MICROSOFT BLAZOR - NEXT GENERATION WEB UI OR SILVERLIGHT ALL OVER AGAIN?Clint Edmonson
In this talk we'll take a look at Microsoft’s latest foray into web UI frameworks. We’ll look at how Blazor works, the unique features it brings to bear, what the code looks like and wrap up with a discussion of the pros, cons, and whether or not it can live up to its promises.
Windows Azure Cloud Service Uygulamalarıİbrahim ATAY
Windows Azure Cloud Service Uygulamaları
http://www.ibrahimatay.com/post/2013/03/windows-azure-cloud-service-uygulamalari-internet-semineri-notlari/
A'dan Z'ye Windows Azure ile Uygulama Süreçleri
http://www.ibrahimatay.com/category/a-dan-z-ye-windows-azure-ile-uygulama-surecleri/
The document defines and compares three common cloud computing models: Infrastructure as a Service (IaaS), Platform as a Service (PaaS), and Software as a Service (SaaS). It shows that IaaS involves hosting infrastructure, PaaS involves building platforms, and SaaS involves consuming software. A table further outlines the differences, showing that IaaS involves managing servers and networking while PaaS and SaaS involve less management responsibility from the customer. The document also includes diagrams illustrating compute usage over time for IaaS, PaaS and SaaS models.
Building services for apps on a shoestring budgetRobert MacLean
You want to build an app and need a backend but have a limited budget? This presentation is a look at two major solutions:
1 - Using Cloud services like Azure, AppHarbour & Amazon cheaply
2 - Using combination of other services to power your app
Windows Azure Platform ile Uygulama Yayınlama Süreçleriİbrahim ATAY
A'dan Z'ye Windows Azure ile Uygulama Süreçleri
http://www.ibrahimatay.com/post/2013/03/windows-azure-platform-ile-uygulama-yayinlama-surecleri-internet-semineri-notlari/
Windows Azure Platform ile Uygulama Yayınlama Süreçleri Internet Semineri Notları
http://www.ibrahimatay.com/category/a-dan-z-ye-windows-azure-ile-uygulama-surecleri/
This document provides an overview of the XAF framework to ease the learning curve for new users. It covers basic XAF terminology like object space, views, controllers and actions. It demonstrates the framework's capabilities like single codebase for web and desktop, modules, and developer productivity. Resources for the growing XAF community like meetups, blogs and jobs are also listed. The document aims to give new users a gentle introduction to exploring the XAF journey.
This document discusses accelerating DevOps using Corestack. It provides an overview of DevOps pillars and principles like continuous integration, delivery, monitoring etc. It then summarizes popular configuration management tools like Chef, Puppet and Ansible. Next it covers cloud orchestration tools AWS CloudFormation, Azure ARM and Openstack HEAT. It introduces Corestack which provides workspaces to bridge the gap between development and operations with configurable workflows. It offers multi-cloud operations management with capabilities like template builder, service discovery, event-driven remediation and tool chaining.
MICROSOFT BLAZOR - NEXT GENERATION WEB UI OR SILVERLIGHT ALL OVER AGAIN?Clint Edmonson
In this talk we'll take a look at Microsoft’s latest foray into web UI frameworks. We’ll look at how Blazor works, the unique features it brings to bear, what the code looks like and wrap up with a discussion of the pros, cons, and whether or not it can live up to its promises.
Windows Azure Cloud Service Uygulamalarıİbrahim ATAY
Windows Azure Cloud Service Uygulamaları
http://www.ibrahimatay.com/post/2013/03/windows-azure-cloud-service-uygulamalari-internet-semineri-notlari/
A'dan Z'ye Windows Azure ile Uygulama Süreçleri
http://www.ibrahimatay.com/category/a-dan-z-ye-windows-azure-ile-uygulama-surecleri/
The document defines and compares three common cloud computing models: Infrastructure as a Service (IaaS), Platform as a Service (PaaS), and Software as a Service (SaaS). It shows that IaaS involves hosting infrastructure, PaaS involves building platforms, and SaaS involves consuming software. A table further outlines the differences, showing that IaaS involves managing servers and networking while PaaS and SaaS involve less management responsibility from the customer. The document also includes diagrams illustrating compute usage over time for IaaS, PaaS and SaaS models.
