the ORSD, we implement the COMRADES model as an ontology using RDF/OWL. In order to allow the usage of the ontology in multilingual scenarios we translate the classes, properties and relation names to different languages. Finally, for improving the interoperability of the model with existing ontological models we align some part of the COMRADES ontology with well-known ontologies such as SIOC and FOAF.
Although we cannot completely evaluate the ontological model since some data is not yet available for the model (i.e. the COMRADES platform is not yet fully developed), we show that the model can successfully represent 102 different competency questions.
http://www.comrades-project.eu/outputs/deliverables/82-deliverables/44-d4-1-enriched-semantic-models-of-emergency-events.html
Imágenes de la entrega de los Premios al Trabajo Autónomo de Navarra y de la II Feria del Trabajo Autónomo de Navarra, celebrado en Baluarte los días 28 y 29 de septiembre de 2019
The objective is the effective dissemination, exploitation and sustainability of the Links-up project objectives, outcomes and deliverables. It supports the research results by dissemination actions promoting cross-national and cross-sectoral collaboration. The dissemination, exploitation and sustainability building activities included the following measures:
•‘Public space’ on the online ‘Innovation Laboratory’ at www.links-up.eu with a large number of resources for policy, practice and research;
•Early information leaflet and two dedicated project flyer (i.e. the ‘brochure’);
•Three newsletters at key milestones in the project;
•Press releases in the participating partner countries e.g. on the validation experiments in the United Kingdom and Austria;
•Peer-reviewed articles and conference contributions e.g. for EduMedia 2010, GMW 2011, eChallanges e-2011 and for elearningeuropa.info;
•Four Learning Dialogues involving key stakeholders in the project in critically reviewing the project results as they developed;
•International and national ‘Events’ amongst them Plymouth e-Learning Conference (PeLC) 2010, EduMedia Conference 2010, Online Educa Berlin 2010, NEXT Regional Conferences 2010 and 2011, EDEN Annual Conferences 2010 and 2011 and the eChallenges e-2011 Conference;
•Final Conference showcasing eight initiatives in the field of ‘Web 2.0 for Social Inclusion’ and bringing together about 40 participants from 22 countries;
•Concluding Webinar, mainly for the representatives of the 24 case studies, five validation experiments and other stakeholders interested in the field;
•Various activities in social software sites and Web 2.0 applications such as FaceBook, SlideShare, YouTube, twitter etc.
This report summarised the Links-up events and related conference presentations throughout the life cycle of the project.
D6.2 First report on Communication and Dissemination activitiesCOMRADES project
COMRADES project was launched in January 2016 with a lifetime of 36 months and it aims to empower communities with intelligent socio-technical solutions to help them reconnect, respond to, and recover from crisis situations.
COMRADES consortium will build a next generation, intelligent resilience platform to provide high socio-technical innovation and to support community resilience in crises situations. The platform will capture and process in real-time, multilingual social information streams from distributed communities, for the purpose of identifying, aggregating, and verifying reported events at the citizen and community levels. Resilience frameworks, guidelines and best practices will be embedded into the platform design and functionality, enriched with open datasets and open source software.
The main objectives of the project is to foster social innovation during crises for safeguarding communities during critical scenarios from inaccurate, distrusted, and overhyped information, and for raising citizen and community awareness of crisis situations by providing them with filtered, validated, enriched, high quality, and actionable knowledge. Community decision-making will be assisted by automated methods for real-time, intelligent processing and linking of crowdsourced crisis information.
This document forms deliverable D6.2 “First report on communication and dissemination activities”. It outlines the dissemination and communication objectives and strategy of the reporting period and focuses on the tools and activities that were undertaken to accomplish the objectives set. The deliverable reports on dissemination tools (website, social media, press releases, newsletter issues, brochures, etc.) used from M1 to M12 to disseminate the project implementing the online and offline dissemination strategy D6.1 deliverable in M6. Also, it presents the dissemination activities that have been implemented by the partners and are foreseen in the Description of Action for WP6. It will be updated yearly during the whole du project.
It is based on, and is consistent with, the DoA and the CA, but is not a substitute for reading these documents.
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 687847
http://www.comrades-project.eu/outputs/deliverables/82-deliverables/46-d6-2-first-report-on-communication-and-dissemination-activities.html
Co-funded by the European Community.
Views expressed in this site/presentation are those of the individuals, partners and the consortium and do not represent the opinion of the Community. The Community is not responsible for any use that might be made of information contained herein.
Author: Panteleimon Kanellopoulos
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 693319
Disclaimer: This document reflects only the author's view and the Research Executive Agency (REA) is not responsible for any use that may be made of the information it contains.
SPi Global partners with companies to maximize the value of their content online and offline. With escalating costs of
production and printing, changing customer preferences, and the need to adapt, SPi Global enables organizations to exploit
and invest in new media technology. With a complete suite of digital, publishing, content enrichment, marketing and
customer support services, we help companies gain a competitive advantage through our unique and innovative solutions.
Transforming a Paper-Based Library System to Digital in Example of Herat Univ...Abdul Rahman Sherzad
Resourceful libraries have long attracted knowledge-seekers and have played an important role in education and research. With the astonishing advances in science and technology, traditional libraries have not remained unaffected and the concept of digital library has emerged and caused a revolution in these old institutions. A digital library can provide access to many of the information networks around the world, which is a necessary component of almost any research experience today.
Considering the facilities associated with a digital library, gradual replacement of traditional libraries by digital ones appears to be inevitable. As an important step in enhancement of education in Afghanistan, the concept of digital libraries must be introduced and integrated into the country’s rapidly evolving educational system.
This thesis addresses the challenges existing in Afghanistan university libraries. A solution for each challenge is defined by introducing digital and automated systems and finally a scheme is provided for switching from a paper-based library system to a digital library system.
Report on the International Status of Open Source Software 2010CENATIC
Within the framework of CENATIC's regular publications for the dissemination and promotion of open source software in Spain, we present this report,
"The International Status of Open Source Software," which offers an overview of the open source software situation in different geographical areas
around the world.
The objective of this report is to understand the role played by open source software in the Information and Communications Technologies sector around
the world, and to highlight its economic and social impact, on both advanced economies and emerging countries, by analysing the ecosystems that
foster the development of open source software: the Public sector, the Private sector, Universities and Communities of Developers.
Identification of Opportunities for Norwegian Businesses in Enhancement of Va...RICHARDBONYO1
Played a key research role and provided technical drafting services for the Identification of Opportunities for Norwegian
Businesses in Enhancement of Value Chains in the Kenyan Agriculture Sector
[Academic Research Project] Challenges and opportunities of social networks f...Habib Mbacke
Social media has become an important part of our daily lives, both in professional and personal contexts. Indeed with 1.2 billion users worldwide representing 82% of the online population, it is more popular than internet activities such as email and online shopping . Created to communicate, share and connect with people from our past, close relations or even strangers, company most often than not should seriously take into consideration this tool if they wish to remain relevant in this fast and ever changing technology oriented world we increasingly live in now.
Social media and particularly social networks are tools that integrate themselves perfectly in a world that has become more and more international. It has the potential to be a useful medium when it comes to companies wishing to implement strategies to reach clients or to increase the visibility of their brands, all of this often at a lesser cost compared to more traditional approaches.
