2 d character concept profile by victoria bellVictoriaLBS
The document contains a character concept profile for "Thunder", a young teenage boy and dragon rider from the fictional world of Cylands. Thunder's dragon, Storm, has elemental control over lightning and thunder. Their job is to train together and ride in storms to control the weather using lightning. The profile provides details on Thunder's physical appearance, backstory as a dragon rider, and the proposed action-adventure game genre where the objective is to control lightning and storms.
The log documents the process of creating a 2D character named Thunder over the course of November and December 2012. It involved coming up with character ideas, creating a character profile and mood board, drawing the character using Illustrator over multiple days, and then animating it using Flash, which presented some difficulties with buttons. The character was presented to others by mid-November and continued to be refined through drawing and animation until being finished in mid-December.
1. Thunder is a young teenage boy who lives in a magical medieval/cyber world called Cylands. He rides a cyborg dragon named Storm who controls lightning. Thunder trains Storm and rides him during thunderstorms to control the weather.
2. Candyfloss is a 17-year-old fairy who can cast spells and create potions. There are three types of fairies - Elementals, Magic Types like Candyfloss, and Normal Types. Fairies are magically connected to and protect a human from birth. If the human stops believing, the fairy will die. Candyfloss risks this by experimenting with black magic.
3. Darkness and Shadow are shadow-
The document summarizes the author's evaluation of their project. They are pleased with how the end product turned out and that they completed it on time, despite initially finding it difficult. While creating characters and keeping a log posed some challenges, research and using Adobe Illustrator were easy given the author's experience. The flash presentation was harder due to less recent practice with the software, but the author was able to overcome initial troubles and was pleased with the final flash trailer.
In 5.5 weeks, the author will create an interactive trailer using Adobe Illustrator and Flash to showcase an original character. They will research and brainstorm characters, choose one, present a character profile, and develop an interactive Flash trailer for the selected character.
The schedule outlines a 5 week plan to develop a character concept, with week 1 focusing on ideas, week 2 on writing up character ideas, week 3 starting to draw the character, week 4 finishing the character drawing and beginning work in Flash, and week 5 spending more time in Flash to complete the project.
The document profiles several popular video game characters including Sonic the Hedgehog, Shadow the Hedgehog, and Blaze the Cat from the Sonic series; Link, Princess Zelda, and Epona from the Legend of Zelda series; Red and Pokemon like Charmander and Pikachu from the Pokemon series; and Pit from Kid Icarus. For each character, it provides their name, species, gender, age, physical description, personality, powers, and a brief comment.
2 d character concept profile by victoria bellVictoriaLBS
The document contains a character concept profile for "Thunder", a young teenage boy and dragon rider from the fictional world of Cylands. Thunder's dragon, Storm, has elemental control over lightning and thunder. Their job is to train together and ride in storms to control the weather using lightning. The profile provides details on Thunder's physical appearance, backstory as a dragon rider, and the proposed action-adventure game genre where the objective is to control lightning and storms.
The log documents the process of creating a 2D character named Thunder over the course of November and December 2012. It involved coming up with character ideas, creating a character profile and mood board, drawing the character using Illustrator over multiple days, and then animating it using Flash, which presented some difficulties with buttons. The character was presented to others by mid-November and continued to be refined through drawing and animation until being finished in mid-December.
1. Thunder is a young teenage boy who lives in a magical medieval/cyber world called Cylands. He rides a cyborg dragon named Storm who controls lightning. Thunder trains Storm and rides him during thunderstorms to control the weather.
2. Candyfloss is a 17-year-old fairy who can cast spells and create potions. There are three types of fairies - Elementals, Magic Types like Candyfloss, and Normal Types. Fairies are magically connected to and protect a human from birth. If the human stops believing, the fairy will die. Candyfloss risks this by experimenting with black magic.
3. Darkness and Shadow are shadow-
The document summarizes the author's evaluation of their project. They are pleased with how the end product turned out and that they completed it on time, despite initially finding it difficult. While creating characters and keeping a log posed some challenges, research and using Adobe Illustrator were easy given the author's experience. The flash presentation was harder due to less recent practice with the software, but the author was able to overcome initial troubles and was pleased with the final flash trailer.
In 5.5 weeks, the author will create an interactive trailer using Adobe Illustrator and Flash to showcase an original character. They will research and brainstorm characters, choose one, present a character profile, and develop an interactive Flash trailer for the selected character.
