This document discusses several cultural traditions from different parts of the world:
- Straw Bear Day is an old English tradition where a man dressed in straw costumes dances from house to house in exchange for money or beer.
- Carnival in Greece lasts two weeks before Lent and involves costumes, parades, and throwing confetti. In Ireland, Women's Christmas on January 6th is when women get the day off and men do housework.
- The Bed Setting Ceremony in Greece involves decorating the marital bed and placing money or a baby on it to bless fertility.
Halloween celebrations originated over 2000 years ago among the ancient Celts, who celebrated a festival called Samhain on October 31st to commemorate the spirits of the dead. They believed spirits visited the living on this night and wore scary masks to ward off evil spirits. Later, in the 800s, Pope Boniface IV established All Saints' Day on November 1st, with the night before being called All Hallows Eve, which eventually became Halloween. Today, Halloween traditions include children dressing in costumes and going trick-or-treating by knocking on doors asking for candy, as well as carving jack-o-lanterns from pumpkins to honor the Irish legend of Stingy Jack.
Halloween celebrations originated over 2000 years ago among the ancient Celts, who celebrated a festival called Samhain on October 31st to commemorate the spirits of the dead. They believed spirits visited the living on this night and wore scary masks to ward off evil spirits. Later, in the 800s, Pope Boniface IV established All Saints' Day on November 1st, with the night before being called All Hallows Eve, which eventually became Halloween. Today, Halloween traditions include children dressing in costumes and going trick-or-treating by knocking on doors asking for candy, as well as carving jack-o-lanterns from pumpkins to honor the Irish legend of Stingy Jack.
Halloween is a holiday celebrated annually on October 31st in many countries. It originated from ancient Celtic harvest festivals and traditions such as wearing costumes and carving jack-o-lanterns are common. Popular Halloween activities include trick-or-treating, costume parties, visiting haunted attractions and watching horror movies.
Vikings were not as unhygienic as commonly believed. They regularly bathed, washed their hair and faces, and used combs. Most Vikings lived on farms rather than in towns. Their homes were typically long wooden buildings shared by the entire family. While Vikings could be violent, this was a common characteristic of many cultures during their time period.
11 most famous lost Treasures and their locationssandeep agrawal
This document discusses 11 of the most famous lost treasures around the world, including their legends and locations. Some of the treasures mentioned are the Lost Dutchman's Gold Mine in Arizona, the Yamashita Treasure hidden in the Philippines during WWII, sunken treasure from the Spanish Treasure Fleet, treasures lost on ships like the Titanic, and the Oak Island treasure in Canada which some believe contains religious artifacts. The document explores the stories and mysteries around these legendary lost treasures that many continue seeking to this day.
Arthur Guinness was born in Ireland in 1725 and invested the inheritance from his godfather to open a brewery in Dublin in 1759. He went on to build the Guinness brand into one of Ireland's most successful exports, known worldwide for its dark stout beer. Beyond business, Arthur Guinness was also a philanthropist who donated much of his wealth to charitable causes, establishing foundations that still support communities in Ireland today.
Halloween originated from ancient Celtic harvest festivals and traditions surrounding death. On October 31st, the Celtic New Year, the boundary between the living and dead was thought to be lifted. People wore costumes and lit jack-o-lanterns to ward off ghosts. Over time, Christian influences led to it being associated with All Saints' Day on November 1st. Traditions spread from Ireland and Scotland to North America in the 18th/19th centuries. Today, Halloween is a popular commercial holiday focused on costumes, trick-or-treating, and festive decorations. However, some traditions like fortune-telling and mischief-making can cause problems if not done respectfully.
This document discusses several cultural traditions from different parts of the world:
- Straw Bear Day is an old English tradition where a man dressed in straw costumes dances from house to house in exchange for money or beer.
- Carnival in Greece lasts two weeks before Lent and involves costumes, parades, and throwing confetti. In Ireland, Women's Christmas on January 6th is when women get the day off and men do housework.
- The Bed Setting Ceremony in Greece involves decorating the marital bed and placing money or a baby on it to bless fertility.
