The document appears to be a portfolio listing 21 items of jewelry design, prototyping, 3D modeling, simulation, character creation, furniture modeling and rendering, as well as video and animation projects. Each item is numbered and includes images of the work. Links are provided to video examples on Vimeo.
This document provides information on the management information system of MITSOT Library. It details the founder, employees, customers, products, and goals of increasing the book collection to 20,000 books to serve more students and teachers. It describes the organizational structure and culture, emphasizing unity, discipline and punctuality. It outlines the information system used for book registration, barcoding, issuing books, and library cards. Key learnings include library terms, teamwork, coordination, the importance of MIS in organizations, and how MIS works.
The document discusses using gamification and social games as marketing strategies for brands. It outlines objectives like engaging audiences, building awareness and loyalty. Three key game strategies are described: building games on websites/apps, adding rewards/recognition, and creating immersive experiences. Examples are provided for an insurance campaign and running event. Considerations for integrating games include selecting the right platform, creating meaningful stories, understanding customers, and taking an iterative approach through community management.
This document summarizes a paper on developing a standalone microgrid powered by a hybrid renewable energy system. The microgrid was designed to provide reliable electricity to remote communities not connected to the main grid. It uses solar PV, wind turbines, and a diesel generator backed by batteries. The hybrid system was designed and implemented to meet technical challenges of remote operation and provide electricity comparable in quality to centralized grids. The microgrid concept and control strategies were applied to maximize efficiency and reliability of the off-grid renewable energy system.
This document provides information on the management information system of MITSOT Library. It details the founder, employees, customers, products, and goals of increasing the book collection to 20,000 books to serve more students and teachers. It describes the organizational structure and culture, emphasizing unity, discipline and punctuality. It outlines the information system used for book registration, barcoding, issuing books, and library cards. Key learnings include library terms, teamwork, coordination, the importance of MIS in organizations, and how MIS works.
The document discusses using gamification and social games as marketing strategies for brands. It outlines objectives like engaging audiences, building awareness and loyalty. Three key game strategies are described: building games on websites/apps, adding rewards/recognition, and creating immersive experiences. Examples are provided for an insurance campaign and running event. Considerations for integrating games include selecting the right platform, creating meaningful stories, understanding customers, and taking an iterative approach through community management.
This document summarizes a paper on developing a standalone microgrid powered by a hybrid renewable energy system. The microgrid was designed to provide reliable electricity to remote communities not connected to the main grid. It uses solar PV, wind turbines, and a diesel generator backed by batteries. The hybrid system was designed and implemented to meet technical challenges of remote operation and provide electricity comparable in quality to centralized grids. The microgrid concept and control strategies were applied to maximize efficiency and reliability of the off-grid renewable energy system.