1) The document provides rules explanations and clarifications for various Magic: The Gathering concepts, including turn structure, supertypes and subtypes, state-based actions, replacement effects, dependencies, triggered and activated abilities, static abilities, protection, and zones.
2) It explains rules for state-based actions like losing the game due to having 0 life or drawing from an empty library, as well as the legend rule and planeswalker uniqueness rule.
3) Static abilities are defined as continuous abilities, including characteristic-defining abilities, and the order they are applied in different game situations.
1) The document describes the components and setup of a board game called Grand Tactics that simulates battles between different character jobs/classes.
2) It provides an overview of the different character jobs including their stats, skills, and gameplay effects. Character jobs include Novice, Chemist, Knight, Priest, Archer, and Wizard.
3) The rules section describes the basic turn structure which allows players to move their characters or perform an attack/use a skill, as well as how dice are used to determine movement distances, damage amounts, and skill effects. It also covers map features and moving between characters on the battlefield.
The document discusses replacement effects and prevention effects in Magic: The Gathering. It explains that replacement effects watch for events that would happen and replace them with different events. Some examples of replacement effects are regenerate, planeswalker redirection, and abilities that modify how a card enters the battlefield. Prevention effects like protection watch for events and prevent them from occurring. The document also discusses how multiple replacement effects are ordered and interact with other game rules and zones like the stack and battlefield.
This document provides instructions for using the database features in RPG Maker 2k3, including creating custom monsters. It explains how to navigate the hero and monster databases to set attributes like graphics, stats, skills, and resistances. Players can customize a monster's actions, behaviors, and conditions through the behavior settings. The document demonstrates how to create a custom monster with 3 skills and different resistances.
The document provides guidance for judges on resolving issues that come up at Regular REL events, such as missed triggers, drawing extra cards, deck errors, and deviation from the JAR (Judging at Regular). It discusses common fixes, when deviation is acceptable, and presents scenarios for discussion, including a missed Jitte trigger, a player missing life gain, an end-of-combat misunderstanding, and an undeclared combat damage assignment. The goal is fair and fun gameplay balanced with customer service over strict adherence to policy.
The author discusses the challenges of judging Magic: The Gathering tournaments in isolated areas, using their experience in Uruguay as an example. Some of the key challenges include a very small player base leading to limited limited tournament experience, overly competitive players, potential for cheating due to high costs, judges and players lacking experience with Competitive REL, difficulty improving skills due to tournaments being far away, little need or opportunity for many judges, and distorted judge level advancement structures with fewer reference figures.
This document provides guidance on performing deck checks at competitive REL tournaments. It explains that the main purposes of deck checks are to deter cheating, catch any cheaters, and catch simple clerical mistakes in decklists. It outlines the steps of a deck check, including collecting the decks, checking the physical decks against the registered decklists, noting any issues found, and returning the decks with appropriate penalties if needed. Performing deck checks correctly helps ensure fair play at tournaments.
This document discusses how to balance judging and playing Magic: The Gathering. It notes that several factors like travel time, cost, and social pressures influence whether one judges or plays. Judging and playing require different skills and can be draining in different ways. The document advises hitting the right balance to avoid burnout and frustration from doing too much of either judging or playing. It provides tips for remaining impartial when judging friends and how to conduct oneself when playing as a judge or judging as a player. The overall message is that one should find the right balance that works for them and remember to have fun.
State Based Actions (SBAs) are automatic game actions that occur whenever certain conditions are met. They happen simultaneously and don't use the stack. Some key SBAs include a player losing the game if they have 0 life or 10 poison counters, a creature dying if damage is greater than its toughness, and Auras becoming unattached if the creature they are attached to leaves the battlefield. SBAs are continuously checked before players receive priority.
1) The document describes the components and setup of a board game called Grand Tactics that simulates battles between different character jobs/classes.
2) It provides an overview of the different character jobs including their stats, skills, and gameplay effects. Character jobs include Novice, Chemist, Knight, Priest, Archer, and Wizard.
3) The rules section describes the basic turn structure which allows players to move their characters or perform an attack/use a skill, as well as how dice are used to determine movement distances, damage amounts, and skill effects. It also covers map features and moving between characters on the battlefield.
