The document describes using virtual keyboard software to create sounds, recording those sounds using recording software, and then using a mixer to monitor the recorded sounds.
The creator used an Extractor instrument to create the soundtrack, selecting Program 21 on the Extractor for keyboard sounds. They also edited the keyboard notes to add more detail to the soundtrack.
Dubstep is an electronic music genre created using specialized computer software to produce songs, but live performances also incorporate devices and mixers to recreate many sounds.
We used Garage Band to create music for our thriller by playing around with the software repeatedly and watching tutorials to learn how to use it, as it was initially complicated. We created a classical opening and picked classical music overall because it makes the thriller creepy and grabs audience attention, fitting our story.
The document provides instructions for loading and using Cubase Essential 4 digital audio workstation software. When loaded, Cubase displays a blue screen with a toolbar for playback controls and transport functions. To start a new project, click File and New Project. The instructions then explain how to select instruments, add notes by playing the keyboard or drawing with the pencil tool, and experiment with notes to compose a tune. Equalization and reverb effects are also discussed along with editing, mixing, recording, and other capabilities in Cubase like adding digital effects or a software mixer.
This document summarizes several music education apps for the iPad:
Groove Maker allows students to remix hundreds of loops across 8 tracks to create new music. DrumJam is an interactive virtual percussion app where students can play instruments from around the world to be exposed to world music. Symphony Pro lets students compose orchestrations and instantly hear playback on iPad.
Audio cut sequence production costingsamybrockbank
The sound designer has many responsibilities in designing games. They work with the creative director to understand the desired atmosphere and provide input on the game's sound. They are responsible for composing music to match different scenes and provoke emotions. The sound designer also oversees outsourcing voice actors, musicians, and recording studios. They record voices and create or record sound effects, either digitally or on location. Sound designers must understand recording equipment and software to produce high quality sound for the game.
The document describes creating a storyboard for a music video. The person drafted rough sketches of the different camera shots needed in various locations to visualize each part of the song. They storyboarded the full music video by drafting the different shots in the different locations for each part of the song.
This document provides an overview and schedule for a workshop on remixing sound. The workshop will cover using iOS devices and apps to remix classical pieces, digital audio workstations like Ableton and Reason, and scoring music for games and films. Activities will include remixing the "Dies Irae" piece using various apps and hardware, exploring real artist connections who remix classical music, movement exercises to music, and using Ableton Live and the Push device to score parts of the video game "Banner Saga". The goal is to teach participants remixing techniques in a hands-on manner and show how music is composed for different media.
The creator used an Extractor instrument to create the soundtrack, selecting Program 21 on the Extractor for keyboard sounds. They also edited the keyboard notes to add more detail to the soundtrack.
Dubstep is an electronic music genre created using specialized computer software to produce songs, but live performances also incorporate devices and mixers to recreate many sounds.
We used Garage Band to create music for our thriller by playing around with the software repeatedly and watching tutorials to learn how to use it, as it was initially complicated. We created a classical opening and picked classical music overall because it makes the thriller creepy and grabs audience attention, fitting our story.
The document provides instructions for loading and using Cubase Essential 4 digital audio workstation software. When loaded, Cubase displays a blue screen with a toolbar for playback controls and transport functions. To start a new project, click File and New Project. The instructions then explain how to select instruments, add notes by playing the keyboard or drawing with the pencil tool, and experiment with notes to compose a tune. Equalization and reverb effects are also discussed along with editing, mixing, recording, and other capabilities in Cubase like adding digital effects or a software mixer.
This document summarizes several music education apps for the iPad:
Groove Maker allows students to remix hundreds of loops across 8 tracks to create new music. DrumJam is an interactive virtual percussion app where students can play instruments from around the world to be exposed to world music. Symphony Pro lets students compose orchestrations and instantly hear playback on iPad.
Audio cut sequence production costingsamybrockbank
The sound designer has many responsibilities in designing games. They work with the creative director to understand the desired atmosphere and provide input on the game's sound. They are responsible for composing music to match different scenes and provoke emotions. The sound designer also oversees outsourcing voice actors, musicians, and recording studios. They record voices and create or record sound effects, either digitally or on location. Sound designers must understand recording equipment and software to produce high quality sound for the game.
