Resistor is a two-player board game that simulates electrical circuits. One player controls ampere pieces that aim to reach a charge zone, while the other player uses resistor pieces to drain amperes and prevent them from scoring. Players take turns moving pieces according to their role. The goal is to either charge all amperes or force your opponent into a position with no valid moves. Players switch roles each round, and the highest score after multiple rounds wins.
Electrical Engineering is the Branch of Engineering. Electrical Engineering field requires an understanding of core areas including Thermal and Hydraulics Prime Movers, Analog Electronic Circuits, Network Analysis and Synthesis, DC Machines and Transformers, Digital Electronic Circuits, Fundamentals of Power Electronics, Control System Engineering, Engineering Electromagnetics, Microprocessor and Microcontroller. Ekeeda offers Online Mechanical Engineering Courses for all the Subjects as per the Syllabus Visit : https://ekeeda.com/streamdetails/stream/Electrical-Engineering
This document provides an introduction to AC machines, including classifications of AC rotating machines, energy conversion processes in generators and motors, and winding design considerations. It discusses synchronous and induction machines, and covers topics such as concentrated vs distributed windings, single vs double layer windings, full-pitch vs fractional-pitch coils, and phase belt configurations. Examples of 3-phase windings are provided to illustrate winding arrangements and induced electromotive forces.
The document discusses transformers and DC machines. It provides definitions, explanations of principles of operation, parts, types and equations for transformers, DC generators and DC motors. Key points include:
- Transformers transfer power from one circuit to another via electromagnetic induction without changing frequency.
- DC generators convert mechanical energy to electrical energy via the principle of dynamically induced EMF. DC motors operate inversely.
- Transformers, generators and motors each have windings, cores/frames and produce/use magnetic fields in their operation.
- Equations provided relate induced EMF, current, voltage, speed and other variables.
Bolivia tiene varios platos tradicionales que usan ingredientes como la carne y las papas. Algunos platos típicos bolivianos incluyen el locro de gallina, un estofado que contiene gallina, arroz, papas y huevos; el majadito, un estofado de carne o charque con arroz, cebolla y tomate; y los pacumutos de carne de res, trozos de carne de res cocinados a la parrilla con una mezcla de condimentos.
El documento describe la lucha del autor con la lujuria a lo largo de su vida y cómo finalmente llegó a comprenderla. Explica que siempre asumió que la lujuria estaba fuera de su control y no entendía claramente dónde trazar la línea entre lo correcto e incorrecto. Finalmente, un libro le ayudó a entender que la lujuria sexual es permitir voluntariamente una emoción sexual de cualquier cosa o persona que no sea la esposa.
1. Se detectó que el 39% de los recién nacidos cultivados fueron positivos para Klebsiella Pneumonie, un microorganismo nosocomial.
2. Todos los hemocultivos positivos mostraron sensibilidad a levofloxacina, meropenen, fosfomicina y amikacina, pero resistencia a ampicilina/sulbactam.
3. El 67% de las infecciones intrahospitalarias detectadas ocurrieron en recién nacidos por cesárea.
The document is a practice test for irregular verbs in English. It asks the user to provide the past participle form of various irregular verbs such as stand, steal, take, tell, wake, swim, win, and write. It tests verbs that follow irregular conjugation patterns like stand-stood-stood, steal-stole-stolen, and write-wrote-written.
Electrical Engineering is the Branch of Engineering. Electrical Engineering field requires an understanding of core areas including Thermal and Hydraulics Prime Movers, Analog Electronic Circuits, Network Analysis and Synthesis, DC Machines and Transformers, Digital Electronic Circuits, Fundamentals of Power Electronics, Control System Engineering, Engineering Electromagnetics, Microprocessor and Microcontroller. Ekeeda offers Online Mechanical Engineering Courses for all the Subjects as per the Syllabus Visit : https://ekeeda.com/streamdetails/stream/Electrical-Engineering
This document provides an introduction to AC machines, including classifications of AC rotating machines, energy conversion processes in generators and motors, and winding design considerations. It discusses synchronous and induction machines, and covers topics such as concentrated vs distributed windings, single vs double layer windings, full-pitch vs fractional-pitch coils, and phase belt configurations. Examples of 3-phase windings are provided to illustrate winding arrangements and induced electromotive forces.