Building services for apps on a shoestring budgetRobert MacLean
You want to build an app and need a backend but have a limited budget? This presentation is a look at two major solutions:
1 - Using Cloud services like Azure, AppHarbour & Amazon cheaply
2 - Using combination of other services to power your app
Windows Azure Platform ile Uygulama Yayınlama Süreçleriİbrahim ATAY
A'dan Z'ye Windows Azure ile Uygulama Süreçleri
http://www.ibrahimatay.com/post/2013/03/windows-azure-platform-ile-uygulama-yayinlama-surecleri-internet-semineri-notlari/
Windows Azure Platform ile Uygulama Yayınlama Süreçleri Internet Semineri Notları
http://www.ibrahimatay.com/category/a-dan-z-ye-windows-azure-ile-uygulama-surecleri/
This document provides an overview of the XAF framework to ease the learning curve for new users. It covers basic XAF terminology like object space, views, controllers and actions. It demonstrates the framework's capabilities like single codebase for web and desktop, modules, and developer productivity. Resources for the growing XAF community like meetups, blogs and jobs are also listed. The document aims to give new users a gentle introduction to exploring the XAF journey.
This document discusses accelerating DevOps using Corestack. It provides an overview of DevOps pillars and principles like continuous integration, delivery, monitoring etc. It then summarizes popular configuration management tools like Chef, Puppet and Ansible. Next it covers cloud orchestration tools AWS CloudFormation, Azure ARM and Openstack HEAT. It introduces Corestack which provides workspaces to bridge the gap between development and operations with configurable workflows. It offers multi-cloud operations management with capabilities like template builder, service discovery, event-driven remediation and tool chaining.
This document discusses accelerating DevOps using Corestack. It provides an overview of DevOps pillars and principles like continuous integration, delivery, monitoring etc. It then summarizes popular configuration management tools like Chef, Puppet and Ansible. Next it covers cloud orchestration tools AWS CloudFormation, Azure ARM and Openstack HEAT. It introduces Corestack which provides workspaces to bridge the gap between development and operations with configurable workflows. It offers multi-cloud operations management with capabilities like template builder, service discovery, event-driven remediation and tool chaining.
s it possible to build a Intranet with the new Modern SharePoint, what is the downs and ups for this. Or would it be better to use a solution from a vendor?
This document provides an overview of the eXpressApp Framework (XAF) and its object relational mapper (ORM) component, XPO. XAF is a development framework that allows building business applications targeting Windows, web and mobile from a single code base. It provides features like automatic CRUD UI generation, runtime customization, common modules for reporting, security and more. XAF aims to improve developer productivity by reducing the need for low-level coding and sharing code across platforms and databases.
Nickleus G. Jimenez has experience with C#, ASP.NET MVC, SQL Server, IIS, HTML, CSS, JavaScript, Sass, Microsoft Azure, Sitecore, Nuget, TFS, Scrum, Waterfall, Entity Framework, XAML, Java, C, JSP, MySQL, Tomcat, Ubuntu, Vim, Git, Openshift, and Virtualbox. He has attended official Sitecore and database administration trainings and has skills in SWOT analysis, business modeling, planning, machine learning, database design, and open source software installation. He has a computer science degree and has worked as a software engineer and intern.
This document discusses virtual machines and cloud computing. It lists several operating systems that can be used as virtual machines, including Windows Server, SQL Server, OpenSUSE, CentOS, Ubuntu, and SUSE Linux. It explains how virtual machines can run both on-premises and in the cloud, and how common base images allow for identical deployment instances. It also promotes building and deploying web applications in virtual machines in the cloud using technologies like ASP.NET, Node.js, PHP, with the ability to easily scale applications as traffic grows. The document ends by thanking the reader and providing contact information for Ibrahim Atay.
Decoupled web applications (with AppFabric)Studio Pešec
Web applications are growing increasinly more complex, and to speed up development, it makes sense to use pipelined development. This is one of the benefits afforded to the development team using decoupling as an architecture best practice. This deck contains a quick overview of decoupled apps, and how we can use AppFabric to handle decoupling.
The document discusses hosting and scaling ASP.NET Core Blazor Server applications using SignalR and the Azure SignalR Service. It covers how SignalR enables real-time functionality using techniques like WebSockets, Server-Sent Events and long polling. It also discusses scaling options for SignalR like using sticky sessions, TCP connections and a Redis backplane. The Azure SignalR Service is presented as a scalable option with pricing information. A demo and bonus content on CircuitHandler are also mentioned.
