The proposal is for an E4 television channel ident to run for 15-20 seconds. It will feature a TV melting and dripping, with the drips forming the E4 logo. The ident will be shot in the media classrooms using available equipment. It aims to portray the fun and entertaining nature of E4's programs and appeal to their target 15-34 year old audience. Key elements include the TV melting against a background of calm music with sound effects, and using the color purple consistent with E4's branding. The simple concept is intended to clearly identify E4 and be recognizable to their diverse audience.
- The document summarizes a music workshop held at Kilkari Home in North Delhi on September 25, 2009 led by American singer-songwriter Carrie Newcomer.
- The workshop aimed to use music to teach children about human rights and empowerment. It also sought to create partnerships between music communities and organizations working with underprivileged children.
- Over time, the workshop organizers expanded their work to include more children and volunteers, develop a child-centered teaching model, and establish partnerships with more organizations to promote music and rights-based learning.
[ Music Enrichment Workshop ] by Express In Musiceim2011
The document describes a music enrichment workshop that uses song templates and music apps to help participants develop creative thinking and analytical skills. The workshop has 4 segments where participants create songs and achieve milestones. It aims to give participants hands-on experience with commercial projects and help prepare them for opportunities in Singapore. Upon completion, participants will gain new understandings and perspectives, as well as soft skills. They will also perform the songs they created at the finale.
This document proposes a Tallis TV episode that will include several segments: Jack Bennett telling a fact, highlighting the school's diversity through different languages, profiling Olympic athletes to watch, a song from a recent fashion show, and a rock climbing extreme sports segment with Mr. Dennison White. It includes a Gantt chart, budget of £6,592.76, and discusses strengths like connecting students, weaknesses like low viewership, and opportunities to advertise school events. The proposal asks if there are any questions.
Music Enrichment Workshop- There is something fun and enriching for everyone eim2011
The document describes a music enrichment workshop that uses song templates and music applications to help participants develop creative thinking and analytical skills. The 4-lesson workshop aims to expose participants to real-world business projects and help them gain new perspectives and soft skills. At the end of the workshop, participants will receive a certificate of achievement and have the opportunity to perform publicly to improve their confidence and skills.
A brand is merely an inanimate object that lies helplessly on a shelf waiting for a consumer to pick it up and try it. It may be the best product in the world but like a newborn Baby all it can do is cry out for attention.
How can we breath life into this inarticulate object so it can grow up and create a world for itself where it can live, play and share its joys & sorrows?
As marketers, we must use branded content to empower brands to come to life and thereby create an unprecedented life form that is capable of self-sustenance and propagation.
As fantastical and implausible as this may sound, any branded content idea or concept should set it’s bar no lower. Lets take for example the branded content idea for Coke Studio. This was an idea that bought Coke to life first in Brazil in 2007, then expanded its family into Pakistan in 2008, and further expanded into India in 2011.
Today Coke Studio has a loyal fan base the size of a small country and it is a living, breathing entity that has a pulse, powered not merely by the Coca Cola Company but by all those who love the music it brings into their lives.
Just like a friend, when a fan of Coke Studio meets a can of Coke, what was once an inanimate object now greets the fan like an old friend that they have seen, heard, chatted & partied with, and with whom they have shared memorable moments.
If we can stop looking at branded content as merely a sponsorship opportunity and transform our thinking to see it as an opportunity to play God, then our ideas will be bigger, our reach will be greater, and our commitment to the IP will be stronger. Think about it.
A workshop can be a very powerful tool for collaboratively sharing information, generating new ideas, and/or aligning people on goals. One of the keys to running a successful workshop is having good facilitation that guides participants toward achieving the goals while nurturing an engaging environment.
The document discusses rebranding the Discovery channel. It notes that the channel is well known for documentary shows about science, history, space, and nature. The target audience is mainly males aged 20 and older. It also mentions that Discovery has branched out into different channels.
The proposal is for an E4 television channel ident to run for 15-20 seconds. It will feature a TV melting and dripping, with the drips forming the E4 logo. The ident will be shot in the media classrooms using available equipment. It aims to portray the fun and entertaining nature of E4's programs and appeal to their target 15-34 year old audience. Key elements include the TV melting against a background of calm music with sound effects, and using the color purple consistent with E4's branding. The simple concept is intended to clearly identify E4 and be recognizable to their diverse audience.
