A basic overview of what Web2.0 is all about. I also give a short description of Heuristic Evaluation and an approach to designing a solution for/of/about/in Web2.0
I know I could've added many things here.
I have borrowed many more things from others here, a thank you to everyone.
I might have made mistakes here too, please point these out.
C&C are welcome.
on some requests...allowing downloads.
Note: you are responsible for how you use this presentation, not me. Seriously.
This document discusses the opportunities for voice and search technologies to increase revenues from value-added services (VAS) in emerging markets. It outlines the large addressable market in countries facing issues like illiteracy and limited infrastructure. Two new segments are described - an existing saturated market and an upcoming segment of new, rural consumers. Speech and messaging applications tailored for local languages could drive adoption for this new segment. The document also examines the potential for services like agriculture information to provide additional income. Finally, it introduces Nuance's speech recognition and voice search technologies as ways for operators to simplify access to content and services in emerging markets.
This short poem expresses the enduring nature of first love, how a special person teaches one to feel emotions, and a pledge to remain loyal by someone's side as they sleep.
This document discusses strategies for becoming a successful digital banking provider in India, including having extremely low transaction costs, being rapidly scalable yet customer-friendly, and leveraging existing infrastructure to keep costs low. It also notes regulatory concerns around protecting depositors' money and preventing illegal activities. The document advocates for relaxed know-your-customer requirements, treating non-profits as business correspondents, and encouraging branchless and informal banking models to promote financial inclusion.
The document discusses changing paradigms in the mobile application space as the market shifts from a "software enabled" hardware business to a "hardware enabled" software and cloud services business. It notes the disproportionate growth rates in mobile usage and the expanding definition of mobile devices to include multiple screens. Key implications are that the mobile apps space represents a growth market, but the market place is crowded and monetization models remain unclear.
Casual games are growing rapidly on mobile platforms. They target mass audiences with simple gameplay that can be enjoyed in short bursts without long-term commitment. Developing casual games for the wide range of mobile devices is challenging due to variations in hardware specifications, platforms, and user preferences. Good game design, testing across platforms, and commercialization strategies are keys to success in the mobile casual games market.
This document discusses optimization and performance tuning in mobile systems. It defines optimization as making a system as good as possible according to defined parameters like speed, memory usage, and responsiveness. The document outlines reasons to optimize mobile software like performance, battery life, and user experience. It discusses when and where to optimize, including platform, compiler, design and code levels. Key optimization parameters like speed, memory usage, response time and current drain are covered. Profiling tools and benchmarks for measuring optimization are also mentioned.
A basic overview of what Web2.0 is all about. I also give a short description of Heuristic Evaluation and an approach to designing a solution for/of/about/in Web2.0
I know I could've added many things here.
I have borrowed many more things from others here, a thank you to everyone.
I might have made mistakes here too, please point these out.
C&C are welcome.
on some requests...allowing downloads.
Note: you are responsible for how you use this presentation, not me. Seriously.
This document discusses the opportunities for voice and search technologies to increase revenues from value-added services (VAS) in emerging markets. It outlines the large addressable market in countries facing issues like illiteracy and limited infrastructure. Two new segments are described - an existing saturated market and an upcoming segment of new, rural consumers. Speech and messaging applications tailored for local languages could drive adoption for this new segment. The document also examines the potential for services like agriculture information to provide additional income. Finally, it introduces Nuance's speech recognition and voice search technologies as ways for operators to simplify access to content and services in emerging markets.
This short poem expresses the enduring nature of first love, how a special person teaches one to feel emotions, and a pledge to remain loyal by someone's side as they sleep.
This document discusses strategies for becoming a successful digital banking provider in India, including having extremely low transaction costs, being rapidly scalable yet customer-friendly, and leveraging existing infrastructure to keep costs low. It also notes regulatory concerns around protecting depositors' money and preventing illegal activities. The document advocates for relaxed know-your-customer requirements, treating non-profits as business correspondents, and encouraging branchless and informal banking models to promote financial inclusion.
The document discusses changing paradigms in the mobile application space as the market shifts from a "software enabled" hardware business to a "hardware enabled" software and cloud services business. It notes the disproportionate growth rates in mobile usage and the expanding definition of mobile devices to include multiple screens. Key implications are that the mobile apps space represents a growth market, but the market place is crowded and monetization models remain unclear.