BRIC countries in particular with their strong economic growth and future prospective represent as of today a unique and unavoidable opportunity for any organization wishing to expend at an international level. Social media can possibly assist in penetrating those markets while taking into consideration that by its very nature it is a medium that requires a particular social and human approach.
Through this report, by way of desk researches and the results of a questionnaire filled by social media users from those countries, we will assess if social media and in particular social networks could possibly be a tool that can support companies in their quest to reach those countries with their brands.
Our healthcare experts have found COVID-19 Diagnostic Testing industry to be one of the most rapidly evolving and dynamic markets and the global market for COVID-19 diagnostic testing is predicted to grow at a CQGR of 23.50% over the forecast period of 3Q2020-4Q2021.
D4.1 Enriched Semantic Models of Emergency EventsCOMRADES project
COMRADES (Collective Platform for Community Resilience and Social Innovation during Crises, www.comrades-project.eu) aims to empower communities with intelligent socio-technical solutions to help them reconnect, respond to, and recover from crisis situations.
This deliverable analyses the COMRADES requirements from different project perspectives in order to design and implement a common semantic model that represents micro emergency events and related metadata. In particular we analyse: 1) the data structures used by the Ushahidi platform since it is used as the underlying platform of the COMRADES system; 2) the requirements for the tools that need to be integrated into COMRADES platform; 3) stakeholder interviews, and; 4) the structure of crisis related datasets.
Based on the NeOn methodology [1] and a qualitative and structural design approach [2], we created an Ontology Requirement Specification Document (ORSD) [3] that highlights the needs and specifies the competency questions that the model needs to address in order to comply with the COMRADES model requirements.
Following the development of the ORSD, we implement the COMRADES model as an ontology using RDF/OWL. In order to allow the usage of the ontology in multilingual scenarios we translate the classes, properties and relation names to different languages. Finally, for improving the interoperability of the model with existing ontological models we align some part of the COMRADES ontology with well-known ontologies such as SIOC and FOAF.
Although we cannot completely evaluate the ontological model since some data is not yet available for the model (i.e. the COMRADES platform is not yet fully developed), we show that the model can successfully represent 102 different competency questions.
http://www.comrades-project.eu/outputs/deliverables/82-deliverables/44-d4-1-enriched-semantic-models-of-emergency-events.html
Imágenes de la entrega de los Premios al Trabajo Autónomo de Navarra y de la II Feria del Trabajo Autónomo de Navarra, celebrado en Baluarte los días 28 y 29 de septiembre de 2019
Jornada Energy Trends-ciudades inteligentes-ZabalaCein
Jornada “Energy Trends” (CEIN, 25 de noviembre de 2015). WORKSHOP. Renovables y ciudad. Francisco Javier Fernández (Kunak), Javier Urricelqui (Up Technologies), Daniel Ruiz (Txita Txirrindak), David Astráin (Instituto Samart Cities, UPNA), Florencio Manteca (CENER). Modera: Juan Cristóbal García ( Zabala Innovation Consulting).
Jornada “Energy Trends” (CEIN, 25 de noviembre de 2015). NUEVAS INICIATIVAS EN RENOVABLES. Retos Tecnológicos en los siguientes cinco años. Eduardo Aznar. Director de Desarrollo de Negocio. CENER (Centro Nacional de Energías Renovables)
Jornada “Energy Trends” (CEIN, 25 de noviembre de 2015). SHOWROOM. Presentaciones sobre el ecosistema emprendedor innovador de Navarra con impacto en el campo de las renovables a cargo de startups, grupos de investigación, universidad y centros tecnológicos.
Jornada “New Industry” (CEIN, 28 de octubre de 2015). SHOWROOM. Presentaciones sobre el ecosistema emprendedor innovador de Navarra con impacto en el campo de la mecatrónica a cargo de startups, grupos de investigación, universidad y centros tecnológicos.
Jornada “New Industry” (CEIN, 28 de octubre de 2015). NUEVOS MODELOS DE NEGOCIO EN LA INDUSTRIA 4.0. Modelos y oportunidades de negocio en la era digital industrial. Guillermo Gil. Emerging Businesses. TECNALIA.
Luis gabilondo gobierno de navarra-Jornada Biomed XXICein
NUEVOS MARCOS DE COLABORACIÓN CIENCIA/EMPRESA/ADMINISTRACIÓN. Necesidades en la práctica clínica. Luis Gabilondo. Director general de Salud del Gobierno de Navarra.
Juan ramón de la torre aditech-Jornada Biomed XXICein
NUEVOS MARCOS DE COLABORACIÓN CIENCIA/EMPRESA/ADMINISTRACIÓN. Entorno tecnológico en Navarra. Juan Ramon de la Torre. Director científico y tecnológico de ADITECH Corporación Tecnológica.
María rosario luquin idisna-Jornada Biomed XXICein
NUEVOS MARCOS DE COLABORACIÓN CIENCIA/EMPRESA/ADMINISTRACIÓN. Modelos de colaboración para la generación de valor añadido en la investigación sanitaria. María Rosario Luquin. Directora científica de IDISNA (Instituto de Investigación Sanitaria de Navarra).
Presentaciones sobre el ecosistema emprendedor innovador de Navarra del sector agroalimentario a cargo de startups, grupos de investigación, universidad y centros tecnológicos. Realizadas en el showroom de la jornada "Agrofuture&Ventures", organizada por CEIN el 12 de mayo de 2015.
Sodena y CEIN. ORIZONT. Construye una propuesta ganadoraCein
ORIZONT. Construye una propuesta ganadora. Ponencia de Esther Lacave, María García (Sodena), Beatriz Blasco y Olga Romero (CEIN) sobre la aceleradora de proyectos agroalimentarios ORIZONT, en la jornada "Agrofuture&Ventures", celebrada en CEIN el 12 de mayo de 2015
Carlos Franco (CDTI). Financiación de la innovación en agroalimentaciónCein
Financiación de la innovación en agroalimentación (CDTI). Ponencia de Carlos Franco (División Promoción de CDTI) en la jornada "Agrofuture&Ventures", celebrada en CEIN el 12 de mayo de 2015
Alberto Moratial (ENISA). Financiación de la innovación en agroalimentaciónCein
Financiación de la innovación en agroalimentación (ENISA). Ponencia de Alberto Moratiel, coordinador Relaciones Institucionale de ENISA, en la jornada "Agrofuture&Ventures", celebrada en CEIN el 12 de mayo de 2015
Victoria Iriarte (Sodena). Financiación de la innovación en agroalimentaciónCein
Financiación de la innovación en agroalimentación (Sodena). Ponencia de Victoria Iriarte, gerente de proyectos de Sodena, en la jornada "Agrofuture&Ventures", celebrada en CEIN el 12 de mayo de 2015
María Arbeloa (Gobierno de Navarra). Financiación de la innovación en agroali...Cein
Financiación de la innovación en agroalimentación (Gobierno de Navarra). Ponencia de María Arbeloa, (Sección de Diversificación Rural del Departamento de Desarrollo Rural, Medio Ambiente y Administración local del Gobierno de Navarra) en la jornada "Agrofuture&Ventures", celebrada en CEIN el 12 de mayo de 2015
Jorge Fernández (Planasa). INSPIRING SESSION. La anticipación y la I+D+i en l...Cein
INSPIRING SESSION. La anticipación y la I+D+i en la agroindustria agrotech. Ponencia de Jorge Fernández, director Industrial de Planasa, en la jornada "Agrofuture&Ventures", celebrada en CEIN el 12 de mayo de 2015
Ignacio Hernández (General Mills). INSPIRING SESSION. La anticipación y la I+...Cein
INSPIRING SESSION. La anticipación y la I+D+i en la agroindustria agrotech. Ponencia de Ignacio Hernández, director de I+D de General Mills, en la jornada "Agrofuture&Ventures", celebrada en CEIN el 12 de mayo de 2015
_7 OTT App Builders to Support the Development of Your Video Applications_.pdfMega P
Due to their ability to produce engaging content more quickly, over-the-top (OTT) app builders have made the process of creating video applications more accessible. The invitation to explore these platforms emphasizes how over-the-top (OTT) applications hold the potential to transform digital entertainment.