Halloween celebrations originated over 2000 years ago among the ancient Celts, who celebrated a festival called Samhain on October 31st to commemorate the spirits of the dead. They believed spirits visited the living on this night and wore scary masks to ward off evil spirits. Later, in the 800s, Pope Boniface IV established All Saints' Day on November 1st, with the night before being called All Hallows Eve, which eventually became Halloween. Today, Halloween traditions include children dressing in costumes and going trick-or-treating by knocking on doors asking for candy, as well as carving jack-o-lanterns from pumpkins to honor the Irish legend of Stingy Jack.
Halloween celebrations originated over 2000 years ago among the ancient Celts, who celebrated a festival called Samhain on October 31st to commemorate the spirits of the dead. They believed spirits visited the living on this night and wore scary masks to ward off evil spirits. Later, in the 800s, Pope Boniface IV established All Saints' Day on November 1st, with the night before being called All Hallows Eve, which eventually became Halloween. Today, Halloween traditions include children dressing in costumes and going trick-or-treating by knocking on doors asking for candy, as well as carving jack-o-lanterns from pumpkins to honor the Irish legend of Stingy Jack.
Halloween is a holiday celebrated annually on October 31st in many countries. It originated from ancient Celtic harvest festivals and traditions such as wearing costumes and carving jack-o-lanterns are common. Popular Halloween activities include trick-or-treating, costume parties, visiting haunted attractions and watching horror movies.
Vikings were not as unhygienic as commonly believed. They regularly bathed, washed their hair and faces, and used combs. Most Vikings lived on farms rather than in towns. Their homes were typically long wooden buildings shared by the entire family. While Vikings could be violent, this was a common characteristic of many cultures during their time period.
11 most famous lost Treasures and their locationssandeep agrawal
This document discusses 11 of the most famous lost treasures around the world, including their legends and locations. Some of the treasures mentioned are the Lost Dutchman's Gold Mine in Arizona, the Yamashita Treasure hidden in the Philippines during WWII, sunken treasure from the Spanish Treasure Fleet, treasures lost on ships like the Titanic, and the Oak Island treasure in Canada which some believe contains religious artifacts. The document explores the stories and mysteries around these legendary lost treasures that many continue seeking to this day.
Arthur Guinness was born in Ireland in 1725 and invested the inheritance from his godfather to open a brewery in Dublin in 1759. He went on to build the Guinness brand into one of Ireland's most successful exports, known worldwide for its dark stout beer. Beyond business, Arthur Guinness was also a philanthropist who donated much of his wealth to charitable causes, establishing foundations that still support communities in Ireland today.
Halloween originated from ancient Celtic harvest festivals and traditions surrounding death. On October 31st, the Celtic New Year, the boundary between the living and dead was thought to be lifted. People wore costumes and lit jack-o-lanterns to ward off ghosts. Over time, Christian influences led to it being associated with All Saints' Day on November 1st. Traditions spread from Ireland and Scotland to North America in the 18th/19th centuries. Today, Halloween is a popular commercial holiday focused on costumes, trick-or-treating, and festive decorations. However, some traditions like fortune-telling and mischief-making can cause problems if not done respectfully.
The document summarizes the history presented to a group of Pathfinder Girls during a tour of the Lynde House Museum in Whitby, Ontario. It discusses how Jabez Lynde, an early settler, immigrated from the United States in search of a better life and built a log cabin beside Lynde Creek. It also highlights how the museum tells stories that represent Canada's diversity and the many countries that early immigrants originated from. The girls learn how their own family histories fit within Canada's cultural mosaic and the role the Lynde House played in the country's development.
The author recounts their experience traveling through Iceland with their father and others on a tour. Some of the highlights included tasting traditional Icelandic foods like lamb, trout, and rotten shark, as well as experiencing the strong horsemanship culture and riding Icelandic horses. One of the most interesting places visited was Myvatn, where they hiked through the lava rock formations of Dimmuborgir and learned about local legends. The Icelanders were also described as incredibly friendly, inviting the tour group into their homes and treating them like family during their visit.
