Three SAUL graduates received funding in 2013 from Limerick City of Culture council to create a 1:500 scale 3D printed model of Limerick City. The creator led the project during their gap year, completing the majority of the survey and 3D modeling work alone. The model accurately represents the existing city in removable blocks to allow it to progress along with changes to the city. It was created at Fab Lab Limerick to serve as a design and development tool for the people of Limerick.
How to use technology and big data to transform infrastructure planning and design for cities with AutoDesk. Presented by Paul McRoberts, AutoDesk, at Transforming Transportation 2014.
How to use technology and big data to transform infrastructure planning and design for cities with AutoDesk. Presented by Paul McRoberts, AutoDesk, at Transforming Transportation 2014.
From Smart Cities to Responsive Cities: how to bring citizens back to the cen...Speck&Tech
A Responsive City is the next generation in urban development after the Smart City. Cities become first smart and then responsive: dynamic behaviour differentiates the Responsive City from the Smart City ♀️ Smart Cities are technology-driven and produce large amounts of data. Smart Cities and Smart Buildings are in an early stage of development, as every building and every city is a prototype. The Responsive City builds on Smart City technology, but places the human in the centre of decision-making, design, and management of the city It uses the stocks and flows of information as the main driver of change. Data for the Responsive City come from smart buildings, smart infrastructure, and most important, from its citizens.
To deepen the knowledge about Responsive Cities, we define the concept of Citizen Design Science, a combination of Citizen Science and Urban Design Both are conducted, in whole or in part, by citizens or non-professional scientists. This approach is still in an early stage of development and, with the Responsive Cities research, we aim to explore its potential together with participants around the world.
BIO: Dr. Estefanía Tapias is a researcher, project coordinator and lecturer at ETH Zürich and at the Future Cities Laboratory in Singapore Her research is focused on Information Cities and Urban Climate. In her position at ETH, Estefania is lecturer and content responsible for the ‘Future Cities’ MOOC series offered in edX platform In 2017 she was nominated by ETH Zurich for the Forbes Under 30 Europe list for Science and health care, and became a list-maker for the 2018 list. Estefania is also the Founding President of the EIT Alumni and former President of the Climate-KIC Alumni Association
A sliideshow based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
A slideshare based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
This is the complete version. Go here to watch the pitch presentation: http://fr.slideshare.net/celinekniebihler/urban-stories-pitch-presentation
Urban Stories is a multiplatform project about urban art, that is to say, the kind of visual artwork that we can find on the streets of our city. We are offering the tools to involve the people in this artistic movement that understand the public space as a free platform to develop and exhibit their talent to the others without any restriction to its access. Providing three different channels of interaction - an app, real events and a website-, users will have the cultural and social experience to participate in a big collaborative artwork project in their community that breaks down the boundaries between the real and the digital world.
Explore
Locate, discover and interact with urban art by famous street artists and digital artworks created by our community using immersive augmented reality mobile system in the walls of your city.
Create
Be a part as an active role of a big collaborative art project creating visual artworks using the most advanced digital tools in order to increase the creative value of the city and its community)
Play
Participate and engage in our creative challenges with your crew, win points and rewards to unlock special tools and access to VIP events.
----
Urban Stories is a transmedia project, created by three european specialists: Josep Miquel Jové (Spain) project manager and transmedia expert, Céline Kniebihler (France) creative designer, Anna Raycheva (Bulgaria) business analyst.
Contact: urbanstoriesproject@gmail.com
TransformatLab 2013
EDF2014: Talk of Frank Kresin, Research Director, Waag Society, Netherlands: ...European Data Forum
Selected Talk of Frank Kresin, Research Director, Waag Society, Netherlands at the European Data Forum 2014, 19 March 2014 in Athens, Greece: City SDK – Smart City Services bases on Open Source Linked Open Data API’s
Snap4City November 2019 Course: Smart City API, federation, Web and Mobile Ap...Paolo Nesi
• Smart City API: Internal and External
• Forging and Managing Flexible Mobile Apps, Web Apps and Micro Apps
– Web and Mobile App with Open Development Kit
– Understanding how City User are using the City Services
– Engaging City Users, towards a participated attitude
• Advanced Smart City API, MicroServices, Snap4City API
• Federated Knowledge Base and Smart City API
• Web and Mobile App Development Kit
• Acknowledgement
Cities like San Francisco need help - but conventional planning processes make it difficult to implement great ideas for civic improvement.
Urban Prototyping (UP) complements these processes by rapidly designing, testing, and scaling new projects that improve civic life.
