RG4 Style Guide
Skye Pritchard, Jeff Chen, Abi Rauch
Comparables: characters + mechs
Disclaimer: These are all modeling/shape/silhouette comparables, please refer to the
environment slide for the characters’ texturing style.
Comparables: Environment
Texture Shape
Reference: environment
Player Character
NPC 1 (enemy)
NPC 2 (enemy)
NPC 3 (enemy)
NPC 4
Environment: overall
Environment: hand (entrance/tutorial?)
Environment: forearm (level 1)
Environment: elbow (cinematic area)
Environment: upper arm (level 2)
Environment: heart chamber (level 3)
Color guide
Pipeline + roles
File naming conventions
Category Name Sub part (for file
transfer purposes,
should not be in
engine)
CH = character PlayerCharacter Scarf
EN = environment Glove
OB = obstacle

RG4 Style Guide.pptx