The document summarizes the early inhabitants of Colorado from around 15,000 to 11,000 years ago. It describes the Clovis people who hunted mammoths with spears and atlatls. It then discusses the Folsom people who developed shorter projectile points for hunting bison. Finally, it outlines the Archaic hunter-gatherers who followed herds of deer, elk, and bison and relied on gathering plants and small game like rabbits to survive harsh winters in Colorado.
#pedigree#purebreed#bigbreed#pedigreedog#husky#huskylove#huskiesofinstagram#huskypuppy#huskylif#huskies#huskylovers#huskyphotography#huskypics#huskynation#huskymix#siberianhusky# Siberian husky#dog #doglovers #dog
dog kennels dog breeder dog breeders in india dog breeders near me dog breeders labrador dog breeders german shepherd dog breeders golden retrieverdog breeders bangalore dog breeders delhi dog breeders in delhi dog breeders in kerala dog breeders mumbai dog breeders pune dog breeders hyderabaddog breeders kolkata dog breeders in punjab dog breeders for sale dog breeders in noida how to find dog breeders d
The document provides background information on Edgar Allan Poe's short story "The Cask of Amontillado". It discusses the tradition of Carnival that the story is set during, describing it as a time of excess and indulgence. It also details the lifestyles of wealthy individuals during the late 18th century, including owning vineyards and palazzos with underground catacombs for burial. The narrator in the story lures the victim into the catacombs beneath his estate with the promise of fine amontillado sherry wine, using the setting and time of Carnival to carry out his revenge without notice.
Halloween originated from the ancient Celtic festival of Samhain, celebrated on October 31st. The Celts believed this was the day when the boundary between the living and the dead was at its thinnest. They would wear costumes and light bonfires to ward off spirits. The Roman Catholic Church later designated November 1st as All Saints' Day and incorporated aspects of Samhain celebrations into it. Today, Halloween traditions include wearing costumes, trick-or-treating, and carving pumpkins, which originated from the Celtic tradition of carving turnips to ward off evil spirits.
‘Med Början i Fisksätra’ var ett tre-års projekt (2017-2019) och en del av Kreativa Platser som finansieras av Statens Kulturråd. Vi arbetat med kultur som ämnar att utbilda, aktivera och bygga nätverk som verktyg på ett hållbart sätt. Det ingår poesi, teater, mat, mode, digitala teknik, musik, interaktiv konst, dans och positiv aktivism.
Målet var att verksamheterna ska fortsätta efter projektstödets slut. Projektet har lokala rötter genom samarbete med föreningar och invånare i Fisksätra-området och syftar till att nå ut och inkludera så många invånare som möjligt.
‘Med Början i Fisksätra’ har en Facebook sida. Alla event är dokumenterade och lagt ut öppet på nätet som film, bild eller text beskrivning.
Genom föreningar erbjuder vi publiken och deltagare processarbete, workshops, föreställningar osv. Projektet var för det första av, för och med fisksätrabor. Projektet engagerar därför redan fisksätrabor som medskapare av projektet.
Vi fortsätter att arbeta över gränser i samhället genom kulturella initiativ som utvecklas inom Fisksätra Folkets Hus, eller på andra digitala eller fysiska platser, och sedan tas ut till samhället via platser, digitala och fysiska, och genom nyckelpersoner i samhället.
Vi tackar Kulturrådet för allt stöd de har gett oss sedan projektets början.
http://fisksatrafolketshus.se/webb/i-huset/med-borjan-i-fisksatra/
Med Början i Fisksätra syftar till att vi tillsammans kan göra Fisksätra till en ännu mer kreativ och levande plats att bo och verka i.
Med Början i Fisksätra är en del av satsningen "Kreativa platser" initierat av Kulturrådet 2017-19. Ett samarbete mellan Fisksätra Folkets Hus, Global förening Fisksätra, Fisksätra IF, Futebol Da Forca, Arabiska teatern, Interferens, Nagoon, Mitt i Fisksätra och du.