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
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Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
1. The MHP-Guide
A comprehensive Guide to the Multimedia Home Platform,
the underlying technology and possible uses
Document / Version number: D16 / 1.0
Date: 30.03.2006
Issued by: The MHP Knowledge Project (MHP-KDB)
This document is available at: http://www.mhpkdb.org
Visit the MHP Knowledge Database: www.mhpkdb.org
3. 30th March 2006
The MHP-Guide Version: 1.0
Table of Content
Table of Content.......................................................................................................................3
List of Tables ..........................................................................................................................11
List of Figures.........................................................................................................................12
1 Purpose of the MHP-Guide .............................................................................................14
1.1 General ...................................................................................................................14
1.2 Target Groups ........................................................................................................14
2 What is interactive television?.........................................................................................19
2.1 Types of applications ..............................................................................................19
2.1.1 Available Interactive Applications .......................................................................19
2.1.2 Information Services ...........................................................................................20
2.1.3 Communication Services ....................................................................................22
2.1.4 Entertainment Services.......................................................................................23
2.1.5 T-Commerce.......................................................................................................25
2.1.6 T-Government.....................................................................................................26
2.1.7 T-Learning ..........................................................................................................27
2.1.8 T-Health/T-Care..................................................................................................28
2.1.9 Business TV........................................................................................................28
2.2 Levels of interactivity ..............................................................................................29
3 Introduction to MHP ........................................................................................................31
3.1 The DVB Project .....................................................................................................31
3.2 The need for MHP as an open API standard..........................................................31
3.2.1 Market developments and DVB activities ...........................................................31
3.2.2 EU policy.............................................................................................................32
3.3 MHP activities in DVB.............................................................................................33
3.4 MHP: Current status and new developments .........................................................33
3.5 Ensuring the interoperability of MHP ......................................................................34
3.5.1 The MHP Test Suite ...........................................................................................35
3.5.2 The MHP Knowledge Project..............................................................................36
3.6 MHP in the markets ................................................................................................37
3.6.1 Austria.................................................................................................................37
3.6.2 Denmark .............................................................................................................38
3.6.3 Finland ................................................................................................................38
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3.6.4 France.................................................................................................................39
3.6.5 Flandern..............................................................................................................39
3.6.6 Germany .............................................................................................................40
3.6.7 Italy .....................................................................................................................41
3.6.8 Norway................................................................................................................42
3.6.9 Spain...................................................................................................................43
3.6.10 Sweden...........................................................................................................44
3.6.11 United Kingdom ..............................................................................................45
3.6.12 Switzerland .....................................................................................................45
4 MHP iTV Applications .....................................................................................................46
4.1 MHP application .....................................................................................................46
4.1.1 Why Java? ..........................................................................................................46
4.1.2 Extensions added from other standards .............................................................46
4.1.3 New TV Specific functionality .............................................................................47
4.2 MHP applications and the broadcast chain ............................................................51
5 MHP end-to-end architecture ..........................................................................................53
5.1 Introduction.............................................................................................................53
5.2 MHP end-to-end reference model ..........................................................................53
5.2.1 Program Content Playout ...................................................................................54
5.2.2 MHP Application Authoring & Production Tools .................................................54
5.2.3 Content Management System (CMS).................................................................54
5.2.4 Download server & firmware upgrade ................................................................54
5.2.5 Public Key Infrastructure MHP PKI.....................................................................55
5.2.6 PSI/SI..................................................................................................................55
5.2.7 DSM-CC .............................................................................................................56
5.2.8 Conditional Access System ................................................................................57
5.2.9 Network Equipment ............................................................................................58
5.2.10 MHP terminal ..................................................................................................58
5.2.11 Return Channel...............................................................................................58
5.2.12 Application specific backend servers..............................................................59
5.3 Actors of the MHP end-to-end system and their roles ............................................59
5.3.1 MHP authoring tool vendor .................................................................................61
5.3.2 MHP application developer.................................................................................61
5.3.3 MHP service provider .........................................................................................61
5.3.4 Broadcaster ........................................................................................................61
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5.3.5 Network operator ................................................................................................62
5.3.6 MHP playout vendor ...........................................................................................62
5.3.7 CAS provider ......................................................................................................62
5.3.8 ISP ......................................................................................................................62
5.3.9 MHP Backend operator ......................................................................................63
5.3.10 MHP terminal vendor ......................................................................................63
5.3.11 DVB Services SARL .......................................................................................63
5.3.12 MHP Certification Authority.............................................................................64
5.3.13 End-user .........................................................................................................64
5.3.14 MHP SW stack provider..................................................................................64
6 Organization of the MHP knowledge...............................................................................65
7 Basic Architecture ...........................................................................................................67
7.1 Introduction.............................................................................................................67
7.2 DVB-J .....................................................................................................................67
7.2.1 Introduction .........................................................................................................67
7.2.2 DVB-J Constraints ..............................................................................................67
7.3 DVB-HTML .............................................................................................................68
7.4 Principle of scarce resources .................................................................................69
7.4.1 Memory...............................................................................................................69
7.4.2 Persistent storage...............................................................................................69
7.4.3 Tuning Interface..................................................................................................73
7.4.4 Return Channel...................................................................................................74
7.5 Migration .................................................................................................................75
7.5.1 Migration from previous legacy middleware to MHP ..........................................75
7.5.2 Migration from older to more recent MHP versions ............................................76
8 Broadcast Protocols ........................................................................................................79
8.1 Introduction.............................................................................................................79
8.2 Transport Stream Elements....................................................................................79
8.2.1 A note on naming................................................................................................79
8.2.2 MPEG-2 Transport Stream .................................................................................79
8.2.3 DVB Transport Stream .......................................................................................82
8.2.4 MHP....................................................................................................................82
8.3 DSM-CC .................................................................................................................82
8.3.1 DSM-CC Object Carousel...................................................................................83
8.3.2 Object carousel optimization...............................................................................84
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8.4 Synchronization ......................................................................................................85
8.4.1 Do-It-Now stream events ....................................................................................85
8.4.2 Scheduled stream events ...................................................................................86
8.4.3 Creating stream events.......................................................................................86
8.5 Section Filtering ......................................................................................................87
8.5.1 What is a section? ..............................................................................................87
8.5.2 MHP....................................................................................................................88
8.5.3 Capacity and performance..................................................................................88
8.5.4 Examples ............................................................................................................89
8.6 Tuning and service selection ..................................................................................89
8.7 Principles of conditional access (smart card, CI content protection) ......................90
9 MHP Applications and Application Lifecycle ...................................................................92
9.1 Applets and Xlets....................................................................................................92
9.2 Xlet Application.......................................................................................................92