- The document summarizes a music workshop held at Kilkari Home in North Delhi on September 25, 2009 led by American singer-songwriter Carrie Newcomer.
- The workshop aimed to use music to teach children about human rights and empowerment. It also sought to create partnerships between music communities and organizations working with underprivileged children.
- Over time, the workshop organizers expanded their work to include more children and volunteers, develop a child-centered teaching model, and establish partnerships with more organizations to promote music and rights-based learning.
[ Music Enrichment Workshop ] by Express In Musiceim2011
The document describes a music enrichment workshop that uses song templates and music apps to help participants develop creative thinking and analytical skills. The workshop has 4 segments where participants create songs and achieve milestones. It aims to give participants hands-on experience with commercial projects and help prepare them for opportunities in Singapore. Upon completion, participants will gain new understandings and perspectives, as well as soft skills. They will also perform the songs they created at the finale.
This document proposes a Tallis TV episode that will include several segments: Jack Bennett telling a fact, highlighting the school's diversity through different languages, profiling Olympic athletes to watch, a song from a recent fashion show, and a rock climbing extreme sports segment with Mr. Dennison White. It includes a Gantt chart, budget of £6,592.76, and discusses strengths like connecting students, weaknesses like low viewership, and opportunities to advertise school events. The proposal asks if there are any questions.
Music Enrichment Workshop- There is something fun and enriching for everyone eim2011
The document describes a music enrichment workshop that uses song templates and music applications to help participants develop creative thinking and analytical skills. The 4-lesson workshop aims to expose participants to real-world business projects and help them gain new perspectives and soft skills. At the end of the workshop, participants will receive a certificate of achievement and have the opportunity to perform publicly to improve their confidence and skills.
A brand is merely an inanimate object that lies helplessly on a shelf waiting for a consumer to pick it up and try it. It may be the best product in the world but like a newborn Baby all it can do is cry out for attention.
How can we breath life into this inarticulate object so it can grow up and create a world for itself where it can live, play and share its joys & sorrows?
As marketers, we must use branded content to empower brands to come to life and thereby create an unprecedented life form that is capable of self-sustenance and propagation.
As fantastical and implausible as this may sound, any branded content idea or concept should set it’s bar no lower. Lets take for example the branded content idea for Coke Studio. This was an idea that bought Coke to life first in Brazil in 2007, then expanded its family into Pakistan in 2008, and further expanded into India in 2011.
Today Coke Studio has a loyal fan base the size of a small country and it is a living, breathing entity that has a pulse, powered not merely by the Coca Cola Company but by all those who love the music it brings into their lives.
Just like a friend, when a fan of Coke Studio meets a can of Coke, what was once an inanimate object now greets the fan like an old friend that they have seen, heard, chatted & partied with, and with whom they have shared memorable moments.
If we can stop looking at branded content as merely a sponsorship opportunity and transform our thinking to see it as an opportunity to play God, then our ideas will be bigger, our reach will be greater, and our commitment to the IP will be stronger. Think about it.
A workshop can be a very powerful tool for collaboratively sharing information, generating new ideas, and/or aligning people on goals. One of the keys to running a successful workshop is having good facilitation that guides participants toward achieving the goals while nurturing an engaging environment.
The document discusses rebranding the Discovery channel. It notes that the channel is well known for documentary shows about science, history, space, and nature. The target audience is mainly males aged 20 and older. It also mentions that Discovery has branched out into different channels.
A Free Caribbean Music Workshop TemplateMarva Lord
A backgrounder slideshow to prompt discussion with high school students about Caribbean music history and contemporary influence. The workshop was prepared for a UK high school group so contemporary music references are from British music charts.
The main TV companies that show music videos are MTV, The Box, and Viva. MTV is a US company originally intended to play music videos 24/7 but now also airs TV programs. The Box and Viva are UK channels, with The Box a joint venture between Channel Four and Bauer Media and Viva formerly being TMF. In the 90s, sites like iFilm and Napster hosted music videos online, while YouTube launched in 2005 and now hosts most videos alongside Vevo, a joint venture between Universal Music Group, Google, Sony Music, and Abu Dhabi Media. The purposes of music videos are to promote and sell the song, give audiences context, showcase artist talents, and create a memorable promotional
This document discusses the importance of music ministry in the church. It begins by noting that music is the second most powerful ministry after preaching God's word. The document then explores how music is referenced throughout the Bible, from the first mention in Genesis to the last in Revelation. It discusses how music will be part of heaven and notes several passages where music was part of gathering as believers. The main purposes of music ministry are to exalt God and edify believers. It should draw attention to God as the source, subject, and spirit of songs. Music ministry can also help evangelize the lost. The conclusion emphasizes that music ministry is a serious responsibility before God and musical choices should honor him.
