This document contains a list of 8 photographers credited for their photos used in a Haiku Deck presentation on SlideShare. It concludes by encouraging the reader to create their own Haiku Deck presentation.
This document is a Haiku Deck presentation consisting of 12 photos all credited to LyndaSanchez. The presentation encourages the viewer to be inspired by the photos and create their own Haiku Deck presentation on SlideShare.
This Haiku Deck presentation contains 8 photos credited to 7 different photographers, including Stuck in Customs, DeeAshley, Maria Reyes-McDavis (who has 3 photos), bennthewolfe, Pink Sherbet Photography (who has 2 photos), and TheAlieness GiselaGiardino23. The presentation encourages the viewer to get started creating their own Haiku Deck presentation on SlideShare.
This document contains credits for photos used in a Haiku Deck presentation, listing the names of 9 photographers who contributed images. It concludes by encouraging the reader to create their own Haiku Deck presentation on SlideShare.
This document is a slide deck containing photos credited to various photographers. The slide deck encourages the viewer to get inspired by the photos and create their own Haiku Deck presentation on SlideShare. In the final slide, it directs the viewer to get started making their own presentation.
This Haiku Deck presentation contains 9 photos from various photographers on topics that are unspecified from the images alone. It concludes by inviting the viewer to create their own Haiku Deck presentation on SlideShare.
This Haiku Deck presentation contains 4 photos credited to different photographers and encourages the viewer to create their own Haiku Deck presentation on SlideShare. It provides a brief showcase of photo examples and prompts users to get started making their own presentations.
This document is a collection of 11 photos credited to Valentina_A. At the end, it encourages the reader to get inspired and create their own Haiku Deck presentation on SlideShare by getting started.
This document contains 10 photo credits from various photographers and sources. It ends by advertising the ability to create Haiku Deck presentations on SlideShare, suggesting the document is showing examples of photos that could be used in a presentation. The photos are credited to different photographers and cover a range of subjects from people to food to nature scenes.
This document is a Haiku Deck presentation consisting of 12 photos all credited to LyndaSanchez. The presentation encourages the viewer to be inspired by the photos and create their own Haiku Deck presentation on SlideShare.
This Haiku Deck presentation contains 8 photos credited to 7 different photographers, including Stuck in Customs, DeeAshley, Maria Reyes-McDavis (who has 3 photos), bennthewolfe, Pink Sherbet Photography (who has 2 photos), and TheAlieness GiselaGiardino23. The presentation encourages the viewer to get started creating their own Haiku Deck presentation on SlideShare.
This document contains credits for photos used in a Haiku Deck presentation, listing the names of 9 photographers who contributed images. It concludes by encouraging the reader to create their own Haiku Deck presentation on SlideShare.
This document is a slide deck containing photos credited to various photographers. The slide deck encourages the viewer to get inspired by the photos and create their own Haiku Deck presentation on SlideShare. In the final slide, it directs the viewer to get started making their own presentation.
This Haiku Deck presentation contains 9 photos from various photographers on topics that are unspecified from the images alone. It concludes by inviting the viewer to create their own Haiku Deck presentation on SlideShare.
This Haiku Deck presentation contains 4 photos credited to different photographers and encourages the viewer to create their own Haiku Deck presentation on SlideShare. It provides a brief showcase of photo examples and prompts users to get started making their own presentations.
This document is a collection of 11 photos credited to Valentina_A. At the end, it encourages the reader to get inspired and create their own Haiku Deck presentation on SlideShare by getting started.
This document contains 10 photo credits from various photographers and sources. It ends by advertising the ability to create Haiku Deck presentations on SlideShare, suggesting the document is showing examples of photos that could be used in a presentation. The photos are credited to different photographers and cover a range of subjects from people to food to nature scenes.
Object-oriented software engineering is a process that uses object-oriented concepts to solve customer problems and develop large, high-quality software systems efficiently. It views software as a collection of discrete objects that encapsulate their data and functionality. This methodology encourages modeling the real world as a system of cooperative objects. Benefits include faster development, reusability, increased quality, and easier maintenance compared to traditional approaches.
The document discusses requirements elicitation, which involves determining what a system or product needs to do from users and stakeholders. It notes that requirements elicitation is difficult because stakeholders may not know their needs, have conflicting needs, or changing needs. The document then describes different types of requirements like functional requirements, which define what a system does, and non-functional requirements, also called quality attributes, which define how the system achieves its functions. Examples of different types of requirements are also provided.
Requirements elicitation activities involve identifying system actors, scenarios, use cases, and their relationships. Scenarios describe specific tasks performed by actors to achieve goals. Use cases generalize scenarios to define complete flows of events. Initial analysis objects and non-functional requirements are also identified from use cases and scenarios to inform system design. Requirements elicitation results are validated with users through techniques like usability testing on scenario descriptions.