UP takes projects from prototypes to city pilots to refined products.
UP Cities around the world design and test prototypes through large-scale public Festivals that engage local communities.
The first UP San Francisco Festival was held in October 2012 as a flagship event in San Francisco’s first Innovation Month. On October 20, 2012, six blocks of downtown San Francisco became a living laboratory for urban experiments.
The 2012 Festival featured:
5000+ visitors
23 urban prototypes
40+ audio, visual, and dance performers
25+ renowned speakers in design, art, and technology.
Original UP concept by Gray Area and Rebar.
http://urbanprototyping.org
http://twitter.com/urbanproto
http://facebook.com/urbanprototyping
Vizerra - innovations in visual communications using games and VR&ARAlexander Lavrov
Vizerra is a leading developer of interactive AR&VR 3D applications including for large complex
projects.
We implemented more than 200 complex projects over the past 10 years for huge clients like Olympic committee, Siemens or HTC.
Online Tools + Transit Apps = 1 Unique Experience
Could a mobile app really entice someone to ride your transit? Could an online tool improve communication between a transit agency and the public? Whether it’s engaging people in planning decisions or providing real-time information for transit riders, online tools and mobile apps can improve customer engagement and personalize communication. View successful online tools and mobile apps designed to meet the demands of customers -- both present and future. Hear how those tools are helping agencies improve both planning and meeting customer’s needs by providing real time information and apps that are improving riders' overall transit experience.
Moderator: Shyam Dunna, Chief Executive Officer and President, nMomentum, Atlanta, Georgia
Dave Biggs, Co-Founder, MetroQuest, Vancouver, British Columbia
Nat Parker, Chief Executive Officer, GlobeSherpa, Portland, Oregon
Thomas Coleman, Innovation and Technology Manager, Parsons Brinckerhoff, Chicago, Illinois
Matthew Decuir, Co-Founder, OMG Transit, Minneapolis, Minnesota
From Smart Cities to Responsive Cities: how to bring citizens back to the cen...Speck&Tech
A Responsive City is the next generation in urban development after the Smart City. Cities become first smart and then responsive: dynamic behaviour differentiates the Responsive City from the Smart City ♀️ Smart Cities are technology-driven and produce large amounts of data. Smart Cities and Smart Buildings are in an early stage of development, as every building and every city is a prototype. The Responsive City builds on Smart City technology, but places the human in the centre of decision-making, design, and management of the city It uses the stocks and flows of information as the main driver of change. Data for the Responsive City come from smart buildings, smart infrastructure, and most important, from its citizens.
To deepen the knowledge about Responsive Cities, we define the concept of Citizen Design Science, a combination of Citizen Science and Urban Design Both are conducted, in whole or in part, by citizens or non-professional scientists. This approach is still in an early stage of development and, with the Responsive Cities research, we aim to explore its potential together with participants around the world.
BIO: Dr. Estefanía Tapias is a researcher, project coordinator and lecturer at ETH Zürich and at the Future Cities Laboratory in Singapore Her research is focused on Information Cities and Urban Climate. In her position at ETH, Estefania is lecturer and content responsible for the ‘Future Cities’ MOOC series offered in edX platform In 2017 she was nominated by ETH Zurich for the Forbes Under 30 Europe list for Science and health care, and became a list-maker for the 2018 list. Estefania is also the Founding President of the EIT Alumni and former President of the Climate-KIC Alumni Association
A sliideshow based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
A slideshare based on our recent white paper looking at the role that 3D technologies might play in building dynamic and information rich whole city models and their contribution to the Smart City agenda
This is the complete version. Go here to watch the pitch presentation: http://fr.slideshare.net/celinekniebihler/urban-stories-pitch-presentation
Urban Stories is a multiplatform project about urban art, that is to say, the kind of visual artwork that we can find on the streets of our city. We are offering the tools to involve the people in this artistic movement that understand the public space as a free platform to develop and exhibit their talent to the others without any restriction to its access. Providing three different channels of interaction - an app, real events and a website-, users will have the cultural and social experience to participate in a big collaborative artwork project in their community that breaks down the boundaries between the real and the digital world.
Explore
Locate, discover and interact with urban art by famous street artists and digital artworks created by our community using immersive augmented reality mobile system in the walls of your city.
Create
Be a part as an active role of a big collaborative art project creating visual artworks using the most advanced digital tools in order to increase the creative value of the city and its community)
Play
Participate and engage in our creative challenges with your crew, win points and rewards to unlock special tools and access to VIP events.
