This document discusses using innovative technologies to develop the intellectual and creative abilities of students in a competency-based education system. It defines technology and innovation, and presents a model of a creative student personality with characteristics like creative thinking, creative search, and creative activity. It emphasizes creating a supportive environment and positive conditions for each child's development. The structure of a creative lesson is described, involving elements like surprise, interest, learning, and self-realization. Various teaching methods and technologies are mentioned, including business games, multimedia, and programs to support learning across subjects.