This document discusses synchronicity in video games. It begins by providing examples of early games like Pong and Space Invaders that featured synchronous sound. It then explores how cognitive studies show infants and film viewers seek cross-modal patterns. The document differentiates between the fixed and bi-modal nature of films versus the interactive and tri-modal nature of games. It outlines several examples of how synchronicity can enhance gameplay, provide information, mold progression, and create synaesthetic experiences in games.