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Sound
The Nature of Sound
Ears and Speakers
Spring 2006
UCSD: Physics 8; 2006
2
What IS Sound?
• Sound is really tiny fluctuations of air pressure
– units of pressure: N/m2 or psi (lbs/square-inch)
• Carried through air at 345 m/s (770 m.p.h) as
compressions and rarefactions in air pressure
wavelength
compressed gas
rarefied gas
Spring 2006
UCSD: Physics 8; 2006
3
Properties of Waves
• Wavelength () is measured from crest-to-crest
– or trough-to-trough, or upswing to upswing, etc.
• For traveling waves (sound, light, water), there is a speed (c)
• Frequency (f) refers to how many cycles pass by per second
– measured in Hertz, or Hz: cycles per second
– associated with this is period: T = 1/f
• These three are closely related:
f = c
 or T
horizontal axis could be:
space: representing
snapshot in time
time: representing
sequence at a par-
ticular point in space
pressure
Spring 2006
UCSD: Physics 8; 2006
4
Longitudinal vs. Transverse Waves
• Sound is a longitudinal wave, meaning that the
motion of particles is along the direction of
propagation
• Transverse waves—water waves, light—have things
moving perpendicular to the direction of propagation
Spring 2006
UCSD: Physics 8; 2006
5
Why is Sound Longitudinal?
• Waves in air can’t really be transverse, because the
atoms/molecules are not bound to each other
– can’t pull a (momentarily) neighboring molecule sideways
– only if a “rubber band” connected the molecules would this
work
– fancy way of saying this: gases can’t support shear loads
• Air molecules can really only bump into one another
• Imagine people in a crowded train station with hands
in pockets
– pushing into crowd would send a wave of compression into
the crowd in the direction of push (longitudinal)
– jerking people back and forth (sideways, over several
meters) would not propagate into the crowd
– but if everyone held hands (bonds), this transverse motion
would propagate into crowd
Spring 2006
UCSD: Physics 8; 2006
6
Sound Wave Interference and Beats
• When two sound waves are present, the
superposition leads to interference
– by this, we mean constructive and destructive addition
• Two similar frequencies produce beats
– spend a little while in phase, and a little while out of phase
– result is “beating” of sound amplitude
signal A
signal B
A + B beat
(interference)
in phase: add
out of phase: cancel
Spring 2006
UCSD: Physics 8; 2006
7
Speed of Sound
• Sound speed in air is related to the frantic motions of
molecules as they jostle and collide
– since air has a lot of empty space, the communication that a
wave is coming through has to be carried by the motion of
particles
– for air, this motion is about 500 m/s, but only about 350 m/s
directed in any particular direction
• Solids have faster sound speeds because atoms are
hooked up by “springs” (bonds)
– don’t have to rely on atoms to traverse gap
– spring compression can (and does) travel faster than actual
atom motion
Spring 2006
UCSD: Physics 8; 2006
8
Example Sound Speeds
Medium sound speed (m/s)
air (20C) 343
water 1497
gold 3240
brick 3650
wood 3800–4600
glass 5100
steel 5790
aluminum 6420
http://hypertextbook.com/physics/waves/sound/
Spring 2006
UCSD: Physics 8; 2006
9
Sound Intensity
• Sound requires energy (pushing atoms/molecules
through a distance), and therefore a power
• Sound is characterized in decibels (dB), according to:
– sound level = 10log(I/I0) = 20log(P/P0) dB
– I0 = 1012 W/m2 is the threshold power intensity (0 dB)
– P0 = 2105 N/m2 is the threshold pressure (0 dB)
• atmospheric pressure is about 105 N/m2
• Examples:
– 60 dB (conversation) means log(I/I0) = 6, so I = 106 W/m2
• and log(P/P0) = 3, so P = 2102 N/m2 = 0.0000002 atmosphere!!
– 120 dB (pain threshold) means log (I/I0) = 12, so I = 1 W/m2
• and log(P/P0) = 6, so P = 20 N/m2 = 0.0002 atmosphere
– 10 dB (barely detectable) means log(I/I0) = 1, so I = 1011 W/m2
• and log(P/P0) = 0.5, so P  6105 N/m2
Spring 2006
UCSD: Physics 8; 2006
10
Sound hitting your eardrum
• Pressure variations displace membrane (eardrum,
microphone) which can be used to measure sound
– my speaking voice is moving your eardrum by a mere
1.510-4 mm = 150 nm = 1/4 wavelength of visible light!
– threshold of hearing detects 510-8 mm motion, one-half the
diameter of a single atom!!!