The schedule outlines a 5 week plan to develop a character concept, with week 1 focusing on ideas, week 2 on writing up character ideas, week 3 starting to draw the character, week 4 finishing the character drawing and beginning work in Flash, and week 5 spending more time in Flash to complete the project.
The document profiles several popular video game characters including Sonic the Hedgehog, Shadow the Hedgehog, and Blaze the Cat from the Sonic series; Link, Princess Zelda, and Epona from the Legend of Zelda series; Red and Pokemon like Charmander and Pikachu from the Pokemon series; and Pit from Kid Icarus. For each character, it provides their name, species, gender, age, physical description, personality, powers, and a brief comment.
This document profiles a character concept for a 2D game character named Morwic. It describes Morwic as a fierce yet loyal dwarf warrior in his peak years. It provides backstory that Morwic was experimented on by gnomes during a dwarven war, which gave him the power to transform into an invincible stone golem. The game genre is described as an adventure, role-playing, and action game.
The document provides a top 10 list of favorite 2D game characters. Mario is listed as the favorite for being the first character played and for consistently saving Princess Peach from Bowser. Zelda, who is actually a male character, is next for being featured in games like The Legend of Zelda. Bowser, despite being a villain, is seen as a cool character. Knuckles, Donkey Kong, Kirby, Sonic, Shadow, Yoshi, and Samus Aran round out the remaining spots on the list. Reasons for each character's inclusion involve their roles in games, appearances, powers or abilities.
The document outlines progress on 7 tasks over several weeks. It includes:
- Hours spent and tasks started/completed each day
- Notes on tasks like creating a character in Flash and adding a bone structure
- An extension to the original deadline of December 14th
- Continued progress animating the character running on a map with jumping animations
The production log outlines the progress made on a 2D character assignment from November 8th to 23rd. It documents scheduling on the 8th, character research and a mood board from the 14th to 16th, and beginning work in Flash on the 23rd after finishing additional research.
This schedule shows availability in green and unavailability in red for each day of the week and time of day (morning, afternoon, evening). It applies to all weeks up until a deadline and indicates the person will be working on multiple sources and tasks throughout the days and times.
This document contains a character concept profile for a 2D game character named Sid Sardine the Sardine. Sid is a small green sardine with hands and legs that has the personality of a forgetful fish. The game objective is for Sid to go on adventures through different sea levels, using a knife to fight enemies and collecting upgrades to find his sardine friends. The proposed game is a 2D adventure and platform game.
The document contains character ideas including a cheese with sunglasses that lives in a bag, a steampunk cyborg flying pig that flies mechanically, and a sardine with a knife that swims and flaps around using its knife when not in water.
The document outlines a project charter for creating a 2D vector character for an external client within 5 weeks. The client wants the character to have a flexible backstory for use across a variety of merchandise to generate revenue. The intellectual property will be jointly owned by the creator and client, Lazy Eye Media. To avoid plagiarism, research into existing characters must be conducted before concepting the new character. Feedback on the created character will help define goals and allow for self-improvement on future assignments.
Mario is a classic 2D game character who has appeared in many games since the beginning of gaming. He jumps and can evolve using powerups to save princesses. Pac-man is a retro arcade game where the character must munch dots to avoid ghosts. Sonic is also a long-running 2D character who collects rings while progressing through levels on adventures. Runescape man embarks on quests and adventures, gaining skills in a big world.
The game's main plot follows an escape monkey trying to get back to the jungle after being experimented on in a lab. As the monkey makes its escape and progresses through the game, it experiences delusions caused by the experimentation it underwent. The player guides the monkey as it tries to make its way home while dealing with the effects of the experiments.
The document describes a video game story and its potential market fit. The story is about a monkey that undergoes experiments in an animal testing lab, driving it into insanity. It breaks out and must fight through different environments to return to the jungle while experiencing psychosis. The gameplay would get increasingly difficult. The game's simple story and mechanics resemble late 90s/early 2000s titles, appealing to both casual and hardcore gamers through nostalgia. Screenshots were provided as inspiration for a first-person retro-style game.
Ig1 task 2 analysis work sheet kid icarus uprisingVictoriaLBS
The document summarizes sound elements from the game Kid Icarus Uprising. It analyzes the setting, mood, genre, and narrative of a boss battle scene. For each element, it states that different production techniques were used to create the sounds, including recording sound effects and voices in a studio and using digital sound software. The genres is described as a third-person shooter, and both text boxes and voice actors were used to convey the narrative.