Vi använda: #medbörjanifisksätra #kreativaplatser
This dissertation examines how spatial components in four digital interactive literary works define reader interaction and shape the narratives that emerge. It analyzes the works according to their prefaces, design, and addressivity, which anticipate reader responses. Representations of space and spatial practice influence interaction potentials. The spatial foundation coordinates text, images, audio, and navigable spaces. By closely reading the spatial aspects, the dissertation argues the spatial dominates narrative formation through interaction in digital literature, with implications for storytelling theory.
Social Media for Expert Info PresentationJames Barrett
A preliminary set of considerations regarding the implementation of a social media agenda at a small company specialising in technical writing, copy production and language control in Stockholm Sweden.
This presentation is part of a larger video project. Here I present a few of the major points in the development of the interface as a narrative medium. This is narrative not in the sense of telling, but of experience. We perform stories using digital tools.
Social media, or shared user generated content that is most often found on the Internet within large communities centered on a publishing platform, represents a part of an economy, or a system with values and rewards based on exchange. By engaging with their work via social media academics participate in a knowledge economy, at the center of which is a projected or extended self. By developing expertise in the use of social media value can be created in the knowledge economy related to strength of network, profile and branding, prestige, access to knowledge, dissemination and authority or expertise.
In this presentation I attempt to:
1. Construct a rational for using social media as an academic
2. Explore some of the principles for using social media
3. Suggest approaches to research on social media as objects of study or tools.
This was presented at the Social Media Knowledge Exchange conference, Center for Research in the Social Sciences and Humanities (CRASSH) at the University of Cambridge 3 July 2013.
The companion site for this presentation is Transmedial Reality: A Toolkit for Working with Social Media for Researchers at http://transmedialreality.wordpress.com/
“Bodies, Space and the Virtual: A Narrative of Becoming"James Barrett
This document discusses how augmented and virtual reality technologies can be used to augment physical spaces and create new virtual spaces and experiences. It mentions examples like using augmented reality to make it appear that the Beatles are performing in Dam Square, and a museum application that allows users to explore historical spaces. The document also references how early technologies like punchcard-controlled looms were precursors to modern computing and virtual environments.
Slides by Katerina Karoussos for NOETIC GRACE - FROM IMAGE TO IMAGO. A documentary film made during her Yoshikaze "Up-In-The-Air" Second Life Residency on the HUMlab Island.
HUMlab: Virtual Worlds Learning and ResearchJames Barrett
The document discusses the concept of archives and their evolution from Archive 1.0 to Archive 3.0. Archive 1.0 refers to early state archives stored as inscriptions, while Archive 2.0 denotes digitized archives with efficient search and retrieval. Archive 3.0 involves new architectures for producing and sharing archival resources in animated and interactive ways through remixing, engagement and regeneration. The document also lists various learning and research projects conducted in virtual worlds at HUMlab, including machinima filmmaking, language learning, and pharmacy simulations.
The document discusses copyright and remixing in digital literature. It states that copyright prefaces a work and acts as a guide for how others can respond to and reuse the work. It describes different types of copyright agreements like the Berne Convention, End User License Agreements (EULAs), and Creative Commons (CC) licenses that can be used to specify allowed responses and reuse. It provides a definition of remixing as the transfigurative appropriation of older materials to create something new derived from source materials.
Presentation on the construction and maintenance of place in virtual worlds. Show images of pre-digital, unrealized and current examples of virtual worlds that are place reliant. This presentation was given at MediaPlaces 2010 conference at Umeå University in HUMlab on December 11 2010. Link: http://www.culturetech.se/mediaplaces/
HUMlab is a space that brings energy and innovation to the field of digital humanities. It functions as a place for study, research, project development, lectures, and exhibitions. Sofas, an aquarium, and bookshelves placed amongst cutting edge technology creates a welcoming space for everyone. The prefix "arche" relates to origins, foundations, and sources of power and authority, and archives are about narratives of identity and belonging as well as politics of ownership and access. Archive 3.0 involves bringing archives alive through remixing, rich engagement, and co-creative regeneration. The Umeå Arts Campus aims to foster knowledge development through a unified location for education, research, entrepreneurship, and artistic development in architecture
This presentation discusses a selection of examples of what I term ‘rhetorical holiness’ created using Second Life (SL), a multi-user virtual environment (MUVE) on the internet. Second Life is a three dimensional persistent space made up of thousands of islands (called sims). In SL a person is represented by an avatar, a body which they manipulate in the environment. The avatar can travel around the huge space of SL in real time visiting themed sites, buying and selling virtual commodities and participating in social and cultural events with others. The shared online three dimensional spaces of SL include religiously themed sites where the holy is one of the main defining criteria of interaction. The sites in SL that I have examined are the Buddhist island of “Bodhi Sim: Land of Buddhadharma - a Second Life fansite” and two mosques built in SL; the Sultan Ahmed Mosque and the Cordoba Mosque. Finally the Koinonia Congregational Church of Second Life is a Christian church which operates entirely in SL. For the purposes of this presentation, these sites are examined for the use of symbols from three established religious contexts that have been re-deployed in the virtual environment. The purpose of such an exercise is to identify a system of rhetoric within a larger literacy for such three dimensional virtual environments.
