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Team Contract
1- Team’s purpose:
· To enhance the look of the mousetrap car.
· To make the mousetrap car light as much as we can.
· Find a way that makes it go as far as it can.
· Apply the rules of acceleration on the project.
2- Roles of each team member:
a) J A: Is the leader who will track the progress of the project
and maintain timelines, Set goals of the team members
meetings.
b) F A: Is going to be the financial officer who will manage the
team’s expenses, create the team’s budget and find the errors of
the budget.
c) B A: He is going to be the procurement and the liaison of the
team
- Procurement: get to know about the purchasing system.
- Liaison: keeping the team members updated about the project.
3- The team will handle the leadership/facilitation/management
activities through communicating and set meeting in regular
bases and discuss each other’s ideas to decide if it helpful or
not.
Group meeting
Twice a week
Gather parts
[3 weeks]
Brain storming
[ 1 week]
Outline and planning
[2 weeks]
Receive the project description
1 day
Project design
[ 3 weeks]
2nd Performance test
[ 1 day ]
1st performance test
[2 days]
Review design
[3 days]
Presentation
Preparation
1 week
Competition –Final project completed
Final tests for the mousetrap car
[1 day]
Distance travel testing
[2 days]
ME101
Design Project Description
OBJECTIVES:
Conceive, Design, Implement, Operate a vehicle in modern
team-based environment. The vehicle will be powered solely by
the energy of one standard-sized mouse trap, (1 3/4" X 3 7/8"),
and will enter a two-event competition:
1) traveling the longest linear distance, and 2) traveling a 5-
meter linear distance in the shortest amount of time.
KEY MILESTONES:
· 3/13/15: Team Contract and Biography
· 3/27/14: Team Project Management Plan
· 4/3/15: FRDPARRC Sheet
· 4/24/15: Paper-copy of Team Presentation
· 5/1/15: Contest
· 5/8/15: Team Presentations
DEFITIONS AND REGULATIONS:
By definition, a vehicle is a device with wheels or runners used
to carry something, (e.g., car, bus, bicycle or sled). Therefore,
launching a ball, (e.g., marble) from the mousetrap will be ruled
illegal.
1. The device must be powered by a single Victor brand mouse
trap (1 3/4" X 3 7/8") .
2. The mousetrap can not be physically altered except for the
following: 4 holes can be drilled only to mount the mousetrap to
the frame and a mousetrap's spring can be removed only to
adjust the length of the its lever arm.
3. The device cannot have any additional potential or kinetic
energy at the start other than what can be stored in the
mousetrap's spring itself. (This also means that you cannot push
start your vehicle.)
4. The spring from the mousetrap cannot be altered or heat
treated.
5. The spring cannot be wound more than its normal travel
distance or 180 degrees.
6. Vehicles must be self-starting. Vehicles may not receive a
push in the forward direction or side direction.
7. The vehicle must steer itself. Measurements of distance will
not measure the total distance traveled only the displacement
distance.
8. Distance will be measured from the front of the tape at the
starting line to the point of the vehicle that was closest to the
start line at the time of release.
9. In its fully extended form, the vehicle must fit inside a 8” x
14 ” x 8” box.
10. The instructor has the final decision as to the
appropriateness of any additional items that might be used in
the construction of the racer.
RUNNING THE CONTEST:
1. The race track is the hallway floor outside the classroom.
2. Each team contestant will be given three attempts for the
speed event and the distance event. The winner will be the team
with the highest winning index, which has this formula: winning
index = (best time of the class/your best time of the three
attempts) + (your longest distance of the three attempts/longest
distance of the class). Any ties will be decided by a single run
off between the racers which tied.
� Contest rules are adapted from http://www.mousetrap-
cars.com/rules.htm.
PAGE
Page 1 of 2
MASME:
August 1-3, 2008
*
What is a Mousetrap Car?A vehicle powered by the spring
device of a mousetrap
The mousetrap acts as a third-class lever
fulcrum
applied force
resultant force (load)
*
What is a Mousetrap Car?How does the power source work?The
spring propels the hammer, which causes an enormous release
of energyThe hammer is connected to a string that is wound
around the drive axleThe string unwinds as the hammer snaps–
making the car roll!