9.3 Resident applications .............................................................................................94
9.4 Stored applications .................................................................................................94
9.4.1 Restrictions of stored applications ......................................................................95
9.4.2 Extensions to MHP 1.0 APIs...............................................................................95
9.4.3 Signaling of stored application............................................................................96
10 Service Signaling........................................................................................................97
10.1 Introduction.............................................................................................................97
10.2 Introduction to SI / PSI............................................................................................97
10.2.1 Information independent from transport stream..............................................98
10.2.2 Optional “other” tables ....................................................................................98
10.2.3 Tuning to other streams..................................................................................99
10.2.4 Accessing Service Information .......................................................................99
10.2.5 Usage of the SI overview tables .....................................................................99
10.3 Introduction to AIT and application change ..........................................................100
10.4 Application Loading over Return Channel ............................................................101
11 Security.....................................................................................................................102
11.1 Security in interactive television environments .....................................................102
11.1.1 Integrity .........................................................................................................102
11.1.2 Confidentiality ...............................................................................................103
11.1.3 Availability.....................................................................................................103
11.2 Signing MHP Applications ....................................................................................104
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11.2.1 Hash files (dvb.hashfile) ...............................................................................104
11.2.2 Signature files (dvb.signature.*)....................................................................104
11.2.3 Certificate files (dvb.certificates.*) ................................................................105
11.2.4 Example of a signed MHP application ..........................................................106
11.3 DVB MHP Public Key Infrastructure (PKI) ............................................................107
11.3.1 Actors in the MHP PKI ..................................................................................107
11.3.2 DVB Services Hierarchy ...............................................................................107
11.3.3 DVB MHP PKI for MHP terminal Manufacturers...........................................109
11.3.4 DVB MHP PKI for Application Developers....................................................109
11.3.5 DVB MHP PKI for Broadcasters ...................................................................109
11.3.6 Certificate Management................................................................................110
11.4 Authenticating applications in the MHP Terminal .................................................110
11.5 Application Rights Model ......................................................................................111
11.6 Other aspects .......................................................................................................111
12 Graphics, Text Presentation, Audio, Video...............................................................113
12.1 Introduction...........................................................................................................113
12.2 Layers and composition concept ..........................................................................113
12.3 Playable media .....................................................................................................114
12.3.1 Java Media Framework 1.0 .........................................................................114
12.3.2 Java Media Framework 2.0 .........................................................................114
12.3.3 Java Media Framework on MHP terminals ..................................................115
12.3.4 Media flow....................................................................................................115
12.3.5 Media player and available controls ............................................................115
12.3.6 Obtaining a player and controls ...................................................................118
12.3.7 Selection of audio components with AudioLanguageControl .......................119
12.3.8 Selection of subtitles with SubtitlingLanguageControl .................................120
12.3.9 Selection of media with MediaSelectControl ...............................................122
12.4 UI components overview/main HAVI components................................................123
12.4.1 Main HAVI components ................................................................................123
12.4.2 HComponent and HContainer ......................................................................123
12.4.3 HVisible and HLook ......................................................................................125
12.4.4 Other considerations using HAVI..................................................................126
12.4.5 Input events and exclusive registrations on input event ...............................126
12.5 Displayable graphics formats and restriction ........................................................127
12.5.1 PNG ..............................................................................................................128
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12.5.2 JPEG ............................................................................................................128
12.5.3 GIF................................................................................................................128
12.6 Color Table ...........................................................................................................129
12.7 Differences between TV and computer screens...................................................130
12.7.1 Calculation (PAL).........................................................................................132
12.7.2 Loss of sharpness.........................................................................................132
12.7.3 Calculation (NTSC) .......................................................................................133
12.7.4 Overview of scale factors.............................................................................133
12.8 Color conversion...................................................................................................133
12.9 Double buffering ...................................................................................................134
12.10 Fonts.....................................................................................................................135
12.10.1 Generating fonts ...........................................................................................135
12.10.2 Generating the font index file........................................................................136
12.10.3 Using external fonts ......................................................................................137
13 Return Channel ........................................................................................................138
13.1 Introduction...........................................................................................................138
13.2 Types of return channels ......................................................................................138
13.2.1 Always-on return channels ...........................................................................138
13.2.2 Connection-based return channels...............................................................139
13.2.3 Detailed example ..........................................................................................139
13.3 Protocol overview .................................................................................................139
13.3.1 UDP ..............................................................................................................139
13.3.2 TCP...............................................................................................................139
13.3.3 HTTP ............................................................................................................140
13.3.4 DNS ..............................................................................................................140
13.3.5 Protocol support............................................................................................140
13.4 MHP as client for Internet services & Integration of contents received via return
channel .............................................................................................................................141
13.5 Security on the Return Channel ...........................................................................142
14 Equipment ................................................................................................................143
14.1 Playout systems ...................................................................................................143
14.2 MHP Terminal architecture ...................................................................................144
14.2.1 Hardware requirements ................................................................................146
14.2.2 Conceptual view for Software architecture ...................................................147
14.3 Test equipment.....................................................................................................148
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14.3.1 IRT MHP Application analyzer ......................................................................148
14.3.2 Return Channel analysis tool........................................................................149
14.3.3 AIT / DSM-CC Analyzer and Compliance Tool.............................................150
14.3.4 Loading Time Analyzer .................................................................................151
15 Usability ....................................................................................................................152
15.1 Layout and Design................................................................................................153
15.1.1 As much as necessary, as little as possible .................................................154
15.1.2 Consistency ..................................................................................................154
15.1.3 Screen Layout...............................................................................................154
15.2 Navigation.............................................................................................................156
15.2.1 Remote Control Units ...................................................................................156
15.2.2 Interaction Design.........................................................................................158
15.3 Legibility of Text....................................................................................................159
15.3.1 Legibility Examples .......................................................................................159
15.4 Recommendations for Using Colors .....................................................................162
15.5 Usability Studies and User-Centered Design .......................................................163
16 MHP Outlook ............................................................................................................166
16.1 Technical aspects .................................................................................................166
16.1.1 DVB over IP / IP tuner ..................................................................................166
16.1.2 IP over DVB ..................................................................................................167
16.1.3 Personal Digital Recorder (PDR) ..................................................................168
16.1.4 HDTV ............................................................................................................169
16.1.5 MPEG4 / H.264.............................................................................................169
16.1.6 DVB-S2.........................................................................................................170
16.1.7 Object Tracking.............................................................................................170
16.2 Commercial aspects .............................................................................................171
16.2.1 DVB-MHP in Europe.....................................................................................171
16.2.2 DVB-MHP in the rest of the world .................................................................173
17 Glossary and abbreviations ......................................................................................175
18 Literature ..................................................................................................................191
18.1 General DVB ........................................................................................................191
18.2 General TV ...........................................................................................................191
18.3 General User Interaction ......................................................................................191
