This document discusses integrating Web 2.0 technologies into the classroom. It notes that today's students are "digital natives" who are visual learners, multi-taskers, and content producers accustomed to accessing information on their own terms using technology. The document recommends using learning management systems, wikis, blogs, and other Web 2.0 tools to engage these students and help them develop 21st century skills like communication, creativity, and collaboration. Specific Web 2.0 tools that can impact the classroom are explored, such as HotChalk for online learning environments, Wikispaces for collaboration, and blogs for student reflections.
This document provides an orientation to using WebCT, Ashland University's online course platform. It introduces students to logging into WebCT using their AU email username and password. It explains how to navigate courses and access discussion boards, email, chat, assignments, quizzes, grades, and the calendar. Students are directed to the university's IT website for additional help resources on using WebCT features.
The document discusses how technology and web 2.0 tools can be used to better engage and prepare today's students for their future. It emphasizes that students are digital natives who learn differently than in the past and that classrooms need to compete with the outside world to remain relevant places of learning. It provides examples of how tools like learning management systems, wikis, blogs, social bookmarking, digital storytelling and more can be used to create student-centered, collaborative learning experiences that develop 21st century skills.
The grant aimed to strengthen the science program, increase student interest in science, and improve teacher collaboration at Monroe Middle School. It provided funding for 6th grade computer awareness classes where students used Palm pilots to collect and share data during field trips to local parks. Students tested soil, water, identified plant and animal discoveries, and discussed their findings. The funding allowed for active learning experiences that increased student understanding of technology and science.
This document provides a 10 step guide to creating interactive Excel maps for presentations. It begins with gathering resources like determining the purpose, selecting a background map, and citing sources. The second part covers assembling the map by formatting the background, inserting comments, graphics, hyperlinks, and text boxes. Throughout are examples of map templates and resources for finding images, video, and developing rubrics. The overall guide aims to demonstrate how Excel can be used creatively for more than just spreadsheets.
The Books "AR" Alive-Augmented Reality in BooksCindy Wright
This document discusses augmented reality (AR) and its uses in books and libraries. It begins with definitions of AR as a technology that superimposes computer images onto the real world. It then provides examples of AR being used in books like the Guinness World Records to bring records to life. The document demonstrates how the Aurasma app can be used to create AR experiences and provide additional interactive layers of information when pointed at images. It provides ideas for using AR in libraries and classrooms, such as for book trailers, read-alouds, student reviews, and interactive exhibits. It compares AR to QR codes and provides resources for creating AR content and examples of publishers using AR.
The document lists various web tools and online resources that can be used for collaboration, communication, and content creation including Wikispaces, Edublogs, Glogster, Quizlet, Today's Meet, Storybird, VozMe, Vocaroo, VoiceThread, Letter Pop, Fodey, KerPoof, Wordle, My Brochure Maker, Bubbl.us, Wallwisher, FuzzMail, Skype, Odeo, TeacherTube, Our Story, Animoto, Slideshare, Ning, Twitter, Delicious, Google Documents, JING, Flickr, and ImageChef. Many of these tools allow for sharing of multimedia content such as images, audio
This document discusses integrating Web 2.0 technologies into the classroom. It notes that today's students are "digital natives" who are visual learners, multi-taskers, and content producers accustomed to accessing information on their own terms using technology. The document recommends using learning management systems, wikis, blogs, and other Web 2.0 tools to engage these students and help them develop 21st century skills like communication, creativity, and collaboration. Specific Web 2.0 tools that can impact the classroom are explored, such as HotChalk for online learning environments, Wikispaces for collaboration, and blogs for student reflections.
This document provides an orientation to using WebCT, Ashland University's online course platform. It introduces students to logging into WebCT using their AU email username and password. It explains how to navigate courses and access discussion boards, email, chat, assignments, quizzes, grades, and the calendar. Students are directed to the university's IT website for additional help resources on using WebCT features.
The document discusses how technology and web 2.0 tools can be used to better engage and prepare today's students for their future. It emphasizes that students are digital natives who learn differently than in the past and that classrooms need to compete with the outside world to remain relevant places of learning. It provides examples of how tools like learning management systems, wikis, blogs, social bookmarking, digital storytelling and more can be used to create student-centered, collaborative learning experiences that develop 21st century skills.
The grant aimed to strengthen the science program, increase student interest in science, and improve teacher collaboration at Monroe Middle School. It provided funding for 6th grade computer awareness classes where students used Palm pilots to collect and share data during field trips to local parks. Students tested soil, water, identified plant and animal discoveries, and discussed their findings. The funding allowed for active learning experiences that increased student understanding of technology and science.
This document provides a 10 step guide to creating interactive Excel maps for presentations. It begins with gathering resources like determining the purpose, selecting a background map, and citing sources. The second part covers assembling the map by formatting the background, inserting comments, graphics, hyperlinks, and text boxes. Throughout are examples of map templates and resources for finding images, video, and developing rubrics. The overall guide aims to demonstrate how Excel can be used creatively for more than just spreadsheets.