----
Urban Stories is a transmedia project, created by three european specialists: Josep Miquel Jové (Spain) project manager and transmedia expert, Céline Kniebihler (France) creative designer, Anna Raycheva (Bulgaria) business analyst.
Contact: urbanstoriesproject@gmail.com
TransformatLab 2013
EDF2014: Talk of Frank Kresin, Research Director, Waag Society, Netherlands: ...European Data Forum
Selected Talk of Frank Kresin, Research Director, Waag Society, Netherlands at the European Data Forum 2014, 19 March 2014 in Athens, Greece: City SDK – Smart City Services bases on Open Source Linked Open Data API’s
Snap4City November 2019 Course: Smart City API, federation, Web and Mobile Ap...Paolo Nesi
• Smart City API: Internal and External
• Forging and Managing Flexible Mobile Apps, Web Apps and Micro Apps
– Web and Mobile App with Open Development Kit
– Understanding how City User are using the City Services
– Engaging City Users, towards a participated attitude
• Advanced Smart City API, MicroServices, Snap4City API
• Federated Knowledge Base and Smart City API
• Web and Mobile App Development Kit
• Acknowledgement
Cities like San Francisco need help - but conventional planning processes make it difficult to implement great ideas for civic improvement.
Urban Prototyping (UP) complements these processes by rapidly designing, testing, and scaling new projects that improve civic life.
UP takes projects from prototypes to city pilots to refined products.
UP Cities around the world design and test prototypes through large-scale public Festivals that engage local communities.
The first UP San Francisco Festival was held in October 2012 as a flagship event in San Francisco’s first Innovation Month. On October 20, 2012, six blocks of downtown San Francisco became a living laboratory for urban experiments.
The 2012 Festival featured:
5000+ visitors
23 urban prototypes
40+ audio, visual, and dance performers
25+ renowned speakers in design, art, and technology.
Original UP concept by Gray Area and Rebar.
http://urbanprototyping.org
http://twitter.com/urbanproto
http://facebook.com/urbanprototyping
Vizerra - innovations in visual communications using games and VR&ARAlexander Lavrov
Vizerra is a leading developer of interactive AR&VR 3D applications including for large complex
projects.
We implemented more than 200 complex projects over the past 10 years for huge clients like Olympic committee, Siemens or HTC.
Online Tools + Transit Apps = 1 Unique Experience
Could a mobile app really entice someone to ride your transit? Could an online tool improve communication between a transit agency and the public? Whether it’s engaging people in planning decisions or providing real-time information for transit riders, online tools and mobile apps can improve customer engagement and personalize communication. View successful online tools and mobile apps designed to meet the demands of customers -- both present and future. Hear how those tools are helping agencies improve both planning and meeting customer’s needs by providing real time information and apps that are improving riders' overall transit experience.
Moderator: Shyam Dunna, Chief Executive Officer and President, nMomentum, Atlanta, Georgia
Dave Biggs, Co-Founder, MetroQuest, Vancouver, British Columbia
Nat Parker, Chief Executive Officer, GlobeSherpa, Portland, Oregon
Thomas Coleman, Innovation and Technology Manager, Parsons Brinckerhoff, Chicago, Illinois
Matthew Decuir, Co-Founder, OMG Transit, Minneapolis, Minnesota
1. The idea to create a city model began in 2013 when three fellow SAUL (School of Architecture, University of Limerick) graduates ap-
plied for funding from the ‘Limerick City of Culture’ council. The project was then proposed in February of 2014 to be led by myself during
my gap year.
The model was created to be a tool for design and development of the city. All survey methods, 3d modeling and 3d printing testing
were carried out by myself before beginning the entire survey of the Georgian Core and connecting City of Limerick. All survey work was
completed by myself as well as roughly 50% of the 3D modeling until further help was sought for our September deadline. Each city block
is 3D printed and the base is CNC cut, accurately representing the existing city. The blocks can be removed from the model, so as the city
progresses, the model will progress too. All parts of the model were designed and made at Fab Lab Limerick, 7 Rutland Street, Limerick
City (part of SA UL).
A LIDAR survey of the city was received from OSI through Limerick City and County Council to gather some accurate height data.
Each elevation had to be photographed, stitched, traced in 2D CAD and then drawn in Rhino 3D before finally being sent to the open source
3D printers at Fab Lab Limerick.
The production of the 1:500 model commenced in February 2014 and officially opened to the public on 19th September at Fab Lab
Limerick. The model is not finished, nor will it ever be finished. It is to be used as a development tool for the people of Limerick so it will
change in tandem with the transformation of the city.