This document outlines ideas for gameplay mechanics in a space-based game focused on close-quarters navigation and drone-style racing. Key points include: - Orbital mechanics would not be a core focus; gameplay would involve navigating nearby objects with short distances traveled. - Rotation would be stabilized by thrusters or reaction wheels, each with pros/cons like jittery control or need for cooldown. - The game would include many non-racing navigation courses for skill improvement, along with options for player-created courses and multiplayer racing. - Drone racing courses could also be imported to take advantage of their design expertise and community sharing features. - Delivery or taxi games set in dense fut