Gamification Workshop på IVA Aalborg 17.09.2014steen nielsen
Slides fra en workshop om Gamification afholdt på IVA Aalborg i forbindelse med formidling af projektet:
Gamification - Aktiverende kulturformidling i biblioteker
Et samarbejde mellem Guldborgsund bibliotek, Hjørring bibliotek og Aarhus hovedbibliotek, støttet af Kulturstyrelsen
Gamification Workshop på IVA Aalborg 17.09.2014steen nielsen
Slides fra en workshop om Gamification afholdt på IVA Aalborg i forbindelse med formidling af projektet:
Gamification - Aktiverende kulturformidling i biblioteker
Et samarbejde mellem Guldborgsund bibliotek, Hjørring bibliotek og Aarhus hovedbibliotek, støttet af Kulturstyrelsen
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
This article is all about what AI trends will emerge in the field of creative operations in 2024. All the marketers and brand builders should be aware of these trends for their further use and save themselves some time!
A report by thenetworkone and Kurio.
The contributing experts and agencies are (in an alphabetical order): Sylwia Rytel, Social Media Supervisor, 180heartbeats + JUNG v MATT (PL), Sharlene Jenner, Vice President - Director of Engagement Strategy, Abelson Taylor (USA), Alex Casanovas, Digital Director, Atrevia (ES), Dora Beilin, Senior Social Strategist, Barrett Hoffher (USA), Min Seo, Campaign Director, Brand New Agency (KR), Deshé M. Gully, Associate Strategist, Day One Agency (USA), Francesca Trevisan, Strategist, Different (IT), Trevor Crossman, CX and Digital Transformation Director; Olivia Hussey, Strategic Planner; Simi Srinarula, Social Media Manager, The Hallway (AUS), James Hebbert, Managing Director, Hylink (CN / UK), Mundy Álvarez, Planning Director; Pedro Rojas, Social Media Manager; Pancho González, CCO, Inbrax (CH), Oana Oprea, Head of Digital Planning, Jam Session Agency (RO), Amy Bottrill, Social Account Director, Launch (UK), Gaby Arriaga, Founder, Leonardo1452 (MX), Shantesh S Row, Creative Director, Liwa (UAE), Rajesh Mehta, Chief Strategy Officer; Dhruv Gaur, Digital Planning Lead; Leonie Mergulhao, Account Supervisor - Social Media & PR, Medulla (IN), Aurelija Plioplytė, Head of Digital & Social, Not Perfect (LI), Daiana Khaidargaliyeva, Account Manager, Osaka Labs (UK / USA), Stefanie Söhnchen, Vice President Digital, PIABO Communications (DE), Elisabeth Winiartati, Managing Consultant, Head of Global Integrated Communications; Lydia Aprina, Account Manager, Integrated Marketing and Communications; Nita Prabowo, Account Manager, Integrated Marketing and Communications; Okhi, Web Developer, PNTR Group (ID), Kei Obusan, Insights Director; Daffi Ranandi, Insights Manager, Radarr (SG), Gautam Reghunath, Co-founder & CEO, Talented (IN), Donagh Humphreys, Head of Social and Digital Innovation, THINKHOUSE (IRE), Sarah Yim, Strategy Director, Zulu Alpha Kilo (CA).
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
The search marketing landscape is evolving rapidly with new technologies, and professionals, like you, rely on innovative paid search strategies to meet changing demands.
It’s important that you’re ready to implement new strategies in 2024.
Check this out and learn the top trends in paid search advertising that are expected to gain traction, so you can drive higher ROI more efficiently in 2024.
You’ll learn:
- The latest trends in AI and automation, and what this means for an evolving paid search ecosystem.
- New developments in privacy and data regulation.
- Emerging ad formats that are expected to make an impact next year.
Watch Sreekant Lanka from iQuanti and Irina Klein from OneMain Financial as they dive into the future of paid search and explore the trends, strategies, and technologies that will shape the search marketing landscape.
If you’re looking to assess your paid search strategy and design an industry-aligned plan for 2024, then this webinar is for you.
5 Public speaking tips from TED - Visualized summarySpeakerHub
From their humble beginnings in 1984, TED has grown into the world’s most powerful amplifier for speakers and thought-leaders to share their ideas. They have over 2,400 filmed talks (not including the 30,000+ TEDx videos) freely available online, and have hosted over 17,500 events around the world.