– pain threshold corresponds to 0.05 mm displacement
• Ear ignores changes slower than 20 Hz
– so though pressure changes even as you climb stairs, it is
too slow to perceive as sound
• Eardrum can’t be wiggled faster than about 20 kHz
– just like trying to wiggle resonant system too fast produces
no significant motion
Spring 2006
UCSD: Physics 8; 2006
11
Sensitivity of the Human Ear
• We can hear sounds with frequencies ranging from
20 Hz to 20,000 Hz
– an impressive range of three decades (logarithmically)
– about 10 octaves (factors of two)
– compare this to vision, with less than one octave!
Spring 2006
UCSD: Physics 8; 2006
12
_x000C_Localization of Sound
• At low frequencies (< 1000 Hz), detect phase
difference
– wave crest hits one ear before the other
– “shadowing” not very effective because of diffraction
• At high frequencies (> 4000 Hz), use relative intensity
in both ears
– one ear is in sound shadow
– even with one ear, can tell front vs. back at high freq.
Spring 2006
UCSD: Physics 8; 2006
13
Speakers: Inverse Eardrums
• Speakers vibrate and push on the air
– pushing out creates compression
– pulling back creates rarefaction
• Speaker must execute complex motion according to
desired waveform
• Speaker is driven via “solenoid” idea:
– electrical signal (AC) is sent into coil that surrounds a
permanent magnet attached to speaker cone
– depending on direction of current, the induced magnetic field
either lines up with magnet or is opposite
– results in pushing or pulling (attracting/repelling) magnet in
coil, and thus pushing/pulling on center of cone
Spring 2006
UCSD: Physics 8; 2006
14
Speaker Geometry
Spring 2006
UCSD: Physics 8; 2006
15
Push Me, Pull Me
• When the center of the speaker cone is kicked, the whole cone
can’t respond instantaneously
– the fastest any mechanical signal can travel through a material is at
the speed of sound in the material
• The whole cone must move into place well before the wave
period is complete
– otherwise, different parts of the cone might be moving in while
others are moving out (thus canceling the sound)
– if we require the signal to travel from the center to the edge of the
cone in 1/N of a wave cycle (N is some large-ish number):
• available time is t = 1/Nf = /Ncair
• ripple in cone travels cconet, so radius of cone must be < ccone/Ncair
– basic point is that speaker size is related to wavelength of sound
• low frequency speakers are big, high frequency small
The Look of Sound
Sound Waveforms
Frequency Content
Digital Sampling
Spring 2006
UCSD: Physics 8; 2006
17
All Shapes of Waveforms
• Different Instruments have
different waveforms
– a: glockenspiel
– b: soft piano
– c: loud piano
– d: trumpet
• Our ears are sensitive to the
detailed shape of waveforms!
• More waveforms:
– e: french horn
– f: clarinet
– g: violin
http://www.st-and.demon.co.uk/AudioMisc/asymmetry/asym.html
Spring 2006
UCSD: Physics 8; 2006
18
How does our ear know?
• Our ears pick out frequency
components of a waveform
• A DC (constant) signal has
no wiggles, thus is at zero
frequency
• A sinusoidal wave has a
single frequency associated
with it
• The faster the wiggles, the
higher the frequency
• The height of the spike
indicates how strong
(amplitude) that frequency
component is
Spring 2006
UCSD: Physics 8; 2006
19
Composite Waveforms
• A single sine wave has only one
frequency represented in the
“power spectrum”
• Adding a “second harmonic” at
twice the frequency makes a
more complex waveform
• Throwing in the fourth harmonic,
the waveform is even more
sophisticated
• A square wave is composed of
odd multiples of the fundamental
frequency
Spring 2006
UCSD: Physics 8; 2006
20
Decomposing a Square Wave
• Adding the sequence:
sin(x) + 1/3sin(3x) + 1/5sin(5x) +
1/7sin(7x) + …
– leads to a square wave
– Fourier components are at odd
frequency multiples with
decreasing amplitude
Spring 2006
UCSD: Physics 8; 2006
21
The ear assesses frequency content
• Different waveforms look different in frequency space
• The sounds with more high-frequency content will sound raspier
• The exact mixture of frequency content is how we distinguish
voices from one another
– effectively, everyone has their own waveform
– and corresponding spectrum
– though an “A” may sound vastly similar, we’re sensitive to very
subtle variations
Spring 2006
UCSD: Physics 8; 2006
22
Assignments
• Read pp. 404–406, 489–492
• Midterm 05/04 (Thu.) 2PM WLH 2005
– have posted study guide on course website
– will have review session Wednesday 7:00–8:50, Center 113
– Use light-green Scantron: Form No.: X-101864
– Bring #2 pencil, calculators okay

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Sound.pptx

  • 1. Sound The Nature of Sound Ears and Speakers