The document summarizes the history presented to a group of Pathfinder Girls during a tour of the Lynde House Museum in Whitby, Ontario. It discusses how Jabez Lynde, an early settler, immigrated from the United States in search of a better life and built a log cabin beside Lynde Creek. It also highlights how the museum tells stories that represent Canada's diversity and the many countries that early immigrants originated from. The girls learn how their own family histories fit within Canada's cultural mosaic and the role the Lynde House played in the country's development.
The author recounts their experience traveling through Iceland with their father and others on a tour. Some of the highlights included tasting traditional Icelandic foods like lamb, trout, and rotten shark, as well as experiencing the strong horsemanship culture and riding Icelandic horses. One of the most interesting places visited was Myvatn, where they hiked through the lava rock formations of Dimmuborgir and learned about local legends. The Icelanders were also described as incredibly friendly, inviting the tour group into their homes and treating them like family during their visit.
The document summarizes the early inhabitants of Colorado from around 15,000 to 11,000 years ago. It describes the Clovis people who hunted mammoths with spears and atlatls. It then discusses the Folsom people who developed shorter projectile points for hunting bison. Finally, it outlines the Archaic hunter-gatherers who followed herds of deer, elk, and bison and relied on gathering plants and small game like rabbits to survive harsh winters in Colorado.
#pedigree#purebreed#bigbreed#pedigreedog#husky#huskylove#huskiesofinstagram#huskypuppy#huskylif#huskies#huskylovers#huskyphotography#huskypics#huskynation#huskymix#siberianhusky# Siberian husky#dog #doglovers #dog
dog kennels dog breeder dog breeders in india dog breeders near me dog breeders labrador dog breeders german shepherd dog breeders golden retrieverdog breeders bangalore dog breeders delhi dog breeders in delhi dog breeders in kerala dog breeders mumbai dog breeders pune dog breeders hyderabaddog breeders kolkata dog breeders in punjab dog breeders for sale dog breeders in noida how to find dog breeders d
The document provides background information on Edgar Allan Poe's short story "The Cask of Amontillado". It discusses the tradition of Carnival that the story is set during, describing it as a time of excess and indulgence. It also details the lifestyles of wealthy individuals during the late 18th century, including owning vineyards and palazzos with underground catacombs for burial. The narrator in the story lures the victim into the catacombs beneath his estate with the promise of fine amontillado sherry wine, using the setting and time of Carnival to carry out his revenge without notice.
Halloween originated from the ancient Celtic festival of Samhain, celebrated on October 31st. The Celts believed this was the day when the boundary between the living and the dead was at its thinnest. They would wear costumes and light bonfires to ward off spirits. The Roman Catholic Church later designated November 1st as All Saints' Day and incorporated aspects of Samhain celebrations into it. Today, Halloween traditions include wearing costumes, trick-or-treating, and carving pumpkins, which originated from the Celtic tradition of carving turnips to ward off evil spirits.
Similar to Scotland - An English Lesson on Travel (6)
‘Med Början i Fisksätra’ var ett tre-års projekt (2017-2019) och en del av Kreativa Platser som finansieras av Statens Kulturråd. Vi arbetat med kultur som ämnar att utbilda, aktivera och bygga nätverk som verktyg på ett hållbart sätt. Det ingår poesi, teater, mat, mode, digitala teknik, musik, interaktiv konst, dans och positiv aktivism.