The document discusses replacement effects and prevention effects in Magic: The Gathering. It explains that replacement effects watch for events that would happen and replace them with different events. Some examples of replacement effects are regenerate, planeswalker redirection, and abilities that modify how a card enters the battlefield. Prevention effects like protection watch for events and prevent them from occurring. The document also discusses how multiple replacement effects are ordered and interact with other game rules and zones like the stack and battlefield.
This document provides instructions for using the database features in RPG Maker 2k3, including creating custom monsters. It explains how to navigate the hero and monster databases to set attributes like graphics, stats, skills, and resistances. Players can customize a monster's actions, behaviors, and conditions through the behavior settings. The document demonstrates how to create a custom monster with 3 skills and different resistances.
The document provides guidance for judges on resolving issues that come up at Regular REL events, such as missed triggers, drawing extra cards, deck errors, and deviation from the JAR (Judging at Regular). It discusses common fixes, when deviation is acceptable, and presents scenarios for discussion, including a missed Jitte trigger, a player missing life gain, an end-of-combat misunderstanding, and an undeclared combat damage assignment. The goal is fair and fun gameplay balanced with customer service over strict adherence to policy.
The author discusses the challenges of judging Magic: The Gathering tournaments in isolated areas, using their experience in Uruguay as an example. Some of the key challenges include a very small player base leading to limited limited tournament experience, overly competitive players, potential for cheating due to high costs, judges and players lacking experience with Competitive REL, difficulty improving skills due to tournaments being far away, little need or opportunity for many judges, and distorted judge level advancement structures with fewer reference figures.
This document provides guidance on performing deck checks at competitive REL tournaments. It explains that the main purposes of deck checks are to deter cheating, catch any cheaters, and catch simple clerical mistakes in decklists. It outlines the steps of a deck check, including collecting the decks, checking the physical decks against the registered decklists, noting any issues found, and returning the decks with appropriate penalties if needed. Performing deck checks correctly helps ensure fair play at tournaments.
This document discusses how to balance judging and playing Magic: The Gathering. It notes that several factors like travel time, cost, and social pressures influence whether one judges or plays. Judging and playing require different skills and can be draining in different ways. The document advises hitting the right balance to avoid burnout and frustration from doing too much of either judging or playing. It provides tips for remaining impartial when judging friends and how to conduct oneself when playing as a judge or judging as a player. The overall message is that one should find the right balance that works for them and remember to have fun.
State Based Actions (SBAs) are automatic game actions that occur whenever certain conditions are met. They happen simultaneously and don't use the stack. Some key SBAs include a player losing the game if they have 0 life or 10 poison counters, a creature dying if damage is greater than its toughness, and Auras becoming unattached if the creature they are attached to leaves the battlefield. SBAs are continuously checked before players receive priority.
This document discusses several potential situations that could occur during a game between two players and provides guidance on resolving conflicts. It notes there are 11 possible situations, including where the two players agree on a solution not supported by the game rules or where the players are in conflict. It also references rules for replacing or preventing effects and handling hidden card errors, advising players to call a judge if needed. The overall document aims to help players properly handle disputes or ambiguous situations through established rules and involving a referee when necessary.
This document provides guidelines for how to rule at a table as a judge. The key steps are to 1) approach with a smile while noting the time and squatting to their level, 2) listen separately to each player starting with the caller until fully understanding the situation, potentially defusing conflicts or calling a backup judge for clarity, 3) investigate whether a foul occurred requiring a head judge or deliver the ruling, and 4) deliver the ruling without strategic advice and offer an appeal while giving extra time and documenting the decision in writing.
The document discusses changes made to the penalty and remedy for the infraction of Drawing Extra Cards (DEC) in Magic: The Gathering.
It was previously considered a serious offense warranting a game loss. However, it has now been separated from other infractions and given a lesser penalty of a warning. The new remedy aims to negate any advantage without unduly punishing the player.
Specific examples are provided to illustrate how the remedy is applied in different situations, such as looking at too many cards or repeating an ability illegally. The focus is on finding the least disruptive solution while ensuring the opponent cannot know the identity of extra cards drawn.
The document discusses several scenarios in Magic: The Gathering and asks what could happen in each case. It asks about the maximum value for X in Chord of Calling with certain lands and a Wall of Roots on the battlefield. It also asks what would happen if a Fireball was cast for X=7 targeting a Phantasmal Abomination and opponent. Finally, it inquires about the converted mana cost of Gitaxian Probe if paid with Phyrexian mana by paying two life.