  • 2. Spring 2006 UCSD: Physics 8; 2006 2 What IS Sound? • Sound is really tiny fluctuations of air pressure – units of pressure: N/m2 or psi (lbs/square-inch) • Carried through air at 345 m/s (770 m.p.h) as compressions and rarefactions in air pressure wavelength compressed gas rarefied gas
  • 3. Spring 2006 UCSD: Physics 8; 2006 3 Properties of Waves • Wavelength () is measured from crest-to-crest – or trough-to-trough, or upswing to upswing, etc. • For traveling waves (sound, light, water), there is a speed (c) • Frequency (f) refers to how many cycles pass by per second – measured in Hertz, or Hz: cycles per second – associated with this is period: T = 1/f • These three are closely related: f = c  or T horizontal axis could be: space: representing snapshot in time time: representing sequence at a par- ticular point in space pressure
  • 4. Spring 2006 UCSD: Physics 8; 2006 4 Longitudinal vs. Transverse Waves • Sound is a longitudinal wave, meaning that the motion of particles is along the direction of propagation • Transverse waves—water waves, light—have things moving perpendicular to the direction of propagation
  • 5. Spring 2006 UCSD: Physics 8; 2006 5 Why is Sound Longitudinal? • Waves in air can’t really be transverse, because the atoms/molecules are not bound to each other – can’t pull a (momentarily) neighboring molecule sideways – only if a “rubber band” connected the molecules would this work – fancy way of saying this: gases can’t support shear loads • Air molecules can really only bump into one another • Imagine people in a crowded train station with hands in pockets – pushing into crowd would send a wave of compression into the crowd in the direction of push (longitudinal) – jerking people back and forth (sideways, over several meters) would not propagate into the crowd – but if everyone held hands (bonds), this transverse motion would propagate into crowd
  • 6. Spring 2006 UCSD: Physics 8; 2006 6 Sound Wave Interference and Beats • When two sound waves are present, the superposition leads to interference – by this, we mean constructive and destructive addition • Two similar frequencies produce beats – spend a little while in phase, and a little while out of phase – result is “beating” of sound amplitude signal A signal B A + B beat (interference) in phase: add out of phase: cancel
  • 7. Spring 2006 UCSD: Physics 8; 2006 7 Speed of Sound • Sound speed in air is related to the frantic motions of molecules as they jostle and collide – since air has a lot of empty space, the communication that a wave is coming through has to be carried by the motion of particles – for air, this motion is about 500 m/s, but only about 350 m/s directed in any particular direction • Solids have faster sound speeds because atoms are hooked up by “springs” (bonds) – don’t have to rely on atoms to traverse gap – spring compression can (and does) travel faster than actual atom motion
  • 8. Spring 2006 UCSD: Physics 8; 2006 8 Example Sound Speeds Medium sound speed (m/s) air (20C) 343 water 1497 gold 3240 brick 3650 wood 3800–4600 glass 5100 steel 5790 aluminum 6420 http://hypertextbook.com/physics/waves/sound/
  • 9. Spring 2006 UCSD: Physics 8; 2006 9 Sound Intensity • Sound requires energy (pushing atoms/molecules through a distance), and therefore a power • Sound is characterized in decibels (dB), according to: – sound level = 10log(I/I0) = 20log(P/P0) dB – I0 = 1012 W/m2 is the threshold power intensity (0 dB) – P0 = 2105 N/m2 is the threshold pressure (0 dB) • atmospheric pressure is about 105 N/m2 • Examples: – 60 dB (conversation) means log(I/I0) = 6, so I = 106 W/m2 • and log(P/P0) = 3, so P = 2102 N/m2 = 0.0000002 atmosphere!! – 120 dB (pain threshold) means log (I/I0) = 12, so I = 1 W/m2 • and log(P/P0) = 6, so P = 20 N/m2 = 0.0002 atmosphere – 10 dB (barely detectable) means log(I/I0) = 1, so I = 1011 W/m2 • and log(P/P0) = 0.5, so P  6105 N/m2
  • 10. Spring 2006 UCSD: Physics 8; 2006 10 Sound hitting your eardrum • Pressure variations displace membrane (eardrum, microphone) which can be used to measure sound – my speaking voice is moving your eardrum by a mere 1.510-4 mm = 150 nm = 1/4 wavelength of visible light! – threshold of hearing detects 510-8 mm motion, one-half the diameter of a single atom!!! – pain threshold corresponds to 0.05 mm displacement • Ear ignores changes slower than 20 Hz – so though pressure changes even as you climb stairs, it is too slow to perceive as sound • Eardrum can’t be wiggled faster than about 20 kHz – just like trying to wiggle resonant system too fast produces no significant motion
  • 11. Spring 2006 UCSD: Physics 8; 2006 11 Sensitivity of the Human Ear • We can hear sounds with frequencies ranging from 20 Hz to 20,000 Hz – an impressive range of three decades (logarithmically) – about 10 octaves (factors of two) – compare this to vision, with less than one octave!