18.4 Other.....................................................................................................................192
19 Annex A - How to use the MHP KDB .......................................................................193
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19.1 Organization of the Database Content .................................................................193
19.1.1 Rights and Roles ..........................................................................................194
19.1.2 Reviewing Process .......................................................................................194
19.2 Using the KDB ......................................................................................................195
19.3 Licensing conditions .............................................................................................198
19.3.1 Licensing conditions for documents in the static part of KDB .......................199
19.3.2 Licensing conditions for Java source code ...................................................199
20 Annex B – Develop your first Xlet with MHP-KDB....................................................201
20.1 Build an application ..............................................................................................201
20.2 Download an application: .....................................................................................202
20.3 Debug an application:...........................................................................................202
20.4 Source code of basic application: .........................................................................203
21 Annex C - Presentation of the MHP APIs.................................................................206
21.1 “Core” APIs ...........................................................................................................206
21.2 JMF APIs ..............................................................................................................207
21.3 JavaTV APIs .........................................................................................................207
21.4 DAVIC APIs ..........................................................................................................208
21.5 HAVi (Home Audio Video Interoperability) APIs ...................................................209
21.6 DVB APIs..............................................................................................................209
22 Annex D – Migration .................................................................................................212
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List of Tables
Table 1-1: Chapters and their potential target group relevance............................................................ 18
Table 2-1: Levels of interactivity in relation to types of applications ..................................................... 30
Table 5-1: Elucidation of actors in the MHP end-to-end reference model ............................................ 60
Table 11-1: Actors in the MHP Public Key Infrastructure.................................................................... 107
Table 12-1: Palette construction rules................................................................................................. 130
Table 13-1: MHP 1.0.x Protocol Support............................................................................................. 141
Table 13-2: MHP 1.1.1 Protocol support ............................................................................................. 141
Table 14-1: Hardware resource requirements..................................................................................... 146
Table 15-1: Mandatory keys in MHP ................................................................................................... 158
Table 19-1: Rights and Roles Model of the MHP-KDB ....................................................................... 194
Table 20-1: Authoring Tools vendors .................................................................................................. 202
Table 21-1: Java Core APIs ................................................................................................................ 207
Table 21-2: JavaTV APIs..................................................................................................................... 208
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List of Figures
Figure 2-1: EPG of the ARD Portal ....................................................................................................... 20
Figure 2-2: Simple STB-EPG (TechniSat)............................................................................................. 20
Figure 2-3: News Service with ¼ scaled video (Mediaset, Italy)........................................................... 21
Figure 2-4: Weather Service (RTL TV interaktiv, Germany) ................................................................. 21
Figure 2-5: Traffic Service (Prototype, rbb, Germany) .......................................................................... 22
Figure 2-6: Interactive multimedia teletext (Pro7, Germany) ................................................................ 22
Figure 2-7: TV mail client (Alticast) ....................................................................................................... 22
Figure 2-8: Arcade Game on TV screen (sofia digital) .......................................................................... 23
Figure 2-9: Interactive TV Game (ZDF, Germany)................................................................................ 23
Figure 2-10: Video on Demand Selection (gist) .................................................................................... 24
Figure 2-11: Tracking ebay auctions on the TV screen (Nionex).......................................................... 25
Figure 2-12: Sofa Shopping with OTTO’s interactive MHP Shop ......................................................... 25
Figure 2-13: Regional Information Portal for the city of Tampere (Finland).......................................... 26
Figure 2-14: Voting application related to News Show (SkyTV, UK) .................................................... 27
Figure 2-15: Kids’ Edutainment: Goosebumps (FoxKids, Germany) .................................................... 27
Figure 2-16: Customer Information at Housing Society “ewt” (GIST,
Germany) ....................................................................................................................................... 28
Figure 3-1: Profiles of the MHP standard .............................................................................................. 34
Figure 3-2: The MHP Logo .................................................................................................................... 35
Figure 3-3: DGTVi Logo ........................................................................................................................ 42
Figure 4-1: HScene in the UI model ...................................................................................................... 50
Figure 4-2: Display structure ................................................................................................................. 51
Figure 4-3 MHP applications in broadcast chain................................................................................... 52
Figure 5-1: MHP E2E Reference Model................................................................................................ 53
Figure 5-2: Detailed view of Conditional Access System...................................................................... 57
Figure 6-1: Mapping of the MHP-KDB Categories in the MHP End-to-End
Reference Model ............................................................................................................................ 66
Figure 7-1 Plug-in implementation options............................................................................................ 75
Figure 8-1 Transport Stream ................................................................................................................. 80
Figure 8-2 Example building blocks of an MPEG-2 encoder ................................................................ 80
Figure 8-3 MPEG-2 Packet Header ...................................................................................................... 81
Figure 8-4 Example of object carousel in DVB service ......................................................................... 83
Figure 8-5: DSM-CC Object Carousel Layering .................................................................................... 84
Figure 8-6: Encrypting and decrypting content...................................................................................... 90
Figure 8-7: Encryption and decryption process..................................................................................... 91
Figure 9-1: Xlet lifecycle state machine diagram................................................................................... 92
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Figure 11-1: Example of a signed application [Hetzer 2001] .............................................................. 106
Figure 11-2: The DVB Services Hierarchy .......................................................................................... 108
Figure 12-1: Graphic Planes in MHP................................................................................................... 113
Figure 12-2: Porter-Duff Alpha Composition Rules ............................................................................. 114
Figure 12-3: HComponent and HContainer (a) ................................................................................... 123
Figure 12-4: HComponent and HContainer (b) ................................................................................... 124
Figure 12-5: HVisible and HLook ........................................................................................................ 125
Figure 12-6: Example of a color table ................................................................................................. 129
Figure 12-7: Opaque CLUT ................................................................................................................. 130
Figure 12-8: Comparison of pixel aspect ratios................................................................................... 131
Figure 14-1: Typical MHP playout server interfaces ........................................................................... 143
Figure 14-2: The MHP Logo ................................................................................................................ 144
Figure 14-3: MHP terminal hardware architecture ............................................................................. 145
Figure 14-4: MHP terminal software architecture............................................................................... 147
Figure 15-1: Typical Screen Structure of an MHP Application............................................................ 153
Figure 15-2: Basic Formal Structure of a Screen Surface .................................................................. 153
Figure 15-3: Layout of a TV Screen .................................................................................................... 154
Figure 15-4: Screen Organization ....................................................................................................... 155
Figure 15-5: Remote Controls of MHP Terminals ............................................................................... 156
Figure 15-6: Functions of a Remote Control ....................................................................................... 158
Figure 15-7: Legibility Example 1 ........................................................................................................ 160
Figure 15-8: Legibility Example 2 ........................................................................................................ 160
Figure 15-9: Legibility Example 3 ........................................................................................................ 161
Figure 15-10: Legibility Example 4 ...................................................................................................... 162
Figure 15-11: Examples of color combinations with poor legibility...................................................... 163
Figure 16-1: Example of an IP STB..................................................................................................... 167
Figure 16-2: HD Ready logo defined by EICTA for HD equipment..................................................... 169
Figure 16-3: Example for object tracking............................................................................................. 170
Figure 16-4: MHP situation in the world in August 2005 [MHP_ORG]................................................ 171
Figure 19-1: Simplified Data Model of the KDB .................................................................................. 193
Figure 19-2: Searching an Issue in the KDB ....................................................................................... 195
Figure 19-3: Adding an Issue to the KDB............................................................................................ 196
Figure 19-4: Editing a Document......................................................................................................... 198
Figure 20-1: Developing application steps .......................................................................................... 201
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1 Purpose of the MHP-Guide
1.1 General
DVB MHP, the DVB Multimedia Home Platform, is a major standard for
interactive TV today. This document is a free guidebook that offers MHP-KDB Project:
comprehensive knowledge on all fundamental aspects of MHP for all those The MHP-KDB project
involved along the end-to-end chain of interactive TV: those who are simply is co-funded by the
EU as an "IST project.
interested in MHP and want a quick overview and those who want to dig Its main aim is to
deeper into the subtleties of the standard, those who plan to enter the world improve the
of MHP practically and those who already work with MHP and need specific interoperability of
information on certain issues. MHP implementations
and MHP applications.
