This document appears to be a marketing presentation discussing competition and opportunities for 2012. It references several marketing concepts and theories. The presentation includes 20 slides on topics such as the Olympics, politicians, technology companies, health issues, and large corporations.
The document discusses how stories, games, and technology can be used for education. It notes that storytelling is a part of many disciplines like books, movies, plays, and songs. Games are seen as an engaging way to learn, though some teachers remain skeptical. The document advocates designing games for learning and sharing experiences in game development and storytelling workshops.
This document appears to be a marketing presentation discussing competition and opportunities for 2012. It references several marketing concepts and theories. The presentation includes 20 slides on topics such as the Olympics, politicians, technology companies, health issues, and large corporations.
The document discusses how stories, games, and technology can be used for education. It notes that storytelling is a part of many disciplines like books, movies, plays, and songs. Games are seen as an engaging way to learn, though some teachers remain skeptical. The document advocates designing games for learning and sharing experiences in game development and storytelling workshops.