This legal agreement between E6 Radio (Salford City College Corporation) and two individuals, Damen Bramwell and Victoria Bell, establishes that a work created by the collaborators has been checked for appropriate standards regarding decency, representation of race, gender, religion and sexuality. Both Damen Bramwell and Victoria Bell signed the agreement on different dates, with Damen Bramwell signing on an unspecified date and Victoria Bell signing on November 25, 2013, to produce a work that meets ethical and legal standards.
This risk assessment identifies hazards associated with using computer workstations at all sites. Hazards include work-related disorders from prolonged sitting, eyestrain, and stress. Chemical hazards from screen cleaners and electrical hazards are also identified. Control measures require workstations to meet display screen equipment regulations, provide training, enforce safe chemical and electrical practices, and encourage varied work and breaks from the computer. The assessment will be reviewed annually.
The student created a production log and schedule for a 3D animation project for their BTec Level 3 Extended Diploma in Creative Media Production Games Design course. They researched logos and stingers for inspiration to create their own graphic for a college radio station. After developing their idea and storyboarding, they began animating using a pre-existing 3D model. Multiple entries document their continued work on the animation over several months, until they finally completed it by editing the animation and sound files together and uploading the finished radio motion graphic to YouTube.
This document is a production log for a student at Salford City College working towards a BTec Level 3 Extended Diploma in Creative Media Production in Games Design. The production log tracks work on a unit called 3D Animation and details progress on an assignment called "e6 Radio Motion Graphic". Dates are listed but no details are provided in the brief document.
This document profiles a character concept for a 2D game character named Morwic. It describes Morwic as a fierce yet loyal dwarf warrior in his peak years. It provides backstory that Morwic was experimented on by gnomes during a dwarven war, which gave him the power to transform into an invincible stone golem. The game genre is described as an adventure, role-playing, and action game.
The document provides a top 10 list of favorite 2D game characters. Mario is listed as the favorite for being the first character played and for consistently saving Princess Peach from Bowser. Zelda, who is actually a male character, is next for being featured in games like The Legend of Zelda. Bowser, despite being a villain, is seen as a cool character. Knuckles, Donkey Kong, Kirby, Sonic, Shadow, Yoshi, and Samus Aran round out the remaining spots on the list. Reasons for each character's inclusion involve their roles in games, appearances, powers or abilities.
The document outlines progress on 7 tasks over several weeks. It includes:
- Hours spent and tasks started/completed each day
- Notes on tasks like creating a character in Flash and adding a bone structure
- An extension to the original deadline of December 14th
- Continued progress animating the character running on a map with jumping animations
The production log outlines the progress made on a 2D character assignment from November 8th to 23rd. It documents scheduling on the 8th, character research and a mood board from the 14th to 16th, and beginning work in Flash on the 23rd after finishing additional research.
This schedule shows availability in green and unavailability in red for each day of the week and time of day (morning, afternoon, evening). It applies to all weeks up until a deadline and indicates the person will be working on multiple sources and tasks throughout the days and times.
This document contains a character concept profile for a 2D game character named Sid Sardine the Sardine. Sid is a small green sardine with hands and legs that has the personality of a forgetful fish. The game objective is for Sid to go on adventures through different sea levels, using a knife to fight enemies and collecting upgrades to find his sardine friends. The proposed game is a 2D adventure and platform game.
The document contains character ideas including a cheese with sunglasses that lives in a bag, a steampunk cyborg flying pig that flies mechanically, and a sardine with a knife that swims and flaps around using its knife when not in water.
The document outlines a project charter for creating a 2D vector character for an external client within 5 weeks. The client wants the character to have a flexible backstory for use across a variety of merchandise to generate revenue. The intellectual property will be jointly owned by the creator and client, Lazy Eye Media. To avoid plagiarism, research into existing characters must be conducted before concepting the new character. Feedback on the created character will help define goals and allow for self-improvement on future assignments.
Mario is a classic 2D game character who has appeared in many games since the beginning of gaming. He jumps and can evolve using powerups to save princesses. Pac-man is a retro arcade game where the character must munch dots to avoid ghosts. Sonic is also a long-running 2D character who collects rings while progressing through levels on adventures. Runescape man embarks on quests and adventures, gaining skills in a big world.
The game's main plot follows an escape monkey trying to get back to the jungle after being experimented on in a lab. As the monkey makes its escape and progresses through the game, it experiences delusions caused by the experimentation it underwent. The player guides the monkey as it tries to make its way home while dealing with the effects of the experiments.
