This is a supporting slide decks for SXSW Panel idea focused on designing wearables. How could the current crop of wearables have avoided languishing on the sidelines? For example, Google Glass is great at capturing that special moment conveniently and quickly with its front facing camera, but it has irked non-users who consider Glass a threat to privacy. Did Google realize the pitfalls before releasing Glass? We all know that making products available to end-consumers can be quite expensive. Wouldn't it be useful to identify and avoid such potential problems before releasing a product? I spent the last seven months designing a new Pebble Smartwatch app, as well as new wearable devices for the Consumer and Enterprise spaces. From the experience, I learned that prototyping and user testing helped identify and address problem areas early. My prototyping was done fast and inexpensive. In my session, I would like to share my experience and talk about using prototyping for other real-life applications for wearables.