Information and Communication Technology in EducationMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 2)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐈𝐂𝐓 𝐢𝐧 𝐞𝐝𝐮𝐜𝐚𝐭𝐢𝐨𝐧:
Students will be able to explain the role and impact of Information and Communication Technology (ICT) in education. They will understand how ICT tools, such as computers, the internet, and educational software, enhance learning and teaching processes. By exploring various ICT applications, students will recognize how these technologies facilitate access to information, improve communication, support collaboration, and enable personalized learning experiences.
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐞 𝐬𝐨𝐮𝐫𝐜𝐞𝐬 𝐨𝐧 𝐭𝐡𝐞 𝐢𝐧𝐭𝐞𝐫𝐧𝐞𝐭:
-Students will be able to discuss what constitutes reliable sources on the internet. They will learn to identify key characteristics of trustworthy information, such as credibility, accuracy, and authority. By examining different types of online sources, students will develop skills to evaluate the reliability of websites and content, ensuring they can distinguish between reputable information and misinformation.
This document discusses several potential situations that could occur during a game between two players and provides guidance on resolving conflicts. It notes there are 11 possible situations, including where the two players agree on a solution not supported by the game rules or where the players are in conflict. It also references rules for replacing or preventing effects and handling hidden card errors, advising players to call a judge if needed. The overall document aims to help players properly handle disputes or ambiguous situations through established rules and involving a referee when necessary.
This document provides guidelines for how to rule at a table as a judge. The key steps are to 1) approach with a smile while noting the time and squatting to their level, 2) listen separately to each player starting with the caller until fully understanding the situation, potentially defusing conflicts or calling a backup judge for clarity, 3) investigate whether a foul occurred requiring a head judge or deliver the ruling, and 4) deliver the ruling without strategic advice and offer an appeal while giving extra time and documenting the decision in writing.
The document discusses changes made to the penalty and remedy for the infraction of Drawing Extra Cards (DEC) in Magic: The Gathering.
It was previously considered a serious offense warranting a game loss. However, it has now been separated from other infractions and given a lesser penalty of a warning. The new remedy aims to negate any advantage without unduly punishing the player.
Specific examples are provided to illustrate how the remedy is applied in different situations, such as looking at too many cards or repeating an ability illegally. The focus is on finding the least disruptive solution while ensuring the opponent cannot know the identity of extra cards drawn.
The document discusses several scenarios in Magic: The Gathering and asks what could happen in each case. It asks about the maximum value for X in Chord of Calling with certain lands and a Wall of Roots on the battlefield. It also asks what would happen if a Fireball was cast for X=7 targeting a Phantasmal Abomination and opponent. Finally, it inquires about the converted mana cost of Gitaxian Probe if paid with Phyrexian mana by paying two life.
Information and Communication Technology in EducationMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 2)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐈𝐂𝐓 𝐢𝐧 𝐞𝐝𝐮𝐜𝐚𝐭𝐢𝐨𝐧:
Students will be able to explain the role and impact of Information and Communication Technology (ICT) in education. They will understand how ICT tools, such as computers, the internet, and educational software, enhance learning and teaching processes. By exploring various ICT applications, students will recognize how these technologies facilitate access to information, improve communication, support collaboration, and enable personalized learning experiences.
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐞 𝐬𝐨𝐮𝐫𝐜𝐞𝐬 𝐨𝐧 𝐭𝐡𝐞 𝐢𝐧𝐭𝐞𝐫𝐧𝐞𝐭:
-Students will be able to discuss what constitutes reliable sources on the internet. They will learn to identify key characteristics of trustworthy information, such as credibility, accuracy, and authority. By examining different types of online sources, students will develop skills to evaluate the reliability of websites and content, ensuring they can distinguish between reputable information and misinformation.
CapTechTalks Webinar Slides June 2024 Donovan Wright.pptxCapitolTechU
Slides from a Capitol Technology University webinar held June 20, 2024. The webinar featured Dr. Donovan Wright, presenting on the Department of Defense Digital Transformation.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
A Free 200-Page eBook ~ Brain and Mind Exercise.pptxOH TEIK BIN
(A Free eBook comprising 3 Sets of Presentation of a selection of Puzzles, Brain Teasers and Thinking Problems to exercise both the mind and the Right and Left Brain. To help keep the mind and brain fit and healthy. Good for both the young and old alike.