  • 12. Spring 2006 UCSD: Physics 8; 2006 12 _x000C_Localization of Sound • At low frequencies (< 1000 Hz), detect phase difference – wave crest hits one ear before the other – “shadowing” not very effective because of diffraction • At high frequencies (> 4000 Hz), use relative intensity in both ears – one ear is in sound shadow – even with one ear, can tell front vs. back at high freq.
  • 13. Spring 2006 UCSD: Physics 8; 2006 13 Speakers: Inverse Eardrums • Speakers vibrate and push on the air – pushing out creates compression – pulling back creates rarefaction • Speaker must execute complex motion according to desired waveform • Speaker is driven via “solenoid” idea: – electrical signal (AC) is sent into coil that surrounds a permanent magnet attached to speaker cone – depending on direction of current, the induced magnetic field either lines up with magnet or is opposite – results in pushing or pulling (attracting/repelling) magnet in coil, and thus pushing/pulling on center of cone
  • 14. Spring 2006 UCSD: Physics 8; 2006 14 Speaker Geometry
  • 15. Spring 2006 UCSD: Physics 8; 2006 15 Push Me, Pull Me • When the center of the speaker cone is kicked, the whole cone can’t respond instantaneously – the fastest any mechanical signal can travel through a material is at the speed of sound in the material • The whole cone must move into place well before the wave period is complete – otherwise, different parts of the cone might be moving in while others are moving out (thus canceling the sound) – if we require the signal to travel from the center to the edge of the cone in 1/N of a wave cycle (N is some large-ish number): • available time is t = 1/Nf = /Ncair • ripple in cone travels cconet, so radius of cone must be < ccone/Ncair – basic point is that speaker size is related to wavelength of sound • low frequency speakers are big, high frequency small
  • 16. The Look of Sound Sound Waveforms Frequency Content Digital Sampling
  • 17. Spring 2006 UCSD: Physics 8; 2006 17 All Shapes of Waveforms • Different Instruments have different waveforms – a: glockenspiel – b: soft piano – c: loud piano – d: trumpet • Our ears are sensitive to the detailed shape of waveforms! • More waveforms: – e: french horn – f: clarinet – g: violin http://www.st-and.demon.co.uk/AudioMisc/asymmetry/asym.html
  • 18. Spring 2006 UCSD: Physics 8; 2006 18 How does our ear know? • Our ears pick out frequency components of a waveform • A DC (constant) signal has no wiggles, thus is at zero frequency • A sinusoidal wave has a single frequency associated with it • The faster the wiggles, the higher the frequency • The height of the spike indicates how strong (amplitude) that frequency component is
  • 19. Spring 2006 UCSD: Physics 8; 2006 19 Composite Waveforms • A single sine wave has only one frequency represented in the “power spectrum” • Adding a “second harmonic” at twice the frequency makes a more complex waveform • Throwing in the fourth harmonic, the waveform is even more sophisticated • A square wave is composed of odd multiples of the fundamental frequency
  • 20. Spring 2006 UCSD: Physics 8; 2006 20 Decomposing a Square Wave • Adding the sequence: sin(x) + 1/3sin(3x) + 1/5sin(5x) + 1/7sin(7x) + … – leads to a square wave – Fourier components are at odd frequency multiples with decreasing amplitude
  • 21. Spring 2006 UCSD: Physics 8; 2006 21 The ear assesses frequency content • Different waveforms look different in frequency space • The sounds with more high-frequency content will sound raspier • The exact mixture of frequency content is how we distinguish voices from one another – effectively, everyone has their own waveform – and corresponding spectrum – though an “A” may sound vastly similar, we’re sensitive to very subtle variations
  • 22. Spring 2006 UCSD: Physics 8; 2006 22 Assignments • Read pp. 404–406, 489–492 • Midterm 05/04 (Thu.) 2PM WLH 2005 – have posted study guide on course website – will have review session Wednesday 7:00–8:50, Center 113 – Use light-green Scantron: Form No.: X-101864 – Bring #2 pencil, calculators okay

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