The document describes creating a storyboard for a music video. The person drafted rough sketches of the different camera shots needed in various locations to visualize each part of the song. They storyboarded the full music video by drafting the different shots in the different locations for each part of the song.
This document provides an overview and schedule for a workshop on remixing sound. The workshop will cover using iOS devices and apps to remix classical pieces, digital audio workstations like Ableton and Reason, and scoring music for games and films. Activities will include remixing the "Dies Irae" piece using various apps and hardware, exploring real artist connections who remix classical music, movement exercises to music, and using Ableton Live and the Push device to score parts of the video game "Banner Saga". The goal is to teach participants remixing techniques in a hands-on manner and show how music is composed for different media.
The document discusses editing an animatic. Footage was checked into Final Cut Pro and sorted into bins. A song was imported from iTunes to begin editing. The mark making tool allowed beats in the song to be marked and helped make the relationship between images and music aesthetically pleasing. In conclusion, editing the animatic provided insight into the final video and experience of editing footage while repeatedly listening to get the cut right as a team in Final Cut Pro.
The document describes Matthew Burniston's process for creating a production. He used various digital art tools like the Pencil Tool and HUE Cube to draw outlines and select colors. He used Tween Animation Frames to animate movement between key frames. For the start menu, he created a detailed vector of a scuba suit and reef background. Text on the start menu was animated to flash different colors. Music was composed using the BeepBox website by placing sound blocks. Gameplay used tiled maps pasted into the game screen to simulate character movement. Various editing techniques like fades were used to make the footage and audio more seamless.
The document describes a sound track created in 5 parts: 1) an alien voice repeating 5 times, 2) SLR and alien fish sounds layered to represent shooting and reloading against an alien, 3) an alien fish clip used when the alien is hurt, 4) a time machine clip for the alien flying away, and 5) multiple clips cut and layered together then adjusted and rendered into a completed single sound track.
The document outlines the steps taken to set up and record a music track, including setting up microphones, sound equipment, and extension cords; starting recording software and adjusting channels and volume; equalizing frequencies and practicing; recording guitar and vocal tracks; editing tracks, adding effects, and reviewing with a facilitator; and finally promoting the final product on Facebook.
This moodboard shows the creator's vision for a music video in two alternating scenes through the use of colors. The moodboard is organized into columns displaying the train of thought and flow of the video. It includes color tones for both outdoor and indoor settings as well as filters to be used in the alternating scenes of the music video.
Recordings are made by converting sound waves into electrical signals that are then stored on a medium, such as a vinyl record, tape, or digital audio file. There are three main stages to making a recording - tracking, where instruments are recorded individually; mixing, where the tracks are combined and edited; and mastering, where the entire recording is finalized and prepared for distribution. Modern digital audio workstations allow musicians to record multiple tracks that can be manipulated through software to achieve high quality, professional recordings.
The document discusses issues around culture, copyright, and technology in the digital age. It covers topics like cultural relativism, the impact of digitization and new technologies, the development of copyright law over time in response to new technologies and business models, and debates around balancing access to information with ownership rights. The document advocates for more flexible licensing approaches and cultural norms to enable greater sharing of creative works online.
The document discusses the impact of technology on universities. It notes that while universities have existed for over a millennium, technological changes are driving changes today. It explores how the organization of knowledge has evolved from encyclopedias to memes to today's online environment where everything is "miscellaneous." While technology enables access to information and freedom of expression, it can also isolate users in "filter bubbles" and cause "information obesity." The document questions whether technology enhances or hinders curiosity, and whether those who remember pre-Internet times are fortunate or unfortunate. It concludes by considering the potential roles of social media in academia, such as facilitating collaboration and monitoring research.
The crew of a mother ship has arrived at a new galaxy after traveling for over 200 years in stasis pods. The ship contains soldiers, scientists, and maintenance crew. Their goal is to set up wormhole gates on any habitable planets to connect them to other galaxies. One of the soldiers, Duz, awakens from stasis and is briefed on the situation by the ship's AI, Jo. Duz is part of a team that will scout planets, but is disappointed to not be part of the team establishing the new base. Duz heads to the canteen for food, where they interact with the ship's waiter droid, Bork.