The document discusses transformers and DC machines. It provides definitions, explanations of principles of operation, parts, types and equations for transformers, DC generators and DC motors. Key points include:
- Transformers transfer power from one circuit to another via electromagnetic induction without changing frequency.
- DC generators convert mechanical energy to electrical energy via the principle of dynamically induced EMF. DC motors operate inversely.
- Transformers, generators and motors each have windings, cores/frames and produce/use magnetic fields in their operation.
- Equations provided relate induced EMF, current, voltage, speed and other variables.
Bolivia tiene varios platos tradicionales que usan ingredientes como la carne y las papas. Algunos platos típicos bolivianos incluyen el locro de gallina, un estofado que contiene gallina, arroz, papas y huevos; el majadito, un estofado de carne o charque con arroz, cebolla y tomate; y los pacumutos de carne de res, trozos de carne de res cocinados a la parrilla con una mezcla de condimentos.
El documento describe la lucha del autor con la lujuria a lo largo de su vida y cómo finalmente llegó a comprenderla. Explica que siempre asumió que la lujuria estaba fuera de su control y no entendía claramente dónde trazar la línea entre lo correcto e incorrecto. Finalmente, un libro le ayudó a entender que la lujuria sexual es permitir voluntariamente una emoción sexual de cualquier cosa o persona que no sea la esposa.
1. Se detectó que el 39% de los recién nacidos cultivados fueron positivos para Klebsiella Pneumonie, un microorganismo nosocomial.
2. Todos los hemocultivos positivos mostraron sensibilidad a levofloxacina, meropenen, fosfomicina y amikacina, pero resistencia a ampicilina/sulbactam.
3. El 67% de las infecciones intrahospitalarias detectadas ocurrieron en recién nacidos por cesárea.
The document is a practice test for irregular verbs in English. It asks the user to provide the past participle form of various irregular verbs such as stand, steal, take, tell, wake, swim, win, and write. It tests verbs that follow irregular conjugation patterns like stand-stood-stood, steal-stole-stolen, and write-wrote-written.
This document contains 23 questions and answers related to electrical engineering. It covers topics like capacitors, circuit breakers, transformers, power factor, earthing, different types of circuit breakers and their uses. The questions range from basic concepts to more advanced topics on transformers, protection devices, earthing systems and motor operations.
This document contains electrical interview questions and answers. It discusses topics such as capacitors, circuit breakers, transformers, motors, generators, protection devices, and more. Some key points addressed include:
- Connecting a capacitor across a generator improves power factor but can overload the alternator if the engine capacity is insufficient.
- Circuit breakers make and break circuits. During faults they produce an arc which is extinguished by media like air or oil to form an open circuit.
- Transformers have different cooling systems including oil natural air natural, oil forced air forced, and more.
- A stepper motor runs in steps on input pulses instead of continuously, making it useful for automation applications.
Trackers direct solar panels or modules towards sun. These devices change their orientation throughout the day to follow the sun's path to maximize energy capture.In photovoltaic systems, trackers help minimize the angle of incidence (the angle that a ray of light makes with a line perpendicular to the surface) between the incoming light and the panel, which increases the amount of energy the installation produces. Concentrated solar photovoltaics and concentrated solar thermal have optics that directly accepts sunlight, so solar trackers must be angled correctly to collect energy
The document discusses electric circuits and Kirchhoff's laws. It provides explanations of series and parallel circuits and how power is affected by resistance in each. It also works through examples of applying Kirchhoff's laws to solve for unknown currents in circuits. Specifically, it shows applying the junction rule and loop rules to set up simultaneous equations and solve for the direction and value of an unknown current.
This document provides a summary of automotive electrical concepts in 3 sentences or less:
The document covers basic concepts of electronics theory, matter, atoms, and how conductors, semiconductors, and insulators allow the flow of electrons. It also summarizes key electrical components like batteries, generators, circuits and how voltage, current, resistance and Ohm's Law relate to automotive systems. Safety procedures for working with batteries like proper connections during charging or jumping a car are also outlined.