(from Doc Fizzix’s Mousetrap Powered Cars & Boats)
*
Scientific ConceptsPotential Energy: energy that is stored
within an object, not in motion but capable of becoming
activeYou have stored potential energy (in the spring) when
your mousetrap is set and ready to be released Kinetic Energy:
energy that a body possesses as a result of its motion Potential
energy becomes kinetic energy as the mousetrap car begins to
moveSome of this energy goes to friction– the rest makes your
car go!
*
Scientific ConceptsForce: an action that causes a mass to
accelerateTo change the motion of your mousetrap car, you
must apply a forceTo increase the acceleration of you car, you
must increase the force or decrease the mass (Newton’s Second
Law)Friction: the force that opposes the relative motion of two
surfaces in contactFriction will slow– and eventually stop– your
mousetrap carFriction occurs between the wheels and the floor
and between the axle and the chassis
*
Scientific ConceptsTorque: can informally be thought of as
"rotational force" or "angular force" that causes a change in
rotational motionIn your mousetrap car, the snapper arm applies
a force to the drive axle through the pulling string. This in turn
causes a torque to be produced around the drive axle.
Power: the rate at which work is done or energy is usedIn a
mousetrap car, the same amount of energy is used regardless of
its speed – only the rate of use changesFor distance, you want to
use energy slowly; for speed, you want to use it more quickly
(from Doc Fizzix’s Mousetrap Powered Cars & Boats)
*
Construction HintsWhen building a mousetrap car, there are a
number of variables to considerWeight of the carPlacement of
the mousetrap Length of the snapper arm and the stringSize and
type of wheelsWheel-to-axle ratioYour design decisions will
depend on the goal of your car: distance or power
*
*
Weight of the CarFor all cars, you want to build the lightest
possible vehicleLighter vehicles will require less force to begin
moving and will experience less friction than heavier
vehiclesHowever, if your car is too light, it will not have
enough tractionThis will cause the wheels will spin out as soon
as the trap is released
*
Length of the Snapper Arm and the StringLong snapper arms
and short snapper arms release the same amount of energyThe
difference lies in the rate at which the energy is released (power
output)For distance cars, try a long arm. Longer arms will
provide less force, but more distance. With a longer arm, more
string will be pulled off the axleThis causes the wheels to turn
more times and allows the vehicle to cover more distanceFor
power cars, try a shorter arm. Shorter arms will provide more
force and power output, but less distance.These cars need the
power to get up the ramp!
(from Doc Fizzix’s Mousetrap Powered Cars & Boats)
*
Length of the Snapper Arm and the String (cont.)For all cars,
the lever arm should just reach the drive axle when it’s in the
ready positionWhen the string is wound, the place where the
string is attached to the snapper arm should be above the drive
axleThis will maximize your torque as your car takes off
(maximum torque occurs when your lever arm and string form a
90° angle)
(from Doc Fizzix’s Mousetrap Powered Cars & Boats)
Correct length
Too long!
*
Length of the Snapper Arm and the String (cont.)The string
length should be a little shorter than the distance from the lever
arm to the drive axle when the trap is in the relaxed
positionThis will allow the string to release from the hook– and
prevent tangles!
(from Doc Fizzix’s Mousetrap Powered Cars & Boats)
*
Placement of the MousetrapFor distance cars, place the trap
farther from the drive axleYou’ll sacrifice pulling force, but get
more distanceFor power cars, place the trap closer to the drive
axleYou’ll sacrifice distance, but get more pulling force
(from Doc Fizzix’s Mousetrap Powered Cars & Boats)
Drive axle
Distance placement
Power placement
*
For distance cars, larger wheels will cover more distance per
rotation than smaller wheelsFor power cars, make sure your
wheels have good traction so they don’t slipYou can increase
traction by covering the edges of the wheel with a rubber band
or the middle of a balloon
Size and Type of Wheels
(from Doc Fizzix’s Mousetrap Powered Cars & Boats)
*
Wheel-to-Axle RatioFor distance cars, a large wheel-to-axle
ratio is bestA large wheel with a small axle will cover more
distance each time the axle turnsFor power vehicles, a smaller
wheel-to-axle ratio is bestIncreasing the size of the axle will
decrease the wheel-to-axle ratioThis will increase the torque
and give you more pulling force for every turn of the wheel
(from Doc Fizzix’s Mousetrap Powered Cars & Boats)
(from Doc Fizzix’s Mousetrap Powered Cars & Boats)
*
Group Biography
Group name: P2BK
Group members:
1) J A
2) F A
3) B A
Group contact, phone number, and e-mail:
Group resources:
- Experience with computers and technology.