Målet var att verksamheterna ska fortsätta efter projektstödets slut. Projektet har lokala rötter genom samarbete med föreningar och invånare i Fisksätra-området och syftar till att nå ut och inkludera så många invånare som möjligt.
‘Med Början i Fisksätra’ har en Facebook sida. Alla event är dokumenterade och lagt ut öppet på nätet som film, bild eller text beskrivning.
Genom föreningar erbjuder vi publiken och deltagare processarbete, workshops, föreställningar osv. Projektet var för det första av, för och med fisksätrabor. Projektet engagerar därför redan fisksätrabor som medskapare av projektet.
Vi fortsätter att arbeta över gränser i samhället genom kulturella initiativ som utvecklas inom Fisksätra Folkets Hus, eller på andra digitala eller fysiska platser, och sedan tas ut till samhället via platser, digitala och fysiska, och genom nyckelpersoner i samhället.
Vi tackar Kulturrådet för allt stöd de har gett oss sedan projektets början.
http://fisksatrafolketshus.se/webb/i-huset/med-borjan-i-fisksatra/
Med Början i Fisksätra syftar till att vi tillsammans kan göra Fisksätra till en ännu mer kreativ och levande plats att bo och verka i.
Med Början i Fisksätra är en del av satsningen "Kreativa platser" initierat av Kulturrådet 2017-19. Ett samarbete mellan Fisksätra Folkets Hus, Global förening Fisksätra, Fisksätra IF, Futebol Da Forca, Arabiska teatern, Interferens, Nagoon, Mitt i Fisksätra och du.
Vi använda: #medbörjanifisksätra #kreativaplatser
This dissertation examines how spatial components in four digital interactive literary works define reader interaction and shape the narratives that emerge. It analyzes the works according to their prefaces, design, and addressivity, which anticipate reader responses. Representations of space and spatial practice influence interaction potentials. The spatial foundation coordinates text, images, audio, and navigable spaces. By closely reading the spatial aspects, the dissertation argues the spatial dominates narrative formation through interaction in digital literature, with implications for storytelling theory.
Social Media for Expert Info PresentationJames Barrett
A preliminary set of considerations regarding the implementation of a social media agenda at a small company specialising in technical writing, copy production and language control in Stockholm Sweden.
This presentation is part of a larger video project. Here I present a few of the major points in the development of the interface as a narrative medium. This is narrative not in the sense of telling, but of experience. We perform stories using digital tools.
Social media, or shared user generated content that is most often found on the Internet within large communities centered on a publishing platform, represents a part of an economy, or a system with values and rewards based on exchange. By engaging with their work via social media academics participate in a knowledge economy, at the center of which is a projected or extended self. By developing expertise in the use of social media value can be created in the knowledge economy related to strength of network, profile and branding, prestige, access to knowledge, dissemination and authority or expertise.
In this presentation I attempt to:
1. Construct a rational for using social media as an academic
2. Explore some of the principles for using social media
3. Suggest approaches to research on social media as objects of study or tools.
This was presented at the Social Media Knowledge Exchange conference, Center for Research in the Social Sciences and Humanities (CRASSH) at the University of Cambridge 3 July 2013.
The companion site for this presentation is Transmedial Reality: A Toolkit for Working with Social Media for Researchers at http://transmedialreality.wordpress.com/
“Bodies, Space and the Virtual: A Narrative of Becoming"James Barrett
This document discusses how augmented and virtual reality technologies can be used to augment physical spaces and create new virtual spaces and experiences. It mentions examples like using augmented reality to make it appear that the Beatles are performing in Dam Square, and a museum application that allows users to explore historical spaces. The document also references how early technologies like punchcard-controlled looms were precursors to modern computing and virtual environments.
Slides by Katerina Karoussos for NOETIC GRACE - FROM IMAGE TO IMAGO. A documentary film made during her Yoshikaze "Up-In-The-Air" Second Life Residency on the HUMlab Island.