This document outlines classroom rules for a class, including that students must listen when the teacher talks, certain items are not allowed like phones or sleeping, and provides contact information for the teacher. It also lists topics to be covered in the class, including three-phase synchronous machines, their operating principles, construction features and applications. Finally, it discusses assessment requirements, including that all practical assignments must be completed and details around exams and resits.
To verify the relation T = 2 Π √1/g for a simple pendulum experimentally.
Formula Used:
T = 2 Π √(L/g)
Where,
T = Time period of oscillation
L = Length of pendulum
g = Acceleration due to gravity
Procedure Of Experiment:
1. Suspend the pendulum bob with the help of a thread.
2. Adjust the length of the pendulum using the scale.
3. Displace the bob to one side and release it.
4. Note the time period for certain number of oscillations using a stopwatch.
5. Repeat the experiment for different lengths of the pendulum.
1. Electric fields exist in materials due to the presence of charged particles. Conductors allow for the free flow of electrons, while insulators restrict electron movement.
2. A material's conductivity determines how it behaves in an electric field. Conductors have high conductivity even at low temperatures, allowing electrons to flow. Insulators have low conductivity, restricting electron flow.
3. There are two types of electric current: conduction and displacement. Conduction current occurs when electrons flow uniformly in a conductor. Displacement current occurs when the electric field changes over time, even in insulating materials.
The document summarizes electrical machines topics including:
- DC machine rotor coil construction including full and fractional pitch coils.
- Methods for connecting rotor coil ends to commutator segments including lap, wave, and frog-leg winding configurations.
- Issues with commutation in real machines due to armature reaction and Ldi/dt voltages, and solutions like brush shifting and commutating poles.
- The construction of DC machines including poles, rotors, commutators, and insulation.
- Power flow and losses in DC machines.
1. The document describes an electric vehicle with a hybrid energy storage system consisting of an asynchronous machine, batteries, and supercapacitors.
2. An extended Kalman filter is used to estimate the state of the asynchronous machine, including rotor speed and stator currents.
3. A mathematical model of the asynchronous machine is presented and used to design the extended Kalman filter, with the goal of output feedback control of the electric vehicle.
Resistors in series and parallel circuits were discussed. In a series circuit, the total resistance is equal to the sum of the individual resistances. In a parallel circuit, the total resistance is lower than the individual resistances. Examples of circuit analysis problems involving calculating equivalent resistances and currents/voltages in various components were provided. The effects of the internal resistances of ammeters, voltmeters and cells on circuit measurements were also explained.
study of MAH battery capacity with flight time calculation and battery connec...PranaliPatil76
This document discusses the study of battery capacity and flight time calculation for drones. It examines lithium polymer (LiPo) batteries, including their cell structure, voltage, capacity, C-rating and how these factors impact flight time. The first part of the experiment calculates flight time based on battery capacity, discharge rate and average current draw of the drone motors. The second part details connecting LiPo batteries to drones, including using appropriate connectors and securely fastening the battery to prevent it from falling off during flight.
Potential Dividers, Oscilloscope and revision activities.pptmrmeredith
The document discusses a lesson plan that includes using an oscilloscope, potential dividers as control circuits, and revising concepts covered so far. It proposes test dates and outlines the agenda for the lesson, which includes a demo of oscilloscopes, deriving equations for potential dividers and examples of their uses, and reviewing topics like charge carriers, potential difference, resistors, and circuits.
Potential Dividers, Oscilloscope and revision activities.pptmrmeredith
The document discusses a lesson plan that includes using an oscilloscope, potential dividers as control circuits, and revising concepts covered so far. It proposes test dates and outlines the agenda for the lesson, which includes a demo of oscilloscopes, deriving equations for potential dividers and examples of their uses, and reviewing topics like charge carriers, potential difference, resistors, and circuits.
Solstice Navigator Arduino-driven Dual Axis Solar Tracker using LDR and Servo...063BhavanaNendralla
The objective of the dual-axis solar converter conducted through TinkerCAD simulation is to design, analyze, and optimize a sophisticated solar tracking system capable of dynamically adjusting both azimuth and elevation angles to maximize solar energy harvesting efficiency. The primary goal is to develop a robust and accurate control algorithm that integrates real-time solar position calculations with the mechanical movement of dual-axis solar panels. Through comprehensive simulation studies, the project aims to achieve enhanced energy output compared to fixed solar installations, showcasing the effectiveness of the dual-axis solar converter in capturing sunlight at optimal angles throughout the day. Additionally, the project seeks to explore the impact of various environmental factors, such as cloud cover and shading, on the system's performance, and to propose adaptive control strategies to mitigate their effects. Ultimately, this project aspires to contribute valuable insights into the potential of dual-axis solar tracking systems for improving the overall efficiency and viability of solar energy harvesting in diverse environmental conditions.