- Have done a lot of group projects.
- Skilled about design.
- Speak more than one language.
Code of Conduct:
Outcome:
1- Come on time prepared.
On time: To come to the meeting that we have set all together.
Attendance: To show up at the meeting and participate.
2- Treat each other with respect.
3- Listen actively.
4- Finish the work before the deadline that we have set.
5- Participate to the fullest of your ability.
Procedure:
Part 1)
1- Giving the wrong meeting address.
2- Late meetings.
3- Come unprepared with no idea what he is doing.
Part 2)
1- a) One of the rules that was applied and been accepted by all
of the members is coming on time.
b) dividing the task equally was accepted from everyone.
c) All the decision are made by the majority by the team
members and consider the opinion of the minority.
Part 3) Everyone is agreeing on what we have stated.
Issues to consider putting in your code:
· List pros and cons for both of sides and see which one is has
more positive influence.
· Give first and second warning and the third time he should be
kicked out of the team.
· We usually set meeting before two days of the due date in case
anyone let us down or we had a problem.
· The team members are giving each other feedback on their
performance by discussing everyone task.
Evidence:
* Respect
As a member of the team you should expect to be treated with
respect at all times, but we must always treat members of the
team and wider public with respect at all times regardless of
circumstance.
*Professionalism
We are a group of ME students, we should always endeavour to
work as such. Performing our duties to the best of our
capabilities for the better of the foundation, and the
communities it fosters.
*Courtesy
We should treat every person that interacts with us courteously
and honestly. Helping them to deliver their own needs, and
project needs.
*Accountability
As a group of people, who are entrusted to make sure that the
foundations services are maintained and well looked after, we
are aware that we are always accountable for our actions both as
individuals and as a team.
*Responsibility
We as a team have a responsibility for the maintaining and
security of the foundations infrastructure. We are trusted to
make decisions that are for the better of the whole team. We
need to always strive to work responsibly and openly, working
in such a way that others trust us to make the right decisions for
them, the projects, and the foundation.
*Collaboration
We are all members of the same foundation, we should work
closely with people who approach us and work with us.
Sheet1Project StepsStart dateDurationEnd dateLocationTaskPut
the mouse trap pieces together20-Mar222-Marcampusput the
pieces together Designing the mouse trap23-Mar225-
MarcampusDetermine whether it needs an extra stuff like new
wheels.Experiment1:Chasing The Mouse26-Mar228-
MarcampusFind the Speed and Acceleration of the Mousetrap
VehicleExperiment2:The Force is Against You29-Mar130-
Marcampusdetermine the amount of rolling friction acting
against the mousetrap carChavez Day Holiday31-Mar11-
AprnonenoneExperiment3:Spinning The Wheels 1-Apr23-
Aprcampusdetermine the amount of traction the drive wheels
have on the floorExperiment4:As The Wheels Turn3-Apr36-
Aprcampus find the rotational inertia of the wheels. Spring
break6-Apr511-AprnonenoneExperiment5:All Wound Up12-
Apr416-Aprcampuscalculate the starting potential energy and to
find the spring coefficientExperiment6:The Force Against You,
Part II17-Apr421-Aprcampusdetermine the force of friction
against your vehicle. Experiment7:How Far Can I Go?22-
Apr527-Aprcampusdetermine the pulling distance, the power
output, and the mechanical advantage. Experiment
8:Conserving Energy28-Apr53-Maycampuscalculate the
efficiency of your mousetrap car. Final tests4-May37-
MaycampusMake sure that nothing would go wrong on the
racing day.Racing Day8-May08-MaycampusShowtime.
