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![1989
Garry Kasparov
vs
IBM Deep Thought
[2-0]
THEBREAKTHROUGH!
IBMDEEPTHOUGHT](https://image.slidesharecdn.com/chesscomputers-231004091802-0a087940/85/The-Evolution-of-Chess-and-Computers-8-320.jpg)



![1997
Deep(er) Blue
vs
Garry Kasparov
[3½–2½]
COMPUTERDEFEATS
THEWORLDCHAMPION!](https://image.slidesharecdn.com/chesscomputers-231004091802-0a087940/85/The-Evolution-of-Chess-and-Computers-12-320.jpg)




This document discusses the evolution of chess and computers from the 18th century to modern day. It traces some of the early milestones in computer chess programs, including the first program to defeat a human player in 1967. A key breakthrough was IBM's Deep Blue defeating world champion Garry Kasparov in 1997, marking the first time a computer won against a reigning world champion. The document concludes by mentioning some modern chess engines using artificial intelligence like Google Deepmind's AlphaZero and how chess continues to push the boundaries of AI.







![1989
Garry Kasparov
vs
IBM Deep Thought
[2-0]
THEBREAKTHROUGH!
IBMDEEPTHOUGHT](https://image.slidesharecdn.com/chesscomputers-231004091802-0a087940/85/The-Evolution-of-Chess-and-Computers-8-320.jpg)



![1997
Deep(er) Blue
vs
Garry Kasparov
[3½–2½]
COMPUTERDEFEATS
THEWORLDCHAMPION!](https://image.slidesharecdn.com/chesscomputers-231004091802-0a087940/85/The-Evolution-of-Chess-and-Computers-12-320.jpg)


