The document contains a table with 4 rows and 3 columns of numeric data. The table has numbers ranging from 0 to 12 across its cells, with the highest numbers appearing in the first column of the third row.
Human-Centered Copywriting: How Your Words Can Make or Break Your User Experi...UserTesting
The words you include in a website, app, email, or ad are your brand’s opportunity to speak directly to your users and build a relationship. The problem is that most copy is written to serve the company, not the customer.
Learn:
• How bad copy can destroy your UX
• How good copy can help you win more business and increase customer loyalty
• Some surprising human quirks, and how we can use them to our advantage when we write
The document discusses generating obvious recommendations for clients to act upon without having to think extensively. It provides information on different sewer alignment options for communities A through D, including the associated costs and number of people served by each option. Alignment A costs $2 million total and serves the most people across the four communities, making it an obvious recommendation for clients to act on based on this information.
This document provides an overview of Kerry Dirks' experience and expertise in information architecture (IA). It discusses key IA concepts like structure, organization, labeling, search, and navigation. It also addresses the importance of IA, some common challenges, and how IA can be measured and improved over time with tools like wireframing, online whiteboards, keyword analysis, and card sorting. The goal is to help translate business objectives and user needs into an effective information design.
This document provides an introduction and overview of the Escuela Oficial de Idiomas de Jerez language school. It is located in Jerez de la Frontera, Spain and teaches languages as part of the Official Language Schools Network of Andalusia. The school teaches English, French and German to over 2,200 students with tuition that is almost free. Courses are organized into basic, intermediate and advanced levels according to the Common European Framework of Reference for Languages.
The document discusses the importance of minimizing cognitive load for users on websites. It argues that users should not have to think about how to search or phrase queries on a site. Amazon is given as a good example because it simply asks the user to "Search books for" without specifying how to structure the query. The document states websites should not make users spend time thinking about unnecessary things like how the site wants them to search.
This document provides information about an upcoming class that will be rescheduled due to the professor being unavailable. It discusses potential new dates and times for the class. It also summarizes the planned lecture topics, which include usability heuristics like making interfaces intuitive for users without unnecessary complexity. Testing interfaces with users is emphasized as important for evaluating usability. Students are also informed about the process for receiving dissertation supervision and potential topics.
Carl week 5 dont make me think part 2 ppwendyr1974
This document summarizes key points from the book "Don't Make Me Think" by Steven Krug. It discusses how to design websites for usability by making pages self-explanatory, eliminating question marks for users, using visual cues and consistency, and testing sites with real users. The goal is to make information easily accessible without frustrating users so they will keep using the site rather than go elsewhere. Proper design creates order and clarity for users.
Human-Centered Copywriting: How Your Words Can Make or Break Your User Experi...UserTesting
The words you include in a website, app, email, or ad are your brand’s opportunity to speak directly to your users and build a relationship. The problem is that most copy is written to serve the company, not the customer.
Learn:
• How bad copy can destroy your UX
• How good copy can help you win more business and increase customer loyalty
• Some surprising human quirks, and how we can use them to our advantage when we write
The document discusses generating obvious recommendations for clients to act upon without having to think extensively. It provides information on different sewer alignment options for communities A through D, including the associated costs and number of people served by each option. Alignment A costs $2 million total and serves the most people across the four communities, making it an obvious recommendation for clients to act on based on this information.
This document provides an overview of Kerry Dirks' experience and expertise in information architecture (IA). It discusses key IA concepts like structure, organization, labeling, search, and navigation. It also addresses the importance of IA, some common challenges, and how IA can be measured and improved over time with tools like wireframing, online whiteboards, keyword analysis, and card sorting. The goal is to help translate business objectives and user needs into an effective information design.
This document provides an introduction and overview of the Escuela Oficial de Idiomas de Jerez language school. It is located in Jerez de la Frontera, Spain and teaches languages as part of the Official Language Schools Network of Andalusia. The school teaches English, French and German to over 2,200 students with tuition that is almost free. Courses are organized into basic, intermediate and advanced levels according to the Common European Framework of Reference for Languages.
The document discusses the importance of minimizing cognitive load for users on websites. It argues that users should not have to think about how to search or phrase queries on a site. Amazon is given as a good example because it simply asks the user to "Search books for" without specifying how to structure the query. The document states websites should not make users spend time thinking about unnecessary things like how the site wants them to search.
This document provides information about an upcoming class that will be rescheduled due to the professor being unavailable. It discusses potential new dates and times for the class. It also summarizes the planned lecture topics, which include usability heuristics like making interfaces intuitive for users without unnecessary complexity. Testing interfaces with users is emphasized as important for evaluating usability. Students are also informed about the process for receiving dissertation supervision and potential topics.
Carl week 5 dont make me think part 2 ppwendyr1974
This document summarizes key points from the book "Don't Make Me Think" by Steven Krug. It discusses how to design websites for usability by making pages self-explanatory, eliminating question marks for users, using visual cues and consistency, and testing sites with real users. The goal is to make information easily accessible without frustrating users so they will keep using the site rather than go elsewhere. Proper design creates order and clarity for users.
Don’t make me think: biodiversity data publishing made easyVince Smith
Presented by Vince Smith at the iEvoBio 2013 meeting in Snowbird, Utah, USA on 25th June, 2013. The presentation coauthors are Alice Heaton, Laurence Livermore, Simon Rycroft and Ben Scott from the Natural History Museum, London, and Lyubomir Penev from Pensoft Publishing, Bulgaria.
This document summarizes key points from the book "Don't Make Me Think" by Steve Krug about designing effective websites. It discusses principles of usability such as eliminating questions for users, keeping tasks within two clicks, and avoiding distractions. Other topics covered include making interactive elements obvious, using visual hierarchies and clearly defined page areas, eliminating unnecessary words, including persistent navigation, and testing usability early and often. The importance of accounting for mobile users and designing accessible mobile versions is also emphasized.