Music Workshop is a class for Year 6 students taught by Jo and Ella. The class focuses on music and allows students to explore their creativity through various musical activities led by the instructors. Year 6 students will have the opportunity to learn about music and express themselves through different projects over the course of the workshop.
This document discusses conventions of television sponsorship sequences. It notes that sponsorship sequences are typically 15-20 seconds, use references from main advertisements, and feature spokespeople or celebrities endorsing products. Effective sequences grab attention through bright colors and animation within the short time frame. Conventions include upbeat sounds relating to the brand, quick cuts and jumps instead of long takes to match fast pacing, and stationary cameras rather than camera movements. Research shows viewers are more likely to buy products they associate with favored programs.
CSR Discovery Program - International Documentary Series on CSRDiplomatrix
Initially it has been planned as regular research based international standard television documentary series on corporate social responsibility to broadcast from leading channels. The programs to include research reports, interviews, on ground surveys and policy and strategy level discussions. As first initiative of its kind the program to deliver insights information on growing corporate social responsibility linking business models with environmental, social and governance commitments.
Government, Business Regulatory Organizations and Commercial Companies will highlight their efforts in adopting best CSR practices and creating responsible businesses.
CSR Discovery Program is a Planet Diplomat’s international initiative aimed to create mass awareness on corporate social responsibility in developing countries. Corporate Accountability is an area of activity demarcated in Planet Diplomat’s organizational profile in United Nations Department of Economic & Social Affairs (UNDESA).
Music TV Program Concept - Convergence MediaGameloft
The document proposes a cross-media program called "Music Quickie" to promote an active lifestyle among young professionals frequenting business centers in Indonesia. The program will feature a daily game show aired on TV three times a day, where participants sing songs using a prompted word. Viewers can engage through social media and a website, submitting their own videos or voting. The goal is to turn ordinary people into instant music sensations and identify weekly winners.
The document outlines various sponsorship opportunities for radio shows on NME Radio, including details on scheduling, credits, and promo trails. It then provides information on NME Radio's target audience, describing them as young, affluent music fans between ages 15-44 who are early adopters. Additional details are given on NME's strong social media presence and digital platforms.
The document summarizes how to effectively pitch a show to potential sponsors through prospecting, intro calls, structuring deals, and follow up. It covers finding prospects, understanding how agencies work, conducting a mock intro call, crafting proposals, and various advertising models like sponsorships, CPM, and CPA. It also provides an example proposal outlining advertising opportunities through audio ads, host endorsements, special episodes, and online ads and links. The goal is to help content creators confidently pitch their shows and close sponsorship deals.
UFC is a rapidly growing sport popular among early to middle aged men. The UFC brand offers sponsors tremendous exposure to their target demographic through multi-year sponsorship agreements. Sponsoring the UFC would allow AXE to promote its products to millions of viewers worldwide and fuel significant brand growth by connecting with UFC's largely male, young adult fan base.
The Untamed Hair Tour event sponsorship proposal outlines an event on May 18th, 2013 at S&S Boutique in Los Angeles. The event will feature a pink carpet arrival, gift bags, food and drinks, live music, hair demos and giveaways. Sponsorship opportunities include the Untamed Soul sponsor for $1000, Untamed Mind sponsor for $650, and Untamed Heart sponsor or raffle prize sponsor for $350 or $50. The proposal promotes sponsoring the event to reach over 100 consumers and includes contact information for more details.
A Free Caribbean Music Workshop TemplateMarva Lord
A backgrounder slideshow to prompt discussion with high school students about Caribbean music history and contemporary influence. The workshop was prepared for a UK high school group so contemporary music references are from British music charts.