Supercapacitors are energy storage devices that have a large power density, large storage capacity, and allow for fast and durable charging. They consist of two electrodes separated by an electrolyte and separator material. When a voltage is applied, ions in the electrolyte migrate to and accumulate on the surface of the oppositely charged electrodes, forming an electric double layer. This results in energy storage without chemical reactions or bond formation/breaking. Supercapacitors occupy the space between conventional capacitors and batteries on the Ragone plot, having higher energy density than capacitors but lower than batteries. They have advantages like smaller size, longer cycle life, and faster charging than batteries.
This document contains 23 questions and answers related to electrical engineering. It covers topics like capacitors, circuit breakers, transformers, power factor, earthing, different types of circuit breakers and their uses. The questions range from basic concepts to more advanced topics on transformers, protection devices, earthing systems and motor operations.
This document contains electrical interview questions and answers. It discusses topics such as capacitors, circuit breakers, transformers, motors, generators, protection devices, and more. Some key points addressed include:
- Connecting a capacitor across a generator improves power factor but can overload the alternator if the engine capacity is insufficient.
- Circuit breakers make and break circuits. During faults they produce an arc which is extinguished by media like air or oil to form an open circuit.
- Transformers have different cooling systems including oil natural air natural, oil forced air forced, and more.
- A stepper motor runs in steps on input pulses instead of continuously, making it useful for automation applications.
Trackers direct solar panels or modules towards sun. These devices change their orientation throughout the day to follow the sun's path to maximize energy capture.In photovoltaic systems, trackers help minimize the angle of incidence (the angle that a ray of light makes with a line perpendicular to the surface) between the incoming light and the panel, which increases the amount of energy the installation produces. Concentrated solar photovoltaics and concentrated solar thermal have optics that directly accepts sunlight, so solar trackers must be angled correctly to collect energy
The document discusses electric circuits and Kirchhoff's laws. It provides explanations of series and parallel circuits and how power is affected by resistance in each. It also works through examples of applying Kirchhoff's laws to solve for unknown currents in circuits. Specifically, it shows applying the junction rule and loop rules to set up simultaneous equations and solve for the direction and value of an unknown current.
This document provides a summary of automotive electrical concepts in 3 sentences or less:
The document covers basic concepts of electronics theory, matter, atoms, and how conductors, semiconductors, and insulators allow the flow of electrons. It also summarizes key electrical components like batteries, generators, circuits and how voltage, current, resistance and Ohm's Law relate to automotive systems. Safety procedures for working with batteries like proper connections during charging or jumping a car are also outlined.
This document outlines classroom rules for a class, including that students must listen when the teacher talks, certain items are not allowed like phones or sleeping, and provides contact information for the teacher. It also lists topics to be covered in the class, including three-phase synchronous machines, their operating principles, construction features and applications. Finally, it discusses assessment requirements, including that all practical assignments must be completed and details around exams and resits.
To verify the relation T = 2 Π √1/g for a simple pendulum experimentally.
Formula Used:
T = 2 Π √(L/g)
Where,
T = Time period of oscillation
L = Length of pendulum
g = Acceleration due to gravity
Procedure Of Experiment:
1. Suspend the pendulum bob with the help of a thread.
2. Adjust the length of the pendulum using the scale.
3. Displace the bob to one side and release it.
4. Note the time period for certain number of oscillations using a stopwatch.
5. Repeat the experiment for different lengths of the pendulum.
1. Electric fields exist in materials due to the presence of charged particles. Conductors allow for the free flow of electrons, while insulators restrict electron movement.
2. A material's conductivity determines how it behaves in an electric field. Conductors have high conductivity even at low temperatures, allowing electrons to flow. Insulators have low conductivity, restricting electron flow.
