25. SL (the software) has two primary
components: Viewer and Simulator
A Linden Lab
server
A user’s PC
26. The simulator
• Monolithic C++ application
• Linux
• 15,400 concurrent sims
• Fixed 256m x 256m size
• Havok Physics
• LSL Scripting
• Visibility Calculation
• Scene compression and streaming
• Closed source
27. The viewer
• Monolithic C++ application
• Windows, Mac OS X, Linux
• 50,000 concurrent viewers
• Creation tools built-in
• No client scripting
• No plugins
• Open source!
BTW: go download the code!
41. Second Life is a huge
success, and the more
people use it, the more
interesting it gets. What you
can do and be and create in
this virtual world is limited
only by SL technology, so
we will never stop improving
that technology. At the
same time, we recognize
that SL cannot truly succeed
as long as one company
controls the grid, so we
must work toward opening
the platform.
All of which is to say: we’re
only just getting started.
42. a tiny aside
The Second Life software is
built and maintained by a
50-person developer team.
The Second Life infrastructure
is built and maintained by a
12-person operations team.
lindenlab.com/employment
Poster and image by Michael Henderson