The main TV companies that show music videos are MTV, The Box, and Viva. MTV is a US company originally intended to play music videos 24/7 but now also airs TV programs. The Box and Viva are UK channels, with The Box a joint venture between Channel Four and Bauer Media and Viva formerly being TMF. In the 90s, sites like iFilm and Napster hosted music videos online, while YouTube launched in 2005 and now hosts most videos alongside Vevo, a joint venture between Universal Music Group, Google, Sony Music, and Abu Dhabi Media. The purposes of music videos are to promote and sell the song, give audiences context, showcase artist talents, and create a memorable promotional
This document discusses the importance of music ministry in the church. It begins by noting that music is the second most powerful ministry after preaching God's word. The document then explores how music is referenced throughout the Bible, from the first mention in Genesis to the last in Revelation. It discusses how music will be part of heaven and notes several passages where music was part of gathering as believers. The main purposes of music ministry are to exalt God and edify believers. It should draw attention to God as the source, subject, and spirit of songs. Music ministry can also help evangelize the lost. The conclusion emphasizes that music ministry is a serious responsibility before God and musical choices should honor him.
Music Workshop is a class for Year 6 students taught by Jo and Ella. The class focuses on music and allows students to explore their creativity through various musical activities led by the instructors. Year 6 students will have the opportunity to learn about music and express themselves through different projects over the course of the workshop.
This document discusses conventions of television sponsorship sequences. It notes that sponsorship sequences are typically 15-20 seconds, use references from main advertisements, and feature spokespeople or celebrities endorsing products. Effective sequences grab attention through bright colors and animation within the short time frame. Conventions include upbeat sounds relating to the brand, quick cuts and jumps instead of long takes to match fast pacing, and stationary cameras rather than camera movements. Research shows viewers are more likely to buy products they associate with favored programs.
CSR Discovery Program - International Documentary Series on CSRDiplomatrix
Initially it has been planned as regular research based international standard television documentary series on corporate social responsibility to broadcast from leading channels. The programs to include research reports, interviews, on ground surveys and policy and strategy level discussions. As first initiative of its kind the program to deliver insights information on growing corporate social responsibility linking business models with environmental, social and governance commitments.
Government, Business Regulatory Organizations and Commercial Companies will highlight their efforts in adopting best CSR practices and creating responsible businesses.
CSR Discovery Program is a Planet Diplomat’s international initiative aimed to create mass awareness on corporate social responsibility in developing countries. Corporate Accountability is an area of activity demarcated in Planet Diplomat’s organizational profile in United Nations Department of Economic & Social Affairs (UNDESA).
Music TV Program Concept - Convergence MediaGameloft
The document proposes a cross-media program called "Music Quickie" to promote an active lifestyle among young professionals frequenting business centers in Indonesia. The program will feature a daily game show aired on TV three times a day, where participants sing songs using a prompted word. Viewers can engage through social media and a website, submitting their own videos or voting. The goal is to turn ordinary people into instant music sensations and identify weekly winners.
The document outlines various sponsorship opportunities for radio shows on NME Radio, including details on scheduling, credits, and promo trails. It then provides information on NME Radio's target audience, describing them as young, affluent music fans between ages 15-44 who are early adopters. Additional details are given on NME's strong social media presence and digital platforms.
The document summarizes how to effectively pitch a show to potential sponsors through prospecting, intro calls, structuring deals, and follow up. It covers finding prospects, understanding how agencies work, conducting a mock intro call, crafting proposals, and various advertising models like sponsorships, CPM, and CPA. It also provides an example proposal outlining advertising opportunities through audio ads, host endorsements, special episodes, and online ads and links. The goal is to help content creators confidently pitch their shows and close sponsorship deals.
UFC is a rapidly growing sport popular among early to middle aged men. The UFC brand offers sponsors tremendous exposure to their target demographic through multi-year sponsorship agreements. Sponsoring the UFC would allow AXE to promote its products to millions of viewers worldwide and fuel significant brand growth by connecting with UFC's largely male, young adult fan base.
The Untamed Hair Tour event sponsorship proposal outlines an event on May 18th, 2013 at S&S Boutique in Los Angeles. The event will feature a pink carpet arrival, gift bags, food and drinks, live music, hair demos and giveaways. Sponsorship opportunities include the Untamed Soul sponsor for $1000, Untamed Mind sponsor for $650, and Untamed Heart sponsor or raffle prize sponsor for $350 or $50. The proposal promotes sponsoring the event to reach over 100 consumers and includes contact information for more details.