Introduction To Cloud Computing Winsows Azure101Mithun T. Dhar
The Windows Azure platform is a set of high-performance cloud computing services that can be used together or independently and enable developers to leverage existing skills and familiar tools to develop cloud applications. In this session, we’ll provide a developer-focused overview of this new online service computing platform. We’ll explore the components, key features and real day-to-day benefits of Windows Azure.
Highlights include:
· What is cloud computing?
· Running web and web service applications in the cloud
· Using the Windows Azure and local developer cloud fabric
· Getting started – tools, SDKs and accounts
· Writing applications for Windows Azure
Practical approach to creative testing and creative optimisation at Google UA...GameCamp
This document provides best practices for optimizing mobile game creatives on Google Ads. It discusses identifying the best performing placements like AdMob, display, YouTube, and search. It also discusses targeting the audience by focusing creatives on core gameplay or genre. Creative testing should be done in separate ad groups to see performance in different networks before moving top performers to evergreen ad groups. Frequency of creative uploads and removing low performers after 7-14 days is recommended. Insights from universal app campaigns can also be applied to optimize across different networks.
Creativity and science behind creative testing. creative testing framework an...GameCamp
Presentation of Claire Rozain (from Product Madness) delivered at one of GameCamp webinars dedicated to Creative testing and optimisation (www.gamecamp.io).
How to combine creative and data approach in creative testing? How to make it as the process and learning loop and not one-off? Presentation based on examples and learnings from different campaigns and traffic sources.
Blog of Claire Rozain: https://ClaireRozain.fr.
How to boost your ASO with data analytics?GameCamp
Presenation of Marek Pasieczny from Gamesture at ASO GameCamp webinar.
No matter if you optimize your paid or organic traffic, even simple data analysis is a must in today's world of App Store Optimization. The best conclusions come from the most creative approaches, i.e. those that allows you to save some time and make the right decisions. I'll give you 3 examples of ASO data analytics in practice.
8 Types of mobile game and app creatives you should tryGameCamp
Over that past three years, we have worked with around 80 apps and tested approximately 8,000 different videos. From this, we’ve been able to recognize and define the characteristics of certain types of concepts that frequently perform well. We have also seen these concepts work for specific app categories.
In this presentation, we would like to share our typology and discuss the game categories where we’ve seen these specific concepts perform particularly well. We hope this may help in building or improving the testing plan for your game and, as a consequence, achieve better results in UA.
Presentation done by Adam Turowski, Co-Founder of Miri Growth at GameCamp webinar: https://youtu.be/yg7aPWmyz2o?t=396
Building the BI system and analytics capabilities at the company based on Rea...GameCamp
Building the BI system and analytics capabilities at the company. How we built it and grew its capabilities?
How we developed our analytics capabilities? What was easy, what was more difficult. Preparation, process step by step. Presentation from GameCamp webinar: http://www.gamecamp.io/events/webinar-growing-measurement-capabilities-of-gaming-and-apps-company/
Developing an effective LTV model at the soft launch and keeping it valid fur...GameCamp
Whole way of developing and maintaining an LTV model for Crazy Panda game starting from the very rough extrapolation models at the soft launch to more accurate user-based Machine Learning models for mature products. Moreover, we will peek into the main obstacles on our way and how to overcome them. How is LTV calculation different for new games at soft launch phase vs mature products?
- Presentation run during on of GameCamp webinars; http://www.gamecamp.io/events/understanding-prediction-ltv/
- All GameCamp webinars: http://www.gamecamp.io/events/
Ad-hoc tasks in the Data Scientist team based on Outfit7 exampleGameCamp
This document discusses key performance indicators (KPIs) and ad-hoc analyses at the data and analytics department of a company. It outlines the main KPIs such as revenue, retention, and advertising metrics that are important for monitoring. It also describes how ad-hoc analyses are conducted for issues like product support, data anomalies, and app crashes. Regular monitoring of KPIs and conducting relevant ad-hoc analyses are important for optimizing products and addressing issues.
Driving profitability of Google App Campaigns in scale. What is easy, what is...GameCamp
Strategic and operational approach. Learnings taken from Huuuge Games campaigns. Which best practices I saw especially important, which ones can be skipped? Presentation delivered by Itay Milstein, Head of Growth from Huuuge Games at 8th edition of GameCamp (www.GameCamp.io).
Scaling UA activity - the challenges of growthGameCamp
What to look out for when trying to scale up the user acquisition. What metrics to choose, how to approach this topic, what to measure and how to decide if we are successful or not. Presentation run by Lukasz Kwiecien, Head of Marketing of Gamesture at 8th edition of GameCamp (www.GameCamp.io).