3. There are two types of electric current: conduction and displacement. Conduction current occurs when electrons flow uniformly in a conductor. Displacement current occurs when the electric field changes over time, even in insulating materials.
The document summarizes electrical machines topics including:
- DC machine rotor coil construction including full and fractional pitch coils.
- Methods for connecting rotor coil ends to commutator segments including lap, wave, and frog-leg winding configurations.
- Issues with commutation in real machines due to armature reaction and Ldi/dt voltages, and solutions like brush shifting and commutating poles.
- The construction of DC machines including poles, rotors, commutators, and insulation.
- Power flow and losses in DC machines.
1. The document describes an electric vehicle with a hybrid energy storage system consisting of an asynchronous machine, batteries, and supercapacitors.
2. An extended Kalman filter is used to estimate the state of the asynchronous machine, including rotor speed and stator currents.
3. A mathematical model of the asynchronous machine is presented and used to design the extended Kalman filter, with the goal of output feedback control of the electric vehicle.
Resistors in series and parallel circuits were discussed. In a series circuit, the total resistance is equal to the sum of the individual resistances. In a parallel circuit, the total resistance is lower than the individual resistances. Examples of circuit analysis problems involving calculating equivalent resistances and currents/voltages in various components were provided. The effects of the internal resistances of ammeters, voltmeters and cells on circuit measurements were also explained.
study of MAH battery capacity with flight time calculation and battery connec...PranaliPatil76
This document discusses the study of battery capacity and flight time calculation for drones. It examines lithium polymer (LiPo) batteries, including their cell structure, voltage, capacity, C-rating and how these factors impact flight time. The first part of the experiment calculates flight time based on battery capacity, discharge rate and average current draw of the drone motors. The second part details connecting LiPo batteries to drones, including using appropriate connectors and securely fastening the battery to prevent it from falling off during flight.
Potential Dividers, Oscilloscope and revision activities.pptmrmeredith
The document discusses a lesson plan that includes using an oscilloscope, potential dividers as control circuits, and revising concepts covered so far. It proposes test dates and outlines the agenda for the lesson, which includes a demo of oscilloscopes, deriving equations for potential dividers and examples of their uses, and reviewing topics like charge carriers, potential difference, resistors, and circuits.
Potential Dividers, Oscilloscope and revision activities.pptmrmeredith
The document discusses a lesson plan that includes using an oscilloscope, potential dividers as control circuits, and revising concepts covered so far. It proposes test dates and outlines the agenda for the lesson, which includes a demo of oscilloscopes, deriving equations for potential dividers and examples of their uses, and reviewing topics like charge carriers, potential difference, resistors, and circuits.
Solstice Navigator Arduino-driven Dual Axis Solar Tracker using LDR and Servo...063BhavanaNendralla
The objective of the dual-axis solar converter conducted through TinkerCAD simulation is to design, analyze, and optimize a sophisticated solar tracking system capable of dynamically adjusting both azimuth and elevation angles to maximize solar energy harvesting efficiency. The primary goal is to develop a robust and accurate control algorithm that integrates real-time solar position calculations with the mechanical movement of dual-axis solar panels. Through comprehensive simulation studies, the project aims to achieve enhanced energy output compared to fixed solar installations, showcasing the effectiveness of the dual-axis solar converter in capturing sunlight at optimal angles throughout the day. Additionally, the project seeks to explore the impact of various environmental factors, such as cloud cover and shading, on the system's performance, and to propose adaptive control strategies to mitigate their effects. Ultimately, this project aspires to contribute valuable insights into the potential of dual-axis solar tracking systems for improving the overall efficiency and viability of solar energy harvesting in diverse environmental conditions.
Supercapacitors are energy storage devices that have a large power density, large storage capacity, and allow for fast and durable charging. They consist of two electrodes separated by an electrolyte and separator material. When a voltage is applied, ions in the electrolyte migrate to and accumulate on the surface of the oppositely charged electrodes, forming an electric double layer. This results in energy storage without chemical reactions or bond formation/breaking. Supercapacitors occupy the space between conventional capacitors and batteries on the Ragone plot, having higher energy density than capacitors but lower than batteries. They have advantages like smaller size, longer cycle life, and faster charging than batteries.