Winston Smith lives in totalitarian London under constant surveillance. He begins a secret affair with Julia but they are captured. O'Brien tortures Winston for months using his greatest fear, rats, to break him. In the end, Winston submits completely to the Party and loves Big Brother, accepting whatever the Party tells him as truth. The government eradicated all independent thought and individuality through extreme measures like torture.
This document discusses copyright and cultural relativism. It notes that what is considered normal depends on when one is born and that laws regulate what currently exists, not what should exist. The document then examines the history and expansion of copyright law and contrasts this with increasing user-generated content online. It analyzes copyright through the frameworks of law, ethics, and morality. It concludes by arguing that more flexible, polycentric regulation is needed to adapt to cultural changes and new forms of expression, including limiting copyright terms and allowing more creative reuse.
El documento proporciona instrucciones para que los estudiantes recorten, peguen y coloreen varios mapas de provincias y países en Europa, Asia, América y África en su cuaderno, y anoten la información solicitada sobre cada uno.
This document discusses the relationship between technology, social media, information, and individual integrity and autonomy. It argues that creating laws without also regulating the underlying technologies and infrastructure is ineffective, as technology shapes human interaction and thought. Examples are given of how information posted online can be misapplied or misunderstood when taken out of context. The network effects of social media platforms also impact individual autonomy by limiting who knows what information about people. Understanding how technology controls information dissemination and use is important for protecting privacy and integrity in the digital age.
The game's main plot follows an escape monkey trying to get back to the jungle after being experimented on in a lab. As the monkey makes its escape and progresses through the game, it experiences delusions caused by the experimentation it underwent. The player guides the monkey as it tries to make its way home while dealing with the effects of the experiments.
The document describes a video game story and its potential market fit. The story is about a monkey that undergoes experiments in an animal testing lab, driving it into insanity. It breaks out and must fight through different environments to return to the jungle while experiencing psychosis. The gameplay would get increasingly difficult. The game's simple story and mechanics resemble late 90s/early 2000s titles, appealing to both casual and hardcore gamers through nostalgia. Screenshots were provided as inspiration for a first-person retro-style game.
Ig1 task 2 analysis work sheet kid icarus uprisingVictoriaLBS
The document summarizes sound elements from the game Kid Icarus Uprising. It analyzes the setting, mood, genre, and narrative of a boss battle scene. For each element, it states that different production techniques were used to create the sounds, including recording sound effects and voices in a studio and using digital sound software. The genres is described as a third-person shooter, and both text boxes and voice actors were used to convey the narrative.
This legal agreement between E6 Radio (Salford City College Corporation) and two individuals, Damen Bramwell and Victoria Bell, establishes that a work created by the collaborators has been checked for appropriate standards regarding decency, representation of race, gender, religion and sexuality. Both Damen Bramwell and Victoria Bell signed the agreement on different dates, with Damen Bramwell signing on an unspecified date and Victoria Bell signing on November 25, 2013, to produce a work that meets ethical and legal standards.
The document discusses editing an animatic. Footage was checked into Final Cut Pro and sorted into bins. A song was imported from iTunes to begin editing. The mark making tool allowed beats in the song to be marked and helped make the relationship between images and music aesthetically pleasing. In conclusion, editing the animatic provided insight into the final video and experience of editing footage while repeatedly listening to get the cut right as a team in Final Cut Pro.
The document describes Matthew Burniston's process for creating a production. He used various digital art tools like the Pencil Tool and HUE Cube to draw outlines and select colors. He used Tween Animation Frames to animate movement between key frames. For the start menu, he created a detailed vector of a scuba suit and reef background. Text on the start menu was animated to flash different colors. Music was composed using the BeepBox website by placing sound blocks. Gameplay used tiled maps pasted into the game screen to simulate character movement. Various editing techniques like fades were used to make the footage and audio more seamless.
The document describes a sound track created in 5 parts: 1) an alien voice repeating 5 times, 2) SLR and alien fish sounds layered to represent shooting and reloading against an alien, 3) an alien fish clip used when the alien is hurt, 4) a time machine clip for the alien flying away, and 5) multiple clips cut and layered together then adjusted and rendered into a completed single sound track.