With over one billion views in a year, it’s no wonder that so many speakers are looking to TED for ideas on how to share their message more effectively.
The article “5 Public-Speaking Tips TED Gives Its Speakers”, by Carmine Gallo for Forbes, gives speakers five practical ways to connect with their audience, and effectively share their ideas on stage.
Whether you are gearing up to get on a TED stage yourself, or just want to master the skills that so many of their speakers possess, these tips and quotes from Chris Anderson, the TED Talks Curator, will encourage you to make the most impactful impression on your audience.
See the full article and more summaries like this on SpeakerHub here: https://speakerhub.com/blog/5-presentation-tips-ted-gives-its-speakers
See the original article on Forbes here:
http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/carminegallo/2016/05/06/5-public-speaking-tips-ted-gives-its-speakers/&refURL=&referrer=#5c07a8221d9b
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
Everyone is in agreement that ChatGPT (and other generative AI tools) will shape the future of work. Yet there is little consensus on exactly how, when, and to what extent this technology will change our world.
Businesses that extract maximum value from ChatGPT will use it as a collaborative tool for everything from brainstorming to technical maintenance.
For individuals, now is the time to pinpoint the skills the future professional will need to thrive in the AI age.
Check out this presentation to understand what ChatGPT is, how it will shape the future of work, and how you can prepare to take advantage.
A brief introduction to DataScience with explaining of the concepts, algorithms, machine learning, supervised and unsupervised learning, clustering, statistics, data preprocessing, real-world applications etc.
It's part of a Data Science Corner Campaign where I will be discussing the fundamentals of DataScience, AIML, Statistics etc.
Time Management & Productivity - Best PracticesVit Horky
Here's my presentation on by proven best practices how to manage your work time effectively and how to improve your productivity. It includes practical tips and how to use tools such as Slack, Google Apps, Hubspot, Google Calendar, Gmail and others.
The six step guide to practical project managementMindGenius
The six step guide to practical project management
If you think managing projects is too difficult, think again.
We’ve stripped back project management processes to the
basics – to make it quicker and easier, without sacrificing
the vital ingredients for success.
“If you’re looking for some real-world guidance, then The Six Step Guide to Practical Project Management will help.”
Dr Andrew Makar, Tactical Project Management
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
This article is all about what AI trends will emerge in the field of creative operations in 2024. All the marketers and brand builders should be aware of these trends for their further use and save themselves some time!
A report by thenetworkone and Kurio.
The contributing experts and agencies are (in an alphabetical order): Sylwia Rytel, Social Media Supervisor, 180heartbeats + JUNG v MATT (PL), Sharlene Jenner, Vice President - Director of Engagement Strategy, Abelson Taylor (USA), Alex Casanovas, Digital Director, Atrevia (ES), Dora Beilin, Senior Social Strategist, Barrett Hoffher (USA), Min Seo, Campaign Director, Brand New Agency (KR), Deshé M. Gully, Associate Strategist, Day One Agency (USA), Francesca Trevisan, Strategist, Different (IT), Trevor Crossman, CX and Digital Transformation Director; Olivia Hussey, Strategic Planner; Simi Srinarula, Social Media Manager, The Hallway (AUS), James Hebbert, Managing Director, Hylink (CN / UK), Mundy Álvarez, Planning Director; Pedro Rojas, Social Media Manager; Pancho González, CCO, Inbrax (CH), Oana Oprea, Head of Digital Planning, Jam Session Agency (RO), Amy Bottrill, Social Account Director, Launch (UK), Gaby Arriaga, Founder, Leonardo1452 (MX), Shantesh S Row, Creative Director, Liwa (UAE), Rajesh Mehta, Chief Strategy Officer; Dhruv Gaur, Digital Planning Lead; Leonie Mergulhao, Account Supervisor - Social Media & PR, Medulla (IN), Aurelija Plioplytė, Head of Digital & Social, Not Perfect (LI), Daiana Khaidargaliyeva, Account Manager, Osaka Labs (UK / USA), Stefanie Söhnchen, Vice President Digital, PIABO Communications (DE), Elisabeth Winiartati, Managing Consultant, Head of Global Integrated Communications; Lydia Aprina, Account Manager, Integrated Marketing and Communications; Nita Prabowo, Account Manager, Integrated Marketing and Communications; Okhi, Web Developer, PNTR Group (ID), Kei Obusan, Insights Director; Daffi Ranandi, Insights Manager, Radarr (SG), Gautam Reghunath, Co-founder & CEO, Talented (IN), Donagh Humphreys, Head of Social and Digital Innovation, THINKHOUSE (IRE), Sarah Yim, Strategy Director, Zulu Alpha Kilo (CA).