1. Intro
Paul Korolenko
Theme – Current
Title – Resistor
Synopsis – Resistor is a two player, competitive board game based off of current and electrical circuitry. It requires players to
utilize strategic movement, risk assessment and sacrifice.
2. G.A.T.O.R.S. Pt. 1
Goals
1. Ampere Team
a. To maneuver pieces across the board toward the charging area in order to turn an ampere into a charger.
b. To maneuver charger pieces back across the board toward the start in order to score a point.
c. To avoid any contact with resistors.
2. Resistor Team
a. To prevent amperes from reaching the charging area.
b. To prevent chargers from reaching the current source.
Actions
1. Move
2. Slingshot
3. Drain
4. Overload
5. Recharge
6. Cycle
7. Convert
8. Score
Transitioning Actions
1. Resistors have captured all amperes/chargers.
2. Amperes/charger player forfeits due to lack of productive moves.
Objects
1. Eight arrow shaped ampere pieces
2. Four square shaped resistor pieces
3. One game board with fourteen columns and twenty rows. The leftmost and rightmost columns are reserved for the cycle
action. The lowermost row is reserved for the current source (Start) and the uppermost is reserved for the charge zone.
4. Four “X” shaped pieces to signify dead spaces within the circuit.
5. Three six sided die (used ONLY in setup.)
6. A pen and paper to track scores.
3. G.A.T.O.R.S. Pt. 2
Rules
1. Moving
a. Amperes
1. Amperes may only move up, left, or right. Not diagonally or back.
2. If there are three or less ampere pieces on the board then two moves may be made per turn. This is part one of the
duty cycle rule.
a. The two moves may be split by two pieces and the second move can be used to bring a fourth piece onto the
board.
3. If there are more than three ampere pieces on the board then only one move may be made per turn. This is part
two of the duty cycle rule.
4. If ampere pieces occupy adjacent spaces then one of the pieces may “slingshot” the other. This means that one of the
pieces may move one extra space in addition to the allotted moves per turn.
5. If a slingshot results in an ampere landing onto a space occupied by a resistor that resistor is sent to a dead space
and rendered unusable on the next turn. This is known as “overloading”.
6. If an ampere moves into one of the two cycle columns then that ampere is sent back to the current source.
7. If an ampere lands on a spot in the charge zone then that ampere is turned into a “charger.”
8. If an ampere lands in the charge zone before all allotted moves are made then the remainder of moves may be
used by another ampere or the player may choose to end the turn.
9. Ampere player may elect to end the turn before all allotted moves are exhausted.
b. Resistors
1. Resistors may only move diagonally. Diagonal movements can be backwards or forwards.
2. If a resistor moves onto a space occupied by an ampere then that ampere is “drained,” This means that the ampere
piece is rendered unusable until touched by a charger.
a. In this instance, the resistor may choose any adjacent space that lies diagonally from the drained piece to move
to. This will be considered one turn even though it is technically two moves.
3. Resistors may not move into the charge cycle columns, the charge zone or the current source.
4. If a resistor moves onto a space occupied by a charger then that charger is converted back into an ampere and sent
back to the current source.
4. G.A.T.O.R.S. Pt. 3
Rules (continued)
1. Moving (continued)
c. Chargers
1. Chargers may move up, left, right and diagonally. Chargers may not move backwards.
2. Chargers may move two spaces per turn.
3. The duty cycle rule does not apply to chargers, likewise chargers do not get counted when applying the rule to
amperes. For example, if there are three amperes on the board and one charger then the amperes may still gain an
additional move so long as those moves do not involve a charger.
3. The slingshot rule only applies to chargers when adjacent to other chargers.
4. If a charger moves into one of the two cycle columns then that charger is sent back to the charge zone.
4. If a charger lands on a space occupied by a drained ampere then that ampere is “recharged” and sent back to the
current source.
a. If a charger lands on a drained ampere and the charger still has remaining moves left in the turn then the
charger may use those remaining moves or elect to end the turn.
5. If a charger crosses the board and reaches the current source then a point is scored and the charger is converted
back to an ampere.
d. Miscellaneous
1. Only one ampere/charger/resistor is allowed to occupy any single space.
a. A space containing a drained ampere is still considered an occupied space.