The document outlines the steps taken to set up and record a music track, including setting up microphones, sound equipment, and extension cords; starting recording software and adjusting channels and volume; equalizing frequencies and practicing; recording guitar and vocal tracks; editing tracks, adding effects, and reviewing with a facilitator; and finally promoting the final product on Facebook.
This moodboard shows the creator's vision for a music video in two alternating scenes through the use of colors. The moodboard is organized into columns displaying the train of thought and flow of the video. It includes color tones for both outdoor and indoor settings as well as filters to be used in the alternating scenes of the music video.
Recordings are made by converting sound waves into electrical signals that are then stored on a medium, such as a vinyl record, tape, or digital audio file. There are three main stages to making a recording - tracking, where instruments are recorded individually; mixing, where the tracks are combined and edited; and mastering, where the entire recording is finalized and prepared for distribution. Modern digital audio workstations allow musicians to record multiple tracks that can be manipulated through software to achieve high quality, professional recordings.
The document discusses issues around culture, copyright, and technology in the digital age. It covers topics like cultural relativism, the impact of digitization and new technologies, the development of copyright law over time in response to new technologies and business models, and debates around balancing access to information with ownership rights. The document advocates for more flexible licensing approaches and cultural norms to enable greater sharing of creative works online.
The document discusses the impact of technology on universities. It notes that while universities have existed for over a millennium, technological changes are driving changes today. It explores how the organization of knowledge has evolved from encyclopedias to memes to today's online environment where everything is "miscellaneous." While technology enables access to information and freedom of expression, it can also isolate users in "filter bubbles" and cause "information obesity." The document questions whether technology enhances or hinders curiosity, and whether those who remember pre-Internet times are fortunate or unfortunate. It concludes by considering the potential roles of social media in academia, such as facilitating collaboration and monitoring research.
The crew of a mother ship has arrived at a new galaxy after traveling for over 200 years in stasis pods. The ship contains soldiers, scientists, and maintenance crew. Their goal is to set up wormhole gates on any habitable planets to connect them to other galaxies. One of the soldiers, Duz, awakens from stasis and is briefed on the situation by the ship's AI, Jo. Duz is part of a team that will scout planets, but is disappointed to not be part of the team establishing the new base. Duz heads to the canteen for food, where they interact with the ship's waiter droid, Bork.
Winston Smith lives in totalitarian London under constant surveillance. He begins a secret affair with Julia but they are captured. O'Brien tortures Winston for months using his greatest fear, rats, to break him. In the end, Winston submits completely to the Party and loves Big Brother, accepting whatever the Party tells him as truth. The government eradicated all independent thought and individuality through extreme measures like torture.
This document discusses copyright and cultural relativism. It notes that what is considered normal depends on when one is born and that laws regulate what currently exists, not what should exist. The document then examines the history and expansion of copyright law and contrasts this with increasing user-generated content online. It analyzes copyright through the frameworks of law, ethics, and morality. It concludes by arguing that more flexible, polycentric regulation is needed to adapt to cultural changes and new forms of expression, including limiting copyright terms and allowing more creative reuse.
El documento proporciona instrucciones para que los estudiantes recorten, peguen y coloreen varios mapas de provincias y países en Europa, Asia, América y África en su cuaderno, y anoten la información solicitada sobre cada uno.
This document discusses the relationship between technology, social media, information, and individual integrity and autonomy. It argues that creating laws without also regulating the underlying technologies and infrastructure is ineffective, as technology shapes human interaction and thought. Examples are given of how information posted online can be misapplied or misunderstood when taken out of context. The network effects of social media platforms also impact individual autonomy by limiting who knows what information about people. Understanding how technology controls information dissemination and use is important for protecting privacy and integrity in the digital age.
The game's main plot follows an escape monkey trying to get back to the jungle after being experimented on in a lab. As the monkey makes its escape and progresses through the game, it experiences delusions caused by the experimentation it underwent. The player guides the monkey as it tries to make its way home while dealing with the effects of the experiments.
