This document describes an assignment to implement bitstuffing and unstuffing using C programs. Students are asked to write two programs: a sender program that frames ASCII data using a start/end flag and inserts stuffed bits, and a receiver program that detects the flags, removes stuffed bits, and outputs the framed data. The programs must be commented and demonstrated to the TA, showing they correctly implement bitstuffing and unstuffing on sample input/output files provided. A report is also required describing the program logic and operation, and how correctness was verified.
Белорусский народный банк заботится о повышении финансовой грамотности детей и молодежи и рад представить обучающий комикс Приключения льва Лявона часть 1 «Обмен валют».
This document describes an assignment to implement bitstuffing and unstuffing using C programs. Students are asked to write two programs: a sender program that frames ASCII data using a start/end flag and inserts stuffed bits, and a receiver program that detects the flags, removes stuffed bits, and outputs the framed data. The programs must be commented and demonstrated to the TA, showing they correctly implement bitstuffing and unstuffing on sample input/output files provided. A report is also required describing the program logic and operation, and how correctness was verified.
Белорусский народный банк заботится о повышении финансовой грамотности детей и молодежи и рад представить обучающий комикс Приключения льва Лявона часть 1 «Обмен валют».
Digital badges are digital representations awarded for completing specific skills. This presentation discusses using badges for competency-based learning in K-12 and higher education. Badges can motivate students by recognizing achievements and guiding them toward goals. The presentation outlines examples of badging platforms for K-12 like Khan Academy and BuzzMath and recommends Credly as ESU's platform. It provides steps for educators to get started with digital badging in their classrooms.
This short document appears to be wishing someone a happy birthday but is difficult to understand due to unclear writing and formatting issues. It includes numbers, punctuation marks, and repeated words that do not provide much meaningful context. The intent or key details of the document cannot be determined from the information given.
This document discusses the importance of active learning and overcoming obstacles to its implementation. It provides quotes emphasizing that learning is not passive and students learn best when they are actively engaged. Some common obstacles to active learning include not being able to cover as much content, it taking too much preparation time, large class sizes, and students resisting non-lecture approaches. However, these obstacles can be overcome by finding other ways for students to learn content outside of class, using small group activities even in large classes, and helping students adjust to active learning being the new norm. The document encourages creating a storyboard to plan active learning lessons with clear objectives and content. It concludes by stating some active learning ideas can be implemented.
Digital badges are digital representations awarded for completing specific skills. This presentation discusses using badges for competency-based learning in K-12 and higher education. Badges can motivate students by recognizing achievements and guiding them toward goals. The presentation outlines examples of badging platforms for K-12 like Khan Academy and BuzzMath and recommends Credly as ESU's platform. It provides steps for educators to get started with digital badging in their classrooms.
This short document appears to be wishing someone a happy birthday but is difficult to understand due to unclear writing and formatting issues. It includes numbers, punctuation marks, and repeated words that do not provide much meaningful context. The intent or key details of the document cannot be determined from the information given.
This document discusses the importance of active learning and overcoming obstacles to its implementation. It provides quotes emphasizing that learning is not passive and students learn best when they are actively engaged. Some common obstacles to active learning include not being able to cover as much content, it taking too much preparation time, large class sizes, and students resisting non-lecture approaches. However, these obstacles can be overcome by finding other ways for students to learn content outside of class, using small group activities even in large classes, and helping students adjust to active learning being the new norm. The document encourages creating a storyboard to plan active learning lessons with clear objectives and content. It concludes by stating some active learning ideas can be implemented.
Viceverba_appdelmes_0624_joc per aprendre verbs llatinsDaniel Fernández
Vice Verba és una aplicació educativa dissenyada per ajudar els estudiants de llatí a aprendre i practicar verbs llatins d'una manera interactiva i entretinguda.