2. Any moves made within the current source or the charge zone are considered normal moves and count against the
constraints of moves per turn.
3. The arrows of amperes should face the charge zone at all times. When an ampere becomes a charger the arrow
should be spun to face the current source at all times.
4. No tokens may occupy a dead space with the exception of an overloaded resistor,
5. Amperes and chargers cannot both be played on the same turn, players must choose one.
6. If a resistor is overloaded, the resistor player may choose which dead space to place the resistor.
5. G.A.T.O.R.S. Pt. 3
Rules (Continued)
2. Scoring
a. Only chargers can score.
b. A point is earned when a charger successfully navigates from the charge zone to the current source.
3. Winning
a. A round ends when either all amperes are drained or when the ampere player forfeits due to lack of productive moves.
1. After a round the ampere player totals his/her own score.
b. After a round ends, the ampere player and the resistor player switch roles for the next round.
c. After the completion of two rounds the player with the highest score is the winner.
1. If the score is tied after two rounds, another two rounds should be played until a winner is declared.
Setup
1. Set up the board by designating the cycle columns, the current source and the charge zone. This leaves the playable area as
12 columns by 18 rows.
2. Roll a six sided die, whichever player rolls higher gets to choose whether to be the resistors or amperes first.
3. The ampere player is in charge of keeping his/her own score.
4. The resistor player rolls dice to determine where the dead spaces will be placed.
a. The resistor player rolls two of the six sided die. The accumulated total will determine which of the 12 playable columns
the dead space will be placed on.
b. The resistor player rolls three six sided die. The accumulated total will determine which row the dead space will be
placed on. For example if the first roll totaled 6 and the second roll totaled 12 the dead space will be placed on the spot
lying in the 6th
column of the 12th
row. Repeat this process for each dead space.
5. The ampere player places the eight arrow tokens on any of the twelve starting points in the current source with the point of
the arrows facing toward the charge station.
6. The resistor player places their resistors on any of the spaces within the 8th
and 9th
rows.
6. Meaningful Actions Analysis
1. Move – This is the essential action of the game. Every move must be made with meaning otherwise defeat is a certainty. One
miscalculated move could result in a drained piece. The player has complete control over which piece to move and which moves
to place value upon.
2. Slingshot – This is a type of move with an abundance of meaning. The slingshot gives the amperes/chargers an edge in
maneuverability against the resistors, making each slingshot a meaningful decision on the part of the player.
3. Drain – This is a meaningful action on the part of the resistors because it not only prevents an ampere from becoming a
charger, but essentially, creates an additional dead space.
4. Overload – This a vital move. Without overload the ampere team would have no attack against the resistors. Setting up
slingshots and overloads is a choice the player must always keep in mind. I wanted to allow the resistor player to choose which
dead space to move the token because I felt that even an overloaded token could prove to be a strategic windfall depending on
the location of the dead spaces.
5. Recharge – Chargers are not only responsible for scoring points, but also recharging drained amperes. When navigating back to
the current source, chargers may be faced with a decision, is it worth taking the risk to go off course in order to recharge an
ampere or is it smarter to just go for the point? This introduces themes of sacrifice into the game.
6. Cycle – This is an important action because, typically, amperes cannot move backwards. This offers the choice of backwards
movement but at the cost of ALL forward progression. Again, this brings sacrifice into the game.
7. Convert – This occurs when a resistor catches a charger. This is vital in order to setback the ampere player as well as preventing
any drained amperes from being recharged.
8. Score – To choose not to score is to choose to lose. This in itself should be a clear cut choice, but that’s not to say players cannot
choose to lose. The meaning in scoring is in all the choices the player has in order to achieve this action.