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
The search marketing landscape is evolving rapidly with new technologies, and professionals, like you, rely on innovative paid search strategies to meet changing demands.
It’s important that you’re ready to implement new strategies in 2024.
Check this out and learn the top trends in paid search advertising that are expected to gain traction, so you can drive higher ROI more efficiently in 2024.
You’ll learn:
- The latest trends in AI and automation, and what this means for an evolving paid search ecosystem.
- New developments in privacy and data regulation.
- Emerging ad formats that are expected to make an impact next year.
Watch Sreekant Lanka from iQuanti and Irina Klein from OneMain Financial as they dive into the future of paid search and explore the trends, strategies, and technologies that will shape the search marketing landscape.
If you’re looking to assess your paid search strategy and design an industry-aligned plan for 2024, then this webinar is for you.
5 Public speaking tips from TED - Visualized summarySpeakerHub
From their humble beginnings in 1984, TED has grown into the world’s most powerful amplifier for speakers and thought-leaders to share their ideas. They have over 2,400 filmed talks (not including the 30,000+ TEDx videos) freely available online, and have hosted over 17,500 events around the world.
With over one billion views in a year, it’s no wonder that so many speakers are looking to TED for ideas on how to share their message more effectively.
The article “5 Public-Speaking Tips TED Gives Its Speakers”, by Carmine Gallo for Forbes, gives speakers five practical ways to connect with their audience, and effectively share their ideas on stage.
Whether you are gearing up to get on a TED stage yourself, or just want to master the skills that so many of their speakers possess, these tips and quotes from Chris Anderson, the TED Talks Curator, will encourage you to make the most impactful impression on your audience.
See the full article and more summaries like this on SpeakerHub here: https://speakerhub.com/blog/5-presentation-tips-ted-gives-its-speakers
See the original article on Forbes here:
http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/carminegallo/2016/05/06/5-public-speaking-tips-ted-gives-its-speakers/&refURL=&referrer=#5c07a8221d9b
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
Everyone is in agreement that ChatGPT (and other generative AI tools) will shape the future of work. Yet there is little consensus on exactly how, when, and to what extent this technology will change our world.
Businesses that extract maximum value from ChatGPT will use it as a collaborative tool for everything from brainstorming to technical maintenance.
For individuals, now is the time to pinpoint the skills the future professional will need to thrive in the AI age.
Check out this presentation to understand what ChatGPT is, how it will shape the future of work, and how you can prepare to take advantage.
A brief introduction to DataScience with explaining of the concepts, algorithms, machine learning, supervised and unsupervised learning, clustering, statistics, data preprocessing, real-world applications etc.
It's part of a Data Science Corner Campaign where I will be discussing the fundamentals of DataScience, AIML, Statistics etc.
Time Management & Productivity - Best PracticesVit Horky
Here's my presentation on by proven best practices how to manage your work time effectively and how to improve your productivity. It includes practical tips and how to use tools such as Slack, Google Apps, Hubspot, Google Calendar, Gmail and others.
The six step guide to practical project managementMindGenius
The six step guide to practical project management
If you think managing projects is too difficult, think again.
We’ve stripped back project management processes to the
basics – to make it quicker and easier, without sacrificing
the vital ingredients for success.
“If you’re looking for some real-world guidance, then The Six Step Guide to Practical Project Management will help.”
