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Nick Hillstrom
11150 Messina Way, Reno NV 89521
nicholashillstrom@gmail.com
TECHNICAL SUMMARY
 Three years experience in UNITY 3D.
Version: 3.5, 4.6, 5.0
 Two years experience in Unreal Development
Kit.
Unreal Game Editor. Version: 3, 4
 Five years experience in Autodesk 3D Studio
Max.
Version: 2011-2015
 Experience in Adobe Photoshop.
Version: CS4 – CS6
 Knowledge in Java, C#.
 Familiar with GUI programming / event driven
using Java Swing
 Knowledge in Autodesk Motion Builder.
Version: 2011, 2012
 Knowledge in Autodesk Match Mover.
Version: 2011
EDUCATION
Bachelor of Arts, 3D Animation and Game Development | Minor: Visual Communication and Design
Eastern Washington University, 6/6/2013 (Graduated)
▪ GPA Overall: 3.65
▪ Best of 3D Animation and Game Design Award
▪ Relevant Coursework: 3D Animation I, II, III, Motion Capture, Game Development II, Visual Communication
Design I and II, Programming Principles I and II ( Java ), Data Structures, GUI Programming ( Java ), Software
Engineering, 3D Graphics Programming ( Java ).
EXPERIENCE
Technical Artist International Game Technology Aug 2013 – Present
 TMZ (Current): Responsible for Unity 4.6 pipeline setup/maintenance, real time effects and animations, lighting,
focused heavily on 3D pipeline and integration. Used variety of external packages including Marmoset, and
Particle Playground.
 Quartermania Super Times Pay, Triple Red Hot Sevens, Wild Red Sevens (Shipped): Responsible for Unity 3.5
pipeline setup/maintenance, performance management using real time effects, animations, and lighting, custom
EGM cabinet lighting.
 HBO Entourage (Shipped): Responsible for Unity 3.5 pipeline setup/maintenance, performance management
using real time effects, animations, and lighting.
 WOF Jackpot Paradise (Shipped): Responsible for Unity 3.5 pipeline setup/maintenance, performance
management using real time effects, animations, and lighting.
Character Animator DigiDeal Corp. Internship June 2012 – September 2012
▪ AVA Virtual Blackjack: Responsible for 500 character animations of multiple 3D virtual blackjack hosts.
3D Campus Tour Self / Group Dec 2012 - June 2013
▪ Project lead of a 3D Campus Tour of EWU using the Unreal Game Engine. A virtual tour EWU campus. Project
shipped to over 7000 new students Sept 1
st
2013.
Nick Hillstrom
11150 Messina Way, Reno NV 89521
nicholashillstrom@gmail.com
REFERENCES
Jens Larson
Office of Admissions
Marketing & Communications Coordinator
509.359.6575
jlarson10@ewu.edu
Brian Kamp
EWU instructor in 3D Animation / Computer Science
509.359.4292
bkamp@ewu.edu
Quinn Hoener
Seven 2 Programmer
509.842.4121
quinn@seven2
Rod Nemitz
Application Specialist at Venture Design Services
509.232.1080
rnemitz@venturedesignservices.com

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Resume_NICK_HILLSTOM

  • 1. Nick Hillstrom 11150 Messina Way, Reno NV 89521 nicholashillstrom@gmail.com TECHNICAL SUMMARY  Three years experience in UNITY 3D. Version: 3.5, 4.6, 5.0  Two years experience in Unreal Development Kit. Unreal Game Editor. Version: 3, 4  Five years experience in Autodesk 3D Studio Max. Version: 2011-2015  Experience in Adobe Photoshop. Version: CS4 – CS6  Knowledge in Java, C#.  Familiar with GUI programming / event driven using Java Swing  Knowledge in Autodesk Motion Builder. Version: 2011, 2012  Knowledge in Autodesk Match Mover. Version: 2011 EDUCATION Bachelor of Arts, 3D Animation and Game Development | Minor: Visual Communication and Design Eastern Washington University, 6/6/2013 (Graduated) ▪ GPA Overall: 3.65 ▪ Best of 3D Animation and Game Design Award ▪ Relevant Coursework: 3D Animation I, II, III, Motion Capture, Game Development II, Visual Communication Design I and II, Programming Principles I and II ( Java ), Data Structures, GUI Programming ( Java ), Software Engineering, 3D Graphics Programming ( Java ). EXPERIENCE Technical Artist International Game Technology Aug 2013 – Present  TMZ (Current): Responsible for Unity 4.6 pipeline setup/maintenance, real time effects and animations, lighting, focused heavily on 3D pipeline and integration. Used variety of external packages including Marmoset, and Particle Playground.  Quartermania Super Times Pay, Triple Red Hot Sevens, Wild Red Sevens (Shipped): Responsible for Unity 3.5 pipeline setup/maintenance, performance management using real time effects, animations, and lighting, custom EGM cabinet lighting.  HBO Entourage (Shipped): Responsible for Unity 3.5 pipeline setup/maintenance, performance management using real time effects, animations, and lighting.  WOF Jackpot Paradise (Shipped): Responsible for Unity 3.5 pipeline setup/maintenance, performance management using real time effects, animations, and lighting. Character Animator DigiDeal Corp. Internship June 2012 – September 2012 ▪ AVA Virtual Blackjack: Responsible for 500 character animations of multiple 3D virtual blackjack hosts. 3D Campus Tour Self / Group Dec 2012 - June 2013 ▪ Project lead of a 3D Campus Tour of EWU using the Unreal Game Engine. A virtual tour EWU campus. Project shipped to over 7000 new students Sept 1 st 2013.
  • 2. Nick Hillstrom 11150 Messina Way, Reno NV 89521 nicholashillstrom@gmail.com REFERENCES Jens Larson Office of Admissions Marketing & Communications Coordinator 509.359.6575 jlarson10@ewu.edu Brian Kamp EWU instructor in 3D Animation / Computer Science 509.359.4292 bkamp@ewu.edu Quinn Hoener Seven 2 Programmer 509.842.4121 quinn@seven2 Rod Nemitz Application Specialist at Venture Design Services 509.232.1080 rnemitz@venturedesignservices.com