The document discusses the importance of diversity and inclusion in the workplace. It notes that a diverse workforce leads to better problem solving and decision making by bringing in a variety of perspectives. The document encourages companies to promote diversity through their policies and culture in order to gain competitive advantages and strengthen communities.
The document discusses the syllabus for the course CS1310 - Object Oriented Analysis and Design. It includes 5 units covering fundamentals of object orientation, object-oriented methodologies, analysis, design, and software quality/usability. Key topics include UML diagrams, identifying use cases, classes, relationships, design principles, and interface design. The course aims to teach students how to develop software using object-oriented techniques from requirements analysis through implementation.
The document discusses the syllabus for the course CS1310 - Object Oriented Analysis and Design. It includes 5 units covering fundamentals of object orientation, object-oriented methodologies, analysis, design, and software quality/usability. Key topics include UML diagrams, identifying use cases, classes, relationships, design principles, and interface design. The course aims to teach students how to develop software using object-oriented techniques from requirements analysis through implementation.
System design transforms the analysis model into a system design model. It includes decomposing the system into subsystems, selecting hardware/software strategies, and defining a software architecture. The result is a model with a subsystem decomposition, hardware/software mapping, and major policy decisions documented. Key activities in system design are defining goals, mapping subsystems to hardware, selecting data management and access control, and handling boundary conditions. The design should minimize coupling between subsystems and maximize coherence within subsystems.
I am a passionate and very highly motivated Football Person, and strongly looking for desire to do good work somewhere now.
I look forward to hearing nice information from you!!
TESHIMA, ATSUSHI
The document discusses use case diagrams and their components. It defines key terms like actors, use cases, and relationships between use cases. It explains that use case diagrams model interactions between actors and a system, and capture the system's functional requirements. Diagrams show actors outside the system boundary and use cases inside it. Relationships like "include", "extend", and "generalization" define relationships between use cases. The document provides examples and guidelines for creating use case specifications that describe use case scenarios in detail.
The document discusses different approaches and methods for synchronizing team members during software development projects. It describes static waterfall and agile iterative development processes. It also introduces Unified Modeling Language (UML) diagrams for visually representing software architecture and interactions, including activity diagrams, sequence diagrams, and use case diagrams. These diagrams use standardized symbols and notation to clearly depict processes, objects, messages, and functionality.
Teshima Atsushi's football coaching philosophy focuses on 3 key points: 1) making football fun to watch and play, 2) playing with identity and cooperation, and 3) never giving up until the end of the game. He believes sports can cultivate humanity and build a cheerful society through ability, diligence, and learning from both victory and defeat. His skills and experience include developing top players and youth programs, organizing football environments, mentoring coaches, and managing top clubs at the national level in Myanmar, Cambodia, and Japan.
UML is a standard language for visualizing, specifying, and documenting software systems. It was created by the Object Management Group in 1997. UML can be used to model both software and non-software systems through diagrams and allows for generating code from models. The document then discusses UML's relationship to object-oriented concepts, analysis and design processes, and its building blocks including things like classes, interfaces, use cases, and interactions.
Testing is a process used to identify the correctness, completeness and quality of developed computer software. It involves finding differences between expected and observed behavior by executing the system with different inputs. The goal of testing is to maximize the number of discovered faults and increase reliability. Testing techniques include unit testing of individual components, integration testing of combined components, and system testing of the full application. Fault avoidance techniques like code reviews aim to prevent errors from being introduced.
The document discusses the Unified Modeling Language (UML). It describes UML as a language for specifying, constructing, visualizing and documenting software systems and their components. The key components of UML include elements, relationships, and diagrams. Elements include classes, interfaces, use cases and others. Relationships include dependency, association, generalization and realization. Diagrams include class, sequence, state, activity and others used to model different views of a system.
The document provides an overview of object-oriented analysis. It discusses the analysis model, which is composed of functional, analysis object, and dynamic models. It describes the products of requirements elicitation and analysis. Key concepts in analysis include identifying entity, boundary, and control objects. Sequence diagrams are used to model interactions between objects. The analysis process involves mapping use cases to objects, identifying associations and attributes, and reviewing the analysis model.
The document discusses the importance of diversity and inclusion in the workplace. It notes that a diverse workforce leads to better problem solving and decision making by bringing in a variety of perspectives. The document encourages organizations to promote diversity and inclusion through their policies and culture to gain competitive advantages and help all employees feel valued.
Object-oriented software engineering is a process that uses object-oriented concepts to solve customer problems and develop large, high-quality software systems efficiently. It views software as a collection of discrete objects that encapsulate their data and functionality. This methodology encourages modeling the real world as a system of cooperative objects. Benefits include faster development, reusability, increased quality, and easier maintenance compared to traditional approaches.
The document discusses requirements elicitation, which involves determining what a system or product needs to do from users and stakeholders. It notes that requirements elicitation is difficult because stakeholders may not know their needs, have conflicting needs, or changing needs. The document then describes different types of requirements like functional requirements, which define what a system does, and non-functional requirements, also called quality attributes, which define how the system achieves its functions. Examples of different types of requirements are also provided.