Dr Andrew Makar, Tactical Project Management
11. The future?
• Library of Doom
• House of Game//Play
• Gamebrarian Chat
Gamebrarian Chat
Første gang
Mandag d. 6. juni ca. kl. 15-16
Skype: Steenhb
Per Vold, Bergen Bibliotek om Gamebrary projekt
Claus Kliplev, Sønderborg Bibliotek om Minecraft som
Lokalhistorisk formidling
12. Lyst til mere?
• GAMETEST besøger Dokk1 til International Spildag 2015
https://www.youtube.com/watch?v=Zgfd3DRfc24
• Library of Doom, et eksempel
https://www.youtube.com/watch?v=UKGTUoVANm0
Find os på Facebook: Gaming på Dokk1
Spørgsmål? Stni@aarhus.dk
Editor's Notes
Dokk1 afdelingen er nu på sin 4. sæson, de har haft temaer som arkademaskiner og kuglebaner (der er 15-20 børn, så ikke den største afdeling)
Game Dev afdelingen holdt en særlig GameTalk præsentation, hvor børnene præsenterede deres spil på Dokk1 som afslutning
Det første billede: Da jeg startede i 2009 var det her spilområdet, en Wii i et gennemfartsområde i børneafdelingen + 6 forkølede pc,er midt i afdelingen… Spil i voksen var henvist til krybberne med fagcd/dvd’er… Der var som man siger på godt jysk plads til forbedring
Så startede der et projekt omkring spilformidling og vi forsøgte os med forskellige måder at inkorperere et spilområde i voksen (børneafdelingen var lige blevet renoveret, så al plads var brugt i anden forbindelse) og det havde svingende succes, det første område var primært til at sidde i (ikke opleve) og det andet område der skulle man henvende sig til bibliotekaren andetsteds og få udleveret controllers (bøvlet og kun en meget begrænset succes)
De første tre billeder er af spilgaden i børne- og familieafdelingen, her er et interaktivt gulv, wizefloor ultra populært hos store og små Så kommer der et par konsol øer, med Ps4, Xboxone, Wii U og så en xbox 360, dernæst kommer materialerne og så et bord til brætspil og arkademaskinerne, både danske kabinetter og et par japanske modeller, vi fik et rigtigt godt samarbejde op at køre med Trøjborg arkadespilforening omkring maskinerne, der gør at vi kunne låne spil og de hjalp med vedligehold (desværre er de ved at opløse sig som forening)Det var egentlig meningen at spilgaden skulle have været en musikgade, men så besøgte min daværende teamleder og mig aalborg og jeg viste hende Aalborg biblioteks børneafdeling – og så blev det ændret fra musik til spil. Det andet billede er fra vores brætspilstrin, hvor man kan sidde og spille et af vores brætspil (vi har desværre ikke udlån endnu) eller måske hygge med det store gulvskak. Det sidste billede er fra vores pulterkammer område, hvor vi har forskellige ting der skal opmuntre til snak/leg og spil på tværs af generationer.
I det hele taget er det noget af det vi har sigtet mod på børneafdelingen! Det her er en af mine yndlingsbilleder, men bestemt ikke et særsyn.
Minecraft workshops, primært i ferierne mellem 25-35 deltagere, de sidste par gange har vi haft mellem 50-100 på venteliste .Godt: Populært! Familie minecraft, hvor forældre og børn spiller sammen var fed, vi har lejet vores egen server så børnene kan forsætte derhjemme, lånecomputere og konti
Mindre godt: De er umulige at styre, vi havde nogle turneringer, og hvis ikke det hele er i faste rammer, så er det et hyr at få dem til at lade hinanden være i 5 minutter Netadgang, det var et hyr at få dem alle logget på, nogle kan ikke logge på offentlige net, nogle har ikke et login osv. Det tager typisk den første time med at få alle på og troubleshoote diverse tekniske udfordringer.
Spiludvikling som et tilbud til skolerne, vi gjorde det som en kombo workshop hvor halvdelen arbejder med robotter, mens den anden halvdel laver spil i Kodu Game Lab, Kodu blev valgt fordi det er hurtigt og forholdsvis intuitivt at bruge.