7. Meaningful Actions Analysis
Exploring actions and themes – I wanted to play around with a few elements of electrical current and find ways to place them
into game elements. I found that resistors are what restrict current and the main measurement of current is amperes, thus my
tokens were named. Further playing with this relationship I decided that the best way for the resistors to restrict the current would
be to “drain” them. Granted, most electricians would scoff at the thought, but in the end I’m creating a game, not an electrician’s
manual. The drain is important because I wanted the resistors to be able to capture the amperes, but I also wanted to play with
some form of risk/reward system, so I decided to allow the amperes get drained rather than removed altogether. Taking this
thought further, I felt that if they could be drained they should also have some way to become charged. I read about the way
current in dead electronics reacts to a charge and came up with the charger/drained ampere dynamic. Again, as with most of the
game, this thought cascaded into chargers should have more mobility given their nature. Current is very much about flow and
motion so the cycle columns were my way of allowing amperes/chargers to move backwards with out compromising the
gameplay. I feel it adds to the feel of ebb and flow. There is also a sense of unity embedded in current. To show this, I made the
amperes more mobile when adjacent. Finally, I want to talk about the duty cycle rule. Again, it is not exactly accurate to the
principles that inspired it, but essentially acts as a mirror. I wanted to play with the idea that the less intensely a machine is
operated, the more efficiently it runs. So rather than complicate the system with percentages and such, I simplified it to three
pieces being the precipice for the rule. I pulled all of these ideas together to help create a game that is very much inspired by
electrical current.
8. Start Game Begins
Game
Setup
Ampere
Turn
Begins
Resistor
Turn
Begins
Did turn end
in player
forfeit
Game Over
No
Was this
second
round
[Ampere
player]
Calculate
score
No
Yes
[Ampere
player]
Calculate
score
Ampere player
and resistor
player switch
roles for next
round
Round Begins
[Both
Players]
Compare
scores
Are scores
tied
Player with
higher score
declared
winner
Yes
No
Does
ampere
player have
any valid
moves
End of round
Yes
Ampere turn
ends
Resistor turn
ends
No
Yes
9. Setup Begins
Players
verify that
the board
has proper
dimensions
and zones
Players roll
die
Player with
higher number
gets choice of
ampere or
resistor first
Resistor
player rolls
die to
determine
where dead
spaces go
Dead spaces
are placed
according to
die rolls
Ampere
player
places
tokens
Resistor
player
places
tokens
Game
Begins
10. Ampere
Turn
Begins
Is player
moving a
charger or
ampere
Are there
more than
3 amperes
in play
Ampere
Player gets
1 move
Player gets
2 moves
Yes
No
Does
slingshot
rule apply
Player
moves
remain the
same
Moving
token
granted an
extra move
No
Yes
Did token
land in
cycle
column
Player is
sent back to
current
source
Did token
land in
charge
zone
Yes
No
Ampere
turn ends
Ampere
becomes
charger
Yes
[Ampere
player] turn
token to
face current
source
Have
moves per
turn been
exhausted
Yes
[Ampere
player]
select an
ampere
to move
Does
ampere
player wish
to end turn
No
Yes
No
No
[Ampere
player]
select a
charger
to move
Charger
Does
slingshot
rule apply
Player
moves
remain the
same
Moving
token
granted an
extra move
No
Yes
Did token
land in
cycle
column
Player is
sent back to
charge zone
Yes
A point is
awarded to
ampere
player
No
Did token
land in
current
source
Did token
land on
drained
ampere
No
Ampere is
recharged and
sent back to
current source
Yes
Have
moves per
turn been
exhausted
Does
ampere
player wish
to end turn
Yes
YesNo
No
Yes
Did token
land on
resistor
No
Resistor is
overloaded
and sent to
dead space
Yes
Did token
land on
resistor
Resistor is
overloaded
and sent to
dead space
No
Yes
Scoring
charger
reverts back
to ampere
Ampere may
move up, left
or right
Chargers
may move
forward,
left, right
or
diagonal
11. Resistor
Turn
Begins
[Resistor
player]
select a
resistor to
move
Did token
land on an
ampere
Did token
land on an
charger
No
The ampere is
drained until
recharged
Yes
The charger
converts back
to an ampere
and sent back
to the current
source
Yes
Resistor
Turn Ends
No
Resistors may move
diagonally in any
direction
14. OKOK
OK
OK
OK
OK
OK
OK OK
OK
OK
OK
OK
OK
OK
OK
Example of valid ampere
movements
Example of valid charger
movements
Example of valid resistor
movements
Examples of slingshot movement. Note that only
one ampere may move per slingshot.
(Color of amperes changed to highlight permissible
moves)
OK
OKOK OK OK
OKOK
OK
OK
OK OKOKOK
OK
OK
OK
OK
OK OK