Start Date 42083 42086 42089 42092 42094
42095 42097 42100 42106 42111 42116
42122 42128 42132 End Date 42085 42088
42091 42093 42095 42097 42100 42105
42110 42115 42121 42127 42131 42132
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Team Contract 1- Team’s purpose· To enhance the look of the.docx

  • 1. Team Contract 1- Team’s purpose: · To enhance the look of the mousetrap car. · To make the mousetrap car light as much as we can. · Find a way that makes it go as far as it can. · Apply the rules of acceleration on the project. 2- Roles of each team member: a) J A: Is the leader who will track the progress of the project and maintain timelines, Set goals of the team members meetings. b) F A: Is going to be the financial officer who will manage the team’s expenses, create the team’s budget and find the errors of the budget. c) B A: He is going to be the procurement and the liaison of the team - Procurement: get to know about the purchasing system. - Liaison: keeping the team members updated about the project. 3- The team will handle the leadership/facilitation/management activities through communicating and set meeting in regular bases and discuss each other’s ideas to decide if it helpful or not. Group meeting Twice a week Gather parts
  • 2. [3 weeks] Brain storming [ 1 week] Outline and planning [2 weeks] Receive the project description 1 day Project design [ 3 weeks] 2nd Performance test [ 1 day ] 1st performance test [2 days] Review design [3 days] Presentation Preparation 1 week Competition –Final project completed Final tests for the mousetrap car [1 day] Distance travel testing [2 days] ME101 Design Project Description OBJECTIVES: Conceive, Design, Implement, Operate a vehicle in modern team-based environment. The vehicle will be powered solely by the energy of one standard-sized mouse trap, (1 3/4" X 3 7/8"),
  • 3. and will enter a two-event competition: 1) traveling the longest linear distance, and 2) traveling a 5- meter linear distance in the shortest amount of time. KEY MILESTONES: · 3/13/15: Team Contract and Biography · 3/27/14: Team Project Management Plan · 4/3/15: FRDPARRC Sheet · 4/24/15: Paper-copy of Team Presentation · 5/1/15: Contest · 5/8/15: Team Presentations DEFITIONS AND REGULATIONS: By definition, a vehicle is a device with wheels or runners used to carry something, (e.g., car, bus, bicycle or sled). Therefore, launching a ball, (e.g., marble) from the mousetrap will be ruled illegal. 1. The device must be powered by a single Victor brand mouse trap (1 3/4" X 3 7/8") . 2. The mousetrap can not be physically altered except for the following: 4 holes can be drilled only to mount the mousetrap to the frame and a mousetrap's spring can be removed only to adjust the length of the its lever arm. 3. The device cannot have any additional potential or kinetic energy at the start other than what can be stored in the mousetrap's spring itself. (This also means that you cannot push start your vehicle.) 4. The spring from the mousetrap cannot be altered or heat treated.
  • 4. 5. The spring cannot be wound more than its normal travel distance or 180 degrees. 6. Vehicles must be self-starting. Vehicles may not receive a push in the forward direction or side direction. 7. The vehicle must steer itself. Measurements of distance will not measure the total distance traveled only the displacement distance. 8. Distance will be measured from the front of the tape at the starting line to the point of the vehicle that was closest to the start line at the time of release. 9. In its fully extended form, the vehicle must fit inside a 8” x 14 ” x 8” box. 10. The instructor has the final decision as to the appropriateness of any additional items that might be used in the construction of the racer. RUNNING THE CONTEST: 1. The race track is the hallway floor outside the classroom. 2. Each team contestant will be given three attempts for the speed event and the distance event. The winner will be the team with the highest winning index, which has this formula: winning index = (best time of the class/your best time of the three attempts) + (your longest distance of the three attempts/longest distance of the class). Any ties will be decided by a single run off between the racers which tied. � Contest rules are adapted from http://www.mousetrap- cars.com/rules.htm.
