This document discusses teaching young kids to code using Greenfoot. It notes that kids see computers as game consoles so expectations must be framed without risking motivation. Differentiated instruction is needed to address varying skill levels through low floors, high ceilings, and wide walls in projects. Playful classroom activities can provide a foundation by having students act out programming concepts. The document presents sample projects like creating a Spacewar scenario over eight weeks and mini tutorials to introduce a limited number of Greenfoot methods.