36. HEROES = SCALABILITY
“ARE YOU BEING
PATIENT
ENOUGH?”
Escape the Skin
Escape Stoicism
Escape the Story
37. HEROES = SCALABILITY
Heroism does scale.
A hero’s best resource is a new
understanding of the world.
3 ways to get a new understanding:
Escape the Skin
Escape Stoicism
Escape the Story “Are you being paranoid enough?”
“Are you being generous enough?”
“Are you being patient enough?”
68. PLOTS = RESILIENCE
Lure of the Invisible COULD
COORDINATION
BE FUN?
Lure of Inclination
Lure of Independence
69. PLOTS = RESILIENCE
Stories about about failure.
Heroes never give up.
3 ways heroes fail:
Lure of the Invisible
Lure of Inclination
Lure of Independence “Could coordination be fun?”
“Can you make the system anti-fragile?”
“What is the system accumulating?”
97. GENRES = ELASTICITY
Genres are categories of antagonists.
An antagonist is any strain on the
system.
3 highest-level genres:
Human vs. Human
Human vs. Nature
Human vs. Self “Can you endure abundance?”
“Do you deserve to live?”
“Can you change the game?”
98. GENRES =
ELASTICITY “Can you endure abundance?”
“Do you deserve to live?”
“Can you change the game?”
“Could coordination be fun?”
“Can you make the system anti-fragile?”
“What is the system accumulating?”
“Are you being paranoid enough?”
“Are you being generous enough?”
“Are you being patient enough?”
PLOTS =
RESILIENCE
HEROES =
SCALABILITY