The MHP-Guide is generated from practical experience of European actors
in broadcasting, IT manufacturing and technology research who are familiar
with MHP in their every day work and who joined forces in the MHP
knowledge project mainly to improve interoperability of MHP
implementations and applications. As one major result of this project, the
online MHP-Knowledge Database was established. This database offers a
continuously growing number of solutions including MHP reference
application modules as "Open Source" code available for free usage.
Additionally a virtual online test center for testing interoperability on
standard hardware MHP terminals.
The MHP-Guide complements the resources offered by the MHP-
Knowledge Database. While the MHP-Guide provides a comprehensive yet
concise overview of the basic applications and technologies of the MHP
End-to-End chain, the online database leads on to deeper levels of
knowledge and to the practical dimension, be it for offering your own
solution, retrieving a solution or testing your applications.
The document layout features a broad text column with an extensive
margin. This margin highlights special information such as the depth of
information (NOVICE/EXPERT LEVEL), brief definitions of relevant terms and
references to related entries in the database for more specific knowledge
and practical solutions.
1.2 Target Groups
The MHP-Guide supports fundamental research needs of all sorts of
interest groups. The following table will help readers to see which chapters
and sections are particularly interesting for them. It lists all document
chapters and their potential target groups.
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Application Programmers
Authoring Tool Providers
Decoder Manufacturers
Broadcast Equipment
Expert/ Novice Level
Manufacturers
Broadcasters
Chapter
Chapter 2: What is interactive television?
2.1 Types of applications N
2.2 Levels of interactivity N
Chapter 3: Introduction to MHP
3.1 The DVB Project N
3.2 The need for MHP as an open standard N
3.3 MHP activities in DVB N
3.4 MHP: Current status and new
N
developments
3.5 Ensuring the interoperability of MHP N
3.6 MHP in the markets N
Chapter 4: MHP iTV Applications
4.1 MHP application N
4.2 MHP applications and the broadcast
N
chain
Chapter 5: MHP End-to-End Architecture
5.1 Introduction N
5.2 MHP end-to-end reference model N
5.3 Actors of the MHP end-to-end system
N
and their roles
Chapter 6: Organization of the MHP knowledge
6 Organization of the MHP knowledge N
Chapter 7: Basic Architecture
7.1 Introduction N
7.2 DVB-J N
7.3 DVB-HTML N
7.4 Principle of scarce resources N/E
7.5 Migration E
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Application Programmers
Authoring Tool Providers
Decoder Manufacturers
Broadcast Equipment
Expert/ Novice Level
Manufacturers
Broadcasters
Chapter
Chapter 8: Broadcast Protocols
8.1 Introduction N
8.2 Transport Stream Elements N
8.3 DSM-CC N/E
8.4 Synchronization N/E
8.5 Section Filtering N
8.6 Tuning and service selection N
8.7 Principles of conditional access (smart
N
card, CI content protection
Chapter 9: MHP Applications and Application Lifecycle
9.1 Applets and Xlets N
9.2 Xlet Application N
9.3 Resident Applications N
9.4 Stored Applications N/E
Chapter 10: Service Signaling
10.1 Introduction N
10.2 Introduction to SI /PSI N/E
10.3 Introduction to AIT and application
E
change
10.4 Application Loading over Return
N
Channel
Chapter 11: Security
11.1 Security in interactive television
N
environments
11.2 Signing MHP applications E
11.3 DVB MHP Public Key Infrastructure
E
(PKI)
11.4 Authenticating applications in the MHP
E
terminal
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Application Programmers
Authoring Tool Providers
Decoder Manufacturers
Broadcast Equipment
Expert/ Novice Level
Manufacturers
Broadcasters
Chapter
11.5 Application Rights Model N
11.5 Other Aspects E
Chapter 12: Graphics, Text Presentation, Audio, Video
12.1 Introduction N
12.2 Layers and composition concept N
12.3 Playable media N/E
12.4 UI components overview/main HAVI
N
components
12.5 Displayable graphics formats and
N
restriction
12.6 Color Table N
12.7 Differences between TV and computer
N/E
screens
12.8 Color conversion E
12.9 Double buffering E
12.10 Fonts N
Chapter 13: Return Channel
13.1 Introduction N
13.2 Types of return channels N
13.3 Protocol overview N
13.4 MHP as client for internet services &
integration of content received via return N
channel
13.5 Security on the return channel N
Chapter 14: Equipment
14.1 Playout systems N
14.2 MHP terminal architecture E
14.3 Test equipment N/E
Chapter 15: Usability
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Application Programmers
Authoring Tool Providers
Decoder Manufacturers
Broadcast Equipment
Expert/ Novice Level
Manufacturers
Broadcasters
Chapter
15.1 Layout and Design N
15.2 Navigation N
15.3 Legibility of Text N
15.4 Recommendations for using colors N
15.5 Usability studies and user-centered
N
design
Chapter 16: MHP Outlook
16.1 Technical aspects N/E
16.2 Commercial aspects N
Chapter 17: Glossary and abbreviations
17. Glossary and abbreviations N
Chapter 18: Literature
18. Literature N
Annex A
19. How to use the MHP KDB N
Annex B
20. Develop your first Xlet with MHP KDB N
Annex C
21. Presentation of the MHP APIs N
Annex D
22. Migration E
Table 1-1: Chapters and their potential target group relevance
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2 What is interactive television? NOVICE LEVEL
With the dawn of digital television a whole new spectrum of opportunities
has arrived. We were used to the introduction of new technical elements in
television during the years of analogue television, but they were all the
results of long-term processes. In those days, new functionalities were
realized by introducing new hardware in the television set (e.g. teletext and
stereo chips). Today enhancements are incomparably more rapid and far-
reaching in their impact because they are software-based: the digital TV
contains an “engine” for running applications, like we have become
accustomed to in the context of PCs. This technological basis of interactive
TV should lead to the introduction of new applications for many years to
come. It can significantly reduce the time to market for new applications.
Similar applications coming from different broadcasters will potentially have
a different look and feel. It will be possible to bring new applications into
use for just a limited time and scrap them afterwards since they do not
cause additional costs for the consumer. Interactive television (iTV)
applications will have an impact beyond the traditional broadcasting world.
There will be extended commercial potential for these applications and, as
a consequence, applications will also be developed by non-broadcasters.
The great advantage of interactive TV is that all services are running in a
controlled environment (unlike on the internet). Via DVB-T/S/C broadcast
large audiences may be addressed without the need of scaling the server
capacity or network connection.