Growth Strategies: Lower Your CPI by Implementing ASO into UA Workflow.GameCamp
To have a sustainable, repeatable and balanced Acquisition Strategy you’ll need to think of it as system of compounding loops. And although the Paid Acquisition loop (UA) is crucial part of it, ignoring the Organic Acquisition loop (ASO) might mean the difference between a game that generates 7-figures or 8-figures revenue per year. Presentation based on examples and case studies. Presentation delivered by Erik Hegely, Head of Growth of Pixel Federation at 8th edition of GameCamp (www.GameCamp.io).
Growth trends in mobile gaming based on the dataGameCamp
What Growth trends can we see in different gaming genres and in different countries? How Organic and Paid is behaving in Growth? Based on the Google and industry data. Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Facebook's and Social Creative Best Practice that worked for HuuugeGameCamp
Practical learnings from Huuuge Games' experience at Facebook creatives. What worked for us what did not. How Facebook creatives should be different than Google creatives? Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Using Data Science for Behavioural Game DesignGameCamp
In this talk, the speaker shows how data science and behavioral science can help to design better games, increase retention, and in-app purchases, and achieve viral growth. Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...GameCamp
GameAnalytics shares global gaming trends surfaced from the Benchmarks+ platform. Their analysis spans more than 88,000 games, 150 million transactions, 1.2 billion players and 16 billion sessions on average each month - with performance insights dating back to 2016. Expect to learn the latest industry trends for core engagement and monetization KPIs like retention, session length, ARPPU and conversion across all major genres and sub-genres, now including aggregated insights for the top 5%, 10%, and 20% of market performance. This is one of the most detailed pieces of gaming analysis currently available for developers, studios and publishers of all shapes and sizes.
This document discusses accelerating DevOps using Corestack. It provides an overview of DevOps pillars and principles like continuous integration, delivery, monitoring etc. It then summarizes popular configuration management tools like Chef, Puppet and Ansible. Next it covers cloud orchestration tools AWS CloudFormation, Azure ARM and Openstack HEAT. It introduces Corestack which provides workspaces to bridge the gap between development and operations with configurable workflows. It offers multi-cloud operations management with capabilities like template builder, service discovery, event-driven remediation and tool chaining.
s it possible to build a Intranet with the new Modern SharePoint, what is the downs and ups for this. Or would it be better to use a solution from a vendor?
This document provides an overview of the eXpressApp Framework (XAF) and its object relational mapper (ORM) component, XPO. XAF is a development framework that allows building business applications targeting Windows, web and mobile from a single code base. It provides features like automatic CRUD UI generation, runtime customization, common modules for reporting, security and more. XAF aims to improve developer productivity by reducing the need for low-level coding and sharing code across platforms and databases.
Nickleus G. Jimenez has experience with C#, ASP.NET MVC, SQL Server, IIS, HTML, CSS, JavaScript, Sass, Microsoft Azure, Sitecore, Nuget, TFS, Scrum, Waterfall, Entity Framework, XAML, Java, C, JSP, MySQL, Tomcat, Ubuntu, Vim, Git, Openshift, and Virtualbox. He has attended official Sitecore and database administration trainings and has skills in SWOT analysis, business modeling, planning, machine learning, database design, and open source software installation. He has a computer science degree and has worked as a software engineer and intern.
This document discusses virtual machines and cloud computing. It lists several operating systems that can be used as virtual machines, including Windows Server, SQL Server, OpenSUSE, CentOS, Ubuntu, and SUSE Linux. It explains how virtual machines can run both on-premises and in the cloud, and how common base images allow for identical deployment instances. It also promotes building and deploying web applications in virtual machines in the cloud using technologies like ASP.NET, Node.js, PHP, with the ability to easily scale applications as traffic grows. The document ends by thanking the reader and providing contact information for Ibrahim Atay.
Decoupled web applications (with AppFabric)Studio Pešec
Web applications are growing increasinly more complex, and to speed up development, it makes sense to use pipelined development. This is one of the benefits afforded to the development team using decoupling as an architecture best practice. This deck contains a quick overview of decoupled apps, and how we can use AppFabric to handle decoupling.
The document discusses hosting and scaling ASP.NET Core Blazor Server applications using SignalR and the Azure SignalR Service. It covers how SignalR enables real-time functionality using techniques like WebSockets, Server-Sent Events and long polling. It also discusses scaling options for SignalR like using sticky sessions, TCP connections and a Redis backplane. The Azure SignalR Service is presented as a scalable option with pricing information. A demo and bonus content on CircuitHandler are also mentioned.