Answers are given for all the puzzles and problems.)
With Metta,
Bro. Oh Teik Bin 🙏🤓🤔🥰
5. Casting Spells!
1) Announcement
2) Modes/additions (Splice, kicker, alternative
costs, etc.)
3) Targeting
4) Dividing up
5) Cost determination (Trinisphere is last)
6) Mana abilities
7) Paying, in any order
6. Super and Sub types
Four supertypes - Snow, Legendary, Basic,
World
Subtypes have to be associated with a type -
lose the type, lose the subtype.
7. State-Based actions part 1
Checked every time before priority
If a player has 0 or less life, he or she loses the game.
If a player attempted to draw a card from a library with no cards in it since the last time state-based actions were checked, he or she loses the game.
If a player has ten or more poison counters, he or she loses the game. Ignore this rule in Two-Headed Giant games; see rule 704.5u instead.
If a token is phased out, or is in a zone other than the battlefield, it ceases to exist.
If a copy of a spell is in a zone other than the stack, it ceases to exist. If a copy of a card is in any zone other than the stack or the battlefield, it ceases to exist.
If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.
If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is
destroyed. Regeneration can replace this event.
If a creature has toughness greater than 0, and it's been dealt damage by a source with deathtouch since the last time state-based actions were checked, that creature is
destroyed. Regeneration can replace this event.
If a planeswalker has loyalty 0, it's put into its owner's graveyard.
If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners' graveyards. This is called
the "planeswalker uniqueness rule."
8. State-Based actions part 2
If a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. This is called the
"legend rule".
If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype on the battlefield for the shortest amount of time are
put into their owners' graveyards. In the event of a tie for the shortest amount of time, all are put into their owners' graveyards. This is called the "world rule."
If an Aura is attached to an illegal object or player, or is not attached to an object or player, that Aura is put into its owner's graveyard.
If an Equipment or Fortification is attached to an illegal permanent, it becomes unattached from that permanent. It remains on the battlefield.
If a creature is attached to an object or player, it becomes unattached and remains on the battlefield. Similarly, if a permanent that's neither an Aura, an Equipment, nor a
Fortification is attached to an object or player, it becomes unattached and remains on the battlefield.
f a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1
counters on it.
If a permanent with an ability that says it can't have more than N counters of a certain kind on it has more than N counters of that kind on it, all but N of those counters are
removed from it.
10. Dependencies
An effect is said to "depend on" another if (a) it's applied in the same layer (and, if applicable,
sublayer) as the other effect (see rules 613.1 and 613.3); (b) applying the other would change the text
or the existence of the first effect, what it applies to, or what it does to any of the things it applies to;
and (c) neither effect is from a characteristic-defining ability or both effects are from characteristic-
defining abilities.
Urborg + Blood Moon
Dependency loops: If a loop is created, go back to timestamp order.
11. Text and color-changing
When asked for a subtype, color, or something
of that nature, you must pick one in the game.
Don’t name purple with Blind Seer.
If you change the color of a creature on the
stack, it ETB’s as that color.
12. Mana abilities
1) No target
2) Adds mana
3)Not a loyalty ability
In order for a triggered ability to be a mana
ability, it has to trigger off of a mana ability.
14. Triggered and activated abilities
Ask a question: Get an answer.
When/Whenever/If you ask a question, get an
answer.
At the start of your question, if you are loud
enough, you will get an answer.
15. Static abilities
1) Are continuous
2) Include Characteristic - defining abilities
a. Conditional CDA’s aren’t CDA’s - Gods
Some continuous effects affect game rules rather than objects. For example, effects may modify
a player’s maximum hand size, or say that a creature must attack this turn if able. These effects are
applied after all other continuous effects have been applied. Continuous effects that affect the costs
of spells or abilities are applied according to the order specified in rule 601.2e. All other such
effects are applied in timestamp order. See also the rules for timestamp order and dependency
18. What does it mean
“That Creature/Enchantment/Artifact” usually
refers to “That Object”
Ex: Tidebinder Mage and Purphorus
*Name of card* means “This card”
Ex. Sun Titan.