But what is it that interactive TV can bring? The following paragraphs will
give an overview of the types of applications and the types of interactivity
that iTV can actually provide. While chapter 2.1 describes various types of
already available interactive applications, chapter 2.2 aims at a broader
classification of interactivity.
2.1 Types of applications
2.1.1 Available Interactive Applications
Interactive TV-Applications lead the way out of pure “lean-back”
consumption of TV. The first group of applications consists of so-called
program related applications that accompany the actual TV broadcast of
certain programs. These can be classified as follows:
Ahead of a certain program they can be instrumental in attracting
viewers by offering applications in advance promoting this program;
During a broadcast, they allow for the consumers’ active involvement
like participation in quizzes or voting, and/or provide additional
information that in its depth cannot be covered by the TV program
itself, as for example on the occasion of large TV events like the
Olympics or Elections, as well as on service programs, science
magazines, or entertainment programs;
After a program, additional services might offer yet more related
information and service or interaction offers that can be dealt with by
the consumer independent of the original program time slot.
The second large group of applications consists of program-independent
applications offering general information services, communication,
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entertainment, video-on-demand, or T-commerce services, and, finally, TV-
based front-ends for e-Government, e-Learning or e-Health.
The following sections offer a classification of these listed types of services.
They do not refer specifically to the different types of program related
services as outlined above. However, elements of the described services
often form part of program enhancement. Furthermore, all the application
types described may be combinations of various subsets, e.g. digitext
encompassing extensive news service or T-Learning combined with T-
Chat, etc. Thus, the explanations and classifications merely serve to
describe types of applications and their general concepts.
2.1.2 Information Services
EPG
The Electronic Program Guide is a common application that should be
available in all countries and on all STBs. In many cases there are even
individual EPGs for different services on offer. The EPG lists available TV
channels and the TV programs that run on these channels. Frequently, the
EPG is a 7-day program guide. The program data is usually obtained by
reading Service Information (SI) data from the broadcast services. Thus it
can inform the user on what is currently on air, what will be broadcast next,
etc. While STBs usually offer this information in their individual look and
feel (defined by the STB manufacturer), most broadcasters offer their
specific, more extensive EPGs. This is especially interesting if they operate
more than one channel, because an attractive EPG may draw users to
certain programs on additional channels.
Figure 2-1: EPG of the ARD Portal
Figure 2-2: Simple STB-EPG (TechniSat)
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News Service / Event Service
There are various kinds of News Services; most of them are portal-like
listings of current affairs, some with sophisticated categorization, and
others with very simple structures. News Applications range from simple
Live-Tickers provided via a small overlay band (in most cases at the bottom
part of the screen) to extensive (program related) information portals on big
events such as championships, Olympic Games or the Grand Prix
1
Eurovision de la Chanson .
Figure 2-3: News Service with ¼ scaled video (Mediaset, Italy)
Weather Forecast
Weather Forecast Services are usually of the type “broadcast only”.
Interactivity lies mainly in the fact that users can choose detailed views of
certain regions for a certain day. Various services throughout Europe offer
a selection of regional, national and international forecasts and current
information.
Figure 2-4: Weather Service (RTL TV interaktiv, Germany)
Traffic Service
Similarly, Traffic Services can offer users a choice of detailed information
on a certain region at a certain time. rbb’s prototype of an interactive traffic
service highlights construction sites, traffic jams and other road blocks for
any selected region in Berlin and Brandenburg. Traffic information may also
include information and schedules of public transport services, train
stations and airports. 2
1
Examples can, among others, be found at http://www.mediaset.it/digitaleterrestre/ or
http://www.ard-digital.de/index.php?id=282&languageid=1.
2
For a video presenting the user scenario visit
http://www.rbb-online.de/_/unternehmen/beitrag_jsp/activeid=254/key=teaser_300427.html
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Figure 2-5: Traffic Service (Prototype, rbb, Germany)
Digitext / teletext
iTV offers the opportunity to deliver all sorts of extra information related to
the TV program much in the way it is done on the Internet. In addition to
regular, i.e. the currently usual, text-based pages, broadcasters or service
providers can offer pictures, audio and video in interactive portals, mostly
relying on bi-directional interactivity especially for video delivery.
Figure 2-6: Interactive multimedia teletext (Pro7, Germany)
2.1.3 Communication Services
T-Mail / T-Chat
Various companies on the MHP market offer MHP-based mail clients.
These can be integrated in special community services by broadcasters,
i.e. in program enhancement, but they can as well be implemented in the
STB directly, just like an EPG (see section 2.1.2). Mail and Chat
applications are clearly of the bi-directional type as they involve actual
communication among end-users. It goes without saying that these
applications require the use of the return channel to connect to a mail
server on the Internet and a keyboard, physical or virtual on screen.
Figure 2-7: TV mail client (Alticast)
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2.1.4 Entertainment Services
T-Games
Interactive Games for the TV screen may range from “broadcast only” to T-Games
“bi-directional”. “Broadcast only” style would include so-called Arcade
Interactive Games to
Games like Tetris, Black Jack and the like. These games are mostly TV play on the TV screen.
compatible as interaction here only requires very few keys on the remote
control and can be handled very easily. Applications are relatively small
and quite well-received by customers. As they usually are not related to
specific TV programs they are provided by middleware or STB developers
3
rather than broadcasters , so that, similar to the mobile phone market,
these applications would be delivered with the STB or downloaded from a
website of a software provider directly to the iTV Terminal.
Figure 2-8: Arcade Game on TV screen (sofia digital)
Beyond basic Arcade gambling, some providers also offer traditional board
games transferred to iTV applications, e.g. Sky’s version of Cluedo, Soccer
(penalty) games or even more program related offers like BBCi’s CBeebies
(amongst others an interactive Big Brother game). 4
Figure 2-9: Interactive TV Game (ZDF, Germany)
Broadcasters have also built quiz games applications related to specific
shows and enabling users to participate in these shows. Multiple choice
games are especially applicable as there is a finite number of selectable
options, so that users can even use the color-, arrow- or number keys on
the remote control to select the correct answer. Figure 2-9 5 shows a kids’
quiz which has been broadcast in Germany since the 1970s; kids in the
3
See, for example, http://www.broadbandbananas.com/, SofiaDigital at
http://www.digitv.fi/sivu.asp?path=9;1239;3392;3928, or http://www.digeo.com/prodserv/digeoitv.jsp.
4
All applications listed in this paragraph can be found at www.broadbandbananas.com/ with screenshots,
scenario videos and background information.
5
For a use scenario of this iTV game see
http://www.zdf.de/ZDFmediathek/inhalt/16/0,4070,2173552-6-wm_dsl,00.html
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studio see a short video and hear a question. After that they get some 30
seconds to choose the right answer by jumping back and forth between the
possible statements. With the new interactive version, kids at home can
also make a choice. Via the color keys (blue, green, yellow) they can select
one out of three cartoon figures jumping between the three available
choices. They score a point if the figure ends up on the correct spot. (For
more edutainment examples, cf. 2.1.7 T-Learning). The same is, of course,
possible with quiz shows for grown-ups like the two ARD Quiz Shows 6
(Germany) or “Who Wants To Be a Millionaire?” (France, Germany, Italy
and the UK) 7 .
