This document summarizes some of the key differences between developing games for consoles versus mobile platforms. It notes that developing for mobile platforms has fewer requirements to get started but involves fees for services, different workstation needs requiring a Mac, different toolchains and debugging approaches, different programming languages with a preference for Objective-C on iOS, different considerations for memory, graphics APIs, displays, input, development hardware, and copy protection between the platforms. The document provides high-level insights from an experienced game developer on navigating development across consoles and mobile.