Introduction To Cloud Computing Winsows Azure101Mithun T. Dhar
The Windows Azure platform is a set of high-performance cloud computing services that can be used together or independently and enable developers to leverage existing skills and familiar tools to develop cloud applications. In this session, we’ll provide a developer-focused overview of this new online service computing platform. We’ll explore the components, key features and real day-to-day benefits of Windows Azure.
Highlights include:
· What is cloud computing?
· Running web and web service applications in the cloud
· Using the Windows Azure and local developer cloud fabric
· Getting started – tools, SDKs and accounts
· Writing applications for Windows Azure
Practical approach to creative testing and creative optimisation at Google UA...GameCamp
This document provides best practices for optimizing mobile game creatives on Google Ads. It discusses identifying the best performing placements like AdMob, display, YouTube, and search. It also discusses targeting the audience by focusing creatives on core gameplay or genre. Creative testing should be done in separate ad groups to see performance in different networks before moving top performers to evergreen ad groups. Frequency of creative uploads and removing low performers after 7-14 days is recommended. Insights from universal app campaigns can also be applied to optimize across different networks.
Creativity and science behind creative testing. creative testing framework an...GameCamp
Presentation of Claire Rozain (from Product Madness) delivered at one of GameCamp webinars dedicated to Creative testing and optimisation (www.gamecamp.io).
How to combine creative and data approach in creative testing? How to make it as the process and learning loop and not one-off? Presentation based on examples and learnings from different campaigns and traffic sources.
Blog of Claire Rozain: https://ClaireRozain.fr.
How to boost your ASO with data analytics?GameCamp
Presenation of Marek Pasieczny from Gamesture at ASO GameCamp webinar.
No matter if you optimize your paid or organic traffic, even simple data analysis is a must in today's world of App Store Optimization. The best conclusions come from the most creative approaches, i.e. those that allows you to save some time and make the right decisions. I'll give you 3 examples of ASO data analytics in practice.
8 Types of mobile game and app creatives you should tryGameCamp
Over that past three years, we have worked with around 80 apps and tested approximately 8,000 different videos. From this, we’ve been able to recognize and define the characteristics of certain types of concepts that frequently perform well. We have also seen these concepts work for specific app categories.
In this presentation, we would like to share our typology and discuss the game categories where we’ve seen these specific concepts perform particularly well. We hope this may help in building or improving the testing plan for your game and, as a consequence, achieve better results in UA.
Presentation done by Adam Turowski, Co-Founder of Miri Growth at GameCamp webinar: https://youtu.be/yg7aPWmyz2o?t=396
Building the BI system and analytics capabilities at the company based on Rea...GameCamp
Building the BI system and analytics capabilities at the company. How we built it and grew its capabilities?
How we developed our analytics capabilities? What was easy, what was more difficult. Preparation, process step by step. Presentation from GameCamp webinar: http://www.gamecamp.io/events/webinar-growing-measurement-capabilities-of-gaming-and-apps-company/
Developing an effective LTV model at the soft launch and keeping it valid fur...GameCamp
Whole way of developing and maintaining an LTV model for Crazy Panda game starting from the very rough extrapolation models at the soft launch to more accurate user-based Machine Learning models for mature products. Moreover, we will peek into the main obstacles on our way and how to overcome them. How is LTV calculation different for new games at soft launch phase vs mature products?
- Presentation run during on of GameCamp webinars; http://www.gamecamp.io/events/understanding-prediction-ltv/
- All GameCamp webinars: http://www.gamecamp.io/events/
Ad-hoc tasks in the Data Scientist team based on Outfit7 exampleGameCamp
This document discusses key performance indicators (KPIs) and ad-hoc analyses at the data and analytics department of a company. It outlines the main KPIs such as revenue, retention, and advertising metrics that are important for monitoring. It also describes how ad-hoc analyses are conducted for issues like product support, data anomalies, and app crashes. Regular monitoring of KPIs and conducting relevant ad-hoc analyses are important for optimizing products and addressing issues.
Driving profitability of Google App Campaigns in scale. What is easy, what is...GameCamp
Strategic and operational approach. Learnings taken from Huuuge Games campaigns. Which best practices I saw especially important, which ones can be skipped? Presentation delivered by Itay Milstein, Head of Growth from Huuuge Games at 8th edition of GameCamp (www.GameCamp.io).