For more and other ways of interactive TV Games the reader is also
recommended to take a look at BBC’s Channel 4 Games:
http://www.broadbandbananas.com/
Video on Demand Services
iTV can also function as a distribution interface for Video on Demand (VoD)
Services. Via such a portal customers select films from a range of available
VoD / Video on
movies. In hotel rooms of the world this portal will be more a transaction
Demand:
interface where a time slot is ordered that will later be charged on the hotel
Films can be ordered
room bill – the movies are transmitted or delivered by a fixed schedule and and started
the customers’ actions on the portal will merely allow access. As the individually by request
schedule would be kept even without interaction by a single user this way of the customer,
of selling access rights is also called Near-VoD. “True” VoD, e.g. at home independent of
would offer the possibility to choose a film that would actually be delivered broadcast program
schedules.
because of this transaction. The TV program is available “on demand”,
whenever the end-user chooses. Usually, the STB would have broadband
access and the selected movie would be delivered via ADSL or a similar
8
connection.
Figure 2-10: Video on Demand Selection (gist)
6
For the Edutainment program “Kopfball” see http://www.ard-digital.de/index.php?id=2670&languageid=1,
for “Das Quiz mit Jörg Pilawa” see http://www.ard-digital.de/index.php?id=280&languageid=1
7
There may be more iTV applications on this quiz format in other countries. For France and UK see
http://www.broadbandbananas.com/, for Germany http://www.rtl.de/tv/743540.php,
for Italy: http://www.mediaset.it/news/scheda/9109.shtml
8
The screenshot shows a VoD Service by German developer company GIST (http://www.gist.de/). See also
http://www.digeo.com/prodserv/moxi_ondemand.jsp for a concrete VoD service.
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2.1.5 T-Commerce
T-Commerce
Interactive TV offers a number of possibilities for T-Commerce, from Analogue to the term
interactive advertising to triggering actual purchase transactions via the TV e-Commerce T-
set (also called “transactive TV”). Commerce covers all
sorts of “commercial “
Tele-Shopping applications and
A number of T-Commerce applications have been developed/ proto-typed transactions that are
delivered and
already. performed on the TV
With an extra feature of the pontegra browser (www.nionex.de) users can screen.
track current eBay auctions and be informed as soon as the auction status
changes. 9
Figure 2-11: Tracking ebay auctions on the TV screen (Nionex)
There are also a number of iTV Shopping portals using different iTV
standards: Nionex offers a “pontegra T-Commerce shopping solution 10
which appears to be transactive and bi-directional. German Mail-Order
company OTTO also created an interactive shopping portal where
customers can see, select and order all sorts of goods from the TV screen-
adapted catalogue just like they would on the Internet.
Figure 2-12: Sofa Shopping with OTTO’s interactive MHP Shop
Interactive Advertising
There have also been a number of prototypes for interactive advertising,
e.g. an MHP-based ad for Daimler-Chrysler in 2002 11 . Beyond merely
attaching further information that is made available through interactive
navigation menus, optimum impact is expected from an emotional
contextualization of the product [DUREAU 2004]. There have been various
prototypical applications that connected certain products to TV programs
9
Brochure available at the site of the application developer, Nionex:
http://www.nionex.de/downloads/Images/29_3463.pdf/download_pontegra_eBay_tracking.pdf
10
http://www.nionex.de/downloads/Images/29_3462.pdf/download_T-commerce.pdf
11
For more information see http://www.mhp-forum.de/content/applikat/daimler.htm
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through object tracking and interactive menus for background
information. 12
2.1.6 T-Government
T-Government
Regional Information Portals Analogue to the term
Despite strong efforts - e.g. in Italy - to push iTV as a prime medium for e- e-Government
Government there are not yet many relevant T-Government Services.
T-Government covers
Especially regarding interactivity the available services seem rather meager all sorts of information
to date. Some network providers and especially STB developers have services and (ideally)
made first tests on the use of chip cards in STBs to enable maximum data communication and
security. Currently, a number of regional information portals in Finland and actions with the
relevant authority,
Italy are on offer as “T-Government” services; however, they often merely delivered and
combine tourist information with local news and announcements. performed on the TV
screen.
Figure 2-13: Regional Information Portal for the city of Tampere (Finland)
The ‘Italia Utile’ (‘Useful Italy’, also called “Utile T-Gov”) DTV portal is
planned to make available public information and services currently on offer
via the web based e-government portal Italia.gov.it also via terrestrial
digital TV. Its interface will be similar to that of classic teletext information
services, however, it will be faster and offer two-way interaction. 13
Availability is forecast for autumn 2006 or later. 14 Piemont already has a
basic portal with regional information, apparently broadcast only. T-
Government is said not to be as useful for bi-directional services, mainly
due to the fact that consumers are not used to writing with a Remote
Control device. However, this might change with the current generation of
SMS writing youths who will easily adopt to writing with such a device
which is even slightly bigger than a mobile phone. Currently, according to
rumors and vague forecasts authorities test technical and legal
preconditions to transfer actual transactions from the Internet to the iTV
platform(s), like submitting tax calculation forms or even voting.
12
See for example www.fun-tv.de/content/dokumente/ditv_anga_2005e.ppt#295 or
http://www.joanneum.at/en/informatik/bibliothek_detail.php?p_iid=IIS&p_typ=PUB&p_id=2193.
13
Taken from http://europa.eu.int/idabc/en/document/3648/5718
14
Find out more about the current status of fat http://www.raiutile.rai.it/articolo.jsp?id=437
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Voting
As an interactive instrument for the democratic society iTV already can be
used for opinion polls 15 . Voting applications, of course, can be used for all
sorts of entertainment programs as well. 16 .
Figure 2-14: Voting application related to News Show (SkyTV, UK)
2.1.7 T-Learning T-Learning
An example for the potential of iTV for T-Learning in a program related Analogue to the term
context is a kids’ edutainment format of German Pay TV channel FoxKids. e-Learning
In this case the MHP application is not only used to offer extra information T-Learning covers all
on the program, but involves the kids in what they see and hear, giving sorts of educational
them an interactive learning experience. Learning and teaching experts say applications that are
delivered and
that learners remember 30% of what they see, 20% of what they hear, 50% performed on the TV
17
of what they read and hear and up to 90% of what they do themselves . screen. In various
18
Some others also stress the power of narrative teaching . This example publications this
complies with both ideas, telling stories in English and asking questions in ranges from providing
program related
German to check understanding. Examples like Goosebumps and “1-2 (educational)
oder 3” (ZDF, Germany, see section 2.1.4 Entertainment) may give an idea background material
of how iTV can be used for T-Learning, not only for children but also for to interactive learning
grown-ups in Business TV (cf. section 2.1.5 T-Commerce) as well as T- applications which
Health (cf. the following section) or “pure” T-Learning environments. check and track
learners’ progress.
Figure 2-15: Kids’ Edutainment: Goosebumps (FoxKids, Germany)
15
Example from SkyTV; see http://www.broadbandbananas.com/
16
For entertainment-motivated voting applications visit http://www.mediaset.it/news/scheda/14888.shtml .
17
Common understanding in Learning Theory, quoted in Margit Hertlein. Mind Mapping – Die kreative
Arbeitstechnik. Spielerisch Lernen und Organisieren, Hamburg 2001
18
For a comprehensive overview and bibliography see Rossiter, Marsha: Narrative and Stories in Adult Teaching
and Learning, available at http://www.ericdigests.org/2003-4/adult-teaching.html
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