Don't make me think - presentations that achieve resultsStephanieScotti
The document provides 3 strategies for presentations that achieve results:
1) Ensure listeners "get it" by avoiding the "curse of knowledge" and providing a unique perspective.
2) Use "less is more" when organizing content by building "hooks" to engage audiences.
3) Employ "glance and grab" tactics so audiences can understand key points with just a glance.
This document contains a list of links to various websites about electronics and DIY projects, including instructions for a 5-minute solar phone charger, a networked mixed reality playground, animatronic cat ears, desk lamps, and information about Makey Makey and events in Manila.
Don't Make Us Think: Getting SharePoint to be Useful, Usable, and UsedJ. Kevin Parker, CIP
SharePoint is infamous for being unuseful, unusable, and unused. But the fault is not in the technology—usually, it is a failure to adequately plan and execute practical business solutions that causes SharePoint projects to flounder. It's about user adoption: people need to do their jobs without having to think about how the tools work. In this session, we will explore how to make SharePoint useful, usable, and used through simple information architecture and governance. Presented by J. Kevin Parker from NEOSTEK.
Presented to the Baltimore SharePoint User's Group (BSPUG) in August 2016.
This document discusses usability best practices for web and mobile applications. It recommends doing usability testing, removing unnecessary words, and following conventions. It also provides examples of how ArcGIS mobile apps have good usability and how REST APIs can provide simple and powerful mapping capabilities similar to Google Maps.
[AIIM16] Don't Make Us Think: Getting SharePoint to Be Useful, Usable, and UsedAIIM International
This document discusses strategies for improving user adoption of SharePoint by making it useful, usable, and used. It recommends planning site types and collections that meet real business needs. Specific business needs like intranet, collaboration, content management, and records management should each have dedicated site types. The document also stresses organizing content appropriately across the site collections and promoting adoption through communication and support.
Don't Make Me Think is a book by Steve Krug about human-computer interaction and web usability. The book's premise is that a good software program or web site should let users accomplish their intended tasks as easily and directly as possible.
1. Several designers were able to gain buy-in for UX projects and processes from skeptical management through low-risk pilots and data-driven testing that proved the value of UX.
2. Teaching UX principles to others in their organizations helped expand influence and build understanding of UX.
3. Taking initiative to reframe unrealistic client expectations allowed some designers to set better priorities and deliver successful projects on time.
Don’t make me think: biodiversity data publishing made easyVince Smith
Presented by Vince Smith at the iEvoBio 2013 meeting in Snowbird, Utah, USA on 25th June, 2013. The presentation coauthors are Alice Heaton, Laurence Livermore, Simon Rycroft and Ben Scott from the Natural History Museum, London, and Lyubomir Penev from Pensoft Publishing, Bulgaria.
This document summarizes key points from the book "Don't Make Me Think" by Steve Krug about designing effective websites. It discusses principles of usability such as eliminating questions for users, keeping tasks within two clicks, and avoiding distractions. Other topics covered include making interactive elements obvious, using visual hierarchies and clearly defined page areas, eliminating unnecessary words, including persistent navigation, and testing usability early and often. The importance of accounting for mobile users and designing accessible mobile versions is also emphasized.
Don't make me think - presentations that achieve resultsStephanieScotti
The document provides 3 strategies for presentations that achieve results:
1) Ensure listeners "get it" by avoiding the "curse of knowledge" and providing a unique perspective.
2) Use "less is more" when organizing content by building "hooks" to engage audiences.
3) Employ "glance and grab" tactics so audiences can understand key points with just a glance.
This document contains a list of links to various websites about electronics and DIY projects, including instructions for a 5-minute solar phone charger, a networked mixed reality playground, animatronic cat ears, desk lamps, and information about Makey Makey and events in Manila.
Don't Make Us Think: Getting SharePoint to be Useful, Usable, and UsedJ. Kevin Parker, CIP
SharePoint is infamous for being unuseful, unusable, and unused. But the fault is not in the technology—usually, it is a failure to adequately plan and execute practical business solutions that causes SharePoint projects to flounder. It's about user adoption: people need to do their jobs without having to think about how the tools work. In this session, we will explore how to make SharePoint useful, usable, and used through simple information architecture and governance. Presented by J. Kevin Parker from NEOSTEK.
Presented to the Baltimore SharePoint User's Group (BSPUG) in August 2016.
This document discusses usability best practices for web and mobile applications. It recommends doing usability testing, removing unnecessary words, and following conventions. It also provides examples of how ArcGIS mobile apps have good usability and how REST APIs can provide simple and powerful mapping capabilities similar to Google Maps.
[AIIM16] Don't Make Us Think: Getting SharePoint to Be Useful, Usable, and UsedAIIM International
This document discusses strategies for improving user adoption of SharePoint by making it useful, usable, and used. It recommends planning site types and collections that meet real business needs. Specific business needs like intranet, collaboration, content management, and records management should each have dedicated site types. The document also stresses organizing content appropriately across the site collections and promoting adoption through communication and support.
Don't Make Me Think is a book by Steve Krug about human-computer interaction and web usability. The book's premise is that a good software program or web site should let users accomplish their intended tasks as easily and directly as possible.
1. Several designers were able to gain buy-in for UX projects and processes from skeptical management through low-risk pilots and data-driven testing that proved the value of UX.
2. Teaching UX principles to others in their organizations helped expand influence and build understanding of UX.
3. Taking initiative to reframe unrealistic client expectations allowed some designers to set better priorities and deliver successful projects on time.