Scaling UA activity - the challenges of growthGameCamp
What to look out for when trying to scale up the user acquisition. What metrics to choose, how to approach this topic, what to measure and how to decide if we are successful or not. Presentation run by Lukasz Kwiecien, Head of Marketing of Gamesture at 8th edition of GameCamp (www.GameCamp.io).
Growth Strategies: Lower Your CPI by Implementing ASO into UA Workflow.GameCamp
To have a sustainable, repeatable and balanced Acquisition Strategy you’ll need to think of it as system of compounding loops. And although the Paid Acquisition loop (UA) is crucial part of it, ignoring the Organic Acquisition loop (ASO) might mean the difference between a game that generates 7-figures or 8-figures revenue per year. Presentation based on examples and case studies. Presentation delivered by Erik Hegely, Head of Growth of Pixel Federation at 8th edition of GameCamp (www.GameCamp.io).
Growth trends in mobile gaming based on the dataGameCamp
What Growth trends can we see in different gaming genres and in different countries? How Organic and Paid is behaving in Growth? Based on the Google and industry data. Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Facebook's and Social Creative Best Practice that worked for HuuugeGameCamp
Practical learnings from Huuuge Games' experience at Facebook creatives. What worked for us what did not. How Facebook creatives should be different than Google creatives? Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Using Data Science for Behavioural Game DesignGameCamp
In this talk, the speaker shows how data science and behavioral science can help to design better games, increase retention, and in-app purchases, and achieve viral growth. Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...GameCamp
GameAnalytics shares global gaming trends surfaced from the Benchmarks+ platform. Their analysis spans more than 88,000 games, 150 million transactions, 1.2 billion players and 16 billion sessions on average each month - with performance insights dating back to 2016. Expect to learn the latest industry trends for core engagement and monetization KPIs like retention, session length, ARPPU and conversion across all major genres and sub-genres, now including aggregated insights for the top 5%, 10%, and 20% of market performance. This is one of the most detailed pieces of gaming analysis currently available for developers, studios and publishers of all shapes and sizes.
In-app offers monetization from basics to advanced technics based on Crazy Pa...GameCamp
From simple user segmentation to a complex interconnected system, we will follow Crazy Panda`s progress in developing personalized monetization. The key message of the session is not only about when or who to show those offers to, but also about how to make them truly personal. Presentation delivered by Ivan Kozyev, Head of Analytics of Crazy Panda at 8th edition of GameCamp (www.GameCamp.io).
Building cost-effective mobile product & marketing app analytics based on GCP...GameCamp
Ever wondered whether it makes sense for your company to build your own app analytics stack? This session will feature a case study about us doing just that, using tools like Google Firebase, BigQuery, and Data Studio. Martin Jelinek guided the audience through the whole process, including the initial decision making (why we chose to build, what tools to use), execution (events and metrics definitions, implementation and testing, cost control), and a final evaluation of pros and cons of such an approach & our learnings. Presentation run by Martin Jelinek (www.appagent.co) at 8th edition of GameCamp (www.gamecamp.io)
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...GameCamp
Session about experience of Creative Mobile in A/B testing game creatives on Google Play with their mobile title ZooCraft: Animal Family. Optimization Tips and Tricks for Early 2020 and ASO loop as they see in their company. Presentation delivered by Denis Larionov and Serg Kharchenko at 8th edition of GameCamp (www.gamecamp.io).
How to create good BI for UA activities? How we did it at Pixel Federation? How we structure our systems and our teams? What we can say based on our experience? Presentation run by Michal Grno at 8th edition of GameCamp (www.gamecamp.io).
Enabling the growth of the game through performance marketing in 2020GameCamp
Every year performance marketing is changing and with it, growth strategies. This session covers in this topic, at the beginning some of the general rules in today's market and how to grow a game profitably through performance marketing channels and what are the most important metrics to keep in mind. In the next part, we will connect those growth metrics with signals which can be given to the Product/Game teams to help make good decisions. Presentation is be based on activities that Nordeus is doing to achieve such goals. Presentation delivered by Andrej Kugonic at 8th edition of GameCamp (www.GameCamp.io)
User Acquisition focused on LTV on steroidsGameCamp
How to use statistics and ML for a better user acquisition (UA) with Feature Selection (FS) methodology. Is FS for me? How does it work, how to prepare and how can I benefit from it? Let's take look on examples of gaming companies that used Feature Selection (FS) for improve and scale their business.