Minecraftklub, oprindelig forsøgt som spilklub, men der kom ingen, så ændrede det til Minecraft, sidste gang var der 19 børn, det kører en gang i måneden, samme good/bad som minecraft workshop, men i lidt mindre skala.Skak på rampen, hver fredag formiddag er der skak på rampen, hvor man kan komme og hygge sig over en gang skak – Godt=hyggeligt og enkelt og skaber en god atmosfærePokémon league, hver mandag indtager Pokémon ligaen brætspilstrinnet og spiller, bytter og hygger pokémon Godt: det er frivillige der står for det, så det eneste vi skal gøre er lige at reservere bordene og så har vi en åben aktivitet på rampen
Månedens champ er en del af vores spil weekender (hver femte weekend) og det er et super enkelt setup, vi har en konkurrence på en af vores arkademaskiner, alle kan deltage og vinderen er månedens champ og får sit navn op på en tavlevæg ved spilgaden, sit billede i montren og naturligvis et shout out på facebook og vores hjemmeside. De vinder æren og så den lille pokal han står med i hånden og er med til at sætte deres aftryk på afdelingen og bliver en del af spilgadens historie. Skidt: Det er ikke jordens bedst besøgte turnering, vi har haft en turnering, hvor der kun var en deltager, men ressorucemæssigt er den ikke tung, så den gode historie med brugernes aftryk trumfer de lave deltagerantal. På Lørdag har vi Dokk1 mesterskaber i skak for alle aldreOg så har vi haft nogle gode samarbejder med skoleskak, der har holdt forskellige turneringer på dokk1
Gametalk er et hurtigt og inspirerende format, hvor 1-2 lokale spilaktører, entusiaster eller andre kommer og fortæller om deres projekt, passion, spil, karriere osv. Det svinger mellem 6-25 deltagere, og da det foregår i det åbne rum, er der mange der stopper op for en kort lytter og så går igen efter nogle minutter. For os er det en god måde hele tiden at være opmærksom på potentielle samarbejdspartnere, hvad der rør sig i det lokale spilmiljø, og så en god måde at vise forskellige aspekter af spilSkidt: Rampen som lokalitet er super synlig, men også desværre lidt sårbar for støj, så ikke altid det er nemt at høre hvad der bliver sagt, på trods af mikrofon, det at folk går til og fra kan virke distraherende på nogle af de mindre garvede oplægsholdere. Weekend er familietid, så ikke helt optimalt timeslot i forhold til publikum.
Library of Doom er et projekt jeg oprindelig lavede som et samarbejdsoplæg mellem forskellige kulturinstitutioner i aarhus til en aktivi sommerferie aktivitet, men det blev ikke til noget, nu har jeg fået lavet en demovideo, som jeg kan vise børnene og jeg har haft brainstorm session med nogle af børnene i Minecraftklubben og håber på at kunne få lavet et par episoder med demHouse of Game//Play er titlen på et projekt startet af Rikke Toft Nørgaard , det er støttet af Aarhus universitet og 2017academy, og handler i al sin enkelhed om at lave et netværk af regionalt, nationalt og endog internationalt kaliber, der handler om samarbejde mellem forskningsektoren, forretningsområdet og kulturområdet om at opnå en større viden om computerspil, det at spille/lege og alt det undenom. Drømmen er på lidt længere sigt at få egen bygning som et fælles udgangspunkt.Hvis der er nogen der kunne tænke sig at høre mere om det, må meget gerne lige tage fat i mig eller sende mig en mail, så kommer i på mailinglisten.Det sidste er Gamebrarian Chat, som er et skod navn og nok noget af det der med fordel kan skiftes ud! Det handler om at der foregår så sindsygt meget spændende på spilområdet og det er ikke så tit vi har mulighed for at mødes på tværs af grænser, så da der var Counterplay på Dokk1 sidste måned, snakkede jeg med Sonny fra Vigerslev, Per fra Bergen og Claus fra Sønderborg om vi ikke skulle se om vi kunne få gang i lidt videokonference med de gæve Gamebrarians, hvor vi delte lidt om hvad der rør sig, deler erfaring og gensidigt inspirerer til nye tanker og fede arrangementerFørste gang er nu på mandag kl. 15, skype navn er steenhb, vi er very much ved at afsøge hvilket format der vil virke bedst, så tænk på det her som en beta Ud over at høre Per fortæller om det spændende Gamebrary projekt de er ved at afslutte i Bergen og Claus om Minecraft som lokal historisk formidling på den fede måde, så vil der blivbe snakket format, længde, frekvens osv.House of Game//Play sigter mod etableringen af House of Game//Play som et internationalt exploratorium for fremtidens Game//Play gennem et ’third space innovation’ hvor
forskning & uddannelse
industri & vækstlag
kultur & samfund
mødes omkring fremtidens spiludvikling, spildesign, spilinteraktion, spilkultur og spilforskning.
Gamebrarian Chat
Første gang er allerede i næste uge mandag d.6, hvor Per Vold fra Bergen bibliotek og Claus Kliplev Sønderborg Bibliotek, kort vil præsentere lidt af det de har gang i
Sproget er engelsk og udover at høre om de spændende ting Per og Claus laver, så vil der også være en god lille snak om formattet, længde frekvens og om der i det hele taget er et behov for sådan noget som Gamebrarian Chat (cool navn efterlyses)