  • 5. PAGE Page 1 of 2 MASME: August 1-3, 2008 * What is a Mousetrap Car?A vehicle powered by the spring device of a mousetrap The mousetrap acts as a third-class lever fulcrum applied force resultant force (load) * What is a Mousetrap Car?How does the power source work?The spring propels the hammer, which causes an enormous release
  • 6. of energyThe hammer is connected to a string that is wound around the drive axleThe string unwinds as the hammer snaps– making the car roll! (from Doc Fizzix’s Mousetrap Powered Cars & Boats) * Scientific ConceptsPotential Energy: energy that is stored within an object, not in motion but capable of becoming activeYou have stored potential energy (in the spring) when your mousetrap is set and ready to be released Kinetic Energy: energy that a body possesses as a result of its motion Potential energy becomes kinetic energy as the mousetrap car begins to moveSome of this energy goes to friction– the rest makes your car go! * Scientific ConceptsForce: an action that causes a mass to accelerateTo change the motion of your mousetrap car, you must apply a forceTo increase the acceleration of you car, you must increase the force or decrease the mass (Newton’s Second Law)Friction: the force that opposes the relative motion of two surfaces in contactFriction will slow– and eventually stop– your mousetrap carFriction occurs between the wheels and the floor and between the axle and the chassis
  • 7. * Scientific ConceptsTorque: can informally be thought of as "rotational force" or "angular force" that causes a change in rotational motionIn your mousetrap car, the snapper arm applies a force to the drive axle through the pulling string. This in turn causes a torque to be produced around the drive axle. Power: the rate at which work is done or energy is usedIn a mousetrap car, the same amount of energy is used regardless of its speed – only the rate of use changesFor distance, you want to use energy slowly; for speed, you want to use it more quickly (from Doc Fizzix’s Mousetrap Powered Cars & Boats) * Construction HintsWhen building a mousetrap car, there are a number of variables to considerWeight of the carPlacement of the mousetrap Length of the snapper arm and the stringSize and type of wheelsWheel-to-axle ratioYour design decisions will depend on the goal of your car: distance or power *
  • 8. * Weight of the CarFor all cars, you want to build the lightest possible vehicleLighter vehicles will require less force to begin moving and will experience less friction than heavier vehiclesHowever, if your car is too light, it will not have enough tractionThis will cause the wheels will spin out as soon as the trap is released * Length of the Snapper Arm and the StringLong snapper arms and short snapper arms release the same amount of energyThe difference lies in the rate at which the energy is released (power output)For distance cars, try a long arm. Longer arms will provide less force, but more distance. With a longer arm, more string will be pulled off the axleThis causes the wheels to turn more times and allows the vehicle to cover more distanceFor power cars, try a shorter arm. Shorter arms will provide more force and power output, but less distance.These cars need the power to get up the ramp! (from Doc Fizzix’s Mousetrap Powered Cars & Boats)
  • 9. * Length of the Snapper Arm and the String (cont.)For all cars, the lever arm should just reach the drive axle when it’s in the ready positionWhen the string is wound, the place where the string is attached to the snapper arm should be above the drive axleThis will maximize your torque as your car takes off (maximum torque occurs when your lever arm and string form a 90° angle) (from Doc Fizzix’s Mousetrap Powered Cars & Boats) Correct length Too long! * Length of the Snapper Arm and the String (cont.)The string length should be a little shorter than the distance from the lever arm to the drive axle when the trap is in the relaxed positionThis will allow the string to release from the hook– and prevent tangles! (from Doc Fizzix’s Mousetrap Powered Cars & Boats) *
  • 10. Placement of the MousetrapFor distance cars, place the trap farther from the drive axleYou’ll sacrifice pulling force, but get more distanceFor power cars, place the trap closer to the drive axleYou’ll sacrifice distance, but get more pulling force (from Doc Fizzix’s Mousetrap Powered Cars & Boats) Drive axle Distance placement Power placement * For distance cars, larger wheels will cover more distance per rotation than smaller wheelsFor power cars, make sure your wheels have good traction so they don’t slipYou can increase traction by covering the edges of the wheel with a rubber band or the middle of a balloon Size and Type of Wheels (from Doc Fizzix’s Mousetrap Powered Cars & Boats) * Wheel-to-Axle RatioFor distance cars, a large wheel-to-axle ratio is bestA large wheel with a small axle will cover more distance each time the axle turnsFor power vehicles, a smaller wheel-to-axle ratio is bestIncreasing the size of the axle will
  • 11. decrease the wheel-to-axle ratioThis will increase the torque and give you more pulling force for every turn of the wheel (from Doc Fizzix’s Mousetrap Powered Cars & Boats) (from Doc Fizzix’s Mousetrap Powered Cars & Boats) * Group Biography Group name: P2BK Group members: 1) J A 2) F A 3) B A Group contact, phone number, and e-mail: Group resources: - Experience with computers and technology. - Have done a lot of group projects. - Skilled about design. - Speak more than one language. Code of Conduct: Outcome: 1- Come on time prepared. On time: To come to the meeting that we have set all together. Attendance: To show up at the meeting and participate.