HUMlab: Virtual Worlds Learning and ResearchJames Barrett
The document discusses the concept of archives and their evolution from Archive 1.0 to Archive 3.0. Archive 1.0 refers to early state archives stored as inscriptions, while Archive 2.0 denotes digitized archives with efficient search and retrieval. Archive 3.0 involves new architectures for producing and sharing archival resources in animated and interactive ways through remixing, engagement and regeneration. The document also lists various learning and research projects conducted in virtual worlds at HUMlab, including machinima filmmaking, language learning, and pharmacy simulations.
The document discusses copyright and remixing in digital literature. It states that copyright prefaces a work and acts as a guide for how others can respond to and reuse the work. It describes different types of copyright agreements like the Berne Convention, End User License Agreements (EULAs), and Creative Commons (CC) licenses that can be used to specify allowed responses and reuse. It provides a definition of remixing as the transfigurative appropriation of older materials to create something new derived from source materials.
Presentation on the construction and maintenance of place in virtual worlds. Show images of pre-digital, unrealized and current examples of virtual worlds that are place reliant. This presentation was given at MediaPlaces 2010 conference at Umeå University in HUMlab on December 11 2010. Link: http://www.culturetech.se/mediaplaces/
HUMlab is a space that brings energy and innovation to the field of digital humanities. It functions as a place for study, research, project development, lectures, and exhibitions. Sofas, an aquarium, and bookshelves placed amongst cutting edge technology creates a welcoming space for everyone. The prefix "arche" relates to origins, foundations, and sources of power and authority, and archives are about narratives of identity and belonging as well as politics of ownership and access. Archive 3.0 involves bringing archives alive through remixing, rich engagement, and co-creative regeneration. The Umeå Arts Campus aims to foster knowledge development through a unified location for education, research, entrepreneurship, and artistic development in architecture
This presentation discusses a selection of examples of what I term ‘rhetorical holiness’ created using Second Life (SL), a multi-user virtual environment (MUVE) on the internet. Second Life is a three dimensional persistent space made up of thousands of islands (called sims). In SL a person is represented by an avatar, a body which they manipulate in the environment. The avatar can travel around the huge space of SL in real time visiting themed sites, buying and selling virtual commodities and participating in social and cultural events with others. The shared online three dimensional spaces of SL include religiously themed sites where the holy is one of the main defining criteria of interaction. The sites in SL that I have examined are the Buddhist island of “Bodhi Sim: Land of Buddhadharma - a Second Life fansite” and two mosques built in SL; the Sultan Ahmed Mosque and the Cordoba Mosque. Finally the Koinonia Congregational Church of Second Life is a Christian church which operates entirely in SL. For the purposes of this presentation, these sites are examined for the use of symbols from three established religious contexts that have been re-deployed in the virtual environment. The purpose of such an exercise is to identify a system of rhetoric within a larger literacy for such three dimensional virtual environments.
"Second Life as Archive and Social Space". A basic introducton to Second Life but along the theme of archive and social space (equated with libraries).
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
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Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
7. Sawney Bean is supposed to
have lived in the 1500s.
According to legend, Sawney
Bean and his family of 48
killed and ate 1,000 people
in a 25-year reign of terror,
while hiding out in a sea cave
on Scotland's south-west
coast, between Girvan and
Ballantrae.
Do you believe it?
8.
9. Do you think Sawney Bean existed?
Do you think Sawney Bean and his clan (family) killed and ate 1000 people?
Can you name another famous cannibal?
Can you describe their crimes?
Word List
Cannibal – Kannibal
Savage – vilde
Propaganda – propaganda
Disapear – försvinna
Thieves - tjuvar
Ghastly - hemsk
Libel - förtal
Beach - strand
Cave - grotta
Storm tide - stormflod
Slaughtered carcasses - slaktade kadaver
Travelling fair - resande mässa
Grain of truth - korn av sanning
Scholarly - vetenskaplig
Horrid spectacle - hemskt skådespel
Capture – fånga
Degenerated – urartad
Subhuman – undermänniska
Castrated – kastrerade
Evidence - bevis
Corroborate - bekräfta