The document describes a video game story and its potential market fit. The story is about a monkey that undergoes experiments in an animal testing lab, driving it into insanity. It breaks out and must fight through different environments to return to the jungle while experiencing psychosis. The gameplay would get increasingly difficult. The game's simple story and mechanics resemble late 90s/early 2000s titles, appealing to both casual and hardcore gamers through nostalgia. Screenshots were provided as inspiration for a first-person retro-style game.
Ig1 task 2 analysis work sheet kid icarus uprisingVictoriaLBS
The document summarizes sound elements from the game Kid Icarus Uprising. It analyzes the setting, mood, genre, and narrative of a boss battle scene. For each element, it states that different production techniques were used to create the sounds, including recording sound effects and voices in a studio and using digital sound software. The genres is described as a third-person shooter, and both text boxes and voice actors were used to convey the narrative.
This legal agreement between E6 Radio (Salford City College Corporation) and two individuals, Damen Bramwell and Victoria Bell, establishes that a work created by the collaborators has been checked for appropriate standards regarding decency, representation of race, gender, religion and sexuality. Both Damen Bramwell and Victoria Bell signed the agreement on different dates, with Damen Bramwell signing on an unspecified date and Victoria Bell signing on November 25, 2013, to produce a work that meets ethical and legal standards.
This risk assessment identifies hazards associated with using computer workstations at all sites. Hazards include work-related disorders from prolonged sitting, eyestrain, and stress. Chemical hazards from screen cleaners and electrical hazards are also identified. Control measures require workstations to meet display screen equipment regulations, provide training, enforce safe chemical and electrical practices, and encourage varied work and breaks from the computer. The assessment will be reviewed annually.
The student created a production log and schedule for a 3D animation project for their BTec Level 3 Extended Diploma in Creative Media Production Games Design course. They researched logos and stingers for inspiration to create their own graphic for a college radio station. After developing their idea and storyboarding, they began animating using a pre-existing 3D model. Multiple entries document their continued work on the animation over several months, until they finally completed it by editing the animation and sound files together and uploading the finished radio motion graphic to YouTube.
This document is a production log for a student at Salford City College working towards a BTec Level 3 Extended Diploma in Creative Media Production in Games Design. The production log tracks work on a unit called 3D Animation and details progress on an assignment called "e6 Radio Motion Graphic". Dates are listed but no details are provided in the brief document.
This document contains links to various animation and entertainment-related wikis and websites, including pages about BBC Three, CBBC, Capital radio network, Cartoon Network in the UK and Ireland, and the Walt Disney logo. The links provide resources for learning more about British television channels focused on animation and children's programming as well as radio stations and Disney properties.
To add sound to an object in Game Maker, you first load the sound file by clicking the speaker icon and selecting the sound. You then apply the sound to an object by selecting that object, dragging the "play sound" action onto the event you want it to trigger, and choosing the loaded sound file. This will make the sound play when that event occurs for the object.
This document appears to be a timeline listing the weeks of an event from the 1st week to the 23rd week. It provides a high-level chronological ordering of weeks but does not include any other details about the content or purpose of the event.
Anabelle enters Jake's house with her key while hoping he doesn't notice her arrival. Jake confronts her about where she has been, and they start arguing before a gunshot is heard outside and frantic banging occurs at the front door. Jake pulls Anabelle out the back door, drags her to his car, and drives off at high speed as others shout at them to stop, promising to explain what is happening later.
The document proposes a racing game called "Road Hazard" where players race around tracks that are being damaged by natural disasters such as earthquakes, floods, and hurricanes. The game would be a 3rd person, rear-view racing game available on mobile, online, and home consoles, inspired by Mario Kart. The unique element of natural disasters damaging the tracks during races could appeal to a wide audience and make the game profitable.
This document provides definitions for sound design and production terms in a glossary format. It includes terms related to foley artistry, sound libraries, audio file formats like .wav and .mp3, audio limitations involving hardware like sound cards, audio recording systems involving analog and digital formats, MIDI, software tools, and concepts in audio sampling like bit depth and sample rate. The student has researched definitions for each term and provided examples of how the terms relate to their own production practice.
This document appears to be a timeline listing the weeks of an event from the 1st week to the 23rd week. It provides a high-level chronological ordering of weeks but does not include any other context or details about the content or purpose of the event weeks.