The document describes a video game story and its potential market fit. The story is about a monkey that undergoes experiments in an animal testing lab, driving it into insanity. It breaks out and must fight through different environments to return to the jungle while experiencing psychosis. The gameplay would get increasingly difficult. The game's simple story and mechanics resemble late 90s/early 2000s titles, appealing to both casual and hardcore gamers through nostalgia. Screenshots were provided as inspiration for a first-person retro-style game.
Ig1 task 2 analysis work sheet kid icarus uprisingVictoriaLBS
The document summarizes sound elements from the game Kid Icarus Uprising. It analyzes the setting, mood, genre, and narrative of a boss battle scene. For each element, it states that different production techniques were used to create the sounds, including recording sound effects and voices in a studio and using digital sound software. The genres is described as a third-person shooter, and both text boxes and voice actors were used to convey the narrative.
This legal agreement between E6 Radio (Salford City College Corporation) and two individuals, Damen Bramwell and Victoria Bell, establishes that a work created by the collaborators has been checked for appropriate standards regarding decency, representation of race, gender, religion and sexuality. Both Damen Bramwell and Victoria Bell signed the agreement on different dates, with Damen Bramwell signing on an unspecified date and Victoria Bell signing on November 25, 2013, to produce a work that meets ethical and legal standards.
This risk assessment identifies hazards associated with using computer workstations at all sites. Hazards include work-related disorders from prolonged sitting, eyestrain, and stress. Chemical hazards from screen cleaners and electrical hazards are also identified. Control measures require workstations to meet display screen equipment regulations, provide training, enforce safe chemical and electrical practices, and encourage varied work and breaks from the computer. The assessment will be reviewed annually.
The student created a production log and schedule for a 3D animation project for their BTec Level 3 Extended Diploma in Creative Media Production Games Design course. They researched logos and stingers for inspiration to create their own graphic for a college radio station. After developing their idea and storyboarding, they began animating using a pre-existing 3D model. Multiple entries document their continued work on the animation over several months, until they finally completed it by editing the animation and sound files together and uploading the finished radio motion graphic to YouTube.
This document is a production log for a student at Salford City College working towards a BTec Level 3 Extended Diploma in Creative Media Production in Games Design. The production log tracks work on a unit called 3D Animation and details progress on an assignment called "e6 Radio Motion Graphic". Dates are listed but no details are provided in the brief document.
This document contains links to various animation and entertainment-related wikis and websites, including pages about BBC Three, CBBC, Capital radio network, Cartoon Network in the UK and Ireland, and the Walt Disney logo. The links provide resources for learning more about British television channels focused on animation and children's programming as well as radio stations and Disney properties.
To add sound to an object in Game Maker, you first load the sound file by clicking the speaker icon and selecting the sound. You then apply the sound to an object by selecting that object, dragging the "play sound" action onto the event you want it to trigger, and choosing the loaded sound file. This will make the sound play when that event occurs for the object.
This document appears to be a timeline listing the weeks of an event from the 1st week to the 23rd week. It provides a high-level chronological ordering of weeks but does not include any other details about the content or purpose of the event.
Anabelle enters Jake's house with her key while hoping he doesn't notice her arrival. Jake confronts her about where she has been, and they start arguing before a gunshot is heard outside and frantic banging occurs at the front door. Jake pulls Anabelle out the back door, drags her to his car, and drives off at high speed as others shout at them to stop, promising to explain what is happening later.
The document proposes a racing game called "Road Hazard" where players race around tracks that are being damaged by natural disasters such as earthquakes, floods, and hurricanes. The game would be a 3rd person, rear-view racing game available on mobile, online, and home consoles, inspired by Mario Kart. The unique element of natural disasters damaging the tracks during races could appeal to a wide audience and make the game profitable.
This document provides definitions for sound design and production terms in a glossary format. It includes terms related to foley artistry, sound libraries, audio file formats like .wav and .mp3, audio limitations involving hardware like sound cards, audio recording systems involving analog and digital formats, MIDI, software tools, and concepts in audio sampling like bit depth and sample rate. The student has researched definitions for each term and provided examples of how the terms relate to their own production practice.
This document appears to be a timeline listing the weeks of an event from the 1st week to the 23rd week. It provides a high-level chronological ordering of weeks but does not include any other context or details about the content or purpose of the event weeks.