Casual games are growing rapidly on mobile platforms. They target mass audiences with simple gameplay that can be enjoyed in short bursts without long-term commitment. Developing casual games for the wide range of mobile devices is challenging due to variations in hardware specifications, platforms, and user preferences. Good game design, testing across platforms, and commercialization strategies are keys to success in the mobile casual games market.
This document discusses optimization and performance tuning in mobile systems. It defines optimization as making a system as good as possible according to defined parameters like speed, memory usage, and responsiveness. The document outlines reasons to optimize mobile software like performance, battery life, and user experience. It discusses when and where to optimize, including platform, compiler, design and code levels. Key optimization parameters like speed, memory usage, response time and current drain are covered. Profiling tools and benchmarks for measuring optimization are also mentioned.
Transform Media And Advertising Business In AECmonozone
เปลี่ยนธุรกิจสื่อและโฆษณาไทยรับมือ AEC
สปริงนิวส์ เชิญกูรูวงการธุรกิจการตลาด และกลุ่มธุรกิจมีเดีย ร่วมเสวนาครั้งใหญ่เพื่อรับมือ AEC ในงาน Transform Media And Advertising Business In AEC
อ่านได้ที่ลิ้งค์ด้านล่าง
http://www.springnewstv.tv/th/news/detail.php?gid=13&id=19694
The document outlines a 7 step web design process including research, sketching, virtual design, adjustment, sending to programmers, quality control and testing, and promotion. The research step involves understanding users, similar existing sites, guidelines and technology trends. Sketching includes site maps, layouts and navigation. Virtual design builds main pages, templates and forms before adjustments are made.
The document lists various logo trends from 2007 such as Overlap, Pseudo Crest, Ribbons, Descending Dots, and Radiance. It also lists trends like Half, Eco Smart, Urban Vinyl, Rubber Bands, and Hubs. The document provides references to other resources on creative logos from 2007 and how leaves were a popular design element in logos that year.
Transform Media And Advertising Business In AECmonozone
เปลี่ยนธุรกิจสื่อและโฆษณาไทยรับมือ AEC
สปริงนิวส์ เชิญกูรูวงการธุรกิจการตลาด และกลุ่มธุรกิจมีเดีย ร่วมเสวนาครั้งใหญ่เพื่อรับมือ AEC ในงาน Transform Media And Advertising Business In AEC
อ่านได้ที่ลิ้งค์ด้านล่าง
http://www.springnewstv.tv/th/news/detail.php?gid=13&id=19694
The document outlines a 7 step web design process including research, sketching, virtual design, adjustment, sending to programmers, quality control and testing, and promotion. The research step involves understanding users, similar existing sites, guidelines and technology trends. Sketching includes site maps, layouts and navigation. Virtual design builds main pages, templates and forms before adjustments are made.
The document lists various logo trends from 2007 such as Overlap, Pseudo Crest, Ribbons, Descending Dots, and Radiance. It also lists trends like Half, Eco Smart, Urban Vinyl, Rubber Bands, and Hubs. The document provides references to other resources on creative logos from 2007 and how leaves were a popular design element in logos that year.
7. ศูนย์รวม Social Network
SOCIAL OF SOCIAL IS EVEN MORE SOCIAL
คะแนนความน่าเชื่อถือใน
Social Network
Monday, April 2, 12
8. จะเชื่อผม หรือ เชื่อสังคม
SOCIAL SHOP TILL YOU DROP
86% ของผู้บริโภค
ไม่เชื่อในสิ่งที่เจ้าของสินค้า
พูดเชียร์
78% ของผู้บริโภค
เชื่อในสิ่งที่คนอื่น,สังคม พูดเชียร์
Monday, April 2, 12
21. ค้นหาเชิงลึก
SEARCH ENGINE TO DISCOVERY ENGINE
Monday, April 2, 12
22. สรุป
ที่น่าเอามาใช้กับ MThai
ความง่าย ความสนุก ในการแชร์
Passion Create Contents
Social Network GAME
การค้นหาเชิงลึก ภายใน MThai
Monday, April 2, 12
23. Thankinformation
Social media trends in 2012 - The Nation
Seminar
Digital Trends 2012 : อะไรใหม่ๆกำลังจะมาจริงหรือ? | sutham
Web Wednesday Thailand 9.0
Monday, April 2, 12