Requirements elicitation activities involve identifying system actors, scenarios, use cases, and their relationships. Scenarios describe specific tasks performed by actors to achieve goals. Use cases generalize scenarios to define complete flows of events. Initial analysis objects and non-functional requirements are also identified from use cases and scenarios to inform system design. Requirements elicitation results are validated with users through techniques like usability testing on scenario descriptions.
The document discusses the importance of diversity and inclusion in the workplace. It notes that a diverse workforce leads to better problem solving and decision making by bringing in a variety of perspectives. The document encourages companies to promote diversity through their policies and culture in order to gain competitive advantages and strengthen communities.
The document discusses the syllabus for the course CS1310 - Object Oriented Analysis and Design. It includes 5 units covering fundamentals of object orientation, object-oriented methodologies, analysis, design, and software quality/usability. Key topics include UML diagrams, identifying use cases, classes, relationships, design principles, and interface design. The course aims to teach students how to develop software using object-oriented techniques from requirements analysis through implementation.
The document discusses the syllabus for the course CS1310 - Object Oriented Analysis and Design. It includes 5 units covering fundamentals of object orientation, object-oriented methodologies, analysis, design, and software quality/usability. Key topics include UML diagrams, identifying use cases, classes, relationships, design principles, and interface design. The course aims to teach students how to develop software using object-oriented techniques from requirements analysis through implementation.
System design transforms the analysis model into a system design model. It includes decomposing the system into subsystems, selecting hardware/software strategies, and defining a software architecture. The result is a model with a subsystem decomposition, hardware/software mapping, and major policy decisions documented. Key activities in system design are defining goals, mapping subsystems to hardware, selecting data management and access control, and handling boundary conditions. The design should minimize coupling between subsystems and maximize coherence within subsystems.
I am a passionate and very highly motivated Football Person, and strongly looking for desire to do good work somewhere now.
I look forward to hearing nice information from you!!
TESHIMA, ATSUSHI
The document discusses use case diagrams and their components. It defines key terms like actors, use cases, and relationships between use cases. It explains that use case diagrams model interactions between actors and a system, and capture the system's functional requirements. Diagrams show actors outside the system boundary and use cases inside it. Relationships like "include", "extend", and "generalization" define relationships between use cases. The document provides examples and guidelines for creating use case specifications that describe use case scenarios in detail.
The document discusses different approaches and methods for synchronizing team members during software development projects. It describes static waterfall and agile iterative development processes. It also introduces Unified Modeling Language (UML) diagrams for visually representing software architecture and interactions, including activity diagrams, sequence diagrams, and use case diagrams. These diagrams use standardized symbols and notation to clearly depict processes, objects, messages, and functionality.
Teshima Atsushi's football coaching philosophy focuses on 3 key points: 1) making football fun to watch and play, 2) playing with identity and cooperation, and 3) never giving up until the end of the game. He believes sports can cultivate humanity and build a cheerful society through ability, diligence, and learning from both victory and defeat. His skills and experience include developing top players and youth programs, organizing football environments, mentoring coaches, and managing top clubs at the national level in Myanmar, Cambodia, and Japan.
UML is a standard language for visualizing, specifying, and documenting software systems. It was created by the Object Management Group in 1997. UML can be used to model both software and non-software systems through diagrams and allows for generating code from models. The document then discusses UML's relationship to object-oriented concepts, analysis and design processes, and its building blocks including things like classes, interfaces, use cases, and interactions.
Testing is a process used to identify the correctness, completeness and quality of developed computer software. It involves finding differences between expected and observed behavior by executing the system with different inputs. The goal of testing is to maximize the number of discovered faults and increase reliability. Testing techniques include unit testing of individual components, integration testing of combined components, and system testing of the full application. Fault avoidance techniques like code reviews aim to prevent errors from being introduced.
The document discusses the Unified Modeling Language (UML). It describes UML as a language for specifying, constructing, visualizing and documenting software systems and their components. The key components of UML include elements, relationships, and diagrams. Elements include classes, interfaces, use cases and others. Relationships include dependency, association, generalization and realization. Diagrams include class, sequence, state, activity and others used to model different views of a system.
The document provides an overview of object-oriented analysis. It discusses the analysis model, which is composed of functional, analysis object, and dynamic models. It describes the products of requirements elicitation and analysis. Key concepts in analysis include identifying entity, boundary, and control objects. Sequence diagrams are used to model interactions between objects. The analysis process involves mapping use cases to objects, identifying associations and attributes, and reviewing the analysis model.
The document discusses the importance of diversity and inclusion in the workplace. It notes that a diverse workforce leads to better problem solving and decision making by bringing in a variety of perspectives. The document encourages organizations to promote diversity and inclusion through their policies and culture to gain competitive advantages and help all employees feel valued.