The Books "AR" Alive-Augmented Reality in BooksCindy Wright
This document discusses augmented reality (AR) and its uses in books and libraries. It begins with definitions of AR as a technology that superimposes computer images onto the real world. It then provides examples of AR being used in books like the Guinness World Records to bring records to life. The document demonstrates how the Aurasma app can be used to create AR experiences and provide additional interactive layers of information when pointed at images. It provides ideas for using AR in libraries and classrooms, such as for book trailers, read-alouds, student reviews, and interactive exhibits. It compares AR to QR codes and provides resources for creating AR content and examples of publishers using AR.
The document lists various web tools and online resources that can be used for collaboration, communication, and content creation including Wikispaces, Edublogs, Glogster, Quizlet, Today's Meet, Storybird, VozMe, Vocaroo, VoiceThread, Letter Pop, Fodey, KerPoof, Wordle, My Brochure Maker, Bubbl.us, Wallwisher, FuzzMail, Skype, Odeo, TeacherTube, Our Story, Animoto, Slideshare, Ning, Twitter, Delicious, Google Documents, JING, Flickr, and ImageChef. Many of these tools allow for sharing of multimedia content such as images, audio
Mathematics Rigor and Relevance with Web 2.0Cindy Wright
The document discusses using Web 2.0 technologies to enrich mathematics learning experiences for students. It encourages project-based instruction and developing skills like critical thinking. Specific Web 2.0 tools are presented that could motivate students and support higher-order thinking skills, including blogs, wikis, videos and voice threads. The document argues technology complements good teaching by extending lessons beyond the classroom.
FETC 2010 - Reaching Reluctant Readers with Web2.0Cindy Wright
The document discusses using Web 2.0 technologies to engage reluctant readers. It provides examples of online tools like Wikispaces, Glogster, and VoiceThread that can be used to encourage collaborative learning, critical thinking, and student motivation. The document also lists award-winning websites that foster innovation, creativity, participation, and community learning.
Virtual manipulatives are interactive, web-based representations of dynamic objects that can help students construct mathematical knowledge. They allow students to manipulate objects just like concrete manipulatives. There are benefits like being available anywhere and unlimited quantities, but also challenges like the need for teacher professional development and adequate technology resources. Teachers should select virtual manipulatives aligned with their curriculum and have students reflect on their use to enhance understanding.
The document discusses how integrating various Web 2.0 technologies can impact the classroom by engaging today's digital native students. It outlines how technologies like learning management systems, wikis, and blogs allow students to learn in new ways and teachers to improve communication. Specific Web 2.0 tools that are mentioned include HotChalk, PBWiki, ClassBlogMeister, and ePALS SchoolBlog. The document advocates that teachers focus less on specific technologies and more on developing 21st century skills in students.
The document discusses the use of virtual manipulatives in elementary math classrooms. It defines virtual manipulatives as interactive web-based representations of dynamic objects that can be manipulated to help students construct mathematical knowledge. The document outlines benefits of virtual manipulatives like accessibility and engagement, as well challenges for teachers in integrating them. It provides examples of how virtual manipulatives can enhance math lessons and lists resources for finding virtual manipulatives online.
Mathematics Rigor and Relevance with Web 2.0Cindy Wright
The document discusses using Web 2.0 technologies to enrich mathematics learning experiences for students. It encourages project-based instruction and developing skills like critical thinking. Specific Web 2.0 tools are presented that could motivate students and support higher-order thinking skills, including blogs, wikis, videos and voice threads. The document argues technology complements good teaching by extending lessons beyond the classroom.
FETC 2010 - Reaching Reluctant Readers with Web2.0Cindy Wright
The document discusses using Web 2.0 technologies to engage reluctant readers. It provides examples of online tools like Wikispaces, Glogster, and VoiceThread that can be used to encourage collaborative learning, critical thinking, and student motivation. The document also lists award-winning websites that foster innovation, creativity, participation, and community learning.
Virtual manipulatives are interactive, web-based representations of dynamic objects that can help students construct mathematical knowledge. They allow students to manipulate objects just like concrete manipulatives. There are benefits like being available anywhere and unlimited quantities, but also challenges like the need for teacher professional development and adequate technology resources. Teachers should select virtual manipulatives aligned with their curriculum and have students reflect on their use to enhance understanding.
The document discusses how integrating various Web 2.0 technologies can impact the classroom by engaging today's digital native students. It outlines how technologies like learning management systems, wikis, and blogs allow students to learn in new ways and teachers to improve communication. Specific Web 2.0 tools that are mentioned include HotChalk, PBWiki, ClassBlogMeister, and ePALS SchoolBlog. The document advocates that teachers focus less on specific technologies and more on developing 21st century skills in students.
The document discusses the use of virtual manipulatives in elementary math classrooms. It defines virtual manipulatives as interactive web-based representations of dynamic objects that can be manipulated to help students construct mathematical knowledge. The document outlines benefits of virtual manipulatives like accessibility and engagement, as well challenges for teachers in integrating them. It provides examples of how virtual manipulatives can enhance math lessons and lists resources for finding virtual manipulatives online.