  • 12. 2- Treat each other with respect. 3- Listen actively. 4- Finish the work before the deadline that we have set. 5- Participate to the fullest of your ability. Procedure: Part 1) 1- Giving the wrong meeting address. 2- Late meetings. 3- Come unprepared with no idea what he is doing. Part 2) 1- a) One of the rules that was applied and been accepted by all of the members is coming on time. b) dividing the task equally was accepted from everyone. c) All the decision are made by the majority by the team members and consider the opinion of the minority. Part 3) Everyone is agreeing on what we have stated. Issues to consider putting in your code: · List pros and cons for both of sides and see which one is has more positive influence. · Give first and second warning and the third time he should be kicked out of the team. · We usually set meeting before two days of the due date in case anyone let us down or we had a problem. · The team members are giving each other feedback on their performance by discussing everyone task. Evidence: * Respect As a member of the team you should expect to be treated with respect at all times, but we must always treat members of the team and wider public with respect at all times regardless of circumstance.
  • 13. *Professionalism We are a group of ME students, we should always endeavour to work as such. Performing our duties to the best of our capabilities for the better of the foundation, and the communities it fosters. *Courtesy We should treat every person that interacts with us courteously and honestly. Helping them to deliver their own needs, and project needs. *Accountability As a group of people, who are entrusted to make sure that the foundations services are maintained and well looked after, we are aware that we are always accountable for our actions both as individuals and as a team. *Responsibility We as a team have a responsibility for the maintaining and security of the foundations infrastructure. We are trusted to make decisions that are for the better of the whole team. We need to always strive to work responsibly and openly, working in such a way that others trust us to make the right decisions for them, the projects, and the foundation. *Collaboration We are all members of the same foundation, we should work closely with people who approach us and work with us.
  • 14. Sheet1Project StepsStart dateDurationEnd dateLocationTaskPut the mouse trap pieces together20-Mar222-Marcampusput the pieces together Designing the mouse trap23-Mar225- MarcampusDetermine whether it needs an extra stuff like new wheels.Experiment1:Chasing The Mouse26-Mar228- MarcampusFind the Speed and Acceleration of the Mousetrap VehicleExperiment2:The Force is Against You29-Mar130- Marcampusdetermine the amount of rolling friction acting against the mousetrap carChavez Day Holiday31-Mar11- AprnonenoneExperiment3:Spinning The Wheels 1-Apr23- Aprcampusdetermine the amount of traction the drive wheels have on the floorExperiment4:As The Wheels Turn3-Apr36- Aprcampus find the rotational inertia of the wheels. Spring break6-Apr511-AprnonenoneExperiment5:All Wound Up12- Apr416-Aprcampuscalculate the starting potential energy and to find the spring coefficientExperiment6:The Force Against You, Part II17-Apr421-Aprcampusdetermine the force of friction against your vehicle. Experiment7:How Far Can I Go?22- Apr527-Aprcampusdetermine the pulling distance, the power output, and the mechanical advantage. Experiment 8:Conserving Energy28-Apr53-Maycampuscalculate the efficiency of your mousetrap car. Final tests4-May37- MaycampusMake sure that nothing would go wrong on the racing day.Racing Day8-May08-MaycampusShowtime. Start Date 42083 42086 42089 42092 42094 42095 42097 42100 42106 42111 42116 42122 42128 42132 End Date 42085 42088 42091 42093 42095 42097 42100 42105 42110 42115 42121 42127 42131 42132